make paths relative
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@@ -166,10 +166,46 @@ def remap_texture_paths(blend_file_path, move_log_path):
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if node_remapped_count > 0:
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remapped_count += node_remapped_count
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# Convert any remaining absolute paths in image datablocks to relative
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# (ignoring images from linked files)
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print("\nConverting absolute image paths to relative...")
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abs_to_rel_count = 0
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for image in bpy.data.images:
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# Skip images from linked files (library datablocks)
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if image.library:
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continue
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if not image.filepath:
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continue
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# Check if path is absolute
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if os.path.isabs(image.filepath):
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try:
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# Convert to relative path
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rel_path = bpy.path.relpath(image.filepath, blend_file_dir)
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if rel_path != image.filepath:
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image.filepath = rel_path
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print(f" Converted to relative: {os.path.basename(image.filepath)}")
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abs_to_rel_count += 1
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except Exception as e:
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# If conversion fails, skip it (might be a network path or other issue)
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pass
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if abs_to_rel_count > 0:
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remapped_count += abs_to_rel_count
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print(f"\n=== REMAPPING SUMMARY ===")
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print(f"Paths remapped: {remapped_count}")
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print(f"Broken references (not found): {not_found_count}")
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# Make all paths relative after remapping (this handles other datablock types)
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try:
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print(f"\nMaking paths relative...")
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bpy.ops.file.make_paths_relative()
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print(f" Converted absolute paths to relative paths")
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except Exception as e:
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print(f" Warning: Failed to make paths relative: {e}")
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# Save the blend file
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try:
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print(f"\nSaving blend file...")
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