fix: background uploads queuing not working properly (#209)

Fix the sync/async detection to ensure that handle the server side projects properly. The routine was incorrectly uploading sync files with the async routine and vice-versa.
This commit is contained in:
Luis Uguina
2020-04-15 17:40:51 +10:00
committed by GitHub
parent 57bc27bdcf
commit 433ed5ed74
2 changed files with 7 additions and 11 deletions

View File

@@ -58,9 +58,6 @@ public class Worker {
@Option(name = "-cache-dir", usage = "Cache/Working directory. Caution, everything in it not related to the render-farm will be removed", metaVar = "/tmp/cache", required = false)
private String cache_dir = null;
@Option(name = "-max-uploading-job", usage = "", metaVar = "1", required = false)
private int max_upload = -1;
@Option(name = "-gpu", usage = "Name of the GPU used for the render, for example CUDA_0 for Nvidia or OPENCL_0 for AMD/Intel card", metaVar = "CUDA_0", required = false)
private String gpu_device = null;
@@ -147,13 +144,12 @@ public class Worker {
}
}
if (max_upload != -1) {
if (max_upload <= 0) {
System.err.println("Error: max upload should be a greater than zero");
return;
}
config.setMaxUploadingJob(max_upload);
}
// We set a hard limit of 3 concurrent uploads. As the server doesn't allocate more than 3 concurrent jobs to
// a single session to avoid any client taking too many frames and not validating them, we throttle the uploads.
// If we don't set this limit, in a computer with slow uploads the server will return a "no job available" when
// the 4th concurrent job is requested and that will put the client in "wait" mode for some random time. To
// avoid that situation we set this limit.
config.setMaxUploadingJob(3);
if (gpu_device != null) {
if (gpu_device.startsWith(Nvidia.TYPE) == false && gpu_device.startsWith(OpenCL.TYPE) == false) {