using Avalonia.Controls; using Avalonia.Interactivity; namespace UnifiedFarmLauncher.Views { public partial class ErrorDialog : Window { public ErrorDialog() { InitializeComponent(); } public ErrorDialog(string errorMessage) : this() { this.FindControl("ErrorTextBlock")!.Text = errorMessage; } private void OkButton_Click(object? sender, RoutedEventArgs e) { Close(); } } }