From ac74a036c7e165f0e0e85f7c6c5dff71f8d31025 Mon Sep 17 00:00:00 2001 From: Raincloud Date: Mon, 3 Nov 2025 00:26:39 -0700 Subject: [PATCH] test queue 4x the samps monkaX --- ...48Z-png-rendering-error-troubleshooting.md | 54 ++++++++++++++++++- .../4_StartupScreen/Shot1_dark.blend | 4 +- 2 files changed, 55 insertions(+), 3 deletions(-) diff --git a/.specstory/history/2025-11-01_15-48Z-png-rendering-error-troubleshooting.md b/.specstory/history/2025-11-01_15-48Z-png-rendering-error-troubleshooting.md index 807d792..5ec986c 100644 --- a/.specstory/history/2025-11-01_15-48Z-png-rendering-error-troubleshooting.md +++ b/.specstory/history/2025-11-01_15-48Z-png-rendering-error-troubleshooting.md @@ -357,7 +357,6 @@ _**Agent (model default, mode Agent)**_ --- - For SheepIt with tiling, you can't denoise during rendering (denoising needs the full frame), but you can denoise the combined EXR frames afterward if you save the required passes. ## Render settings for SheepIt + tiling @@ -412,3 +411,56 @@ This way you get fast tiled rendering on SheepIt and clean denoised results afte --- +_**User (2025-11-03 07:09Z)**_ + +Ach, looks like I can't render splits. this makes splits kind of useless for me... so I can't send this blend with such high samples because it's so long that each machine doesn't get it, but if I split it, I'll just have to denoise it after anyway... is there a better solution for denoising than the compositing solution I devised? + +--- + +_**Agent (model default, mode Agent)**_ + + + +--- + + +Given SheepIt’s EXR restriction (no splits), here are practical alternatives: + +## Option 1: Render with splits in PNG + enable render-time denoising +- Render to PNG (splits allowed) +- In Cycles: enable Denoising (OpenImageDenoise or OptiX) +- Denoising should run per tile during render +- Result: already denoised when tiles combine + +Note: Verify that SheepIt/Blender doesn’t disable denoising with splits. Test a single split frame first. + +## Option 2: Lower samples + better denoising (recommended) +Modern denoisers work well with fewer samples: +- Reduce samples (e.g., 128–256 instead of 1000+) +- Keep denoising enabled during render +- Render to PNG with splits enabled +- Benefits: faster renders, workers complete tasks, denoised output + +## Option 3: AI denoisers that don’t need passes +If render-time denoising doesn’t work with splits, use standalone denoisers: +- Neat Video (plugin for Premiere/AE/Resolve) +- Topaz DeNoise AI +- Adobe Lightroom/Photoshop AI Denoise + +Trade-off: No denoising passes needed, but single-pass input only. + +## Option 4: Hybrid two-pass workflow +If you need high samples: +1. Pass 1: Render beauty only with splits (PNG), high samples +2. Pass 2: Render denoising passes (Normal/Albedo) full-frame, low samples, EXR +3. Composite: Combine passes in Blender Compositor and denoise + +Downside: Two renders, more work. + +## Recommendation +Try Option 1 first: PNG + splits + render-time denoising enabled. If that doesn’t work or quality isn’t enough, use Option 2 (lower samples + denoising). The quality difference with modern denoisers is often minimal, and render time drops significantly. + +If you can share sample count and resolution, I can suggest specific settings. + +--- + diff --git a/blends/animations/4_StartupScreen/Shot1_dark.blend b/blends/animations/4_StartupScreen/Shot1_dark.blend index caeb9a8..d3c3d14 100644 --- a/blends/animations/4_StartupScreen/Shot1_dark.blend +++ b/blends/animations/4_StartupScreen/Shot1_dark.blend @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:88d3a7af43d3fa316a95f603322dd9843540aef55abff8f6e5e68265d4aaff09 -size 1574157 +oid sha256:baafe4ece88783fde81c378cb8160d2dfc073ecf57f3cf3612dc1250b1847c4a +size 1691356