test queue 4x the samps monkaX
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@@ -357,7 +357,6 @@ _**Agent (model default, mode Agent)**_
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For SheepIt with tiling, you can't denoise during rendering (denoising needs the full frame), but you can denoise the combined EXR frames afterward if you save the required passes.
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## Render settings for SheepIt + tiling
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@@ -412,3 +411,56 @@ This way you get fast tiled rendering on SheepIt and clean denoised results afte
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_**User (2025-11-03 07:09Z)**_
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Ach, looks like I can't render splits. this makes splits kind of useless for me... so I can't send this blend with such high samples because it's so long that each machine doesn't get it, but if I split it, I'll just have to denoise it after anyway... is there a better solution for denoising than the compositing solution I devised?
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_**Agent (model default, mode Agent)**_
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Given SheepIt’s EXR restriction (no splits), here are practical alternatives:
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## Option 1: Render with splits in PNG + enable render-time denoising
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- Render to PNG (splits allowed)
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- In Cycles: enable Denoising (OpenImageDenoise or OptiX)
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- Denoising should run per tile during render
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- Result: already denoised when tiles combine
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Note: Verify that SheepIt/Blender doesn’t disable denoising with splits. Test a single split frame first.
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## Option 2: Lower samples + better denoising (recommended)
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Modern denoisers work well with fewer samples:
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- Reduce samples (e.g., 128–256 instead of 1000+)
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- Keep denoising enabled during render
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- Render to PNG with splits enabled
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- Benefits: faster renders, workers complete tasks, denoised output
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## Option 3: AI denoisers that don’t need passes
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If render-time denoising doesn’t work with splits, use standalone denoisers:
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- Neat Video (plugin for Premiere/AE/Resolve)
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- Topaz DeNoise AI
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- Adobe Lightroom/Photoshop AI Denoise
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Trade-off: No denoising passes needed, but single-pass input only.
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## Option 4: Hybrid two-pass workflow
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If you need high samples:
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1. Pass 1: Render beauty only with splits (PNG), high samples
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2. Pass 2: Render denoising passes (Normal/Albedo) full-frame, low samples, EXR
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3. Composite: Combine passes in Blender Compositor and denoise
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Downside: Two renders, more work.
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## Recommendation
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Try Option 1 first: PNG + splits + render-time denoising enabled. If that doesn’t work or quality isn’t enough, use Option 2 (lower samples + denoising). The quality difference with modern denoisers is often minimal, and render time drops significantly.
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If you can share sample count and resolution, I can suggest specific settings.
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