Files
2025-12-28-ytshorts-gigaproj/.specstory/history/2026-01-04_00-31Z-glamfred-rig-root-bone-parenting.md

54 KiB

Glamfred rig root bone parenting (2026-01-04 00:31Z)

User (2026-01-03 23:30Z)

@.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md:1-15430 oops, I forgot to parent all the bones under the root bone for this rig as well.


Agent (model default, mode Agent)


Reviewing the history file to understand the rig structure and identify which bones need to be parented to root.


Tool use: **read_file** • Read file: .specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md


Searching the history file for bone creation and parenting code:


Tool use: **grep** • Grep for "parent.*root|root.*parent|\.parent\s*=" in ".specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md" • 97 matches

Output mode: content

File Content Line
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Find bones with no parent (potential root candidates) L13841
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"\nRoot candidates (bones with no parent): \{len(root_candidates)\}") L13853
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Root_jnt.001 (no parent) L13919
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Root_jnt -> parent: Root_jnt.001 L13920
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md L_UpperLeg_jnt -> parent: Root_jnt L13921
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md R_UpperLeg_jnt -> parent: Root_jnt L13925
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Root_Jiggle_jnt -> parent: Root_jnt L13929
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md L_UpperLeg_FK -> parent: Root_jnt L13930
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md R_UpperLeg_FK -> parent: Root_jnt L13934
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Spine_jnt -> parent: Root_jnt.001 L13938
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Spine_jnt.001 -> parent: Root_jnt.001 L13943
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Root candidates (bones with no parent): 15 L13993
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md main_bone.parent = root_bone L14088
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Also parent any other root candidates that should be under root L14094
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # But if they're currently root level, we might want to parent them to main_bone L14099
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Reviewing the hierarchy and fixing it so Root is the top-level parent: L14142
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001.parent = root_bone L14188
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Check current parent of Root_jnt.001 L14205
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt_001.parent: L14207
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Root_jnt.001 parent: \{root_jnt_001.parent.name\}") L14208
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Root_jnt.001 has no parent") L14210
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Root_jnt.001 parent: Root L14217
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001.parent = root_bone L14266
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Now parent other main bones that should be under Root L14272
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Find all bones with no parent (except Root itself and IK/control bones) L14276
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone.parent is None and bone != root_bone: L14279
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Check if Spine1_jnt should be parented to Root_jnt.001 L14292
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt.parent == root_jnt_001: L14299
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1.parent = root_jnt_001 L14303
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt.parent == root_jnt_001: L14313
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1_001.parent = root_jnt_001 L14314
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if spine1_002.parent == root_bone: # If we parented it earlier, fix it L14321
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1_002.parent = root_jnt_001 L14322
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root.parent: L14373
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Parent: \{root.parent.name\} (should be None)") L14374
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.bones if b.parent == root] L14379
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt_001.parent: L14386
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Parent: \{root_jnt_001.parent.name\} (should be Root)") L14387
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Count bones with no parent (should be minimal - just Root and IK/control bones) L14391
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Parent: Root (should be Root) L14414
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Verify Root_jnt is properly parented to Root_jnt.001 L14479
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt.parent != root_jnt_001: L14484
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt.parent = root_jnt_001 L14485
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"✓ Root_jnt is already properly parented to Root_jnt.001") L14489
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.edit_bones if b.parent == root_jnt] L14506
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Code executed successfully: ✓ Root_jnt is already properly parented to Root_jnt.001 L14518
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 4. Parented the spine bones (Spine1_jnt, Spine1_jnt.001, Spine1_jnt.002) to Root_jnt.001 L14568
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md The hierarchy is now properly structured with Root as the top-level parent. L14580
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_bone.parent: L14758
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Parent: \{root_bone.parent.name\}") L14759
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"\nFound \{len(root_candidates)\} bones with no parent:") L14771
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone.parent is None and bone != root_bone: L14866
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if main_body_bone.parent != root_bone: L14873
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md main_body_bone.parent = root_bone L14874
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_candidates = [b for b in arm_data.edit_bones if b.parent is None] L14884
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md main_bone.parent = root_bone L14912
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Also parent other main body bones that should be under Root L14918
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # If it's a spine or body bone, parent it to main_bone or Root L14924
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if main_bone.parent == root_bone: L14926
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone.parent = main_bone L14927
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Parent: \{root.parent.name if root.parent else 'None ✓'\}") L14981
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.bones if b.parent == root] L14984
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Count unparented bones (should be minimal - just Root and IK/control bones) L14991
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if root_jnt.parent != root_jnt_001: L15076
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt.parent = root_jnt_001 L15077
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"✓ Root_jnt is already properly parented to Root_jnt.001") L15081
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.edit_bones if b.parent == root_jnt] L15098
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Code executed successfully: ✓ Root_jnt is already properly parented to Root_jnt.001 L15110
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 3. Parented the spine bones (Spine1_jnt, Spine1_jnt.001, Spine1_jnt.002, NeckSpine) to Root_jnt.001 L15159
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md all the loose bones should be parented to the root as well. L15178
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Parenting all loose bones to Root: L15189
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Find all bones with no parent (except Root itself) L15228
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone.parent is None and bone != root_bone: L15231
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Parent all loose bones to Root L15238
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone.parent = root_bone L15241
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"✓ Parented \{bone.name\} to Root") L15244
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"\n✓ Parented \{parented_count\} bones to Root") L15246
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md remaining_loose = [b.name for b in arm_data.bones if b.parent is None and b.name != "Root"] L15250
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Elbow_L to Root L15270
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Elbow_R to Root L15271
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Wrist_L to Root L15272
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Wrist_R to Root L15273
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Ankle_L to Root L15274
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Ankle_R to Root L15275
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Knee_L to Root L15276
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented IK_Knee_R to Root L15277
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented Properties to Root L15278
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented Eye to Root L15279
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented Suit to Root L15280
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Parented 11 bones to Root L15282
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Parent: \{root.parent.name if root.parent else 'None ✓'\}") L15326
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.bones if b.parent == root] L15329
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Parented all loose bones to Root. L15405
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 2. Parented all of them to Root: L15409
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - Root (top level, no parent) L15414
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - All bones are now parented under Root L15420
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md The rig is now organized with Root as the top-level parent for all bones. L15424

Tool use: **grep** • Grep for "def.*bone|create.*bone|new_bone|edit_bones" in ".specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md" • 177 matches

Output mode: content

File Content Line
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bones = armature.data.edit_bones L1208
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if hasattr(bpy.ops.pose, 'create_bone_widget'): L1489
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print("Found: bpy.ops.pose.create_bone_widget") L1490
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Found: bpy.ops.pose.create_bone_widget L1502
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print("Successfully created widgets using bone_widget") L1558
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Method 3: Try create_bone_widget L1561
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bpy.ops.pose.create_bone_widget() L1563
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print("Successfully created widgets using create_bone_widget") L1564
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create widgets for selected bones L1627
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Successfully created widgets for \{selected_count\} bones!") L1631
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create widgets for selected bones L1704
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Successfully created widget for \{test_bone\}!") L1854
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Select the bone - try accessing through edit_bones or data.bones L1917
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L2053
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L2054
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 'create_bone_widget', L2192
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Created widgets for \{widgetized\} bones (test)") L2283
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"\nSuccessfully created widgets for \{widgetized\} bones!") L2378
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Successfully created widgets for 85 bones! L2392
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - Created widgets for: 85 bones (one was already widgetized during the process) L2409
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md The bone widget addon's operators weren't accessible via the API, so I created widgets manually by assigning custom shape objects to each bone. All bones in the "GlamFred-RIG" armature are now widgetized. L2414
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L2645
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L2742
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L2868
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L2994
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L3139
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def select_widget_for_bone(bone_name): L3302
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create widget - the operator should use the active bone L3341
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_type_for_bone(bone_name): L3499
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Description: Creates a widget for selected bone L3671
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_index_for_bone(bone_name): L3734
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_index_for_bone(bone_name): L3890
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # If widgets weren't created, the issue might be that bones need to be selected differently L3940
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Widgets are created but not assigned. Ensuring bones are selected correctly and widgets are assigned: L3977
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L4020
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L4021
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L4025
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L4134
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L4135
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L4139
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L4376
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L4377
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L4381
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_shape_for_bone(bone_name): L4783
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_shape_for_bone(bone_name): L4896
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L4960
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L4961
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L4965
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_widget_shape_for_bone(bone_name): L5049
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L5114
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L5115
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L5119
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_expected_widget(bone_name): L5228
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L5557
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L5558
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L5562
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L5664
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L5665
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L5669
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L5802
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L5803
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L5807
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create widget with relative_size=True to scale to bone length L5816
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L5934
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L5935
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L5939
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create widget with relative_size=True to scale to bone geometry L5948
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Widgets created with relative_size=True should be scaled to bone length L5974
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"All \{scaled_count\} widgets created with relative_size=True (scaled to bone geometry)") L5977
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md All 49 widgets created with relative_size=True (scaled to bone geometry) L5990
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L6171
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L6172
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L6176
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L6307
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L6308
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L6312
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Widgets aren't being created for these bones. Checking if they have constraints or properties preventing widget assignment: L6398
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L6449
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L6450
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L6454
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" Widget created: \{armature.pose.bones[bone_name].custom_shape is not None\}") L6466
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L6578
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L6579
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L6583
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if bone_name in armature.data.edit_bones: L6699
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md bone = armature.data.edit_bones[bone_name] L6700
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature.data.edit_bones.active = bone L6704
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" ✓ Created and assigned widget to \{bone_name\}") L6717
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f" ✓ Created widget and manually assigned to \{bone_name\}") L6722
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - **Scaling:** All widgets created with relative_size=True (scaled to bone geometry size) L6791
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L6857
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # We need to create bone groups and assign bones to them L7049
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7052
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create bone groups for each color set L7081
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Get or create bone groups L7091
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create new bone group L7103
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"Created/found \{len(bone_groups)\} bone groups") L7108
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7203
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7301
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7414
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7545
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_color_set_for_bone(bone_name): L7715
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 'Deform': [] # Deform bones (if any) L8777
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_collection_for_bone(bone_name): L8781
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Deform: 0 bones L8901
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_collection_for_bone(bone_name): L8982
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_collection_for_bone(bone_name): L9149
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md def get_collection_for_bone(bone_name): L9317
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Deform: 0 bones L9421
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - **Deform:** 0 bones (empty, for deform bones if needed) L9501
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Can you create a rigify-style rig UI script that allows the bone groups to be selected in the 'Item' tab? L9512
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Deform: 0 bones, visible=True L9890
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Created a Rigify-style bone collections UI script. Summary: L10018
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md **Created:** rigify_ui_panel.py — a Blender script that adds a "Bone Collections" panel in the Item tab (Properties > Object). L10020
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - Deform (0 bones, visible: True) L12840
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md for bone in arm_data.edit_bones: L14046
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create root bone L14082
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones.new("Root") L14083
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"✓ Created root bone") L14091
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Created root bone L14107
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" in arm_data.edit_bones: L14171
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones["Root"] L14172
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt.001" in arm_data.edit_bones: L14179
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L14180
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" not in arm_data.edit_bones: L14246
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones.new("Root") L14248
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones["Root"] L14250
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt.001" in arm_data.edit_bones: L14253
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L14254
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md for bone in arm_data.edit_bones: L14278
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Spine1_jnt" in arm_data.edit_bones: L14293
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1 = arm_data.edit_bones["Spine1_jnt"] L14294
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones: L14297
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L14298
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Spine1_jnt.001" in arm_data.edit_bones: L14308
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1_001 = arm_data.edit_bones["Spine1_jnt.001"] L14309
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones: L14311
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L14312
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Spine1_jnt.002" in arm_data.edit_bones: L14319
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md spine1_002 = arm_data.edit_bones["Spine1_jnt.002"] L14320
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones and "Root_jnt.001" in arm_data.edit_bones: L14480
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L14481
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L14482
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" in arm_data.edit_bones: L14493
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root = arm_data.edit_bones["Root"] L14494
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt.001" in arm_data.edit_bones: L14497
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L14498
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones: L14501
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L14502
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.edit_bones if b.parent == root_jnt] L14506
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 1. Created a Root bone at the origin (0, 0, 0) L14565
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" in arm_data.edit_bones: L14754
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones["Root"] L14756
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md for bone in arm_data.edit_bones: L14767
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" in arm_data.edit_bones: L14859
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones["Root"] L14861
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md for bone in arm_data.edit_bones: L14865
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create Root bone L14880
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_candidates = [b for b in arm_data.edit_bones if b.parent is None] L14884
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Create Root bone at origin or slightly below main bone L14898
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones.new("Root") L14899
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md print(f"✓ Created Root bone at \{root_bone.head\}") L14915
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md ✓ Created Root bone at <Vector (0.0000, 0.0000, 0.0000)> L14935
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones and "Root_jnt.001" in arm_data.edit_bones: L15072
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L15073
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L15074
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" in arm_data.edit_bones: L15085
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root = arm_data.edit_bones["Root"] L15086
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt.001" in arm_data.edit_bones: L15089
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt_001 = arm_data.edit_bones["Root_jnt.001"] L15090
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root_jnt" in arm_data.edit_bones: L15093
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_jnt = arm_data.edit_bones["Root_jnt"] L15094
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md children = [b.name for b in arm_data.edit_bones if b.parent == root_jnt] L15098
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md 1. Created a Root bone at the origin (0, 0, 0) L15157
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md if "Root" not in arm_data.edit_bones: L15223
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md root_bone = arm_data.edit_bones["Root"] L15226
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md for bone in arm_data.edit_bones: L15230

Tool use: **codebase_search** • Searched codebase "How are bones parented to root bone in Blender rig?" • **11** results
File Lines
TODO.md L14
Assets/Blends/blender_assets.cats.txt L11
Renders/UnzipSeqArchv.bat L42
.gitattributes L52
Renders/ZipSeqArchv.bat L44
README.md L15
.config/GetStructDir.ps1 L27-68
.config/GetStructDir.ps1 L33
.gitignore L126
.config/config.json L6
.gitattributes L48-114


Reading the section that parents bones to Root to understand the pattern:


Tool use: **read_file** • Read file: .specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md

Tool use: **glob_file_search** • Searched codebase "*.py" • **0** result in **1** directory

Directory: d:\2025-12-28 ytshorts gigaproj (0 file)



Checking the end of the history file for the final state and which rig was worked on:


Tool use: **read_file** • Read file: .specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md

Tool use: **grep** • Grep for "Burntrap|GlamFred|rig|RIG" in ".specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md" • 28 matches

Output mode: content

File Content Line
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md # Blender GlamFred-RIG bone widgetization (2026-01-01 22:50Z) L5
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md view my scene with blender mcp. can you widgetize the unwidgeted bones of armature GlamFred-RIG with the bone widget addon? L9
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Checking the scene and locating the "GlamFred-RIG" armature. Then we'll widgetize any unwidgeted bones using the bone widget addon. L22
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md | Assets\Blends\Prop\GlamFred_Mic_Stand.blend | L56
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Inspecting the scene to locate the "GlamFred-RIG" armature and identify unwidgeted bones. Checking which blend file contains it: L79
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md - Find the "GlamFred-RIG" armature L387
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Once the Build Tools are installed and Cursor is restarted, I can help you view the scene and widgetize the "GlamFred-RIG" armature bones. L559
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md After restarting, I can help you view your scene and widgetize the "GlamFred-RIG" armature bones. L924
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md now it's working. back to the original issue. L930
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Viewing the scene to locate the "GlamFred-RIG" armature and identify unwidgeted bones: L941
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md "name": "GlamFred-RIG", L961
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Getting details about the "GlamFred-RIG" armature to identify unwidgeted bones: L1085
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md * object_name: GlamFred-RIG L1102
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md "name": "GlamFred-RIG", L1106
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1146
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1199
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1373
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1525
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1604
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1679
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1752
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1823
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L1892
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L2029
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L2167
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L2243
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md armature = bpy.data.objects.get("GlamFred-RIG") L2335
.specstory/history/2026-01-01_22-50Z-blender-glamfred-rig-bone-widgetization.md Widgetized all unwidgeted bones. All 95 bones in the "GlamFred-RIG" armature now have widgets. L2405


Checking the current Blender scene to identify which rig needs bones parented to Root:


Tool use: **mcp_blender_get_scene_info**

Called tool: blender - get_scene_info: Get detailed information about the current Blender scene

Parameters: *

Result: { "name": "Scene", "object_count": 37, "objects": [ { "name": "GlamFred-RIG", "type": "ARMATURE", "location": [ 0.0, 0.0, 0.0 ] }, { "name": "0002_RIG_Glamrock_Freddy", "type": "MESH", "location": [ 0.0, 0.0, 0.0 ] }, { "name": "WGT-rig_eye.L", "type": "MESH", "location": [ 2.96, -0.43, 1.89 ] }, { "name": "WGT-rig_eye.R", "type": "MESH", "location": [ 2.86, -0.43, 1.89 ] }, { "name": "WGT-rig_eyes", "type": "MESH", "location": [ 2.91, -0.43, 1.89 ] }, { "name": "WGT-rig_jaw_master", "type": "MESH", "location": [ 2.91, -0.06, 1.87 ] }, { "name": "WGT-rig_root", "type": "MESH", "location": [ 2.91, 0.0, 0.0 ] }, { "name": "WGT-rig_spine_fk", "type": "MESH", "location": [ 2.91, 0.02, 1.16 ] }, { "name": "WGT-rig_spine_fk.003", "type": "MESH", "location": [ 2.91, 0.01, 1.47 ] }, { "name": "WGT-rig_tweak_spine.003", "type": "MESH", "location": [ 2.91, 0.01, 1.47 ] } ], "materials_count": 7 }



Checking if all bones in GlamFred-RIG are parented to Root:


Tool use: **mcp_blender_execute_blender_code**

Called tool: blender - execute_blender_code: Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks.

Parameters:
- code: The Python code to execute

Parameters:

  • code: import bpy

armature = bpy.data.objects.get("GlamFred-RIG") if not armature: print("✗ GlamFred-RIG not found!") else: bpy.context.view_layer.objects.active = armature bpy.ops.object.mode_set(mode='OBJECT')

arm_data = armature.data

# Check if Root bone exists
if "Root" not in arm_data.bones:
    print("✗ Root bone not found!")
else:
    root_bone = arm_data.bones["Root"]
    
    # Find all bones with no parent (except Root itself)
    loose_bones = []
    for bone in arm_data.bones:
        if bone.parent is None and bone != root_bone:
            loose_bones.append(bone)
    
    print(f"Found {len(loose_bones)} bones not parented to Root:")
    for bone in loose_bones:
        print(f"  - {bone.name}")
    
    if loose_bones:
        print(f"\nNeed to parent {len(loose_bones)} bones to Root")
    else:
        print("\n✓ All bones are already parented to Root!")

Result: Code executed successfully: Found 11 bones not parented to Root:

  • IK_Elbow_L
  • IK_Elbow_R
  • IK_Wrist_L
  • IK_Wrist_R
  • IK_Ankle_L
  • IK_Ankle_R
  • IK_Knee_L
  • IK_Knee_R
  • Properties
  • Eye
  • Suit

Need to parent 11 bones to Root



Found 11 bones not parented to Root. Parenting them to Root:


Tool use: **mcp_blender_execute_blender_code**

Called tool: blender - execute_blender_code: Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks.

Parameters:
- code: The Python code to execute

Parameters:

  • code: import bpy

armature = bpy.data.objects.get("GlamFred-RIG") if not armature: print("✗ GlamFred-RIG not found!") else: bpy.context.view_layer.objects.active = armature bpy.ops.object.mode_set(mode='EDIT')

arm_data = armature.data

# Get the Root bone
if "Root" not in arm_data.edit_bones:
    print("✗ Root bone not found!")
else:
    root_bone = arm_data.edit_bones["Root"]
    
    # Find all bones with no parent (except Root itself)
    loose_bones = []
    for bone in arm_data.edit_bones:
        if bone.parent is None and bone != root_bone:
            loose_bones.append(bone)
    
    print(f"Found {len(loose_bones)} loose bones to parent:")
    for bone in loose_bones:
        print(f"  - {bone.name}")
    
    # Parent all loose bones to Root
    parented_count = 0
    for bone in loose_bones:
        bone.parent = root_bone
        bone.use_connect = False  # Don't connect, just parent
        parented_count += 1
        print(f"✓ Parented {bone.name} to Root")
    
    print(f"\n✓ Parented {parented_count} bones to Root")
    
    # Verify
    bpy.ops.object.mode_set(mode='OBJECT')
    remaining_loose = [b.name for b in arm_data.bones if b.parent is None and b.name != "Root"]
    print(f"\nRemaining unparented bones (should be 0): {len(remaining_loose)}")
    if remaining_loose:
        print(f"  {remaining_loose}")
    else:
        print("  ✓ All bones are now parented!")

Result: Code executed successfully: Found 11 loose bones to parent:

  • IK_Elbow_L
  • IK_Elbow_R
  • IK_Wrist_L
  • IK_Wrist_R
  • IK_Ankle_L
  • IK_Ankle_R
  • IK_Knee_L
  • IK_Knee_R
  • Properties
  • Eye
  • Suit ✓ Parented IK_Elbow_L to Root ✓ Parented IK_Elbow_R to Root ✓ Parented IK_Wrist_L to Root ✓ Parented IK_Wrist_R to Root ✓ Parented IK_Ankle_L to Root ✓ Parented IK_Ankle_R to Root ✓ Parented IK_Knee_L to Root ✓ Parented IK_Knee_R to Root ✓ Parented Properties to Root ✓ Parented Eye to Root ✓ Parented Suit to Root

✓ Parented 11 bones to Root

Remaining unparented bones (should be 0): 0 ✓ All bones are now parented!



Parented all 11 loose bones to Root:

  • IK_Elbow_L
  • IK_Elbow_R
  • IK_Wrist_L
  • IK_Wrist_R
  • IK_Ankle_L
  • IK_Ankle_R
  • IK_Knee_L
  • IK_Knee_R
  • Properties
  • Eye
  • Suit

All bones in the GlamFred-RIG armature are now parented under Root. Verification shows 0 remaining unparented bones.