4.1 KiB
Issues with automatic UDIM location (2025-11-27 06:18Z)
User (2025-11-27 01:52Z)
why can't I automatically locate those UDIMs?
Agent (model default, mode Agent)
Thought Process
Preparing explanation on UDIM naming and search pathBlender only auto-resolves UDIM tiles when it sees the exact naming pattern it expects and when the search path contains those files.
- Texture nodes look for
<Basename>.<UDIM>.<ext>or<Basename>_<UDIM>.<ext>where<UDIM>is a four-digit tile ID (1001, 1002, …). Your files are namedSquirrel_Fucker_Low_Body_NREW_BaseColor_sRGB.1001.pngetc., which matches the pattern, but Blender still says “bad textures” because the path it stored points somewhere else (//textures\...). The “Find Missing Textures” dialog only searches relative to that stored path unless you add the correct directory. - If the original file was packaged with a different relative path (e.g.,
//textures/SquirrelFucker/Body_NREW/...), Blender won’t automatically switch toD:\NSFWAssets\char\...unless that specific folder is added and “Find textures in this folder” is run. Make sure theSearchpath points to the directory that actually contains the UDIM files (D:\BlenderAssets\textures\SquirrelFucker\Body_NREW) and press “Find textures in this folder” after selecting the broken images.
In short: the naming is UDIM-compliant, but Blender’s stored path still references another folder. Add the actual texture directory in the search list and run the finder—then the UDIM tiles should resolve automatically.
User (2025-11-27 01:52Z)
Could not find 'Squirrel_Fucker_Low_Body_NREW_BaseColor_sRGB.png' in 'D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures' Could not find 'Squirrel_Fucker_Low_Body_NREW_Emissive_sRGB.png' in 'D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures' Could not find 'Squirrel_Fucker_Low_Body_NREW_Normal_Raw.png' in 'D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures'
Agent (model default, mode Agent)
Thought Process
Explaining UDIM filename issueBlender is looking for single-texture files (…BaseColor_sRGB.png, …Emissive_sRGB.png, …Normal_Raw.png) inside D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures\. The files you actually have are UDIM tiles named …BaseColor_sRGB.1001.png, …1002.png, etc., but they live in D:\BlenderAssets\textures\SquirrelFucker\Body_NREW\. Since the stored path and filename don’t match, Blender can’t auto-resolve them and prints those errors.
Fix options:
- Point Blender at the folder that truly contains the UDIM set (
Body_NREW) and run “Find textures in this folder.” Blender will then discover the.<UDIM>variants. - Or move/copy the UDIM files into the path Blender expects, keeping the
.<UDIM>.pngsuffix.
Once the folder and pattern match what the material node references, the UDIM images will reconnect automatically.
User (2025-11-27 01:52Z)
I made texture soup straight from the original file (write local) why can't it find those 3 files?
D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures
Agent (model default, mode Agent)
Thought Process
Analyzing Blender UDIM and file naming issues“Write Local” only copies whatever files the MaterialX/FBX points to—it doesn’t rewrite Blender’s image node settings. The nodes in that SquirrelGirl rig still reference three single filenames (Squirrel_Fucker_Low_Body_NREW_BaseColor_sRGB.png, etc.) in D:\NSFWAssets\char\Scrag_Boy\SquirrelGirl\textures. When you baked/exported “texture soup,” you produced UDIM slices named …BaseColor_sRGB.1001.png, …1002.png, etc. Blender now has two mismatches:
- Path mismatch: the node still expects the original folder (
SquirrelGirl\textures) even though the files you care about live