From 4070a0adf8cd57d89061d91477d81e03131de4ff Mon Sep 17 00:00:00 2001 From: Nathan Date: Mon, 3 Nov 2025 12:27:50 -0700 Subject: [PATCH] specst --- .specstory/.gitignore | 2 + .specstory/.project.json | 6 +- ...3_18-59Z-remove-seq-from-jobname-format.md | 2836 ++++++++++++++++- 3 files changed, 2731 insertions(+), 113 deletions(-) diff --git a/.specstory/.gitignore b/.specstory/.gitignore index 53b537f..d05a40e 100644 --- a/.specstory/.gitignore +++ b/.specstory/.gitignore @@ -1,2 +1,4 @@ # SpecStory explanation file /.what-is-this.md +# SpecStory project identity file +/.project.json diff --git a/.specstory/.project.json b/.specstory/.project.json index 8d3e5dd..86b2d84 100644 --- a/.specstory/.project.json +++ b/.specstory/.project.json @@ -1,4 +1,8 @@ { "workspace_id": "32e8-397e-7a7f-56c3", - "workspace_id_at": "2025-04-28T20:11:59.428Z" + "workspace_id_at": "2025-04-28T20:11:59.428Z", + "project_name": "Flamenco-Management", + "cloud_sync": false, + "git_id": "23f5-5500-1564-9719", + "git_id_at": "2025-11-03T19:27:17.099Z" } \ No newline at end of file diff --git a/.specstory/history/2025-08-13_18-59Z-remove-seq-from-jobname-format.md b/.specstory/history/2025-08-13_18-59Z-remove-seq-from-jobname-format.md index 35578e9..9cdfd06 100644 --- a/.specstory/history/2025-08-13_18-59Z-remove-seq-from-jobname-format.md +++ b/.specstory/history/2025-08-13_18-59Z-remove-seq-from-jobname-format.md @@ -1,16 +1,19 @@ - + + + # Remove seq from jobname format (2025-08-13 18:59Z) -_**User**_ +_**User (2025-08-13 18:58Z)**_ originally, these would go to `seq\jobname, jobname_######` let's just remove the seq part. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Modifying code path** +
Thought Process +**Modifying code path** I need to change some code in the `scripts/TalkingHeads Custom Render.js`, especially around lines 51-52 where the output path is formed. The user wants to remove the 'seq' directory from the path, so the output should look like `.../jobname/jobname_######` instead of `seq/jobname/jobname_######`. To ensure I catch all instances of 'seq', I should read the entire file and search for occurrences in both scripts. I'll use `read_file` and `grep` for that! **Planning code modification** @@ -23,19 +26,42 @@ I’m going to inspect the `scripts/TalkingHeads Custom Render.js` file and sear --- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads Custom Render.js + +
+
--- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads cycles_optix_gpu.js + +
+
--- + +
+Tool use: **grep** • Grep for "'seq'" in "scripts" • 2 matches +Output mode: content + + +| File | Content | Line | +|------|------|------| +| `scripts\TalkingHeads cycles_optix_gpu.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), 'seq', jobname, jobname + '_######'))",` | L54 | +| `scripts\TalkingHeads Custom Render.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), 'seq', jobname, jobname + '_######'))",` | L51 | + + +
+
--- -
Thought Process**Updating path configurations** +
Thought Process +**Updating path configurations** The user wants to remove the 'seq' directory component from a specified path. They referred to a snippet in the `TalkingHeads Custom Render.js` file. Originally, paths included `seq\jobname` but now the request is to eliminate that part. I need to update `eval` expressions to reflect this change in both `TalkingHeads Custom Render.js` and `TalkingHeads cycles_optix_gpu.js`. The revised eval string will drop 'seq', ensuring consistency across both files while checking if any logic relies on that subdirectory in other places. **Ensuring indentation consistency** @@ -54,15 +80,52 @@ I’m going to remove the `'seq'` directory component from the `render_output_pa --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), 'seq', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))", + description: "Final file path of where render output will be saved" +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), 'seq', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', +*** End Patch +PATCH +``` + +
+
--- -
Thought Process**Ensuring rule compliance** +
Thought Process +**Ensuring rule compliance** I need to confirm that I’ve followed all the guidelines: providing a concise answer, including a status update and summary as specified. I've already made the necessary edits, so the next step is to check for lint errors using the read_lints tool. I can run it for both files at the same time! I'll look for any additional occurrences of 'seq' beyond the eval lines, making sure everything is safe and unchanged. Let's get this done! **Providing user update** @@ -75,7 +138,21 @@ I removed the 'seq' directory component from the evaluated `render_output_path` --- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -85,15 +162,16 @@ I removed the 'seq' directory component from the evaluated `render_output_path` --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ what do you think? --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Planning feedback for user’s idea** +
Thought Process +**Planning feedback for user’s idea** I need to respond to the user's question based on their outline. They’re asking for my thoughts, so I should provide concise feedback and suggest an implementation plan, rather than generating a script, since that’s not what they requested. It seems I should guide them on replacing the add_path_components and render_output_root logic with an auto-detected path. I’ll outline steps for determining the project root by navigating up from the blendfile path. **Outlining project root detection** @@ -151,15 +229,16 @@ If you’re good with this, I’ll wire it into both job types so they compute ` --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ alright, let's do it! --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Implementing auto path logic** +
Thought Process +**Implementing auto path logic** I need to implement the auto path logic in the Flamenco job-type JS files. Currently, settings include things like `render_output_root`, `add_path_components`, and evaluating `render_output_path` for path building. The goal is to automate as much as possible, starting at the project file location (like A:\1 Amazon_Active_Projects\250404_Dock-2.5) and locating the earliest folder with a \Renders\ directory. I'll ensure paths are mirrored in \blends\animations but without daily folders. Let's get this done! **Developing render path logic** @@ -189,15 +268,60 @@ I’m going to scan both scripts to confirm available utilities for filesystem c --- + +
+Tool use: **grep** • Grep for "exists|isdir|mkdir|readdir|stat" in "scripts" • 0 matches +Output mode: content + + +_No matches found_ + +
+
--- + +
+Tool use: **grep** • Grep for "path\.|Path\(|abspath\(|path\.join|path\.dirname|path\.basename|Path\.join" in "scripts" • 22 matches +Output mode: content + + +| File | Content | Line | +|------|------|------| +| `scripts\TalkingHeads cycles_optix_gpu.js` | `// render_output_root + add_path_components determine the value of render_output_path.` | L28 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))",` | L54 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `const renderOutput = renderOutputPath(job);` | L151 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `const renderDir = path.dirname(renderOutput);` | L157 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `// Do field replacement on the render output path.` | L175 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `function renderOutputPath(job) \{` | L176 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `return path.replace(/\{([^\}]+)\}/g, (match, group0) => \{` | L181 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `path.join(renderDir, path.basename(renderOutput)),` | L220 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `const stem = path.stem(settings.blendfile).replace('.flamenco', '');` | L274 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `const outfile = path.join(renderDir, `$\{stem\}-$\{settings.frames\}.mp4`);` | L275 | +| `scripts\TalkingHeads cycles_optix_gpu.js` | `inputGlob: path.join(renderDir, `*$\{outfileExt\}`),` | L282 | +| `scripts\TalkingHeads Custom Render.js` | `// render_output_root + add_path_components determine the value of render_output_path.` | L27 | +| `scripts\TalkingHeads Custom Render.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))",` | L51 | +| `scripts\TalkingHeads Custom Render.js` | `const renderOutput = renderOutputPath(job);` | L126 | +| `scripts\TalkingHeads Custom Render.js` | `const renderDir = path.dirname(renderOutput);` | L132 | +| `scripts\TalkingHeads Custom Render.js` | `// Do field replacement on the render output path.` | L148 | +| `scripts\TalkingHeads Custom Render.js` | `function renderOutputPath(job) \{` | L149 | +| `scripts\TalkingHeads Custom Render.js` | `return path.replace(/\{([^\}]+)\}/g, (match, group0) => \{` | L154 | +| `scripts\TalkingHeads Custom Render.js` | `"--render-output", path.join(renderDir, path.basename(renderOutput)),` | L182 | +| `scripts\TalkingHeads Custom Render.js` | `const stem = path.stem(settings.blendfile).replace('.flamenco', '');` | L213 | +| `scripts\TalkingHeads Custom Render.js` | `const outfile = path.join(renderDir, `$\{stem\}-$\{frames\}.mp4`);` | L214 | +| `scripts\TalkingHeads Custom Render.js` | `inputGlob: path.join(renderDir, `*$\{outfileExt\}`),` | L221 | + + +
+
--- -
Thought Process**Exploring render output paths** +
Thought Process +**Exploring render output paths** I’m figuring out how to find the Renders folder and the submodule from the blendfile location, using a date format daily_YYMMDD. So, an implementation involves computing the auto path in the compileJob or prior. There's a function, renderOutputPath(job), that handles timestamp replacements, and it references settings.render_output_path. I can modify this path before calling renderOutputPath. Important to compute a new path string and insert it into settings.render_output_path, but I need to ensure it still sources correctly. **Clarifying path computation** @@ -217,11 +341,26 @@ I could derive the job name using path.stem(settings.blendfile), but the origina --- + +
+Tool use: **grep** • Grep for "jobname" • 2 matches +Output mode: content + + +| File | Content | Line | +|------|------|------| +| `.\scripts\TalkingHeads cycles_optix_gpu.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))",` | L54 | +| `.\scripts\TalkingHeads Custom Render.js` | `eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))",` | L51 | + + +
+
--- -
Thought Process**Clarifying directory structure** +
Thought Process +**Clarifying directory structure** Okay, so the process involves finding the Renders folder and intuiting the submodule name based on the blendfile's location. The submodule is the directory directly under "animations," if it exists. @@ -268,19 +407,224 @@ I’m about to implement the automatic render path logic in both `scripts/Talkin --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + function compileJob(job) { + print("Blender Render job submitted"); + print("job: ", job); + + const settings = job.settings; ++ ++ // Auto-derive render_output_path from studio folder structure when possible. ++ try { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) { ++ settings.render_output_path = autoPath; ++ } ++ } catch (e) { ++ print("Auto path resolution failed:", e); ++ } +@@ + } + ++// Derive project root, submodule, and daily path from the blendfile path. ++function computeAutoRenderOutputPath(job) { ++ const settings = job.settings || {}; ++ if (!settings.blendfile) return null; ++ ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); ++ if (!projectRoot) return null; ++ ++ const submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ const daily = formatDailyYYMMDD(createdDate); ++ const jobname = (job && job.name) ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); ++ ++ const parts = [projectRoot, 'Renders']; ++ if (submodule) parts.push(submodule); ++ parts.push(daily, jobname, `${jobname}_######`); ++ return path.join.apply(path, parts); ++} ++ ++function findProjectRootFromBlendfile(blendfilePath) { ++ const blendDir = path.dirname(blendfilePath); ++ const normalized = blendDir.replace(/\\/g, '/'); ++ const parts = normalized.split('/'); ++ ++ let blendsIndex = -1; ++ for (let i = 0; i < parts.length; i++) { ++ if (parts[i].toLowerCase() === 'blends') { ++ blendsIndex = i; ++ break; ++ } ++ } ++ if (blendsIndex <= 0) return null; ++ const rootParts = parts.slice(0, blendsIndex); ++ if (rootParts.length === 0) return null; ++ return rootParts.join('/'); ++} ++ ++function detectSubmoduleFromBlendfile(blendfilePath) { ++ const blendDir = path.dirname(blendfilePath); ++ const normalized = blendDir.replace(/\\/g, '/'); ++ const parts = normalized.split('/'); ++ ++ for (let i = 0; i < parts.length; i++) { ++ if (parts[i].toLowerCase() === 'blends') { ++ if (i + 1 < parts.length && parts[i + 1].toLowerCase() === 'animations') { ++ if (i + 2 < parts.length) return parts[i + 2]; ++ } ++ break; ++ } ++ } ++ return null; ++} ++ ++function formatDailyYYMMDD(dateObj) { ++ const pad2 = (n) => (n < 10 ? '0' + n : '' + n); ++ const yy = (dateObj.getFullYear() % 100); ++ const mm = dateObj.getMonth() + 1; ++ const dd = dateObj.getDate(); ++ return `daily_${pad2(yy)}${pad2(mm)}${pad2(dd)}`; ++} ++ +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ + function compileJob(job) { + print('Blender Render job submitted'); + print('job: ', job); + + const settings = job.settings; ++ // Auto-derive render_output_path from studio folder structure when possible. ++ try { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) { ++ settings.render_output_path = autoPath; ++ } ++ } catch (e) { ++ print('Auto path resolution failed:', e); ++ } +@@ + } +@@ + function cleanupJobSettings(settings) { +@@ + } ++ ++// Derive project root, submodule, and daily path from the blendfile path. ++function computeAutoRenderOutputPath(job) { ++ const settings = job.settings || {}; ++ if (!settings.blendfile) return null; ++ ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); ++ if (!projectRoot) return null; ++ ++ const submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ const daily = formatDailyYYMMDD(createdDate); ++ const jobname = job && job.name ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); ++ ++ const parts = [projectRoot, 'Renders']; ++ if (submodule) parts.push(submodule); ++ parts.push(daily, jobname, `${jobname}_######`); ++ return path.join.apply(path, parts); ++} ++ ++function findProjectRootFromBlendfile(blendfilePath) { ++ const blendDir = path.dirname(blendfilePath); ++ const normalized = blendDir.replace(/\\/g, '/'); ++ const parts = normalized.split('/'); ++ ++ let blendsIndex = -1; ++ for (let i = 0; i < parts.length; i++) { ++ if (parts[i].toLowerCase() === 'blends') { ++ blendsIndex = i; ++ break; ++ } ++ } ++ if (blendsIndex <= 0) return null; ++ const rootParts = parts.slice(0, blendsIndex); ++ if (rootParts.length === 0) return null; ++ return rootParts.join('/'); ++} ++ ++function detectSubmoduleFromBlendfile(blendfilePath) { ++ const blendDir = path.dirname(blendfilePath); ++ const normalized = blendDir.replace(/\\/g, '/'); ++ const parts = normalized.split('/'); ++ ++ for (let i = 0; i < parts.length; i++) { ++ if (parts[i].toLowerCase() === 'blends') { ++ if (i + 1 < parts.length && parts[i + 1].toLowerCase() === 'animations') { ++ if (i + 2 < parts.length) return parts[i + 2]; ++ } ++ break; ++ } ++ } ++ return null; ++} ++ ++function formatDailyYYMMDD(dateObj) { ++ const pad2 = (n) => (n < 10 ? '0' + n : '' + n); ++ const yy = dateObj.getFullYear() % 100; ++ const mm = dateObj.getMonth() + 1; ++ const dd = dateObj.getDate(); ++ return `daily_${pad2(yy)}${pad2(mm)}${pad2(dd)}`; ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- -
Thought Process**Integrating changes properly** +
Thought Process +**Integrating changes properly** I need to ensure that the changes are integrated properly with the environment. The job scripts are of the Flamenco type, using a custom DSL executed in a sandbox by Flamenco Manager. They look like JS with global properties like `author` and `path`. We’ve added helper functions like `path.dirname` and `path.join`, which should be present. I need to confirm if the job script has a name since the logic expects it to. I’ll follow up on the earlier code too. **Defining folder structure** @@ -314,7 +658,7 @@ If you want a toggle to disable auto-path or to additionally verify an on-disk ` --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ good start, but let's change a couple things: 1. remove add path components, we don't need it @@ -323,9 +667,10 @@ good start, but let's change a couple things: --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Modifying script settings** +
Thought Process +**Modifying script settings** I’m looking at how to revise the scripts based on the user’s request. First, I need to remove the `add_path_components` setting. Next, I should replace `render_output_root` with a behavior linked to the Renders folder, which means not exposing this setting to users. Lastly, I need to introduce a `submodule` field that can be optional. If left blank, it should simply omit the submodule component, while still allowing for the default to be auto-detected. **Adjusting JSON job settings** @@ -345,15 +690,24 @@ For `render_output_path`, I’ll adjust the eval to a simpler expression referen --- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads Custom Render.js + +
+
--- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads cycles_optix_gpu.js + +
+
--- -
Thought Process**Implementing user changes** +
Thought Process +**Implementing user changes** I need to address the user's requested changes. This involves removing the add_path_components setting and replacing render_output_root with behavior tied to the Renders folder. I'll compute the output path automatically using the Renders folder. It seems necessary to consider a way to choose a Renders folder as well. Also, the current logic shows settings that I'll need to adjust for simplicity. Ultimately, I want the UI to display a clearer path, possibly leaving it non-editable. **Modifying settings for user requests** @@ -379,15 +733,119 @@ Finally, I’ll modify computeAutoRenderOutputPath to check for settings.submodu --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // render_output_root + add_path_components determine the value of render_output_path. +- { +- key: "render_output_root", +- type: "string", +- subtype: "dir_path", +- required: true, +- default: '//', +- visible: "submission", +- description: "Base directory of where render output is stored. Will have some job-specific parts appended to it" +- }, +- { +- key: "add_path_components", +- type: "int32", +- required: true, +- default: 0, +- propargs: {min: 0, max: 32}, +- visible: "submission", +- description: "Number of path components of the current blend file to use in the render output path" +- }, ++ { ++ key: "submodule", ++ type: "string", ++ required: false, ++ visible: "submission", ++ description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." ++ }, + { + key: "render_output_path", + type: "string", + subtype: "file_path", + editable: false, +- eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))", ++ eval: "str(Path(jobname, jobname + '_######'))", + description: "Final file path of where render output will be saved" + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- // render_output_root + add_path_components determine the value of render_output_path. +- { +- key: 'render_output_root', +- type: 'string', +- subtype: 'dir_path', +- required: true, +- default: '//', +- visible: 'submission', +- description: +- 'Base directory of where render output is stored. Will have some job-specific parts appended to it', +- }, +- { +- key: 'add_path_components', +- type: 'int32', +- required: true, +- default: 0, +- propargs: { min: 0, max: 32 }, +- visible: 'submission', +- description: +- 'Number of path components of the current blend file to use in the render output path', +- }, ++ { ++ key: 'submodule', ++ type: 'string', ++ required: false, ++ visible: 'submission', ++ description: ++ "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted.", ++ }, + { + key: 'render_output_path', + type: 'string', + subtype: 'file_path', + editable: false, +- eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, jobname + '_######'))", ++ eval: "str(Path(jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', + }, +*** End Patch +PATCH +``` + +
+
--- -
Thought Process**Updating project settings** +
Thought Process +**Updating project settings** I need to update the comments to indicate that 'submodule' is the only manual field. Also, I want to ensure we're preserving indentation according to the project's code style; Custom Render uses a 4-space indent, while cycles uses a 2-space indent. It’s important to revise `computeAutoRenderOutputPath` to apply the submodule override. Additionally, I’ll modify `findProjectRootFromBlendfile` to automatically locate the project root by searching for the nearest 'Renders' folder. **Refining project logic** @@ -407,11 +865,12 @@ I noticed that the 'render_output_path' evaluation was updated to use 'Path(jobn --- - +The model made no changes to the file. --- -
Thought Process**Refining cleanup and paths** +
Thought Process +**Refining cleanup and paths** I need to ensure that the cleanup logic for the cycles file includes the 'submodule' if it’s empty. We don’t want to accidentally clean out the submodule value since it's optional, so there’s no harm in keeping it. The 'render_output_path' is set to a relative path but we override this in compileJob to compute it from the project root. I should patch computeAutoRenderOutputPath in both files to pick the submodule from settings accordingly. Let’s locate it for the necessary changes. **Updating comments and settings** @@ -427,11 +886,16 @@ I’ll ensure the path variable is in scope since it’s already used in the cod --- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads Custom Render.js + +
+
--- -
Thought Process**Implementing code changes** +
Thought Process +**Implementing code changes** I need to make three specific changes. First, I should remove `add_path_components`, which we've already done in both files. I need to ensure there are no remaining code references to it by using grep. Additionally, I'll delete any comments mentioning `render_output_root + add_path_components`. In the cycles file, I noticed that a standalone comment still exists. There's a line about how it determines a value, and since it's now inaccurate, I should go ahead and remove it. **Addressing user requests** @@ -455,15 +919,73 @@ I’m updating both job scripts to remove the old settings, add the `submodule` --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ let submodule = null; ++ if (settings.submodule && ("" + settings.submodule).trim()) { ++ submodule = ("" + settings.submodule).trim(); ++ } else { ++ submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- const submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ let submodule = null; ++ if (settings.submodule && ("" + settings.submodule).trim()) { ++ submodule = ("" + settings.submodule).trim(); ++ } else { ++ submodule = detectSubmoduleFromBlendfile(settings.blendfile); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -476,15 +998,16 @@ Want me to also hide `render_output_path` from the web UI entirely to avoid conf --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ let's make sure Render Output Path is an absolute path. I don't know how this is going to output. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Adjusting path display** +
Thought Process +**Adjusting path display** I need to ensure that the UI displays an absolute path instead of a relative one, like "test\test_######". Currently, the evaluation string in render_output_path is creating a relative path. In compileJob, we should set the output path based on a function that gets the absolute path from the project root. However, the UI might be showing this before the compile step, which complicates things since it can't access our JavaScript functions. I’m considering changing the evaluation to compute the absolute path. **Updating path evaluation** @@ -508,19 +1031,72 @@ Additionally, I’ll ensure that the compileJob confirms the output path is abso --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(jobname, jobname + '_######'))", ++ eval: "str(Path(abspath('//'), jobname, jobname + '_######'))", + description: "Final file path of where render output will be saved" + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- eval: "str(Path(jobname, jobname + '_######'))", ++ eval: "str(Path(abspath('//'), jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- -
Thought Process**Evaluating render output paths** +
Thought Process +**Evaluating render output paths** I need to provide a status update regarding the absolute path for the Render Output Path. We've already updated the eval to str(Path(abspath('//'), jobname, jobname + '_######')). In Blender Flamenco job scripts, the render_output_path in the UI is just a suggestion, but compileJob uses computeAutoRenderOutputPath. The user likely wants the UI to show the absolute path to reduce confusion. Currently, abspath('//') resolves to the blendfile directory, which is what we want it to reflect. **Clarifying user requirements** @@ -542,27 +1118,215 @@ Want me to also reflect the full auto-derived absolute path in the UI, or keep t --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ It looks like it can't find `Renders`. Let's make sure we have a `Render Root` and `Daily Path` setting. So the output path should be: `renderpath, dailypath, submodule, jobname, jobname + '_######'` --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { ++ key: "render_root", ++ type: "string", ++ subtype: "dir_path", ++ required: false, ++ visible: "submission", ++ description: "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically." ++ }, ++ { ++ key: "daily_path", ++ type: "string", ++ required: false, ++ visible: "submission", ++ description: "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date." ++ }, ++ { + key: "submodule", + type: "string", + required: false, + visible: "submission", + description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." + }, +@@ +-function computeAutoRenderOutputPath(job) { ++function computeAutoRenderOutputPath(job) { + const settings = job.settings || {}; + if (!settings.blendfile) return null; + +- const projectRoot = findProjectRootFromBlendfile(settings.blendfile); +- if (!projectRoot) return null; +- +- let submodule = null; ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); ++ ++ let submodule = null; + if (settings.submodule && ("" + settings.submodule).trim()) { + submodule = ("" + settings.submodule).trim(); + } else { + submodule = detectSubmoduleFromBlendfile(settings.blendfile); + } +- const createdDate = job && job.created ? new Date(job.created) : new Date(); +- const daily = formatDailyYYMMDD(createdDate); ++ ++ // Resolve render root ++ let renderRoot = null; ++ if (settings.render_root && ("" + settings.render_root).trim()) { ++ renderRoot = ("" + settings.render_root).trim(); ++ } else if (projectRoot) { ++ renderRoot = path.join(projectRoot, 'Renders'); ++ } else { ++ // Fallback to the blendfile's directory Renders sibling ++ renderRoot = path.join(path.dirname(settings.blendfile), 'Renders'); ++ } ++ ++ // Resolve daily path ++ let daily = null; ++ if (settings.daily_path && ("" + settings.daily_path).trim()) { ++ daily = ("" + settings.daily_path).trim(); ++ } else { ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ daily = formatDailyYYMMDD(createdDate); ++ } + const jobname = (job && job.name) ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); + +- const parts = [projectRoot, 'Renders']; +- if (submodule) parts.push(submodule); +- parts.push(daily, jobname, `${jobname}_######`); ++ const parts = [renderRoot, daily]; ++ if (submodule) parts.push(submodule); ++ parts.push(jobname, `${jobname}_######`); + return path.join.apply(path, parts); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ + settings: [ +@@ +- { ++ { ++ key: 'render_root', ++ type: 'string', ++ subtype: 'dir_path', ++ required: false, ++ visible: 'submission', ++ description: ++ "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically.", ++ }, ++ { ++ key: 'daily_path', ++ type: 'string', ++ required: false, ++ visible: 'submission', ++ description: ++ "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date.", ++ }, ++ { + key: 'submodule', + type: 'string', + required: false, + visible: 'submission', + description: + "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted.", + }, +@@ + function computeAutoRenderOutputPath(job) { + const settings = job.settings || {}; + if (!settings.blendfile) return null; + +- const projectRoot = findProjectRootFromBlendfile(settings.blendfile); +- if (!projectRoot) return null; ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); + + let submodule = null; + if (settings.submodule && ("" + settings.submodule).trim()) { + submodule = ("" + settings.submodule).trim(); + } else { + submodule = detectSubmoduleFromBlendfile(settings.blendfile); + } +- const createdDate = job && job.created ? new Date(job.created) : new Date(); +- const daily = formatDailyYYMMDD(createdDate); ++ // Resolve render root ++ let renderRoot = null; ++ if (settings.render_root && ("" + settings.render_root).trim()) { ++ renderRoot = ("" + settings.render_root).trim(); ++ } else if (projectRoot) { ++ renderRoot = path.join(projectRoot, 'Renders'); ++ } else { ++ renderRoot = path.join(path.dirname(settings.blendfile), 'Renders'); ++ } ++ // Resolve daily path ++ let daily = null; ++ if (settings.daily_path && ("" + settings.daily_path).trim()) { ++ daily = ("" + settings.daily_path).trim(); ++ } else { ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ daily = formatDailyYYMMDD(createdDate); ++ } + const jobname = job && job.name ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); + +- const parts = [projectRoot, 'Renders']; +- if (submodule) parts.push(submodule); +- parts.push(daily, jobname, `${jobname}_######`); ++ const parts = [renderRoot, daily]; ++ if (submodule) parts.push(submodule); ++ parts.push(jobname, `${jobname}_######`); + return path.join.apply(path, parts); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -578,15 +1342,16 @@ Try entering a custom `Render Root` to verify it stops looking for `Renders`. --- -_**User**_ +_**User (2025-08-13 18:58Z)**_ good, only let's name it render_output_root like it used to be. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Renaming setting keys** +
Thought Process +**Renaming setting keys** I need to rename the setting key from "render_root" to "render_output_root" in both scripts. The user prefers the old naming convention. So, I should change the setting name and adjust references from "settings.render_root" accordingly. I'll also update the description text. In Custom Render.js, I added a setting for "render_root," which needs to change now. Earlier, we removed "render_output_root," but we can re-add it with new semantics. The UI label likely derives from the key or is just a string. **Updating file settings** @@ -595,15 +1360,91 @@ I need to modify both files by replacing the key 'render_root' with 'render_outp --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- key: "render_root", ++ key: "render_output_root", +@@ +- let renderRoot = null; +- if (settings.render_root && ("" + settings.render_root).trim()) { +- renderRoot = ("" + settings.render_root).trim(); ++ let renderRoot = null; ++ if (settings.render_output_root && ("" + settings.render_output_root).trim()) { ++ renderRoot = ("" + settings.render_output_root).trim(); +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- { +- key: 'render_root', ++ { ++ key: 'render_output_root', + type: 'string', + subtype: 'dir_path', + required: false, + visible: 'submission', + description: + "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically.", + }, +@@ +- let renderRoot = null; +- if (settings.render_root && ("" + settings.render_root).trim()) { +- renderRoot = ("" + settings.render_root).trim(); ++ let renderRoot = null; ++ if (settings.render_output_root && ("" + settings.render_output_root).trim()) { ++ renderRoot = ("" + settings.render_output_root).trim(); + } else if (projectRoot) { + renderRoot = path.join(projectRoot, 'Renders'); + } else { + renderRoot = path.join(path.dirname(settings.blendfile), 'Renders'); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -614,15 +1455,16 @@ Lint is clean. --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ let's put a picker to the left of daily path and submodule that triggers the automatic determination. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Understanding escape characters in JS** +
Thought Process +**Understanding escape characters in JS** When I'm writing string content in JavaScript, I need to remember that the backslash acts as an escape character. Inside a plain JS file, I'll use single backslashes, but for the UI, I may have to double them to represent a single backslash in the final output. There's also a consideration of regex and using quotes. It can get tricky with Python raw strings requiring a certain way to interpret backslashes when passing between these environments. **Exploring regex patterns in Python** @@ -644,15 +1486,105 @@ To ensure safety, I’ll use `bpy`, the Blender module, to get the filepath. If --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "daily_path", + type: "string", + required: false, + visible: "submission", +- description: "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date." ++ eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')", ++ evalInfo: { ++ showLinkButton: true, ++ description: "Auto-fill with today's daily folder name" ++ }, ++ description: "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date." + }, + { + key: "submodule", + type: "string", + required: false, + visible: "submission", +- description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." ++ eval: "((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or ''", ++ evalInfo: { ++ showLinkButton: true, ++ description: "Auto-detect from blend file path" ++ }, ++ description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ + { + key: 'daily_path', + type: 'string', + required: false, + visible: 'submission', ++ eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')", ++ evalInfo: { showLinkButton: true, description: "Auto-fill with today's daily folder name" }, + description: + "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date.", + }, + { + key: 'submodule', + type: 'string', + required: false, + visible: 'submission', ++ eval: "((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or ''", ++ evalInfo: { showLinkButton: true, description: 'Auto-detect from blend file path' }, + description: + "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted.", + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -666,33 +1598,97 @@ If you want the buttons to always recompute on each submit instead of just on cl --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ we should actually add those to the render_output_path --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Implementing updates** +
Thought Process +**Implementing updates** I think I need to implement a patch for both items. I should also update the description, ensuring that "Final file path" remains clear and intact. After making those adjustments, I want to run a check with read_lints to make sure everything is working as it should. It's always good to verify after making changes, just to catch any potential issues early on. Let's keep things tidy!
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "render_output_path", + type: "string", + subtype: "file_path", + editable: false, +- eval: "str(Path(abspath('//'), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), settings.daily_path or '', settings.submodule or '', jobname, jobname + '_######'))", + description: "Final file path of where render output will be saved" + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ + { + key: 'render_output_path', + type: 'string', + subtype: 'file_path', + editable: false, +- eval: "str(Path(abspath('//'), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), settings.daily_path or '', settings.submodule or '', jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- -
Thought Process**Confirming path updates** +
Thought Process +**Confirming path updates** I need to respond concisely to confirm that we've added the requested fields to the evaluation path as the user asked. Both relevant files are already edited, and I should mention that the UI now reflects these values in the absolute path. It looks like the runtime computeAutoRenderOutputPath handles the composition correctly. I’ll include a summary with bullet points, confirming the path order and noting how empty components are handled. Keeping everything minimal and clear is essential! **Ensuring proper path joining** @@ -723,15 +1719,16 @@ Try clicking the two auto buttons; the field should show your full `Renders\dail --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ looking great. It looks like the submodule is being completely ignored, though. output path reports as `A:\1 Amazon_Active_Projects\250813_TestProject\Renders\daily_250813\subtest\subtest_######` and looks like `A:/1 Amazon_Active_Projects/250813_TestProject/Renders//daily_250813/subtest/subtest_######` in flamenco. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Reviewing code output paths** +
Thought Process +**Reviewing code output paths** I'm looking at the `computeAutoRenderOutputPath` code. It sets a daily variable with either a value or a formatted version and combines it with the `renderRoot`. @@ -767,15 +1764,67 @@ Then, I’ll modify `computeAutoRenderOutputPath` to push the submodule correctl --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), settings.daily_path or '', settings.submodule or '', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), settings.submodule or '', settings.daily_path or '', jobname, jobname + '_######'))", + description: "Final file path of where render output will be saved" + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), settings.daily_path or '', settings.submodule or '', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), settings.submodule or '', settings.daily_path or '', jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -786,16 +1835,17 @@ This should match what Flamenco shows as well. Please try clicking the auto butt --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ submodule is not being auto-detected properly. it reports fine when done manually, but when sent to flamenco, it sends as `A:/1 Amazon_Active_Projects/250813_TestProject/Renders//daily_250813/submodule/subtest/subtest_######` remember, submodule comes BEFORE daily. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Updating render order** +
Thought Process +**Updating render order** It seems we previously changed the order to [renderRoot, daily] with optional submodules. The user actually wants the submodule to come before daily, so I’ll need to swap the order for both script functions. We should build it as [renderRoot, submodule?, daily, jobname...]. Also, submodule detection wasn’t utilized because it might depend on whether the user clicked a setting. I’ll compute the submodule in computeAutoRenderOutputPath while ignoring the default label. It's a little complex, but I think this should work out! **Analyzing submodule detection** @@ -812,15 +1862,75 @@ We should treat an empty submodule string as absent, meaning it won't be include --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const parts = [renderRoot, daily]; +- if (submodule) parts.push(submodule); +- parts.push(jobname, `${jobname}_######`); ++ const parts = [renderRoot]; ++ if (submodule) parts.push(submodule); ++ parts.push(daily, jobname, `${jobname}_######`); + return path.join.apply(path, parts); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- const parts = [renderRoot, daily]; +- if (submodule) parts.push(submodule); +- parts.push(jobname, `${jobname}_######`); ++ const parts = [renderRoot]; ++ if (submodule) parts.push(submodule); ++ parts.push(daily, jobname, `${jobname}_######`); + return path.join.apply(path, parts); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -832,15 +1942,16 @@ This should eliminate the extra “/daily/.../submodule/...” ordering you saw --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ it reports in blender as `A:\1 Amazon_Active_Projects\250813_TestProject\Renders\submodule\daily_250813\subtest\subtest_######` but in flamenco as `A:/1 Amazon_Active_Projects/250813_TestProject/Renders//daily_250813/subtest/subtest_######` --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Evaluating submodule handling** +
Thought Process +**Evaluating submodule handling** I'm looking at the issue with the missing submodule, even when the UI shows the correct "submodule." It seems like I’d prefer to strengthen computeAutoRenderOutputPath to use 'settings.submodule' or parse from settings.render_output_path if it's present. @@ -868,27 +1979,168 @@ Instead, I'll update the code to only compute the auto path if `settings.render_ --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Auto-derive render_output_path from studio folder structure when possible. +- try { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) { +- settings.render_output_path = autoPath; +- } +- } catch (e) { +- print("Auto path resolution failed:", e); +- } ++ // Only derive render_output_path if UI didn't already produce one. ++ try { ++ if (!settings.render_output_path) { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) settings.render_output_path = autoPath; ++ } ++ } catch (e) { ++ print("Auto path resolution failed:", e); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- // Auto-derive render_output_path from studio folder structure when possible. +- try { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) { +- settings.render_output_path = autoPath; +- } +- } catch (e) { +- print('Auto path resolution failed:', e); +- } ++ // Only derive render_output_path if UI didn't already produce one. ++ try { ++ if (!settings.render_output_path) { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) settings.render_output_path = autoPath; ++ } ++ } catch (e) { ++ print('Auto path resolution failed:', e); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const renderOutput = renderOutputPath(job); ++ const renderOutput = normalizePathSeparators(renderOutputPath(job)); +@@ +- settings.render_output_path = renderOutput; ++ settings.render_output_path = renderOutput; +@@ + function renderOutputPath(job) { +@@ + } ++ ++// Ensure consistent separators for server-side consumption. ++function normalizePathSeparators(p) { ++ if (!p) return p; ++ return p.replace(/\\/g, '/').replace(/\/\/+/, '/'); ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- const renderOutput = renderOutputPath(job); ++ const renderOutput = normalizePathSeparators(renderOutputPath(job)); +@@ + cleanupJobSettings(job.settings); + } +@@ + function renderOutputPath(job) { +@@ + } ++ ++// Ensure consistent separators for server-side consumption. ++function normalizePathSeparators(p) { ++ if (!p) return p; ++ return p.replace(/\\/g, '/').replace(/\/\/+/, '/'); ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- -
Thought Process**Clarifying discrepancies** +
Thought Process +**Clarifying discrepancies** I need to respond clearly about the discrepancies between Windows and Flamenco. They added normalization and only derive if not set, and I should provide a brief update while asking for testing. Per the developer's instructions, I should continue working until it's resolved, even though we can't run tests. @@ -920,23 +2172,102 @@ To fix this, I’m planning to rewrite computeAutoRenderOutputPath to always pro --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Only derive render_output_path if UI didn't already produce one. +- try { +- if (!settings.render_output_path) { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) settings.render_output_path = autoPath; +- } +- } catch (e) { ++ // Derive final render_output_path from provided/auto fields for consistency. ++ try { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) settings.render_output_path = autoPath; ++ } catch (e) { + print("Auto path resolution failed:", e); + } +@@ +-function normalizePathSeparators(p) { +- if (!p) return p; +- return p.replace(/\\/g, '/').replace(/\/\/+/, '/'); +-} ++function normalizePathSeparators(p) { ++ if (!p) return p; ++ const forward = p.replace(/\\/g, '/'); ++ return forward.replace(/\/+/g, '/'); ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- // Only derive render_output_path if UI didn't already produce one. +- try { +- if (!settings.render_output_path) { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) settings.render_output_path = autoPath; +- } +- } catch (e) { ++ // Derive final render_output_path from provided/auto fields for consistency. ++ try { ++ const autoPath = computeAutoRenderOutputPath(job); ++ if (autoPath) settings.render_output_path = autoPath; ++ } catch (e) { + print('Auto path resolution failed:', e); + } +@@ +-function normalizePathSeparators(p) { +- if (!p) return p; +- return p.replace(/\\/g, '/').replace(/\/\/+/, '/'); +-} ++function normalizePathSeparators(p) { ++ if (!p) return p; ++ const forward = p.replace(/\\/g, '/'); ++ return forward.replace(/\/+/g, '/'); ++} +*** End Patch +PATCH +``` + +
+
--- -_**User**_ +_**User (2025-08-13 20:25Z)**_ I saw your thoughts; UNC paths are incompatible with Flamenco, so you don't have to worry about that. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Explaining path semantics** +
Thought Process +**Explaining path semantics** In Blender's path semantics, using '//' before a path indicates that it's relative to the blend file directory. The function abspath('//') will give me the full folder path of the .blend file, which is useful information. I need to keep the explanation minimal. It's also worth noting that we sanitize duplicate slashes and convert backslashes to forward slashes for better server compatibility. Let's aim for clarity and brevity in the explanation!
@@ -951,7 +2282,7 @@ No changes needed on our side. --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ same issue. blender reports sending it to `A:\1 Amazon_Active_Projects\250813_TestProject\Renders\submodule\daily_250813\subtest\subtest_######` @@ -959,9 +2290,10 @@ flamenco sends it to `A:/1 Amazon_Active_Projects/250813_TestProject/Renders/dai --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Improving submodule handling** +
Thought Process +**Improving submodule handling** I need to ensure the submodule inclusion is robust, avoiding issues with empty strings causing misordering. I plan to build an array that removes falsy elements to prevent double slashes in the normalized path. While we already check the submodule before pushing, we might still send an empty string to the UI, which could lead to issues. Additionally, we should compute the submodule from the blendfile path correctly, handling variations in spelling and trailing spaces with a case-insensitive regex. The functions we have should handle this. **Verifying path detection** @@ -977,23 +2309,161 @@ Additionally, I need to fix the 'render_output_root' to ensure the abspath comes --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +-function computeAutoRenderOutputPath(job) { ++function computeAutoRenderOutputPath(job) { +@@ +- let submodule = null; +- if (settings.submodule && ("" + settings.submodule).trim()) { +- submodule = ("" + settings.submodule).trim(); +- } else { +- submodule = detectSubmoduleFromBlendfile(settings.blendfile); +- } ++ const submodule = detectSubmodule(settings); +@@ + } +@@ + function detectSubmoduleFromBlendfile(blendfilePath) { +@@ + } ++ ++// Prefer explicit setting; else detect robustly from blendfile path. ++function detectSubmodule(settings) { ++ if (!settings) return null; ++ if (settings.submodule && ("" + settings.submodule).trim()) { ++ return ("" + settings.submodule).trim(); ++ } ++ const bf = settings.blendfile || ''; ++ // Try regex first (case-insensitive): /Blends/animations/<name>/... ++ try { ++ const m = bf.replace(/\\/g, '/').match(/\/(?:[Bb]lends)\/(?:[Aa]nimations)\/([^\/]+)/); ++ if (m && m[1]) return m[1]; ++ } catch (_) {} ++ return detectSubmoduleFromBlendfile(bf); ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- let submodule = null; +- if (settings.submodule && ("" + settings.submodule).trim()) { +- submodule = ("" + settings.submodule).trim(); +- } else { +- submodule = detectSubmoduleFromBlendfile(settings.blendfile); +- } ++ const submodule = detectSubmodule(settings); +@@ + function detectSubmoduleFromBlendfile(blendfilePath) { +@@ + } ++ ++// Prefer explicit setting; else detect robustly from blendfile path. ++function detectSubmodule(settings) { ++ if (!settings) return null; ++ if (settings.submodule && ("" + settings.submodule).trim()) { ++ return ("" + settings.submodule).trim(); ++ } ++ const bf = settings.blendfile || ''; ++ try { ++ const m = bf.replace(/\\/g, '/').match(/\/(?:[Bb]lends)\/(?:[Aa]nimations)\/([^\/]+)/); ++ if (m && m[1]) return m[1]; ++ } catch (_) {} ++ return detectSubmoduleFromBlendfile(bf); ++} +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- return forward.replace(/\/+/g, '/'); ++ // Collapse multiple slashes but preserve drive letter paths like 'A:/' ++ return forward.replace(/([^:])\/+/g, '$1/'); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- return forward.replace(/\/+/g, '/'); ++ // Collapse multiple slashes but preserve drive letter paths like 'A:/' ++ return forward.replace(/([^:])\/+/g, '$1/'); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1008,15 +2478,16 @@ A:/.../Renders/submodule/daily_250813/subtest/subtest_######. --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ Ah, render output path was reporting the final path that was stored when I had the autofill turned off. It should report the actual final path that will be sent to flamenco. Also, the auto-fill being turned on does nothing, but turned off and specified, it works. Let's fix that. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Evaluating job path computation** +
Thought Process +**Evaluating job path computation** I’m considering how the job definition functions work, particularly the Path and abspath in Flamenco DSL. While I could use Python to calculate the path, I think a simpler approach is to precompute it in compileJob and set the output path accordingly. The UI should reflect this final path, even if it’s not editable. The user mentioned issues with autofill, suggesting the eval string is only triggered under certain conditions. I’ll need to rethink how to ensure the display accurately shows the final path before submission. **Adjusting render output path** @@ -1040,23 +2511,117 @@ I’ll adjust the eval string for robustness, avoiding empty elements when const --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), settings.submodule or '', settings.daily_path or '', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((sm:=settings.submodule) if sm else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), settings.submodule or '', settings.daily_path or '', jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((sm:=settings.submodule) if sm else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Derive final render_output_path from provided/auto fields for consistency. ++ // Derive final render_output_path from provided/auto fields for consistency (ignores prior stored preview values). + try { + const autoPath = computeAutoRenderOutputPath(job); + if (autoPath) settings.render_output_path = autoPath; + } catch (e) { + print("Auto path resolution failed:", e); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- // Derive final render_output_path from provided/auto fields for consistency. ++ // Derive final render_output_path from provided/auto fields for consistency (ignores prior stored preview values). + try { + const autoPath = computeAutoRenderOutputPath(job); + if (autoPath) settings.render_output_path = autoPath; + } catch (e) { + print('Auto path resolution failed:', e); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 2 files + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1074,7 +2639,7 @@ Please try with auto-fill ON and OFF: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ let's just edit custom render for now. @@ -1095,15 +2660,20 @@ flamenco.job_types_propgroup.SettingEvalError: Evaluation error of setting 'rend --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Applying a patch** +
Thought Process +**Applying a patch** I need to ensure that the overall compileJob is using the computeAutoRenderOutputPath and ignoring the rest. It seems we previously adjusted both, which is fine. Now, I must apply a patch to modify the eval string for render_output_path in the TalkingHeads Custom Render.js. I think I’ll need to read the surrounding lines in that file to fully understand the context for the patch. This step is crucial to make sure everything aligns!
--- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads Custom Render.js + +
+
--- @@ -1111,11 +2681,41 @@ Read file: undefined --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((sm:=settings.submodule) if sm else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), (settings.submodule if settings.submodule else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1131,15 +2731,16 @@ Please try again with auto-fill on and with explicit values; both should now ref --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ autofill still does nothing. also, when I specify and then turn autofill back on, it still falsely reports as going to the submodule I specified when it technically won't. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Investigating Flamenco settings** +
Thought Process +**Investigating Flamenco settings** I need to understand Flamenco's semantics better. In the job_types_propgroup, each setting has an optional "eval" that activates when clicking the link. There's also a "Use Automatic Value" toggle. I’m considering if there’s a separate property like "use_eval" that uses eval at submission time. It seems like I can adjust compileJob to calculate fallbacks, ignoring blank values and applying detection logic. We already derive computeAutoRenderOutputPath from detectSubmodule(settings), which is helpful. **Resolving UI complaints** @@ -1160,11 +2761,22 @@ I’m looking to ensure the UI always displays auto values while ignoring any ma --- + +
+Tool use: **grep** • Grep for "use_automatic|use_auto|use_eval|use.*eval" in "scripts" • 0 matches +Output mode: content + + +_No matches found_ + +
+
--- -
Thought Process**Evaluating output path** +
Thought Process +**Evaluating output path** I’m looking into the render_output_path evaluation and notice it references settings.submodule or falls back to regex. If the submodule is set to automatic, it should evaluate correctly. The UI indicates that turning auto-fill on doesn't do anything, but if turned off, it works as expected. It's puzzling because toggling "Use automatic" should utilize eval, but I wonder if it runs in an environment without `bpy`. The eval relies on Python 3.8 features, and I think that could be fine for Blender 4, which uses Python 3.11. **Analyzing eval issues** @@ -1202,19 +2814,91 @@ For the final expression, I'll focus on implementing a way to avoid double searc --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), (settings.submodule if settings.submodule else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or ''), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Derive final render_output_path from provided/auto fields for consistency (ignores prior stored preview values). ++ // Derive final render_output_path from settings, honoring whether user left fields blank (auto) or set values. + try { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) settings.render_output_path = autoPath; ++ const finalPath = computeAutoRenderOutputPath(job); ++ if (finalPath) settings.render_output_path = finalPath; + } catch (e) { + print("Auto path resolution failed:", e); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const submodule = detectSubmodule(settings); ++ const submodule = (settings.submodule && ("" + settings.submodule).trim()) ? ("" + settings.submodule).trim() : detectSubmodule(settings); +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1233,7 +2917,7 @@ Please try: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ config 1: UI does not show submodule, and thus sends without submodule config 2: UI does not show submodule, and thus sends without submodule @@ -1241,17 +2925,92 @@ specifying submodule still works fine. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + function computeAutoRenderOutputPath(job) { +@@ +- const submodule = (settings.submodule && ("" + settings.submodule).trim()) ? ("" + settings.submodule).trim() : detectSubmodule(settings); ++ const submodule = (settings.submodule && ("" + settings.submodule).trim()) ? ("" + settings.submodule).trim() : detectSubmodule(settings); +@@ +- if (settings.render_output_root && ("" + settings.render_output_root).trim()) { ++ if (settings.render_output_root && ("" + settings.render_output_root).trim()) { + renderRoot = ("" + settings.render_output_root).trim(); + } else if (projectRoot) { + renderRoot = path.join(projectRoot, 'Renders'); + } else { + // Fallback to the blendfile's directory Renders sibling + renderRoot = path.join(path.dirname(settings.blendfile), 'Renders'); + } +@@ +- const jobname = (job && job.name) ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); ++ const jobname = (job && job.name) ? job.name : path.stem(settings.blendfile).replace('.flamenco', ''); ++ ++ print('AutoPath: blendfile=', settings.blendfile); ++ print('AutoPath: projectRoot=', projectRoot); ++ print('AutoPath: renderRoot=', renderRoot); ++ print('AutoPath: submodule=', submodule); ++ print('AutoPath: daily=', daily); ++ print('AutoPath: jobname=', jobname); +@@ +- return path.join.apply(path, parts); ++ const finalPath = path.join.apply(path, parts); ++ print('AutoPath: finalPath=', finalPath); ++ return finalPath; + } +@@ + function detectSubmodule(settings) { + if (!settings) return null; + if (settings.submodule && ("" + settings.submodule).trim()) { + return ("" + settings.submodule).trim(); + } + const bf = settings.blendfile || ''; + // Try regex first (case-insensitive): /Blends/animations/<name>/... + try { +- const m = bf.replace(/\\/g, '/').match(/\/(?:[Bb]lends)\/(?:[Aa]nimations)\/([^\/]+)/); ++ const bfNorm = bf.replace(/\\/g, '/'); ++ const m = bfNorm.match(/\/(?:[Bb]lends)\/(?:[Aa]nimations)\/([^\/]+)/); ++ print('detectSubmodule: bf=', bfNorm, ' match=', m && m[1]); + if (m && m[1]) return m[1]; + } catch (_) {} + return detectSubmoduleFromBlendfile(bf); + } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1270,7 +3029,7 @@ Share those lines; we’ll know whether the blend path format differs from our r --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ config 1: no change config 2: no change @@ -1278,9 +3037,10 @@ config 3 (specify subm): UI reports no submodule, but flamenco path has submodul --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Updating regex logic** +
Thought Process +**Updating regex logic** It seems like we decided to always use regex to prevent stale values, but there’s a concern with auto-fill buttons doing "nothing." I think it has to do with the eval field not updating properly. Clicking the showLinkButton should set that field’s value, but the Render Output Path eval may not be re-computing with each UI refresh. I’ll adjust the Render Output Path eval to prioritize settings.submodule, try regex next, and default to empty. Also, I need to avoid the walrus assignment from earlier since it created problems. **Investigating UI submodule issues** @@ -1300,15 +3060,89 @@ To address this, I propose returning to an eval formula that prefers settings.su --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- { +- key: "blendfile", +- type: "string", +- required: true, +- description: "Path of the Blend file to render", +- visible: "web" +- }, ++ { ++ key: "blendfile", ++ type: "string", ++ required: true, ++ eval: "bpy.data.filepath", ++ description: "Path of the Blend file to render", ++ visible: "web" ++ }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- { +- key: "render_output_path", +- type: "string", +- subtype: "file_path", +- editable: false, +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or ''), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +- description: "Final file path of where render output will be saved" +- }, ++ { ++ key: "render_output_path", ++ type: "string", ++ subtype: "file_path", ++ editable: false, ++ eval: "(lambda fb, sm, dy: str(Path(abspath(settings.render_output_root or '//'), (sm or ((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', fb) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', fb).group(1)) or '')), (dy or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######')))(bpy.data.filepath, settings.submodule, settings.daily_path)", ++ description: "Final file path of where render output will be saved" ++ }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1329,7 +3163,7 @@ Please test: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ Python: Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\portable\scripts\addons\flamenco\job_types_propgroup.py", line 120, in eval_setting @@ -1349,9 +3183,10 @@ flamenco.job_types_propgroup.SettingEvalError: Evaluation error of setting 'rend --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Analyzing function scopes** +
Thought Process +**Analyzing function scopes** It looks like lambdas and def functions only consider global variables, which caused an issue. Initially, 'Path' was localized, so it worked fine. Inside a lambda, it defaults to globals, leading to a failure. To correct this, we can eliminate the lambda entirely and instead use inline expressions. We need to pull `bpy.data.filepath`, capturing submodule and daily path accurately. I have a more direct method using the 'eval' function while avoiding issues with lambda references. **Revising inline expressions** @@ -1363,11 +3198,55 @@ If the user doesn’t click, the field stays blank, which is problematic. It see --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- { +- key: "render_output_path", +- type: "string", +- subtype: "file_path", +- editable: false, +- eval: "(lambda fb, sm, dy: str(Path(abspath(settings.render_output_root or '//'), (sm or ((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', fb) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', fb).group(1)) or '')), (dy or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######')))(bpy.data.filepath, settings.submodule, settings.daily_path)", +- description: "Final file path of where render output will be saved" +- }, ++ { ++ key: "render_output_path", ++ type: "string", ++ subtype: "file_path", ++ editable: false, ++ eval: "str(Path(abspath(settings.render_output_root or '//'), (settings.submodule if settings.submodule else (((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ description: "Final file path of where render output will be saved" ++ }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1384,7 +3263,7 @@ Please try again; the NameError should be gone and auto should resolve correctly --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ config 1: UI reports no submodule and is sent as such (no change) config 2: UI reports a submodule but it sends without one (no change) @@ -1392,9 +3271,10 @@ config 3: UI properly reports the specified submodule and it is sent properly. ( --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Reviewing Custom Render Issue** +
Thought Process +**Reviewing Custom Render Issue** I need to focus on fixing the Custom Render feature as requested. The issue involves the auto-detect of the submodule in the UI not working for certain configurations. The manual specification works, but I need to review the code related to UI evaluation versus submission. There might be a problem with how the field value is computed when the "Use Automatic Value" option is turned on. I’ll check the behavior in the Flamenco addon as guidance. **Exploring Submodule Detection** @@ -1418,19 +3298,94 @@ Now they mention again that the UI still doesn't show the submodule automaticall --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Derive final render_output_path from settings, honoring whether user left fields blank (auto) or set values. +- try { +- const finalPath = computeAutoRenderOutputPath(job); +- if (finalPath) settings.render_output_path = finalPath; +- } catch (e) { +- print("Auto path resolution failed:", e); +- } ++ // Trust the UI-evaluated render_output_path so the server matches what's shown in Blender. +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const renderOutput = normalizePathSeparators(renderOutputPath(job)); ++ const renderOutput = normalizePathSeparators(settings.render_output_path || renderOutputPath(job)); +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')", ++ eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')", + evalInfo: { + showLinkButton: true, + description: "Auto-fill with today's daily folder name" + }, + description: "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date." +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1452,7 +3407,7 @@ Please try again and confirm the UI path and the server path now match exactly. --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ config 1: no change config 2: UI reports submod, and flamenco accepts it! @@ -1462,9 +3417,10 @@ it seems as though only the specification works. can we make it work like the da --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Evaluating the field settings** +
Thought Process +**Evaluating the field settings** I’m considering how to properly fill in the field. We could add eval to the submodule settings, as we have before. However, I wonder if the UI hides the value when "Use Automatic Value" is enabled. It only shows "Auto-detect..." instead of the actual value. The user wants the field to be set and persist, not just used. For the daily setting, it looks like it fills the field with the actual string, but I’m unsure of the difference. **Examining daily folder settings** @@ -1484,11 +3440,63 @@ I’m considering evaluating submodule using a cleaner method, ensuring that if --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- key: "submodule", +- type: "string", +- required: false, +- visible: "submission", +- eval: "((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or ''", +- evalInfo: { +- showLinkButton: true, +- description: "Auto-detect from blend file path" +- }, +- description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." ++ key: "submodule", ++ type: "string", ++ required: false, ++ visible: "submission", ++ eval: "((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')", ++ evalInfo: { ++ showLinkButton: true, ++ description: "Auto-detect from blend file path" ++ }, ++ description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." + }, +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), (settings.submodule if settings.submodule else (((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1503,15 +3511,16 @@ Try: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ clearing submodule and clicking the auto button does not populate the field, and it is not include the path in UI or flamenco. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Analyzing Blender UI Functionality** +
Thought Process +**Analyzing Blender UI Functionality** I’m focused on the Blender UI issue where the eval evaluation using showLinkButton isn’t populating correctly upon clicking. Currently, it seems that the eval field references bpy.data.filepath but doesn’t fill when a value exists unless "Use Automatic Value" is toggled ON. There’s a related toggle in Flamenco UI that sets the value upon clicking. The user mentions that clicking “auto” doesn’t populate as expected. Additionally, I’m considering potential inefficiencies in our regex calls. **Evaluating Automatic Evaluation Issues** @@ -1529,11 +3538,44 @@ I’m considering that project paths might use capital letters like 'Animations. --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')", ++ eval: "(__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile) else '')", +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (((__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile) else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1545,15 +3587,16 @@ Please try clearing Submodule and clicking the auto button again; it should fill --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ no change. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Investigating Blender job settings** +
Thought Process +**Investigating Blender job settings** I need to provide a concise response while making some edits. The issue in the Blender Flamenco job settings UI involves the eval with showLinkButton not populating the field correctly when clicking the link. It seems using bpy.data.filepath was previously set, but the button isn’t working as intended. It should populate with the eval result. I’m wondering if it’s failing because the visible submission might not be working correctly, while the auto-fill on daily_path is functioning. Why doesn’t the evaluation fill the submodule? **Exploring eval context issues** @@ -1571,11 +3614,66 @@ I’m looking to implement a few updates. First, I’ll move the 'blendfile' set --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "chunk_size", + type: "int32", + default: 1, + description: "Number of frames to render in one Blender render task", + visible: "submission" + }, ++ // Ensure blendfile is available for subsequent auto-evals ++ { ++ key: "blendfile", ++ type: "string", ++ required: true, ++ eval: "bpy.data.filepath", ++ description: "Path of the Blend file to render", ++ visible: "web" ++ }, +@@ +- // Automatically evaluated settings: +- { +- key: "blendfile", +- type: "string", +- required: true, +- eval: "bpy.data.filepath", +- description: "Path of the Blend file to render", +- visible: "web" +- }, ++ // Automatically evaluated settings: +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1585,15 +3683,16 @@ Please try clearing Submodule, click the auto button, and see if the field fills --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ no change. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Considering UI button functionality** +
Thought Process +**Considering UI button functionality** I’m thinking about how the UI "auto" button works. It uses eval to update the field's value only. In Flamenco, it might not store the submodule’s field value automatically unless the user clicks the button. They claimed to click it, yet it didn’t populate. There could be that the UI for the submodule is a 'string' type with no 'label.' The auto button might run the eval and fail silently if there's an exception without reporting an error. Also, we used showLinkButton true, but not showLinkText or description, which is present. **Analyzing eval settings in Blender** @@ -1611,11 +3710,58 @@ I’m working through ensuring the settings.submodule updates and affects the pa --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- // Trust the UI-evaluated render_output_path so the server matches what's shown in Blender. ++ // Ensure auto-filled values are applied at submission time. ++ try { ++ const detectedSubmodule = detectSubmodule(settings) || ''; ++ if (!settings.submodule || String(settings.submodule).trim() === '') { ++ settings.submodule = detectedSubmodule; ++ } ++ if (!settings.daily_path || String(settings.daily_path).trim() === '') { ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ settings.daily_path = formatDailyYYMMDD(createdDate); ++ } ++ const recomposed = computeAutoRenderOutputPath(job); ++ if (recomposed) settings.render_output_path = recomposed; ++ } catch (e) { ++ print("Auto-fill on submit failed:", e); ++ } +@@ +- const renderOutput = normalizePathSeparators(settings.render_output_path || renderOutputPath(job)); ++ const renderOutput = normalizePathSeparators(settings.render_output_path || renderOutputPath(job)); +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1629,15 +3775,16 @@ Please try again with Submodule left blank; the job should now be sent with the --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ no change. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Evaluating blendfile settings** +
Thought Process +**Evaluating blendfile settings** I initially moved 'blendfile' to ensure its presence with `bpy.data.filepath`. The `computeAutoRenderOutputPath` function gets the job settings, ensuring 'blendfile' exists or returns null. I'm considering if `job.settings.blendfile` is set automatically. When submitting a job like "subtest," the UI specifies either the "Render Output Root" or defaults to 'projectRoot Renders'. The issue arises with the UI eval for the submodule auto button; it likely uses an eval string, but the environment variable settings may not be available. However, 'settings.blendfile' should work correctly since 'settings' exists in the observed context. **Analyzing auto-population issues** @@ -1665,15 +3812,62 @@ Let’s implement these adjustments, ensuring the detection logic is robust and --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "(__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile) else '')", ++ eval: "(__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) else '')", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', settings.blendfile) else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1686,15 +3880,16 @@ Please try again: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ no change. can we just make the autofill use the name of the folder that the blend is currently in? --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Updating evaluation string** +
Thought Process +**Updating evaluation string** I'm working on updating the evaluation string. Currently, I'm focused on using the parent directory approach for resolving the submodule. @@ -1713,11 +3908,56 @@ Finally, I'll apply patches to the 'scripts/TalkingHeads Custom Render.js' file, --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "submodule", + type: "string", + required: false, + visible: "submission", +- eval: "(__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) else '')", ++ eval: "__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))", + evalInfo: { + showLinkButton: true, +- description: "Auto-detect from blend file path" ++ description: "Auto-fill with the current .blend file's parent folder" + }, + description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." + }, +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if str(settings.submodule or '').strip() else (__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath).group(1) if __import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath) else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), (str(settings.submodule or '').strip() if str(settings.submodule or '').strip() else __import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1731,16 +3971,17 @@ Please clear Submodule, click the auto button, and confirm the field populates w --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ all 3 configs now work because it always fills the field. this is good. however, if I turn off autofill and leave it blank, it populates it anyway immediately upon sending to flamenco. This means blends without submodules will go to \Renders\animations\[daily]\[blend name]\ and I want there to be an option to turn off submodules entirely in that case. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Considering submodule options** +
Thought Process +**Considering submodule options** The user wants the ability to leave the submodule empty if they choose to skip it. I need to update the compileJob to reflect that. I’m thinking of adding a boolean setting, maybe called 'use_submodule' or 'submodule_enabled', with a default of true. I can use a checkbox for this. If it's false, the submodule should be ignored, and the output path should reflect that. I'll also ensure to evaluate the UI visibility conditions based on this setting. **Finalizing submodule settings** @@ -1770,15 +4011,108 @@ The user wants to turn off autofill and keep the submodule blank, so I'll ensure --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "daily_path", + type: "string", + required: false, + visible: "submission", + eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')", + evalInfo: { + showLinkButton: true, + description: "Auto-fill with today's daily folder name" + }, + description: "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date." + }, ++ { ++ key: "use_submodule", ++ label: "Use Submodule", ++ type: "bool", ++ required: false, ++ default: true, ++ visible: "submission", ++ description: "Include a submodule folder under Renders. Turn off to omit submodule entirely." ++ }, + { + key: "submodule", + type: "string", + required: false, + visible: "submission", +- eval: "__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))", ++ eval: "(__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath)) if settings.use_submodule else '')", + evalInfo: { + showLinkButton: true, +- description: "Auto-fill with the current .blend file's parent folder" ++ description: "Auto-fill with the current .blend file's parent folder" + }, + description: "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted." + }, +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), (str(settings.submodule or '').strip() if str(settings.submodule or '').strip() else __import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if (settings.use_submodule and str(settings.submodule or '').strip()) else ((__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))) if settings.use_submodule else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- const detectedSubmodule = detectSubmodule(settings) || ''; +- if (!settings.submodule || String(settings.submodule).trim() === '') { +- settings.submodule = detectedSubmodule; +- } ++ if (settings.use_submodule) { ++ const detectedSubmodule = detectSubmodule(settings) || ''; ++ if (!settings.submodule || String(settings.submodule).trim() === '') { ++ settings.submodule = detectedSubmodule; ++ } ++ } else { ++ settings.submodule = ''; ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1793,7 +4127,7 @@ Now you can turn auto-fill off and leave Submodule blank with Use Submodule OFF, --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ excellent, except note that I changed use_submodule to default to false. @@ -1801,9 +4135,10 @@ let's mirror this behavior to render_output_root; we should be able to autofill --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Updating render behavior** +
Thought Process +**Updating render behavior** I need to update the Custom Render based on the user’s request to mirror behavior with render_output_root. They've changed the default use_submodule to false and now want to incorporate a Use Render Root toggle. They mentioned autofilling the Renders folder like we did for the daily folder using an eval that sets today's date. Currently, render_output_root is just a string without eval, so I need to implement that by adding an eval to auto-detect the project's Renders folder. I'll use available Python code for this. **Computing project root** @@ -1825,15 +4160,88 @@ In the `try` block, if `render_output_root` is empty, I can use a function to de --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ + { + key: "render_output_root", + type: "string", + subtype: "dir_path", + required: false, +- visible: "submission", +- description: "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically." ++ visible: "submission", ++ eval: "(lambda fb: __import__('os').path.normpath(__import__('os').path.join(((__import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', fb.replace('\\','/')) and __import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', fb.replace('\\','/')).group(1)) or __import__('os').path.dirname(fb)), 'Renders')))(bpy.data.filepath)", ++ evalInfo: { ++ showLinkButton: true, ++ description: "Auto-detect the project's Renders folder" ++ }, ++ description: "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically." + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- if (settings.use_submodule) { ++ if (settings.use_submodule) { + const detectedSubmodule = detectSubmodule(settings) || ''; + if (!settings.submodule || String(settings.submodule).trim() === '') { + settings.submodule = detectedSubmodule; + } + } else { + settings.submodule = ''; + } ++ if (!settings.render_output_root || String(settings.render_output_root).trim() === '') { ++ // Auto-detect project root and Renders folder similar to eval button ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); ++ if (projectRoot) settings.render_output_root = path.join(projectRoot, 'Renders'); ++ else settings.render_output_root = path.join(path.dirname(settings.blendfile), 'Renders'); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1851,7 +4259,7 @@ This gives you: --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ Python: Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\portable\scripts\addons\flamenco\job_types_propgroup.py", line 120, in eval_setting @@ -1872,17 +4280,47 @@ flamenco.job_types_propgroup.SettingEvalError: Evaluation error of setting 'rend --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ --- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads Custom Render.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads Custom Render.js +@@ +- eval: "(lambda fb: __import__('os').path.normpath(__import__('os').path.join(((__import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', fb.replace('\\','/')) and __import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', fb.replace('\\','/')).group(1)) or __import__('os').path.dirname(fb)), 'Renders')))(bpy.data.filepath)", ++ eval: "__import__('os').path.normpath(__import__('os').path.join(((__import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')) and __import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')).group(1)) or __import__('os').path.dirname(bpy.data.filepath)), 'Renders'))", +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads Custom Render.js` + +Lint results + + +**No lint errors found** +
+
--- @@ -1897,15 +4335,16 @@ Please click the Render Output Root auto button again; it should populate withou --- -_**User**_ +_**User (2025-08-13 20:25Z)**_ Perfect. Now we can mirror all of these changes to the cycles optix version. --- -_**Assistant**_ +_**Agent (model gpt-5, mode Agent)**_ -
Thought Process**Mirroring script changes** +
Thought Process +**Mirroring script changes** I need to mirror changes to the cycles optix script based on what the user wants. They said we should implement all behaviors mirrored. @@ -1947,27 +4386,200 @@ Scanning the Cycles OPTIX script to mirror the new settings and submission behav --- -Read file: undefined + +
Tool use: **read_file** • Read file: scripts/TalkingHeads cycles_optix_gpu.js + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- { +- key: 'render_output_root', +- type: 'string', +- subtype: 'dir_path', +- required: false, +- visible: 'submission', +- description: +- "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically.", +- }, ++ { ++ key: 'render_output_root', ++ type: 'string', ++ subtype: 'dir_path', ++ required: false, ++ visible: 'submission', ++ eval: ++ "__import__('os').path.normpath(__import__('os').path.join(((__import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')) and __import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')).group(1)) or __import__('os').path.dirname(bpy.data.filepath)), 'Renders'))", ++ evalInfo: { showLinkButton: true, description: "Auto-detect the project's Renders folder" }, ++ description: ++ "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically.", ++ }, +@@ +- { ++ { ++ key: 'use_submodule', ++ label: 'Use Submodule', ++ type: 'bool', ++ required: false, ++ default: false, ++ visible: 'submission', ++ description: 'Include a submodule folder under Renders. Turn off to omit submodule entirely.', ++ }, ++ { + key: 'submodule', + type: 'string', + required: false, + visible: 'submission', +- eval: "((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or ''", +- evalInfo: { showLinkButton: true, description: 'Auto-detect from blend file path' }, ++ eval: "(__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath)) if settings.use_submodule else '')", ++ evalInfo: { showLinkButton: true, description: "Auto-fill with the current .blend file's parent folder" }, + description: + "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted.", + }, +@@ +- eval: "str(Path(abspath(settings.render_output_root or '//'), ((sm:=settings.submodule) if sm else (((m:=__import__('re').search(r'[\\/][Bb]lends[\\/][Aa]nimations[\\/]([^\\/]+)', bpy.data.filepath)) and m.group(1)) or '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", ++ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if (settings.use_submodule and str(settings.submodule or '').strip()) else ((__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))) if settings.use_submodule else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))", + description: 'Final file path of where render output will be saved', + }, +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- // Derive final render_output_path from provided/auto fields for consistency (ignores prior stored preview values). +- try { +- const autoPath = computeAutoRenderOutputPath(job); +- if (autoPath) settings.render_output_path = autoPath; +- } catch (e) { +- print('Auto path resolution failed:', e); +- } ++ // Ensure auto-filled values are applied at submission time. ++ try { ++ if (settings.use_submodule) { ++ const detectedSubmodule = detectSubmodule(settings) || ''; ++ if (!settings.submodule || String(settings.submodule).trim() === '') { ++ settings.submodule = detectedSubmodule; ++ } ++ } else { ++ settings.submodule = ''; ++ } ++ if (!settings.render_output_root || String(settings.render_output_root).trim() === '') { ++ const projectRoot = findProjectRootFromBlendfile(settings.blendfile); ++ if (projectRoot) settings.render_output_root = path.join(projectRoot, 'Renders'); ++ else settings.render_output_root = path.join(path.dirname(settings.blendfile), 'Renders'); ++ } ++ if (!settings.daily_path || String(settings.daily_path).trim() === '') { ++ const createdDate = job && job.created ? new Date(job.created) : new Date(); ++ settings.daily_path = formatDailyYYMMDD(createdDate); ++ } ++ const recomposed = computeAutoRenderOutputPath(job); ++ if (recomposed) settings.render_output_path = recomposed; ++ } catch (e) { ++ print('Auto-fill on submit failed:', e); ++ } +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- const renderOutput = normalizePathSeparators(renderOutputPath(job)); ++ const renderOutput = normalizePathSeparators(settings.render_output_path || renderOutputPath(job)); +*** End Patch +PATCH +``` + +
+
--- + +
+ Tool use: **apply_patch** • Apply patch for scripts/TalkingHeads cycles_optix_gpu.js + +```diff +<<'PATCH' +*** Begin Patch +*** Update File: scripts/TalkingHeads cycles_optix_gpu.js +@@ +- { +- key: 'blendfile', +- type: 'string', +- required: true, +- description: 'Path of the Blend file to render', +- visible: 'web', +- }, ++ { ++ key: 'blendfile', ++ type: 'string', ++ required: true, ++ eval: 'bpy.data.filepath', ++ description: 'Path of the Blend file to render', ++ visible: 'web', ++ }, +*** End Patch +``` + +
+
--- + +
+ Tool use: **read_lints** • Read lints for 1 file + +Lint paths: +- `scripts/TalkingHeads cycles_optix_gpu.js` + +Lint results + + +**No lint errors found** +
+
---