test queue 4x the samps monkaX

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2025-11-03 00:26:39 -07:00
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@@ -357,7 +357,6 @@ _**Agent (model default, mode Agent)**_
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For SheepIt with tiling, you can't denoise during rendering (denoising needs the full frame), but you can denoise the combined EXR frames afterward if you save the required passes.
## Render settings for SheepIt + tiling
@@ -412,3 +411,56 @@ This way you get fast tiled rendering on SheepIt and clean denoised results afte
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_**User (2025-11-03 07:09Z)**_
Ach, looks like I can't render splits. this makes splits kind of useless for me... so I can't send this blend with such high samples because it's so long that each machine doesn't get it, but if I split it, I'll just have to denoise it after anyway... is there a better solution for denoising than the compositing solution I devised?
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_**Agent (model default, mode Agent)**_
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Given SheepIts EXR restriction (no splits), here are practical alternatives:
## Option 1: Render with splits in PNG + enable render-time denoising
- Render to PNG (splits allowed)
- In Cycles: enable Denoising (OpenImageDenoise or OptiX)
- Denoising should run per tile during render
- Result: already denoised when tiles combine
Note: Verify that SheepIt/Blender doesnt disable denoising with splits. Test a single split frame first.
## Option 2: Lower samples + better denoising (recommended)
Modern denoisers work well with fewer samples:
- Reduce samples (e.g., 128256 instead of 1000+)
- Keep denoising enabled during render
- Render to PNG with splits enabled
- Benefits: faster renders, workers complete tasks, denoised output
## Option 3: AI denoisers that dont need passes
If render-time denoising doesnt work with splits, use standalone denoisers:
- Neat Video (plugin for Premiere/AE/Resolve)
- Topaz DeNoise AI
- Adobe Lightroom/Photoshop AI Denoise
Trade-off: No denoising passes needed, but single-pass input only.
## Option 4: Hybrid two-pass workflow
If you need high samples:
1. Pass 1: Render beauty only with splits (PNG), high samples
2. Pass 2: Render denoising passes (Normal/Albedo) full-frame, low samples, EXR
3. Composite: Combine passes in Blender Compositor and denoise
Downside: Two renders, more work.
## Recommendation
Try Option 1 first: PNG + splits + render-time denoising enabled. If that doesnt work or quality isnt enough, use Option 2 (lower samples + denoising). The quality difference with modern denoisers is often minimal, and render time drops significantly.
If you can share sample count and resolution, I can suggest specific settings.
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