99 KiB
Texture folder commonality script (2025-12-19 17:59Z)
User
I've appended an old script: @organize_textures.ps1 it needs to be updated to do the following:
- prompt the user to input a texture folder path, e.g.
A:\1 Amazon_Active_Projects\1 BlenderAssets\Amazon\Char\Cartoon1\textures - ensure that it checksums everything within that paths and moves ALL commonalities to [texture folder path]\common
It's an old script so I don't remember how it works exactly, I just know it doesn't work perfectly currently.
Agent (model default, mode Plan)
Reviewing organize_textures.ps1 to understand its current behavior.
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
The script currently groups files by prefix. We need to switch to checksum-based duplicate detection. Clarifying a few details:
Tool use: **ask_question**
Parameters:
{
"questions": [
{
"id": "duplicate_handling",
"prompt": "When duplicate files (same checksum) are found, which file should be kept in its original location?",
"options": [
{
"id": "first",
"label": "Keep the first file found (move others to common)"
},
{
"id": "shortest_path",
"label": "Keep the file with the shortest path (move others to common)"
},
{
"id": "root_only",
"label": "Keep files in root texture folder only (move all subdirectory duplicates to common)"
}
]
},
{
"id": "subdirectories",
"prompt": "Should the script process files recursively in all subdirectories, or only files directly in the texture folder?",
"options": [
{
"id": "recursive",
"label": "Process all files recursively in subdirectories"
},
{
"id": "root_only",
"label": "Only process files directly in the texture folder"
}
]
}
]
}
Additional data:
{
"status": "submitted",
"currentSelections": {}
}
Result:
{
"answers": [
{
"questionId": "duplicate_handling"
},
{
"questionId": "subdirectories"
}
]
}
User decision: accepted
Status: completed
User
all duplicates should be MERGED into \common, but \common can have a \duplicates subfolder where duplicate images are numbered .001, .002, etc. for debugging purposes only.
Agent (model default, mode Plan)
Creating a plan to update the script to:
- Prompt for a texture folder path
- Calculate checksums for all files recursively
- Move all files to
\common, with duplicates numbered in\common\duplicates
Tool use: **create_plan**
Parameters:
{
"plan": "# Update organize_textures.ps1 Script\n\n## Current State\nThe script currently groups files by prefix (text before first underscore) and organizes them into subdirectories. This needs to be completely rewritten.\n\n## New Requirements\n1. Prompt user for texture folder path input\n2. Recursively process all files in that path\n3. Calculate checksums (SHA256) for each file\n4. Group files by checksum to identify duplicates\n5. Move all files to `[texture folder path]\\common`\n6. For duplicate files (same checksum), keep one copy in `\\common` and move additional copies to `\\common\\duplicates` with numbered suffixes (.001, .002, etc.)\n\n## Implementation Plan\n\n### File: `organize_textures.ps1`\n\n**Changes:**\n1. Replace prefix-based grouping with checksum-based duplicate detection\n2. Add user prompt for texture folder path using `Read-Host`\n3. Validate the input path exists and is a directory\n4. Use `Get-ChildItem -Recurse -File` to get all files recursively\n5. Calculate SHA256 checksum for each file using `Get-FileHash`\n6. Group files by checksum value\n7. Create `\\common` directory if it doesn't exist\n8. Create `\\common\\duplicates` directory if it doesn't exist\n9. For each checksum group:\n - If only one file: move it to `\\common` (preserving relative path structure or flattening?)\n - If multiple files (duplicates):\n - Move the first file to `\\common` (keep original name)\n - Move remaining files to `\\common\\duplicates` with numbered suffixes (.001, .002, etc.)\n10. Handle file name conflicts when moving to `\\common`\n\n**Key Functions:**\n- `Get-FileHash -Algorithm SHA256` for checksum calculation\n- `Group-Object` to group by checksum\n- `Move-Item` to move files\n- Path manipulation with `Join-Path`, `Split-Path`\n\n**Considerations:**\n- Should preserve relative directory structure in `\\common` or flatten all files?\n- Handle cases where files already exist in destination\n- Skip the `\\common` folder itself when processing files\n- Provide progress feedback for large directories\n\n**Questions to resolve:**\n- Should unique files (no duplicates) also be moved to `\\common`, or only duplicates?\n- Should the directory structure be preserved in `\\common` or flattened?\n- What should happen if a file already exists in the destination?\n",
"name": "Update organize_textures script",
"overview": "Update organize_textures.ps1 to prompt for a texture folder path, calculate checksums for all files recursively, and move all files to a \\common folder with duplicates numbered in \\common\\duplicates for debugging."
}
Additional data:
{
"reviewData": {
"status": "Requested",
"selectedOption": "none",
"isShowingInput": false
},
"planUri": "c:\\Users\\Nathan\\.cursor\\plans\\update_organize_textures_script_6f224239.plan.md",
"hasOpenedEditor": true
}
Result:
{
"rejected": {}
}
Status: completed
User
to resolve those questions, I'll explain my workflow. I'll have you examine the folder structure of A:\1 Amazon_Active_Projects\1 BlenderAssets\Amazon\Char\Cartoon1\textures to see if this makes sense. This structure was created by my AutoMat Extractor @e:\Rainys_Bulk_Scene_Tools\ops\AutoMatExtractor.py
The texture organizer was basically the alpha version of the AutoMat Extractor; I was unpacking relative with blender's default operator and organizing the textures in bulk afterwards. AutoMat does all of that from the blendfile; I want the texture organizer to do a secondary task that requires checksumming the textures of multiple blendfiles, then I'll relink them with FMT.
Agent (model default, mode Plan)
Examining the texture folder structure and the AutoMat Extractor to understand the workflow.
Tool use: **list_dir_v2**
Parameters:
{
"targetDirectory": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures"
}
Result:
{
"directoryTreeRoot": {
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Cargo_Pants",
"fullSubtreeExtensionCounts": {
".png": 1,
".jpg": 2
},
"numFiles": 3
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Ankle_socks",
"fullSubtreeExtensionCounts": {
".jpg": 3,
".png": 1
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Boots",
"fullSubtreeExtensionCounts": {
".png": 3
},
"numFiles": 3
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Ga_Skin_Body",
"fullSubtreeExtensionCounts": {
".png": 4
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Hair",
"fullSubtreeExtensionCounts": {
".png": 4
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Std_Lower_Teeth",
"fullSubtreeExtensionCounts": {
".jpg": 2,
".png": 2
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Chan_Std_Upper_Teeth",
"fullSubtreeExtensionCounts": {
".jpg": 2,
".png": 2
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\common",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\common\\FlatColors",
"fullSubtreeExtensionCounts": {
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},
"numFiles": 7
}
],
"fullSubtreeExtensionCounts": {
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".jpg": 6
},
"numFiles": 15
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Lanyard",
"fullSubtreeExtensionCounts": {
".png": 1
},
"numFiles": 1
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Vest_Transparent_Title",
"fullSubtreeExtensionCounts": {
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".jpg": 1
},
"numFiles": 2
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Chan\\Work_gloves_StringKnit",
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{
"name": "Work_gloves_StringKnit_Diffuse.jpg"
},
{
"name": "Work_gloves_StringKnit_metallic.jpg"
},
{
"name": "Work_gloves_StringKnit_Normal.jpg"
},
{
"name": "Work_gloves_StringKnit_roughness.jpg"
},
{
"name": "Work_gloves_StringKnit_Specular.jpg"
}
],
"childrenWereProcessed": true
}
],
"childrenWereProcessed": true,
"fullSubtreeExtensionCounts": {
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".jpg": 16
},
"numFiles": 44
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\BluePolo",
"fullSubtreeExtensionCounts": {
".png": 2
},
"numFiles": 2
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\BOOTS",
"fullSubtreeExtensionCounts": {
".jpg": 2
},
"numFiles": 2
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\common",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\common\\FlatColors",
"fullSubtreeExtensionCounts": {
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".tga": 1
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".tga": 1
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\CORD",
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".jpg": 2
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"numFiles": 2
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\DarkBlue_Jeans",
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"numFiles": 3
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Hair",
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".tif": 1
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"numFiles": 2
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Eyelash",
"fullSubtreeExtensionCounts": {
".png": 1,
".jpg": 1
},
"numFiles": 2
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Lower_Teeth",
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".jpg": 2,
".png": 2
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"numFiles": 4
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Nails",
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Skin_Arm",
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{
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Skin_Head",
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"numFiles": 14
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Skin_Leg",
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"numFiles": 7
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{
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Demarco_Std_Upper_Teeth",
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".png": 2
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"numFiles": 4
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{
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".png": 1
},
"numFiles": 1
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{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Demarco\\Work_gloves_StringKnit",
"childrenFiles": [
{
"name": "Work_gloves_StringKnit_Diffuse.jpg"
},
{
"name": "Work_gloves_StringKnit_metallic.jpg"
},
{
"name": "Work_gloves_StringKnit_Normal.jpg"
},
{
"name": "Work_gloves_StringKnit_roughness.jpg"
},
{
"name": "Work_gloves_StringKnit_Specular.jpg"
}
],
"childrenWereProcessed": true
}
],
"childrenWereProcessed": true,
"fullSubtreeExtensionCounts": {
".png": 38,
".jpg": 35,
".tga": 8,
".tif": 1
},
"numFiles": 82
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Dennis",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Dennis\\Black_Sneakers",
"fullSubtreeExtensionCounts": {
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".png": 1
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"numFiles": 4
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{
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{
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".png": 1
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{
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{
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{
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{
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{
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{
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{
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{
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"childrenFiles": [
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{
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},
{
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},
{
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},
{
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}
],
"childrenWereProcessed": true
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"childrenWereProcessed": true,
"fullSubtreeExtensionCounts": {
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"numFiles": 109
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Hailey",
"childrenDirs": [
{
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{
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{
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{
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{
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{
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{
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{
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{
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"childrenWereProcessed": true,
"fullSubtreeExtensionCounts": {
".jpg": 39,
".png": 39,
".tga": 8,
".tif": 1
},
"numFiles": 87
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Black_Sneakers",
"fullSubtreeExtensionCounts": {
".jpg": 3,
".png": 1
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\common",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\common\\FlatColors",
"fullSubtreeExtensionCounts": {
".png": 9,
".tga": 1
},
"numFiles": 10
}
],
"fullSubtreeExtensionCounts": {
".jpg": 4,
".png": 11,
".tga": 1
},
"numFiles": 16
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Lanyard",
"fullSubtreeExtensionCounts": {
".png": 1
},
"numFiles": 1
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Fit_shirts",
"fullSubtreeExtensionCounts": {
".jpg": 4
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Hair",
"fullSubtreeExtensionCounts": {
".jpg": 3,
".tif": 1
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Scrub_Pants",
"fullSubtreeExtensionCounts": {
".jpg": 3,
".png": 1
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Eyelash",
"fullSubtreeExtensionCounts": {
".jpg": 1
},
"numFiles": 1
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Lower_Teeth",
"fullSubtreeExtensionCounts": {
".png": 1
},
"numFiles": 1
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Nails",
"fullSubtreeExtensionCounts": {
".png": 2,
".jpg": 3
},
"numFiles": 5
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Arm",
"fullSubtreeExtensionCounts": {
".png": 3,
".jpg": 4,
".tga": 1
},
"numFiles": 8
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Body",
"fullSubtreeExtensionCounts": {
".png": 3,
".jpg": 5,
".tga": 1
},
"numFiles": 9
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Head",
"fullSubtreeExtensionCounts": {
".png": 2,
".jpg": 9,
".tga": 4
},
"numFiles": 15
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Leg",
"fullSubtreeExtensionCounts": {
".png": 3,
".jpg": 4,
".tga": 1
},
"numFiles": 8
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Tongue",
"fullSubtreeExtensionCounts": {
".jpg": 4
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Upper_Teeth",
"fullSubtreeExtensionCounts": {
".png": 1
},
"numFiles": 1
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Work_gloves_StringKnit",
"childrenFiles": [
{
"name": "Work_gloves_StringKnit_Diffuse.jpg"
},
{
"name": "Work_gloves_StringKnit_metallic.jpg"
},
{
"name": "Work_gloves_StringKnit_Normal.jpg"
},
{
"name": "Work_gloves_StringKnit_roughness.jpg"
},
{
"name": "Work_gloves_StringKnit_Specular.jpg"
}
],
"childrenWereProcessed": true
}
],
"childrenWereProcessed": true,
"fullSubtreeExtensionCounts": {
".png": 29,
".jpg": 47,
".tga": 8,
".tif": 1
},
"numFiles": 85
}
],
"fullSubtreeExtensionCounts": {
".png": 324,
".jpg": 325,
".tga": 56,
".tif": 4
},
"numFiles": 709
}
}
Status: completed
Tool use: **read_file_v2** • Read file: e:\Rainys_Bulk_Scene_Tools\ops\AutoMatExtractor.py
Checking a character folder to see the file structure:
Tool use: **list_dir_v2**
Parameters:
{
"targetDirectory": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina"
}
Result:
{
"directoryTreeRoot": {
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Black_Sneakers",
"childrenFiles": [
{
"name": "Black_Sneakers_ao.jpg"
},
{
"name": "Black_Sneakers_Diffuse.jpg"
},
{
"name": "Black_Sneakers_Normal.png"
},
{
"name": "Black_Sneakers_roughness.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\common",
"childrenDirs": [
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\common\\FlatColors",
"childrenFiles": [
{
"name": "#000000.png"
},
{
"name": "#00000000.tga"
},
{
"name": "#010101.png"
},
{
"name": "#3A1D15.png"
},
{
"name": "#7F7F7F.png"
},
{
"name": "#7F7FFF.png"
},
{
"name": "#A6A6A6.png"
},
{
"name": "#D5D5D5.png"
},
{
"name": "#F9F8F6.png"
},
{
"name": "#FFFFFF.png"
}
],
"childrenWereProcessed": true
}
],
"childrenFiles": [
{
"name": "Regina_Std_Cornea_R_BCBMap.jpg"
},
{
"name": "Regina_Std_Cornea_R_Diffuse.jpg"
},
{
"name": "Regina_Std_Cornea_R_ScleraN.png"
},
{
"name": "Regina_Std_Tongue_MicroN.png"
},
{
"name": "Regina_Std_Upper_Teeth_GradAO.jpg"
},
{
"name": "Regina_Std_Upper_Teeth_GumsMask.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Lanyard",
"childrenFiles": [
{
"name": "Lanyard.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Fit_shirts",
"childrenFiles": [
{
"name": "Regina_Fit_shirts_ao.jpg"
},
{
"name": "Regina_Fit_shirts_Diffuse.jpg"
},
{
"name": "Regina_Fit_shirts_Normal.jpg"
},
{
"name": "Regina_Fit_shirts_roughness.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Hair",
"childrenFiles": [
{
"name": "Regina_Hair_ao.tif"
},
{
"name": "Regina_Hair_Diffuse.jpg"
},
{
"name": "Regina_Hair_Normal.jpg"
},
{
"name": "Regina_Hair_roughness.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Scrub_Pants",
"childrenFiles": [
{
"name": "Regina_Scrub_Pants_Diffuse.jpg"
},
{
"name": "Regina_Scrub_Pants_Normal.jpg"
},
{
"name": "Regina_Scrub_Pants_roughness.png"
},
{
"name": "Regina_Scrub_Pants_Specular.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Eyelash",
"childrenFiles": [
{
"name": "Regina_Std_Eyelash_Opacity.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Lower_Teeth",
"childrenFiles": [
{
"name": "Regina_Std_Lower_Teeth_Diffuse.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Nails",
"childrenFiles": [
{
"name": "Regina_Std_Nails_ao.jpg"
},
{
"name": "Regina_Std_Nails_Diffuse.jpg"
},
{
"name": "Regina_Std_Nails_Normal.png"
},
{
"name": "Regina_Std_Nails_roughness.jpg"
},
{
"name": "Regina_Std_Nails_TransMap.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Arm",
"childrenFiles": [
{
"name": "Regina_Std_Skin_Arm_ao.jpg"
},
{
"name": "Regina_Std_Skin_Arm_Diffuse.jpg"
},
{
"name": "Regina_Std_Skin_Arm_MicroNMask.jpg"
},
{
"name": "Regina_Std_Skin_Arm_Normal.png"
},
{
"name": "Regina_Std_Skin_Arm_RGBAMask.tga"
},
{
"name": "Regina_Std_Skin_Arm_roughness.jpg"
},
{
"name": "Regina_Std_Skin_Arm_SSSMap.png"
},
{
"name": "Regina_Std_Skin_Arm_TransMap.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Body",
"childrenFiles": [
{
"name": "Regina_Std_Skin_Body_ao.jpg"
},
{
"name": "Regina_Std_Skin_Body_Diffuse.jpg"
},
{
"name": "Regina_Std_Skin_Body_metallic.jpg"
},
{
"name": "Regina_Std_Skin_Body_MicroNMask.jpg"
},
{
"name": "Regina_Std_Skin_Body_Normal.png"
},
{
"name": "Regina_Std_Skin_Body_RGBAMask.tga"
},
{
"name": "Regina_Std_Skin_Body_roughness.jpg"
},
{
"name": "Regina_Std_Skin_Body_SSSMap.png"
},
{
"name": "Regina_Std_Skin_Body_TransMap.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Head",
"childrenFiles": [
{
"name": "Regina_Std_Skin_Head_ao.jpg"
},
{
"name": "Regina_Std_Skin_Head_BCBMap.jpg"
},
{
"name": "Regina_Std_Skin_Head_CFULCMask.tga"
},
{
"name": "Regina_Std_Skin_Head_Diffuse.jpg"
},
{
"name": "Regina_Std_Skin_Head_ENMask.tga"
},
{
"name": "Regina_Std_Skin_Head_metallic.jpg"
},
{
"name": "Regina_Std_Skin_Head_MicroNMask.jpg"
},
{
"name": "Regina_Std_Skin_Head_MNAOMask.tga"
},
{
"name": "Regina_Std_Skin_Head_NBMap.jpg"
},
{
"name": "Regina_Std_Skin_Head_NMUILMask.tga"
},
{
"name": "Regina_Std_Skin_Head_Normal.png"
},
{
"name": "Regina_Std_Skin_Head_roughness.jpg"
},
{
"name": "Regina_Std_Skin_Head_SpecMask.jpg"
},
{
"name": "Regina_Std_Skin_Head_SSSMap.jpg"
},
{
"name": "Regina_Std_Skin_Head_TransMap.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Skin_Leg",
"childrenFiles": [
{
"name": "Regina_Std_Skin_Leg_metallic.jpg"
},
{
"name": "Regina_Std_Skin_Leg_Normal.png"
},
{
"name": "Regina_Std_Skin_Leg_roughness.jpg"
},
{
"name": "Regina_Std_Skin_Leg_SSSMap.png"
}
],
"fullSubtreeExtensionCounts": {
".tga": 1,
".png": 1,
".jpg": 2
},
"numFiles": 4
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Tongue",
"childrenFiles": [
{
"name": "Regina_Std_Tongue_ao.jpg"
},
{
"name": "Regina_Std_Tongue_Diffuse.jpg"
},
{
"name": "Regina_Std_Tongue_Normal.jpg"
},
{
"name": "Regina_Std_Tongue_roughness.jpg"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Regina_Std_Upper_Teeth",
"childrenFiles": [
{
"name": "Regina_Std_Upper_Teeth_Diffuse.png"
}
],
"childrenWereProcessed": true
},
{
"absPath": "A:\\1 Amazon_Active_Projects\\1 BlenderAssets\\Amazon\\Char\\Cartoon1\\textures\\Regina\\Work_gloves_StringKnit",
"childrenFiles": [
{
"name": "Work_gloves_StringKnit_Diffuse.jpg"
},
{
"name": "Work_gloves_StringKnit_metallic.jpg"
},
{
"name": "Work_gloves_StringKnit_Normal.jpg"
},
{
"name": "Work_gloves_StringKnit_roughness.jpg"
},
{
"name": "Work_gloves_StringKnit_Specular.jpg"
}
],
"childrenWereProcessed": true
}
],
"fullSubtreeExtensionCounts": {
".tga": 1,
".png": 1,
".jpg": 2
},
"numFiles": 4
}
}
Status: completed
Tool use: **run_terminal_command_v2** • Run command: Get-ChildItem "A:\1 Amazon_Active_Projects\1 BlenderAssets\Amazon\Char\Cartoon1\textures" -Recurse -File | Select-Object -First 10 FullName
Get-ChildItem "A:\1 Amazon_Active_Projects\1 BlenderAssets\Amazon\Char\Cartoon1\textures" -Recurse -File | Select-Object -First 10 FullName
Updating the plan based on the folder structure and workflow:
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\.cursor\plans\update_organize_textures_script_6f224239.plan.md
Updating the plan with the clarified requirements:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "c:\\Users\\Nathan\\.cursor\\plans\\update_organize_textures_script_6f224239.plan.md"
}
Additional data:
{
"codeblockId": "4774826a-ca76-4d99-bbb3-e6d7eb7fab3f",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Adding more specific implementation details:
The string to replace was not found in the file.
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "c:\\Users\\Nathan\\.cursor\\plans\\update_organize_textures_script_6f224239.plan.md"
}
Additional data:
{
"codeblockId": "0de8e761-04de-4791-aba6-c6df3d744717",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Adding an algorithm flow section:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "c:\\Users\\Nathan\\.cursor\\plans\\update_organize_textures_script_6f224239.plan.md"
}
Additional data:
{
"codeblockId": "a51dd69b-eb2b-4cd2-826d-06a9548764fe",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Plan Summary
Main Changes:
- Replace prefix-based grouping with checksum-based duplicate detection
- Add user prompt for texture folder path
- Recursively process all files (excluding
\commonfolder to avoid recursion) - Calculate SHA256 checksums for all files
- Group files by checksum to identify duplicates
- Move all files to
\commonfolder (flattened structure) - For duplicates: keep first file in
\common, move rest to\common\duplicateswith numbered suffixes (.001, .002, etc.) - Handle name conflicts when different files have the same name
Key Implementation Details:
- Use
Get-FileHash -Algorithm SHA256for checksum calculation - Filter out
\commonfolder during file collection - Track moved filenames to handle conflicts
- Number duplicates as
filename.001.ext,filename.002.ext, etc.
The plan is ready for review. Should I proceed with implementation, or do you want any changes?
User
Implement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.
To-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.
Agent (model default, mode Agent)
Implementing the plan. Reviewing the current script, then rewriting it.
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\.cursor\plans\update_organize_textures_script_6f224239.plan.md
Rewriting the script according to the plan:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "381bbd99-41a2-428f-a35b-76bac947f896",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Implemented the script per the plan. Summary:
Implemented features:
- User prompt for texture folder path using
Read-Host - Path validation (exists and is a directory)
- Recursive file collection excluding
\commonfolder - SHA256 checksum calculation with progress feedback
- Grouping files by checksum to identify duplicates
- Creating
\commonand\common\duplicatesdirectories - Moving files:
- Single files →
\common(flattened) - Duplicates → first to
\common, rest to\common\duplicateswith.001,.002, etc. suffixes
- Single files →
- Name conflict handling: different files with the same name get
_1,_2, etc. suffixes
Additional features:
- Progress feedback during checksum calculation and file processing
- Error handling with try-catch blocks
- Summary statistics at the end
The script is ready to use. It will consolidate textures from multiple blendfile texture folders into a single \common folder, with duplicates numbered in \common\duplicates for debugging.
User
create a batch for it, and for @ConfigLoader.ps1
Agent (model default, mode Agent)
Creating batch files for both scripts. Checking ConfigLoader.ps1 first:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\ConfigLoader.ps1
Tool use: **glob_file_search** • Searched codebase "undefined" • **12** results in **1** directory
Directory: a:\1 Amazon_Active_Projects\3 ProjectStructure (12 files)
| File |
|---|
../NewDaily.bat |
../UnzipSeqArchv.bat |
../compress_blend_files.bat |
../scripts_old/PushAllToCurrent.bat |
../UpdateAllSequences.bat |
../UpdateSequences.bat |
../remove_action_fake_users.bat |
../scripts_old/RebuildDailies.bat |
../NewProject.bat |
../UpgradeToGitProj.bat |
../scripts_old/0MoveToCurrent.bat |
../ZipSeqArchv.bat |
Checking an existing batch file to see the pattern:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.bat
Creating batch files for both scripts:
Cancelled
Cancelled
User
@organize_textures.bat:1-22 it instantly closes. cfgload is good, tho!
Agent (model default, mode Agent)
Adding a pause at the end so the window stays open on success. Updating the batch file:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.bat
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.bat"
}
Additional data:
{
"codeblockId": "855d0c6a-f1cb-41f6-9920-57ac63e537e0",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Updated the batch file to pause at the end on both success and failure, so you can see the output before the window closes. It now matches the behavior of ConfigLoader.bat.
User
@PowerShell Extension (1-1074) wow, all that happened in one second?
remove the e.g. path, it's too long and not useful anyway.
Agent (model default, mode Agent)
Removing the example path from the prompt:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "da996a06-6cad-45b0-8103-8c865d2cf6dc",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Removed the example path from the prompt. It now reads "Enter texture folder path" without the long example.
Note: The checksum errors suggest Get-FileHash isn't available, possibly due to PowerShell version or execution policy. The script should still work once that's resolved.
User
how do I make it use the proper ExecutionPolicy?
Agent (model default, mode Agent)
Updating the batch file to check and set the execution policy if needed, or use a more appropriate policy:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.bat
Updating the batch file to set the execution policy properly:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.bat"
}
Additional data:
{
"codeblockId": "62340c40-576d-41f2-9ad8-86a073e36d56",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Updating the batch file to set the execution policy only if needed:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.bat"
}
Additional data:
{
"codeblockId": "828ef4e1-65ea-4738-9ac8-507e09ec852c",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
The batch file now checks the current user's execution policy and sets it to RemoteSigned if it's Restricted. This allows local scripts to run without bypassing the policy each time.
If you prefer to bypass the policy only for this script run (without changing system settings), we can revert to using -ExecutionPolicy Bypass for the current process only. The current approach sets a proper policy for your user account.
Note: The Get-FileHash errors are likely due to an older PowerShell version (requires 4.0+) or the cmdlet not being available, not an execution policy issue.
User
@pwsh (4-12)
Agent (model default, mode Agent)
Switching the batch file to use pwsh (PowerShell Core) instead of powershell, and simplifying the execution policy handling:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.bat
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.bat"
}
Additional data:
{
"codeblockId": "010230dd-6631-4101-9f7f-46bff8a218b2",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Updated the batch file to use pwsh (PowerShell Core) instead of powershell. It uses -ExecutionPolicy Bypass for this run only, which avoids module loading issues and should make Get-FileHash available.
The Bypass flag only applies to this execution, so it doesn't change your system's execution policy.
User
@pwsh (15-43) nice, does this use max multithreading?
Agent (model default, mode Agent)
The script runs sequentially. Adding parallel processing for checksum calculation to speed it up:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "3df1eea1-d4e4-4d55-ab45-a20155aecff3",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "3c9f96be-6177-43b2-85a0-86f792edf83c",
"reviewData": {
"status": "None",
"selectedOption": "accept",
"isShowingInput": false,
"firstTimeReviewMode": false
}
}
Status: completed
Updated the script to use parallel processing for checksum calculation. It now uses ForEach-Object -Parallel with -ThrottleLimit set to your processor count, so it uses all available CPU cores.
This should speed up checksum calculation, especially on multi-core systems. The parallel processing only applies to checksum calculation (the slowest part); file moving remains sequential to avoid conflicts.
On your next run, checksum calculation should be faster.
User
[{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '-ThrottleLimit' in expression or statement.", "source": "PowerShell", "startLineNumber": 46, "startColumn": 3, "endLineNumber": 46, "endColumn": 17, "modelVersionId": 2 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '(' in expression or statement.", "source": "PowerShell", "startLineNumber": 46, "startColumn": 18, "endLineNumber": 46, "endColumn": 19, "modelVersionId": 2 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "The Try statement is missing its Catch or Finally block.", "source": "PowerShell", "startLineNumber": 48, "startColumn": 10, "endLineNumber": 48, "endColumn": 10, "modelVersionId": 2 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 52, "startColumn": 1, "endLineNumber": 52, "endColumn": 2, "modelVersionId": 2 }]
Agent (model default, mode Agent)
Fixing the syntax error: -ThrottleLimit must be on the same line as -Parallel or properly formatted. Updating the code:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
Storing the throttle limit in a variable to resolve the linter issue:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "21b2309a-af4e-40f3-95c7-4355a1bc042a"
}
Status: completed
Fixed the syntax error by storing the throttle limit in a variable first. This should resolve the linter errors. The code should work correctly now—the parallel processing will still use all available CPU cores.
User
[{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 49, "startColumn": 9, "endLineNumber": 49, "endColumn": 10, "modelVersionId": 3 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 50, "startColumn": 5, "endLineNumber": 50, "endColumn": 6, "modelVersionId": 3 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 53, "startColumn": 1, "endLineNumber": 53, "endColumn": 2, "modelVersionId": 3 }]
Agent (model default, mode Agent)
Checking the current code structure. The linter may not recognize -Parallel (PowerShell 7+). Verifying the syntax:
Tool use: **read_file_v2** • Read file: a:\1 Amazon_Active_Projects\3 ProjectStructure\organize_textures.ps1
The syntax is correct. The linter likely uses an older PowerShell parser that doesn't recognize -Parallel (PowerShell 7+). Restructuring slightly to help the linter:
Tool use: **edit_file_v2**
Parameters:
{
"relativeWorkspacePath": "a:\\1 Amazon_Active_Projects\\3 ProjectStructure\\organize_textures.ps1"
}
Additional data:
{
"codeblockId": "d8e8f9ee-ebc0-4c37-acc6-e7eafe64f737"
}
Status: completed
Extracted the script block into a variable to help the linter parse it. The errors are likely false positives because the linter may not recognize -Parallel (PowerShell 7+). The code should run correctly with pwsh at runtime. If the errors persist, they’re linter limitations and won’t affect execution.
User
[{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 50, "startColumn": 9, "endLineNumber": 50, "endColumn": 10, "modelVersionId": 4 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 51, "startColumn": 5, "endLineNumber": 51, "endColumn": 6, "modelVersionId": 4 },{ "resource": "/a:/1 Amazon_Active_Projects/3 ProjectStructure/organize_textures.ps1", "owner": "generated_diagnostic_collection_name#1", "severity": 8, "message": "Unexpected token '}' in expression or statement.", "source": "PowerShell", "startLineNumber": 54, "startColumn": 1, "endLineNumber": 54, "endColumn": 2, "modelVersionId": 4 }]
Agent (model default, mode Agent)
These are linter false positives. The linter doesn't recognize PowerShell 7's -Parallel parameter, so it misparses the syntax. The code is correct and will run with pwsh.
The errors are on:
- Line 50: closing brace of the script block (correct)
- Line 51: closing brace of the try-catch (correct)
- Line 54: after the ForEach-Object line (correct)
The syntax is valid for PowerShell 7+. You can ignore these linter warnings; they won't affect execution. If you want, I can add a comment to document this, but the code will work as-is when run with pwsh.
User
can I update my linter for pwsh 7+?
Agent (model default, mode Agent)
Yes. Configure the PowerShell extension to use PowerShell 7+ so the linter recognizes features like -Parallel.
In VS Code/Cursor:
- Open Settings (Ctrl+, or Cmd+,)
- Search for "PowerShell: PSDebugOnDemand" or "PowerShell: Pwsh Path"
- Set the PowerShell path:
- Search for
powershell.powerShellDefaultVersion - Set it to
PowerShell(PowerShell 7+) instead ofWindows PowerShell - Or set
powershell.powerShellExePathto the full path topwsh.exe(e.g.,C:\Program Files\PowerShell\7\pwsh.exe)
- Search for
Or via settings.json:
{
"powershell.powerShellDefaultVersion": "PowerShell",
"powershell.powerShellExePath": "C:\\Program Files\\PowerShell\\7\\pwsh.exe"
}
To find your pwsh path:
Run pwsh -Command '$PSHOME' in a terminal, then use that path.
After updating, restart the editor or reload the window (Ctrl+Shift+P → "Developer: Reload Window"). The linter should then recognize PowerShell 7+ syntax and the errors should disappear.
User
what
Agent (model default, mode Agent)
The warning is due to a misconfigured setting. powerShellDefaultVersion should be a string identifier (like "PowerShell"), not a file path.
Fix it:
- Open Settings (Ctrl+,)
- Search for
powershell.powerShellDefaultVersion - Set it to:
"PowerShell"(not a file path) - If you want to specify the exact path, use
powershell.powerShellExePathinstead and set it to:"C:\\Program Files\\PowerShell\\7\\pwsh.exe"
Or in settings.json:
{
"powershell.powerShellDefaultVersion": "PowerShell",
"powershell.powerShellExePath": "C:\\Program Files\\PowerShell\\7\\pwsh.exe"
}
The warning is harmless—it’s already using PowerShell 7. Fixing the setting removes the warning and ensures the linter recognizes PowerShell 7+ syntax like -Parallel.
After updating, reload the window (Ctrl+Shift+P → "Developer: Reload Window") for the changes to take effect.
User
For the code present, we get this error:
**Deprecated:** Please use the `#powershell.powerShellAdditionalExePaths#` setting instead.
Fix it, verify, and then give a concise explanation. @c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json:28-30
Agent (model default, mode Agent)
Fixing the deprecated setting. Reading the settings file:
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json
Updating the settings to use the new format:
Cancelled
User
For the code present, we get this error:
Incorrect type. Expected "object".
Fix it, verify, and then give a concise explanation. @c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json:30-33
Agent (model default, mode Agent)
Reading the settings file to check the structure:
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json
Fixing the structure: powerShellAdditionalExePaths expects an object (key-value pairs), not an array.
Cancelled
User
why aren't you asking to approve file edit? you're just freezing on it
Agent (model default, mode Agent)
Retrying the edit. The setting expects an object (key-value pairs), not an array:
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json
Cancelled
User
still wrong
Agent (model default, mode Agent)
Fixing the JSON syntax error (trailing comma) and correcting the PowerShell settings:
Tool use: **read_file_v2** • Read file: c:\Users\Nathan\AppData\Roaming\Cursor\User\settings.json
Fixing the trailing comma and updating the PowerShell settings to match the detected version:
Cancelled
Cancelled
User
Got it, no more problems detected.
next issue: let's make sure it scans each folder separately. it goes \textures[Blendfile][Material]
Intra-blendfile commonalities should go to \\textures\[blendfile]\common
Inter-blendfile commonalities should go to \\textures\common
sound good?