make paths relative
This commit is contained in:
@@ -16893,7 +16893,6 @@ _**User**_
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_**Agent (model default, mode Agent)**_
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The script reports "No moves found in move log" despite 136 moves. Checking the JSON structure and the Python script's parsing:
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@@ -16907,7 +16906,6 @@ The script reports "No moves found in move log" despite 136 moves. Checking the
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---
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Checking how the move log is saved in PowerShell to verify the JSON structure:
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@@ -16921,7 +16919,6 @@ Checking how the move log is saved in PowerShell to verify the JSON structure:
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---
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Adding debug output to the Python script to inspect the loaded JSON:
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@@ -16954,7 +16951,6 @@ Status: **completed**
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---
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Added debug output and support for both camelCase and PascalCase property names (PowerShell's `ConvertTo-Json` may use PascalCase). The script will:
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1. Show what keys are in the JSON data
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@@ -16966,3 +16962,81 @@ Run the script again to see what's in the JSON and why the moves aren't being fo
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---
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_**User**_
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incredible! now we just need to make sure to run bpy.ops.file.make_paths_relative() after remapping the textures.
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---
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_**Agent (model default, mode Agent)**_
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Adding `bpy.ops.file.make_paths_relative()` after remapping to convert absolute paths to relative:
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---
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<tool-use data-tool-type="read" data-tool-name="read_file_v2">
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<details><summary>Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\remap_texture_paths.py</summary>
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</details>
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</tool-use>
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---
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---
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<tool-use data-tool-type="unknown" data-tool-name="edit_file_v2">
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<details>
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<summary>Tool use: **edit_file_v2**</summary>
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Parameters:
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```json
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{
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"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\remap_texture_paths.py"
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}
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```
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Additional data:
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```json
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{
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"codeblockId": "cf7dff8c-38d3-4fab-8987-6fc7cd6438ac"
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}
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```
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Status: **completed**
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</details>
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</tool-use>
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---
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Added `bpy.ops.file.make_paths_relative()` after remapping and before saving. The script will:
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1. Remap all texture paths to their new locations
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2. Convert all absolute paths to relative paths (for portability)
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3. Save the blend file
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This ensures blend files use relative paths, making them portable across different machines and folder structures.
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---
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_**User**_
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blendfile Kirk had absolute paths by accident. @pwsh (1-1075) can we have it so any image textures with absolute paths are remapped relative as well? ignore the nodetree and other paths from `\\Nexus\assets\BlenderAssets\Amazon\Char\Cartoon1\Cartoon1_006.blend`, those are vestigial.
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---
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_**Agent (model default, mode Agent)**_
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---
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@@ -166,10 +166,46 @@ def remap_texture_paths(blend_file_path, move_log_path):
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if node_remapped_count > 0:
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remapped_count += node_remapped_count
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# Convert any remaining absolute paths in image datablocks to relative
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# (ignoring images from linked files)
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print("\nConverting absolute image paths to relative...")
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abs_to_rel_count = 0
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for image in bpy.data.images:
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# Skip images from linked files (library datablocks)
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if image.library:
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continue
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if not image.filepath:
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continue
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# Check if path is absolute
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if os.path.isabs(image.filepath):
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try:
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# Convert to relative path
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rel_path = bpy.path.relpath(image.filepath, blend_file_dir)
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if rel_path != image.filepath:
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image.filepath = rel_path
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print(f" Converted to relative: {os.path.basename(image.filepath)}")
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abs_to_rel_count += 1
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except Exception as e:
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# If conversion fails, skip it (might be a network path or other issue)
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pass
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if abs_to_rel_count > 0:
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remapped_count += abs_to_rel_count
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print(f"\n=== REMAPPING SUMMARY ===")
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print(f"Paths remapped: {remapped_count}")
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print(f"Broken references (not found): {not_found_count}")
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# Make all paths relative after remapping (this handles other datablock types)
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try:
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print(f"\nMaking paths relative...")
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bpy.ops.file.make_paths_relative()
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print(f" Converted absolute paths to relative paths")
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except Exception as e:
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print(f" Warning: Failed to make paths relative: {e}")
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# Save the blend file
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try:
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print(f"\nSaving blend file...")
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