add hide/unhide for renderkey
This commit is contained in:
@@ -15,7 +15,18 @@
|
||||
<TextBox Name="SheepItUsernameTextBox" Text="{Binding SheepItUsername}"/>
|
||||
|
||||
<TextBlock Text="Render Key:" Margin="0,10,0,0"/>
|
||||
<TextBox Name="SheepItRenderKeyTextBox" Text="{Binding SheepItRenderKey}" PasswordChar="*"/>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<TextBox Name="SheepItRenderKeyTextBox"
|
||||
Grid.Column="0"
|
||||
Text="{Binding SheepItRenderKey}"
|
||||
PasswordChar="*"
|
||||
Margin="0,0,5,0"/>
|
||||
<Button Name="ToggleRenderKeyButton"
|
||||
Grid.Column="1"
|
||||
Content="👁"
|
||||
Width="40"
|
||||
ToolTip.Tip="Show/Hide Render Key"/>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace UnifiedFarmLauncher.Views
|
||||
{
|
||||
this.FindControl<Button>("OkButton")!.Click += OkButton_Click;
|
||||
this.FindControl<Button>("CancelButton")!.Click += CancelButton_Click;
|
||||
this.FindControl<Button>("ToggleRenderKeyButton")!.Click += ToggleRenderKeyButton_Click;
|
||||
}
|
||||
|
||||
private void OkButton_Click(object? sender, RoutedEventArgs e)
|
||||
@@ -52,6 +53,21 @@ namespace UnifiedFarmLauncher.Views
|
||||
Close();
|
||||
}
|
||||
|
||||
private void ToggleRenderKeyButton_Click(object? sender, RoutedEventArgs e)
|
||||
{
|
||||
var textBox = this.FindControl<Avalonia.Controls.TextBox>("SheepItRenderKeyTextBox");
|
||||
if (textBox != null)
|
||||
{
|
||||
_viewModel.IsRenderKeyVisible = !_viewModel.IsRenderKeyVisible;
|
||||
textBox.PasswordChar = _viewModel.IsRenderKeyVisible ? '\0' : '*';
|
||||
var button = sender as Button;
|
||||
if (button != null)
|
||||
{
|
||||
button.Content = _viewModel.IsRenderKeyVisible ? "🙈" : "👁";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<bool> ShowDialogAsync(Window parent)
|
||||
{
|
||||
await base.ShowDialog(parent);
|
||||
|
||||
Reference in New Issue
Block a user