step 3 actually working, can't believe it first try
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239
remap_texture_paths.py
Normal file
239
remap_texture_paths.py
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"""
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Blender script to remap texture paths after texture organization.
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Usage: blender --background --factory-startup --python remap_texture_paths.py -- [blend_file_path] [texture_moves_json_path]
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"""
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import bpy
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import json
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import os
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import sys
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def normalize_path(path):
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"""Normalize a path for comparison (handle case, separators, etc.)"""
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if not path:
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return ""
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# Convert to absolute path and normalize
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abs_path = os.path.abspath(path)
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# Normalize separators (Windows uses backslash, but we'll compare case-insensitively)
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normalized = os.path.normpath(abs_path).replace('\\', '/')
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return normalized.lower()
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def load_move_log(json_path):
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"""Load the move log JSON file and build lookup dictionaries"""
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try:
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with open(json_path, 'r', encoding='utf-8') as f:
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data = json.load(f)
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# Debug: Check what keys are in the data
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print(f" JSON keys: {list(data.keys())}")
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# PowerShell ConvertTo-Json uses PascalCase by default, so check both cases
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moves = data.get('moves', []) or data.get('Moves', [])
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print(f" Found {len(moves)} move entries in JSON")
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if len(moves) > 0:
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# Debug: Show first move entry structure
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print(f" First move entry keys: {list(moves[0].keys())}")
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print(f" First move entry: {moves[0]}")
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# Build lookup dictionaries: normalized original path -> actual new path
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original_to_new = {}
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original_to_replacement = {}
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for move in moves:
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# Try both camelCase and PascalCase property names
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move_type = move.get('type', '') or move.get('Type', '')
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original = move.get('originalPath', '') or move.get('OriginalPath', '')
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if not original:
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continue
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orig_norm = normalize_path(original)
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if move_type == 'moved' or move_type == 'Moved':
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new_path = move.get('newPath', '') or move.get('NewPath', '')
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if new_path:
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original_to_new[orig_norm] = new_path
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elif move_type == 'deleted' or move_type == 'Deleted':
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replacement = move.get('replacedBy', '') or move.get('ReplacedBy', '')
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if replacement:
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original_to_replacement[orig_norm] = replacement
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print(f" Built {len(original_to_new)} move mappings and {len(original_to_replacement)} replacement mappings")
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return original_to_new, original_to_replacement, data.get('textureFolderPath', '') or data.get('TextureFolderPath', '')
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except Exception as e:
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print(f"ERROR: Failed to load move log: {e}")
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import traceback
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traceback.print_exc()
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return {}, {}, ""
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def remap_texture_paths(blend_file_path, move_log_path):
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"""Remap all texture paths in the blend file"""
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print(f"\n=== REMAPPING TEXTURE PATHS ===")
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print(f"Blend file: {blend_file_path}")
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print(f"Move log: {move_log_path}")
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# Load move log
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original_to_new, original_to_replacement, texture_folder_path = load_move_log(move_log_path)
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if not original_to_new and not original_to_replacement:
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print("WARNING: No moves found in move log. Nothing to remap.")
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return 0
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print(f"Loaded {len(original_to_new)} move mappings and {len(original_to_replacement)} replacement mappings")
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# Get blend file directory for relative path conversion
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blend_file_dir = os.path.dirname(os.path.abspath(blend_file_path))
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remapped_count = 0
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not_found_count = 0
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# Remap paths in image datablocks
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print("\nRemapping image datablock paths...")
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for image in bpy.data.images:
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if not image.filepath:
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continue
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# Convert to absolute path for comparison
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abs_path = bpy.path.abspath(image.filepath)
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if not abs_path:
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continue
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abs_norm = normalize_path(abs_path)
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was_relative = not os.path.isabs(image.filepath)
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# Check if this path needs remapping
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new_path = None
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# First check moved files
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if abs_norm in original_to_new:
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new_path = original_to_new[abs_norm]
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# Then check deleted files (replaced by)
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elif abs_norm in original_to_replacement:
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new_path = original_to_replacement[abs_norm]
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if new_path:
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# Convert to relative path if original was relative
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if was_relative:
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try:
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rel_path = bpy.path.relpath(new_path, blend_file_dir)
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image.filepath = rel_path
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except:
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# Fallback to absolute if relative conversion fails
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image.filepath = new_path
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else:
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image.filepath = new_path
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print(f" Remapped: {os.path.basename(abs_path)} -> {os.path.basename(new_path)}")
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remapped_count += 1
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else:
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# Check if file exists - if not, it might be a broken reference
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if not os.path.exists(abs_path):
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not_found_count += 1
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# Also check material node trees for image texture nodes
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# Note: Most image texture nodes reference the image datablock (which we already remapped above),
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# but we check node.filepath for completeness in case any nodes have direct file paths
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print("\nRemapping material node texture paths...")
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node_remapped_count = 0
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for material in bpy.data.materials:
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if not material.use_nodes or not material.node_tree:
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continue
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for node in material.node_tree.nodes:
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if node.type == 'TEX_IMAGE' and hasattr(node, 'filepath') and node.filepath:
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abs_path = bpy.path.abspath(node.filepath)
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if abs_path:
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abs_norm = normalize_path(abs_path)
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new_path = None
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if abs_norm in original_to_new:
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new_path = original_to_new[abs_norm]
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elif abs_norm in original_to_replacement:
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new_path = original_to_replacement[abs_norm]
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if new_path:
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node.filepath = new_path
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print(f" Remapped node texture: {os.path.basename(abs_path)} -> {os.path.basename(new_path)}")
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node_remapped_count += 1
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if node_remapped_count > 0:
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remapped_count += node_remapped_count
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print(f"\n=== REMAPPING SUMMARY ===")
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print(f"Paths remapped: {remapped_count}")
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print(f"Broken references (not found): {not_found_count}")
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# Save the blend file
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try:
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print(f"\nSaving blend file...")
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# Ensure we use an absolute path
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abs_blend_path = os.path.abspath(blend_file_path)
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print(f" Saving to: {abs_blend_path}")
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bpy.ops.wm.save_mainfile(filepath=abs_blend_path)
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# Verify the file was actually saved
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if os.path.exists(abs_blend_path):
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file_time = os.path.getmtime(abs_blend_path)
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print(f"Successfully saved: {abs_blend_path}")
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print(f" File modified time: {file_time}")
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return remapped_count
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else:
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print(f"ERROR: File was not created at {abs_blend_path}")
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return -1
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except Exception as e:
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print(f"ERROR: Failed to save blend file: {e}")
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import traceback
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traceback.print_exc()
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return -1
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def main():
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# Get command line arguments (after --)
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if '--' in sys.argv:
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args = sys.argv[sys.argv.index('--') + 1:]
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else:
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args = sys.argv[1:]
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if len(args) < 2:
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print("ERROR: Usage: blender --background --factory-startup --python remap_texture_paths.py -- [blend_file_path] [texture_moves_json_path]")
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return 1
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blend_file_path = args[0]
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move_log_path = args[1]
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# Validate paths
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if not os.path.exists(blend_file_path):
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print(f"ERROR: Blend file not found: {blend_file_path}")
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return 1
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if not os.path.exists(move_log_path):
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print(f"ERROR: Move log file not found: {move_log_path}")
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return 1
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# Load the blend file
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try:
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print(f"Loading blend file: {blend_file_path}")
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bpy.ops.wm.open_mainfile(filepath=blend_file_path)
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except Exception as e:
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print(f"ERROR: Failed to load blend file: {e}")
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return 1
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# Remap texture paths
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result = remap_texture_paths(blend_file_path, move_log_path)
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if result >= 0:
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print("\nTexture path remapping completed successfully!")
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return 0
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else:
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print("\nTexture path remapping failed!")
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return 1
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if __name__ == "__main__":
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exit_code = main()
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sys.exit(exit_code)
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