step 3 actually working, can't believe it first try
This commit is contained in:
16968
.specstory/history/2025-12-19_18-52Z-blend-file-path-prefix-logic.md
Normal file
16968
.specstory/history/2025-12-19_18-52Z-blend-file-path-prefix-logic.md
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -132,7 +132,8 @@ function Process-DuplicateGroup {
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[string]$CommonPath,
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[hashtable]$FilesInCommon,
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[switch]$StripPrefix,
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[string[]]$ValidPrefixes = @()
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[string[]]$ValidPrefixes = @(),
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[System.Collections.ArrayList]$MoveLog = $null
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)
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$movedCount = 0
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@@ -221,6 +222,17 @@ function Process-DuplicateGroup {
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Move-Item -Path $firstFile.FullName -Destination $destinationPath -Force
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$FilesInCommon[$fileName] = $true
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$movedCount++
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# Log the move
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if ($null -ne $MoveLog) {
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$normalizedOriginal = [System.IO.Path]::GetFullPath($firstFile.FullName)
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$normalizedNew = [System.IO.Path]::GetFullPath($destinationPath)
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$null = $MoveLog.Add([PSCustomObject]@{
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OriginalPath = $normalizedOriginal
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NewPath = $normalizedNew
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Type = "moved"
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})
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}
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} catch {
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Write-Warning "Failed to move first duplicate file: $($firstFile.FullName) - $($_.Exception.Message)"
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}
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@@ -229,8 +241,20 @@ function Process-DuplicateGroup {
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for ($i = 1; $i -lt $Files.Count; $i++) {
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$fileObj = $Files[$i].File
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try {
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Remove-Item -Path $fileObj.FullName -Force
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$originalPath = $fileObj.FullName
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Remove-Item -Path $originalPath -Force
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$duplicateCount++
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# Log the deletion (replaced by the moved file)
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if ($null -ne $MoveLog) {
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$normalizedOriginal = [System.IO.Path]::GetFullPath($originalPath)
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$normalizedReplacement = [System.IO.Path]::GetFullPath($destinationPath)
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$null = $MoveLog.Add([PSCustomObject]@{
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OriginalPath = $normalizedOriginal
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ReplacedBy = $normalizedReplacement
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Type = "deleted"
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})
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}
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} catch {
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Write-Warning "Failed to delete duplicate file: $($fileObj.FullName) - $($_.Exception.Message)"
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}
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@@ -258,6 +282,7 @@ if ($null -eq $blendfileFolders -or $blendfileFolders.Count -eq 0) {
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$totalPass1Moved = 0
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$totalPass1Duplicates = 0
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$pass1MoveLog = [System.Collections.ArrayList]::new()
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foreach ($blendfileFolder in $blendfileFolders) {
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Write-Host ""
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@@ -297,7 +322,7 @@ if ($null -eq $blendfileFolders -or $blendfileFolders.Count -eq 0) {
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$blendfileDuplicates = 0
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foreach ($group in $groupedByChecksum) {
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$result = Process-DuplicateGroup -Files $group.Group -CommonPath $blendfileCommonPath -FilesInCommon $filesInBlendfileCommon
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$result = Process-DuplicateGroup -Files $group.Group -CommonPath $blendfileCommonPath -FilesInCommon $filesInBlendfileCommon -MoveLog $pass1MoveLog
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$blendfileMoved += $result.MovedCount
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$blendfileDuplicates += $result.DuplicateCount
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}
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@@ -377,6 +402,7 @@ if ($null -eq $remainingFiles -or $remainingFiles.Count -eq 0) {
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Write-Host "Moving files to \common and deleting duplicates..." -ForegroundColor Yellow
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$pass2Moved = 0
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$pass2Duplicates = 0
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$pass2MoveLog = [System.Collections.ArrayList]::new()
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foreach ($group in $groupedByChecksum) {
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$files = $group.Group
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@@ -388,7 +414,7 @@ if ($null -eq $remainingFiles -or $remainingFiles.Count -eq 0) {
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# Multiple files with same checksum (duplicates across blendfiles)
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# Use StripPrefix to remove blendfile prefixes (e.g., "Demarco_", "Chan_") when all files share the same suffix
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$result = Process-DuplicateGroup -Files $files -CommonPath $rootCommonPath -FilesInCommon $filesInRootCommon -StripPrefix -ValidPrefixes $validBlendfilePrefixes
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$result = Process-DuplicateGroup -Files $files -CommonPath $rootCommonPath -FilesInCommon $filesInRootCommon -StripPrefix -ValidPrefixes $validBlendfilePrefixes -MoveLog $pass2MoveLog
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$pass2Moved += $result.MovedCount
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$pass2Duplicates += $result.DuplicateCount
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}
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@@ -419,6 +445,7 @@ if ($null -eq $remainingFiles -or $remainingFiles.Count -eq 0) {
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$filesInFlatColors = @{}
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$flatColorsMoved = 0
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$flatColorsDuplicates = 0
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$flatColorsMoveLog = [System.Collections.ArrayList]::new()
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foreach ($group in $flatColorsGroupedByChecksum) {
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$files = $group.Group
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@@ -450,16 +477,26 @@ if ($null -eq $remainingFiles -or $remainingFiles.Count -eq 0) {
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}
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try {
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Move-Item -Path $fileObj.FullName -Destination $destinationPath -Force
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$originalPath = $fileObj.FullName
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Move-Item -Path $originalPath -Destination $destinationPath -Force
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$filesInFlatColors[$fileName] = $true
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$flatColorsMoved++
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# Log the move
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$normalizedOriginal = [System.IO.Path]::GetFullPath($originalPath)
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$normalizedNew = [System.IO.Path]::GetFullPath($destinationPath)
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$null = $flatColorsMoveLog.Add([PSCustomObject]@{
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OriginalPath = $normalizedOriginal
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NewPath = $normalizedNew
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Type = "moved"
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})
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} catch {
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Write-Warning "Failed to move FlatColors file: $($fileObj.FullName) - $($_.Exception.Message)"
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}
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} else {
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# Multiple files with same checksum (duplicates) - merge them
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# Use Process-DuplicateGroup to handle merging
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$result = Process-DuplicateGroup -Files $files -CommonPath $flatColorsPath -FilesInCommon $filesInFlatColors -StripPrefix -ValidPrefixes $validBlendfilePrefixes
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$result = Process-DuplicateGroup -Files $files -CommonPath $flatColorsPath -FilesInCommon $filesInFlatColors -StripPrefix -ValidPrefixes $validBlendfilePrefixes -MoveLog $flatColorsMoveLog
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$flatColorsMoved += $result.MovedCount
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$flatColorsDuplicates += $result.DuplicateCount
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}
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@@ -474,6 +511,179 @@ if ($null -eq $remainingFiles -or $remainingFiles.Count -eq 0) {
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Write-Host "Pass 2 complete: $pass2Moved file(s) moved to \common, $pass2Duplicates duplicate(s) deleted" -ForegroundColor Green
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}
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# ============================================================================
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# Save Move Log and Find Blend Files
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# ============================================================================
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Write-Host ""
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Write-Host "Saving move log and finding blend files..." -ForegroundColor Yellow
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# Combine all move logs
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$allMoves = @()
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if ($null -ne $pass1MoveLog -and $pass1MoveLog.Count -gt 0) {
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$allMoves += $pass1MoveLog
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}
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if ($null -ne $pass2MoveLog -and $pass2MoveLog.Count -gt 0) {
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$allMoves += $pass2MoveLog
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}
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if ($null -ne $flatColorsMoveLog -and $flatColorsMoveLog.Count -gt 0) {
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$allMoves += $flatColorsMoveLog
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}
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# Get parent directory of texture folder
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$blendFileParentDir = Split-Path -Path $textureFolderPath -Parent
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# Find matching blend files
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$blendFileMappings = @()
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if ($null -ne $blendfileFolders -and $blendfileFolders.Count -gt 0) {
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# Get blendfile folder names
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$blendfileFolderNames = $blendfileFolders | ForEach-Object { $_.Name }
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# Find all .blend files in parent directory
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$blendFiles = Get-ChildItem -Path $blendFileParentDir -Filter "*.blend" -File -ErrorAction SilentlyContinue
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if ($null -ne $blendFiles -and $blendFiles.Count -gt 0) {
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foreach ($blendFile in $blendFiles) {
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# Extract prefix from blend file name (e.g., "Chan_v4.3.blend" -> "Chan")
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$blendFileName = $blendFile.BaseName
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$parts = $blendFileName.Split('_', 2)
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if ($parts.Length -ge 1) {
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$prefix = $parts[0]
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# Check if prefix matches any blendfile folder name
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if ($blendfileFolderNames -contains $prefix) {
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$blendFileMappings += [PSCustomObject]@{
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BlendFile = [System.IO.Path]::GetFullPath($blendFile.FullName)
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BlendfileFolder = $prefix
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}
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Write-Host "Found matching blend file: $($blendFile.Name) -> $prefix" -ForegroundColor Gray
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}
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}
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}
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}
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}
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# Create move log object
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$moveLogData = [PSCustomObject]@{
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TextureFolderPath = $textureFolderPath
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Timestamp = (Get-Date -Format "yyyy-MM-ddTHH:mm:ssZ")
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TotalMoves = ($allMoves | Where-Object { $_.Type -eq "moved" }).Count
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TotalDeletes = ($allMoves | Where-Object { $_.Type -eq "deleted" }).Count
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Moves = $allMoves
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BlendFileMappings = $blendFileMappings
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}
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# Save to JSON file
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$moveLogPath = Join-Path -Path $blendFileParentDir -ChildPath "texture_moves.json"
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try {
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$moveLogData | ConvertTo-Json -Depth 10 | Set-Content -Path $moveLogPath -Encoding UTF8
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Write-Host "Move log saved to: $moveLogPath" -ForegroundColor Green
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Write-Host " Total moves: $($moveLogData.TotalMoves), Total deletes: $($moveLogData.TotalDeletes)" -ForegroundColor Gray
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Write-Host " Blend files found: $($blendFileMappings.Count)" -ForegroundColor Gray
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} catch {
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Write-Warning "Failed to save move log: $($_.Exception.Message)"
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}
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# ============================================================================
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# Remap Texture Paths in Blend Files
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# ============================================================================
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if ($blendFileMappings.Count -gt 0 -and (Test-Path -Path $moveLogPath)) {
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Write-Host ""
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Write-Host "Remapping texture paths in blend files..." -ForegroundColor Yellow
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# Find Blender executable from PATH
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$blenderExe = $null
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$blenderInPath = Get-Command blender -ErrorAction SilentlyContinue
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if ($null -ne $blenderInPath) {
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$blenderExe = $blenderInPath.Source
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}
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if ($null -eq $blenderExe) {
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Write-Warning "Blender executable not found. Skipping texture path remapping."
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Write-Host " Please install Blender or add it to your PATH." -ForegroundColor Yellow
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} else {
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Write-Host "Found Blender: $blenderExe" -ForegroundColor Gray
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# Get the remap script path (should be in the same directory as this script)
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$scriptDir = Split-Path -Path $MyInvocation.MyCommand.Path -Parent
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$remapScriptPath = Join-Path -Path $scriptDir -ChildPath "remap_texture_paths.py"
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if (-not (Test-Path -Path $remapScriptPath)) {
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Write-Warning "Remap script not found: $remapScriptPath"
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Write-Warning "Skipping texture path remapping."
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} else {
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$processedCount = 0
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$failedCount = 0
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Write-Host "Processing $($blendFileMappings.Count) blend file(s)..." -ForegroundColor Gray
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foreach ($mapping in $blendFileMappings) {
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$blendFilePath = $mapping.BlendFile
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$blendFileName = Split-Path -Path $blendFilePath -Leaf
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Write-Host " Processing: $blendFileName" -ForegroundColor Cyan
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# Check if blend file exists
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if (-not (Test-Path -Path $blendFilePath)) {
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Write-Warning " Blend file not found: $blendFilePath"
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$failedCount++
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continue
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}
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# Run Blender with the remapping script (one file at a time)
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# Delete old output file
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Remove-Item -Path "blender_output.txt" -ErrorAction SilentlyContinue
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try {
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# Run Blender and capture output while displaying it (like compress_blend_files.bat)
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# Build command with proper argument array
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$blenderArgsArray = @(
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"--background",
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"--factory-startup",
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"--python", $remapScriptPath,
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"--",
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$blendFilePath,
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$moveLogPath
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)
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# Execute and pipe output through Tee-Object to display and save
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& $blenderExe $blenderArgsArray 2>&1 | Tee-Object -FilePath "blender_output.txt" | ForEach-Object {
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Write-Host " $_"
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}
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# Check exit code
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$exitCode = $LASTEXITCODE
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if ($exitCode -eq 0) {
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Write-Host " Successfully remapped texture paths" -ForegroundColor Green
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$processedCount++
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} else {
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Write-Warning " Failed to remap texture paths (exit code: $exitCode)"
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$failedCount++
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}
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} catch {
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Write-Warning " Exception while processing blend file: $($_.Exception.Message)"
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$failedCount++
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}
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}
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# Clean up temporary output files
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Remove-Item -Path "blender_output.txt" -ErrorAction SilentlyContinue
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Remove-Item -Path "blender_error.txt" -ErrorAction SilentlyContinue
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Write-Host ""
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if ($processedCount -gt 0 -or $failedCount -gt 0) {
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Write-Host "Blend file remapping complete: $processedCount succeeded, $failedCount failed" -ForegroundColor $(if ($failedCount -eq 0) { "Green" } else { "Yellow" })
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}
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}
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}
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} else {
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if ($blendFileMappings.Count -eq 0) {
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Write-Host ""
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Write-Host "No matching blend files found. Skipping texture path remapping." -ForegroundColor Gray
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}
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}
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# Function to remove empty folders recursively
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function Remove-EmptyFolders {
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param(
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239
remap_texture_paths.py
Normal file
239
remap_texture_paths.py
Normal file
@@ -0,0 +1,239 @@
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"""
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Blender script to remap texture paths after texture organization.
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Usage: blender --background --factory-startup --python remap_texture_paths.py -- [blend_file_path] [texture_moves_json_path]
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"""
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import bpy
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import json
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import os
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import sys
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def normalize_path(path):
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"""Normalize a path for comparison (handle case, separators, etc.)"""
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if not path:
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return ""
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# Convert to absolute path and normalize
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abs_path = os.path.abspath(path)
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# Normalize separators (Windows uses backslash, but we'll compare case-insensitively)
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normalized = os.path.normpath(abs_path).replace('\\', '/')
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return normalized.lower()
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def load_move_log(json_path):
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"""Load the move log JSON file and build lookup dictionaries"""
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try:
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with open(json_path, 'r', encoding='utf-8') as f:
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data = json.load(f)
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# Debug: Check what keys are in the data
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print(f" JSON keys: {list(data.keys())}")
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# PowerShell ConvertTo-Json uses PascalCase by default, so check both cases
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moves = data.get('moves', []) or data.get('Moves', [])
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print(f" Found {len(moves)} move entries in JSON")
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if len(moves) > 0:
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# Debug: Show first move entry structure
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print(f" First move entry keys: {list(moves[0].keys())}")
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print(f" First move entry: {moves[0]}")
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# Build lookup dictionaries: normalized original path -> actual new path
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original_to_new = {}
|
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original_to_replacement = {}
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for move in moves:
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# Try both camelCase and PascalCase property names
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move_type = move.get('type', '') or move.get('Type', '')
|
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original = move.get('originalPath', '') or move.get('OriginalPath', '')
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if not original:
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continue
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orig_norm = normalize_path(original)
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if move_type == 'moved' or move_type == 'Moved':
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new_path = move.get('newPath', '') or move.get('NewPath', '')
|
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if new_path:
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original_to_new[orig_norm] = new_path
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||||
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elif move_type == 'deleted' or move_type == 'Deleted':
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replacement = move.get('replacedBy', '') or move.get('ReplacedBy', '')
|
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if replacement:
|
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original_to_replacement[orig_norm] = replacement
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||||
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||||
print(f" Built {len(original_to_new)} move mappings and {len(original_to_replacement)} replacement mappings")
|
||||
|
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return original_to_new, original_to_replacement, data.get('textureFolderPath', '') or data.get('TextureFolderPath', '')
|
||||
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||||
except Exception as e:
|
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print(f"ERROR: Failed to load move log: {e}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
return {}, {}, ""
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def remap_texture_paths(blend_file_path, move_log_path):
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"""Remap all texture paths in the blend file"""
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||||
|
||||
print(f"\n=== REMAPPING TEXTURE PATHS ===")
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print(f"Blend file: {blend_file_path}")
|
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print(f"Move log: {move_log_path}")
|
||||
|
||||
# Load move log
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||||
original_to_new, original_to_replacement, texture_folder_path = load_move_log(move_log_path)
|
||||
|
||||
if not original_to_new and not original_to_replacement:
|
||||
print("WARNING: No moves found in move log. Nothing to remap.")
|
||||
return 0
|
||||
|
||||
print(f"Loaded {len(original_to_new)} move mappings and {len(original_to_replacement)} replacement mappings")
|
||||
|
||||
# Get blend file directory for relative path conversion
|
||||
blend_file_dir = os.path.dirname(os.path.abspath(blend_file_path))
|
||||
|
||||
remapped_count = 0
|
||||
not_found_count = 0
|
||||
|
||||
# Remap paths in image datablocks
|
||||
print("\nRemapping image datablock paths...")
|
||||
for image in bpy.data.images:
|
||||
if not image.filepath:
|
||||
continue
|
||||
|
||||
# Convert to absolute path for comparison
|
||||
abs_path = bpy.path.abspath(image.filepath)
|
||||
if not abs_path:
|
||||
continue
|
||||
|
||||
abs_norm = normalize_path(abs_path)
|
||||
was_relative = not os.path.isabs(image.filepath)
|
||||
|
||||
# Check if this path needs remapping
|
||||
new_path = None
|
||||
|
||||
# First check moved files
|
||||
if abs_norm in original_to_new:
|
||||
new_path = original_to_new[abs_norm]
|
||||
|
||||
# Then check deleted files (replaced by)
|
||||
elif abs_norm in original_to_replacement:
|
||||
new_path = original_to_replacement[abs_norm]
|
||||
|
||||
if new_path:
|
||||
# Convert to relative path if original was relative
|
||||
if was_relative:
|
||||
try:
|
||||
rel_path = bpy.path.relpath(new_path, blend_file_dir)
|
||||
image.filepath = rel_path
|
||||
except:
|
||||
# Fallback to absolute if relative conversion fails
|
||||
image.filepath = new_path
|
||||
else:
|
||||
image.filepath = new_path
|
||||
|
||||
print(f" Remapped: {os.path.basename(abs_path)} -> {os.path.basename(new_path)}")
|
||||
remapped_count += 1
|
||||
else:
|
||||
# Check if file exists - if not, it might be a broken reference
|
||||
if not os.path.exists(abs_path):
|
||||
not_found_count += 1
|
||||
|
||||
# Also check material node trees for image texture nodes
|
||||
# Note: Most image texture nodes reference the image datablock (which we already remapped above),
|
||||
# but we check node.filepath for completeness in case any nodes have direct file paths
|
||||
print("\nRemapping material node texture paths...")
|
||||
node_remapped_count = 0
|
||||
for material in bpy.data.materials:
|
||||
if not material.use_nodes or not material.node_tree:
|
||||
continue
|
||||
|
||||
for node in material.node_tree.nodes:
|
||||
if node.type == 'TEX_IMAGE' and hasattr(node, 'filepath') and node.filepath:
|
||||
abs_path = bpy.path.abspath(node.filepath)
|
||||
if abs_path:
|
||||
abs_norm = normalize_path(abs_path)
|
||||
|
||||
new_path = None
|
||||
if abs_norm in original_to_new:
|
||||
new_path = original_to_new[abs_norm]
|
||||
elif abs_norm in original_to_replacement:
|
||||
new_path = original_to_replacement[abs_norm]
|
||||
|
||||
if new_path:
|
||||
node.filepath = new_path
|
||||
print(f" Remapped node texture: {os.path.basename(abs_path)} -> {os.path.basename(new_path)}")
|
||||
node_remapped_count += 1
|
||||
|
||||
if node_remapped_count > 0:
|
||||
remapped_count += node_remapped_count
|
||||
|
||||
print(f"\n=== REMAPPING SUMMARY ===")
|
||||
print(f"Paths remapped: {remapped_count}")
|
||||
print(f"Broken references (not found): {not_found_count}")
|
||||
|
||||
# Save the blend file
|
||||
try:
|
||||
print(f"\nSaving blend file...")
|
||||
# Ensure we use an absolute path
|
||||
abs_blend_path = os.path.abspath(blend_file_path)
|
||||
print(f" Saving to: {abs_blend_path}")
|
||||
bpy.ops.wm.save_mainfile(filepath=abs_blend_path)
|
||||
|
||||
# Verify the file was actually saved
|
||||
if os.path.exists(abs_blend_path):
|
||||
file_time = os.path.getmtime(abs_blend_path)
|
||||
print(f"Successfully saved: {abs_blend_path}")
|
||||
print(f" File modified time: {file_time}")
|
||||
return remapped_count
|
||||
else:
|
||||
print(f"ERROR: File was not created at {abs_blend_path}")
|
||||
return -1
|
||||
except Exception as e:
|
||||
print(f"ERROR: Failed to save blend file: {e}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
return -1
|
||||
|
||||
def main():
|
||||
# Get command line arguments (after --)
|
||||
if '--' in sys.argv:
|
||||
args = sys.argv[sys.argv.index('--') + 1:]
|
||||
else:
|
||||
args = sys.argv[1:]
|
||||
|
||||
if len(args) < 2:
|
||||
print("ERROR: Usage: blender --background --factory-startup --python remap_texture_paths.py -- [blend_file_path] [texture_moves_json_path]")
|
||||
return 1
|
||||
|
||||
blend_file_path = args[0]
|
||||
move_log_path = args[1]
|
||||
|
||||
# Validate paths
|
||||
if not os.path.exists(blend_file_path):
|
||||
print(f"ERROR: Blend file not found: {blend_file_path}")
|
||||
return 1
|
||||
|
||||
if not os.path.exists(move_log_path):
|
||||
print(f"ERROR: Move log file not found: {move_log_path}")
|
||||
return 1
|
||||
|
||||
# Load the blend file
|
||||
try:
|
||||
print(f"Loading blend file: {blend_file_path}")
|
||||
bpy.ops.wm.open_mainfile(filepath=blend_file_path)
|
||||
except Exception as e:
|
||||
print(f"ERROR: Failed to load blend file: {e}")
|
||||
return 1
|
||||
|
||||
# Remap texture paths
|
||||
result = remap_texture_paths(blend_file_path, move_log_path)
|
||||
|
||||
if result >= 0:
|
||||
print("\nTexture path remapping completed successfully!")
|
||||
return 0
|
||||
else:
|
||||
print("\nTexture path remapping failed!")
|
||||
return 1
|
||||
|
||||
if __name__ == "__main__":
|
||||
exit_code = main()
|
||||
sys.exit(exit_code)
|
||||
Reference in New Issue
Block a user