Fix: reverse order of priority to be more user friendly
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@@ -16,7 +16,7 @@ public enum SwingTooltips {
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MEMORY("How much RAM Sheepit may use. This isn't a 100% safe limit, since Blender can erroneously use more, \n"
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MEMORY("How much RAM Sheepit may use. This isn't a 100% safe limit, since Blender can erroneously use more, \n"
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+ "but Sheepit will try its best to give you jobs that require less than what you've entered here."),
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+ "but Sheepit will try its best to give you jobs that require less than what you've entered here."),
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PRIORITY("Which priority in your system the rendering process should have. Note that minus 19 is the highest, 19 is the lowest."),
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PRIORITY("Which priority in your system the rendering process should have."),
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MINIMIZE_TO_SYSTRAY("Whether Sheepit should vanish into your system tray (the icons next to the clock in the bottom right) when you minimize the window."),
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MINIMIZE_TO_SYSTRAY("Whether Sheepit should vanish into your system tray (the icons next to the clock in the bottom right) when you minimize the window."),
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@@ -428,14 +428,26 @@ public class Settings implements Activity {
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parent.getContentPane().add(compute_devices_panel, constraints);
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parent.getContentPane().add(compute_devices_panel, constraints);
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// priority
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// priority
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// ui display low -> high but the actual values are reversed
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// -19 is highest priority
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boolean high_priority_support = os.getSupportHighPriority();
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boolean high_priority_support = os.getSupportHighPriority();
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priority = new JSlider(high_priority_support ? -19 : 0, 19);
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priority = new JSlider(high_priority_support ? -19 : 0, 19);
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priority.setMajorTickSpacing(19);
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Hashtable<Integer, JLabel> labelTablePriority = new Hashtable<>();
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labelTablePriority.put(high_priority_support ? -19 : 0, new JLabel("Low"));
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labelTablePriority.put(19, new JLabel("High"));
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priority.setLabelTable(labelTablePriority);
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priority.setMinorTickSpacing(1);
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priority.setMinorTickSpacing(1);
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priority.setPaintTicks(true);
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priority.setPaintTicks(true);
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priority.setPaintLabels(true);
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priority.setPaintLabels(true);
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priority.setValue(config.getPriority());
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if (high_priority_support) {
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JLabel priorityLabel = new JLabel(high_priority_support ? "Priority (High <-> Low):" : "Priority (Normal <-> Low):");
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// inverse
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priority.setValue(-1 * config.getPriority());
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}
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else {
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priority.setValue(19 - config.getPriority());
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}
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JLabel priorityLabel = new JLabel("Priority");
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priorityLabel.setToolTipText(SwingTooltips.PRIORITY.getText());
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priorityLabel.setToolTipText(SwingTooltips.PRIORITY.getText());
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boolean showPrioritySlider = os.checkNiceAvailability();
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boolean showPrioritySlider = os.checkNiceAvailability();
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@@ -770,7 +782,17 @@ public class Settings implements Activity {
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config.setMaxRenderTime(max_rendertime);
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config.setMaxRenderTime(max_rendertime);
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}
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}
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config.setUsePriority(priority.getValue());
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// ui display low -> high but the actual values are reversed
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// -19 is highest priority
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OS os = OS.getOS();
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boolean high_priority_support = os.getSupportHighPriority();
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if (high_priority_support) {
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// inverse
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config.setUsePriority(-1 * priority.getValue());
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}
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else {
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config.setUsePriority(19 - priority.getValue());
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}
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String proxyText = null;
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String proxyText = null;
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if (proxy != null) {
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if (proxy != null) {
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@@ -801,7 +823,7 @@ public class Settings implements Activity {
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parent.setSettingsLoader(
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parent.setSettingsLoader(
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new SettingsLoader(config.getConfigFilePath(), login.getText(), new String(password.getPassword()), proxyText, hostnameText, method,
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new SettingsLoader(config.getConfigFilePath(), login.getText(), new String(password.getPassword()), proxyText, hostnameText, method,
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selected_gpu, renderbucket_size, cpu_cores, max_ram, max_rendertime, cachePath, autoSignIn.isSelected(), useSysTray.isSelected(),
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selected_gpu, renderbucket_size, cpu_cores, max_ram, max_rendertime, cachePath, autoSignIn.isSelected(), useSysTray.isSelected(),
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GuiSwing.type, themeOptionsGroup.getSelection().getActionCommand(), priority.getValue()));
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GuiSwing.type, themeOptionsGroup.getSelection().getActionCommand(), config.getPriority()));
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// wait for successful authentication (to store the public key)
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// wait for successful authentication (to store the public key)
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// or do we already have one?
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// or do we already have one?
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