Cleanup: Use foreach whenever is possible

This commit is contained in:
Mathis Chenuet
2015-01-25 18:36:39 +00:00
committed by Laurent Clouet
parent c6dafb3bf6
commit 3ea4107dc1
4 changed files with 12 additions and 13 deletions

View File

@@ -536,8 +536,8 @@ public class Client {
new_env.put("BLENDER_USER_CONFIG", this.config.workingDirectory.getAbsolutePath().replace("\\", "\\\\"));
int index = 0;
for (int i = 0; i < command1.length; i++) {
if (command1[i].equals(".c")) {
for (String arg : command1) {
if (arg.equals(".c")) {
command[index] = ajob.getScenePath();
index += 1;
command[index] = "-P";
@@ -563,7 +563,7 @@ public class Client {
}
script_file.deleteOnExit();
}
else if (command1[i].equals(".e")) {
else if (arg.equals(".e")) {
command[index] = ajob.getRendererPath();
// the number of cores has to be put after the binary and before the scene arg
if (this.config.getNbCores() > 0) {
@@ -574,14 +574,14 @@ public class Client {
//index += 1; // do not do it, it will be done at the end of the loop
}
}
else if (command1[i].equals(".o")) {
else if (arg.equals(".o")) {
command[index] = this.config.workingDirectory.getAbsolutePath() + File.separator + ajob.getPrefixOutputImage();
}
else if (command1[i].equals(".f")) {
else if (arg.equals(".f")) {
command[index] = ajob.getFrameNumber();
}
else {
command[index] = command1[i];
command[index] = arg;
}
index += 1;
}