Fix: Display error & stop retrying in case of test frames render error (#289)
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@@ -380,15 +380,6 @@ import lombok.Data;
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this.noJobRetryIter = 0;
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this.noJobRetryIter = 0;
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ret = this.work(this.renderingJob);
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ret = this.work(this.renderingJob);
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if (ret == Error.Type.RENDERER_KILLED) {
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Job frame_to_reset = this.renderingJob; // copy it because the sendError will take ~5min to execute
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this.renderingJob = null;
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this.gui.error(Error.humanString(ret));
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this.sendError(step, frame_to_reset, ret);
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this.log.removeCheckPoint(step);
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continue;
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}
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if (ret == Error.Type.NO_SPACE_LEFT_ON_DEVICE) {
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if (ret == Error.Type.NO_SPACE_LEFT_ON_DEVICE) {
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Job frame_to_reset = this.renderingJob; // copy it because the sendError will take ~5min to execute
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Job frame_to_reset = this.renderingJob; // copy it because the sendError will take ~5min to execute
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this.renderingJob = null;
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this.renderingJob = null;
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@@ -404,6 +395,22 @@ import lombok.Data;
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this.gui.error(Error.humanString(ret));
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this.gui.error(Error.humanString(ret));
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this.sendError(step, frame_to_reset, ret);
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this.sendError(step, frame_to_reset, ret);
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this.log.removeCheckPoint(step);
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this.log.removeCheckPoint(step);
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// Initial test frames always have the Job ID below 20. If we have any error while trying to render the initial frame just
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// halt the execution
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if (Integer.parseInt(frame_to_reset.getId()) < 20) {
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// Add the proper explanation to the existing error message and keep the client waiting forever to ensure the user sees the error
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this.gui.error(Error.humanString(ret) + " The error happened during the test frame render. Restart the client and try again.");
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while (true && !shuttingdown) {
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try {
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Thread.sleep(1000);
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}
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catch (InterruptedException e1) {
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}
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}
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break; // if the shutdown signal is triggered then exit the while (this.running == true) loop to initiate the shutdown process
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}
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continue;
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continue;
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}
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}
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