fix "normals"

it was actually just tons of unmerged verts. disadvantage to merging all your rig objects into one mesh; I can't just run merge by distance...
This commit is contained in:
2026-01-07 19:22:32 -07:00
parent 0575907383
commit a8e4b4df26
2 changed files with 3 additions and 3 deletions