make paths relative

This commit is contained in:
Nathan
2025-12-19 17:12:58 -07:00
parent 4c8d6b20b3
commit 6f46b3fce3
2 changed files with 114 additions and 4 deletions

View File

@@ -16893,7 +16893,6 @@ _**User**_
_**Agent (model default, mode Agent)**_
The script reports "No moves found in move log" despite 136 moves. Checking the JSON structure and the Python script's parsing:
@@ -16907,7 +16906,6 @@ The script reports "No moves found in move log" despite 136 moves. Checking the
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Checking how the move log is saved in PowerShell to verify the JSON structure:
@@ -16921,7 +16919,6 @@ Checking how the move log is saved in PowerShell to verify the JSON structure:
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Adding debug output to the Python script to inspect the loaded JSON:
@@ -16954,7 +16951,6 @@ Status: **completed**
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Added debug output and support for both camelCase and PascalCase property names (PowerShell's `ConvertTo-Json` may use PascalCase). The script will:
1. Show what keys are in the JSON data
@@ -16966,3 +16962,81 @@ Run the script again to see what's in the JSON and why the moves aren't being fo
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_**User**_
incredible! now we just need to make sure to run bpy.ops.file.make_paths_relative() after remapping the textures.
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_**Agent (model default, mode Agent)**_
Adding `bpy.ops.file.make_paths_relative()` after remapping to convert absolute paths to relative:
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<tool-use data-tool-type="read" data-tool-name="read_file_v2">
<details><summary>Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\remap_texture_paths.py</summary>
</details>
</tool-use>
---
---
<tool-use data-tool-type="unknown" data-tool-name="edit_file_v2">
<details>
<summary>Tool use: **edit_file_v2**</summary>
Parameters:
```json
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\remap_texture_paths.py"
}
```
Additional data:
```json
{
"codeblockId": "cf7dff8c-38d3-4fab-8987-6fc7cd6438ac"
}
```
Status: **completed**
</details>
</tool-use>
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Added `bpy.ops.file.make_paths_relative()` after remapping and before saving. The script will:
1. Remap all texture paths to their new locations
2. Convert all absolute paths to relative paths (for portability)
3. Save the blend file
This ensures blend files use relative paths, making them portable across different machines and folder structures.
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_**User**_
blendfile Kirk had absolute paths by accident. @pwsh (1-1075) can we have it so any image textures with absolute paths are remapped relative as well? ignore the nodetree and other paths from `\\Nexus\assets\BlenderAssets\Amazon\Char\Cartoon1\Cartoon1_006.blend`, those are vestigial.
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_**Agent (model default, mode Agent)**_
---