Improve status messages (#202)
* Improve status messages Add three new status messages (uploading frame, stopping the client and disconnecting from SheepIt servers) to keep the user better informed. Additionally, amended some existing messages to make them more user friendly, while maintaining the existing technical logs.
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@@ -375,6 +375,8 @@ public class Client {
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this.disableErrorSending = true;
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if (this.renderingJob != null) {
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this.gui.status("Stopping");
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if (this.renderingJob.getProcessRender().getProcess() != null) {
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this.renderingJob.setAskForRendererKill(true);
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OS.getOS().kill(this.renderingJob.getProcessRender().getProcess());
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@@ -389,6 +391,8 @@ public class Client {
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}
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if (this.server.getPage("logout").isEmpty() == false) {
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this.gui.status("Disconnecting from SheepIt server");
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try {
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this.server.HTTPRequest(this.server.getPage("logout"));
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}
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@@ -641,11 +645,11 @@ public class Client {
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while ((ret != 0 || md5_check == false) && attempts < this.maxDownloadFileAttempts) {
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if (ret != 0) {
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this.gui.error("Client::downloadFile problem with Server.HTTPGetFile returned " + ret);
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this.gui.error(String.format("Unable to download %s (error %d). Retrying now", download_type, ret));
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this.log.debug("Client::downloadFile problem with Server.HTTPGetFile (return: " + ret + ") removing local file (path: " + local_path + ")");
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}
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else if (md5_check == false) {
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this.gui.error("Client::downloadFile problem with Client::checkFile mismatch on md5");
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this.gui.error(String.format("Verification of downloaded %s has failed. Retrying now", download_type));
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this.log.debug("Client::downloadFile problem with Client::checkFile mismatch on md5, removing local file (path: " + local_path + ")");
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}
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local_path_file.delete();
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@@ -706,7 +710,7 @@ public class Client {
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ret = Utils.unzipFileIntoDirectory(renderer_archive, renderer_path, null, log);
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if (ret != 0) {
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this.log.error("Client::prepareWorkingDirectory, error(1) with Utils.unzipFileIntoDirectory(" + renderer_archive + ", " + renderer_path + ") returned " + ret);
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this.gui.error("Client::prepareWorkingDirectory, error with Utils.unzipFileIntoDirectory of the renderer (returned " + ret + ")");
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this.gui.error(String.format("Unable to extract the renderer (error %d)", ret));
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return -1;
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}
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@@ -734,7 +738,7 @@ public class Client {
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ret = Utils.unzipFileIntoDirectory(scene_archive, scene_path, ajob.getPassword(), log);
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if (ret != 0) {
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this.log.error("Client::prepareWorkingDirectory, error(2) with Utils.unzipFileIntoDirectory(" + scene_archive + ", " + scene_path + ") returned " + ret);
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this.gui.error("Client::prepareWorkingDirectory, error with Utils.unzipFileIntoDirectory of the scene (returned " + ret + ")");
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this.gui.error(String.format("Unable to extract the scene (error %d)", ret));
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return -2;
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}
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}
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@@ -756,6 +760,10 @@ public class Client {
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int max_try = 3;
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ServerCode ret = ServerCode.UNKNOWN;
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while (nb_try < max_try && ret != ServerCode.OK) {
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this.gui.status(String.format("Uploading frame (%.2fMB)",
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(new File(ajob.getOutputImagePath()).length() / 1024.0 / 1024.0)
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));
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ret = this.server.HTTPSendFile(url_real, ajob.getOutputImagePath());
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switch (ret) {
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case OK:
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