Allow the user to configure the GPU render bucket size (#220)
* Feature: user defined render bucket size when using GPUs
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@@ -167,16 +167,24 @@ public class Job {
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+ " pass\n"
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+ "signal.signal(signal.SIGINT, hndl)\n";
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if (isUseGPU() && configuration.getGPUDevice() != null && configuration.getComputeMethod() != ComputeType.CPU) {
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// If using a GPU, check the proper tile size
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int tileSize = configuration.getGPUDevice().getRenderbucketSize();
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core_script = "sheepit_set_compute_device(\"" + configuration.getGPUDevice().getType() + "\", \"GPU\", \"" + configuration.getGPUDevice().getId() + "\")\n";
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core_script += String.format("bpy.context.scene.render.tile_x = %1$d\nbpy.context.scene.render.tile_y = %1$d\n",
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tileSize);
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log.debug(String.format("Rendering bucket size set to %1$dx%1$d pixels", tileSize));
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gui.setComputeMethod("GPU");
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}
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else {
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// Otherwise (CPU), fix the tile size to 32x32px
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core_script = "sheepit_set_compute_device(\"NONE\", \"CPU\", \"CPU\")\n";
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core_script += String.format("bpy.context.scene.render.tile_x = %1$d\nbpy.context.scene.render.tile_y = %1$d\n", 32);
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gui.setComputeMethod("CPU");
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}
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core_script += ignore_signal_script;
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core_script += String.format("bpy.context.scene.render.tile_x = %1$d\nbpy.context.scene.render.tile_y = %1$d\n", 32);
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File script_file = null;
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String command1[] = getRendererCommand().split(" ");
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int size_command = command1.length + 2; // + 2 for script
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