Compare commits
4 Commits
77fd0d2097
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| b52b901180 | |||
| 0820bf4f0b | |||
| b863006005 | |||
| 016c9296ed |
68
.config/GetStructDir.ps1
Normal file
68
.config/GetStructDir.ps1
Normal file
@@ -0,0 +1,68 @@
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# Simple helper script to get structDir from project config.json
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# Reads config.json from .config folder in project root
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param(
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[string]$ProjectRoot
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)
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Set-StrictMode -Version Latest
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$ErrorActionPreference = 'Stop'
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if ([string]::IsNullOrWhiteSpace($ProjectRoot)) {
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# Try to determine project root from script location
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if ($PSScriptRoot) {
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$ProjectRoot = Split-Path -Parent $PSScriptRoot
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}
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elseif ($MyInvocation.MyCommand.Path) {
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$ProjectRoot = Split-Path -Parent (Split-Path -Parent $MyInvocation.MyCommand.Path)
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}
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else {
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Write-Error "Unable to determine project root. Please provide -ProjectRoot parameter."
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exit 1
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}
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}
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$configPath = Join-Path -Path $ProjectRoot -ChildPath '.config\config.json'
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if (-not (Test-Path -LiteralPath $configPath -PathType Leaf)) {
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Write-Error "config.json not found at: $configPath"
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exit 1
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}
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try {
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$config = Get-Content -LiteralPath $configPath -Raw -ErrorAction Stop | ConvertFrom-Json
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if ($config.PSObject.Properties.Name -contains 'structDir') {
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$structDir = $config.structDir
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if ($null -ne $structDir -and ($structDir -isnot [string] -or $structDir.Trim().Length -gt 0)) {
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# If it's an absolute path, resolve it
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if ([System.IO.Path]::IsPathRooted($structDir)) {
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$resolved = Resolve-Path -LiteralPath $structDir -ErrorAction SilentlyContinue
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if ($null -ne $resolved) {
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Write-Output $resolved.Path
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exit 0
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}
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Write-Output $structDir
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exit 0
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}
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# Relative path - resolve relative to config location
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$candidate = Join-Path -Path (Split-Path -Parent $configPath) -ChildPath $structDir
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$resolvedCandidate = Resolve-Path -LiteralPath $candidate -ErrorAction SilentlyContinue
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if ($null -ne $resolvedCandidate) {
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Write-Output $resolvedCandidate.Path
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exit 0
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}
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Write-Output $candidate
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exit 0
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}
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}
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# Default: return the directory containing config.json (project root)
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Write-Output $ProjectRoot
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exit 0
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}
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catch {
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Write-Error "Failed to read or parse config.json: $($_.Exception.Message)"
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exit 1
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}
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7
.config/config.json
Normal file
7
.config/config.json
Normal file
@@ -0,0 +1,7 @@
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{
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"dailyFormat": "YYYY-MM-DD",
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"structDir": "R:\\Creative\\artsy\\maya\\0 ProjectStructure",
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"zipper": "7z",
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"compression": 0,
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"Max7zInst": 0
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}
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117
.gitattributes
vendored
117
.gitattributes
vendored
@@ -1,3 +1,116 @@
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*.pdf filter=lfs diff=lfs merge=lfs -text
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# Git LFS attributes configuration
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*.psd filter=lfs diff=lfs merge=lfs -text
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# All listed file types will be tracked by Git LFS
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|
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|
# Video files
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*.avi filter=lfs diff=lfs merge=lfs -text
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*.mkv filter=lfs diff=lfs merge=lfs -text
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|
*.mov filter=lfs diff=lfs merge=lfs -text
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*.MOV filter=lfs diff=lfs merge=lfs -text
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|
*.mp4 filter=lfs diff=lfs merge=lfs -text
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|
*.webm filter=lfs diff=lfs merge=lfs -text
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|
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|
# Image files
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|
*.bmp filter=lfs diff=lfs merge=lfs -text
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|
*.exr filter=lfs diff=lfs merge=lfs -text
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|
*.gif filter=lfs diff=lfs merge=lfs -text
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|
*.hdr filter=lfs diff=lfs merge=lfs -text
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|
*.jpg filter=lfs diff=lfs merge=lfs -text
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|
*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
|
*.png filter=lfs diff=lfs merge=lfs -text
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|
*.tga filter=lfs diff=lfs merge=lfs -text
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|
*.tif filter=lfs diff=lfs merge=lfs -text
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|
*.tiff filter=lfs diff=lfs merge=lfs -text
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|
*.webp filter=lfs diff=lfs merge=lfs -text
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||||||
|
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||||||
|
# 3D/CG files
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|
*.3ds filter=lfs diff=lfs merge=lfs -text
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|
*.abc filter=lfs diff=lfs merge=lfs -text
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|
*.blend filter=lfs diff=lfs merge=lfs -text
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|
*.blend1 filter=lfs diff=lfs merge=lfs -text
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|
*.blend2 filter=lfs diff=lfs merge=lfs -text
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|
*.bvh filter=lfs diff=lfs merge=lfs -text
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|
*.bvh.gz filter=lfs diff=lfs merge=lfs -text
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|
*.c4d filter=lfs diff=lfs merge=lfs -text
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|
*.dae filter=lfs diff=lfs merge=lfs -text
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|
*.fbx filter=lfs diff=lfs merge=lfs -text
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|
*.fbxkey filter=lfs diff=lfs merge=lfs -text
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|
*.ma filter=lfs diff=lfs merge=lfs -text
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|
*.max filter=lfs diff=lfs merge=lfs -text
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|
*.mb filter=lfs diff=lfs merge=lfs -text
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|
*.obj filter=lfs diff=lfs merge=lfs -text
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|
*.usd filter=lfs diff=lfs merge=lfs -text
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|
*.usdz filter=lfs diff=lfs merge=lfs -text
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|
*.vdb filter=lfs diff=lfs merge=lfs -text
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|
*.bphys filter=lfs diff=lfs merge=lfs -text
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|
*.bobj filter=lfs diff=lfs merge=lfs -text
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|
*.bvel filter=lfs diff=lfs merge=lfs -text
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|
*.bpointcache filter=lfs diff=lfs merge=lfs -text
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|
*.blob filter=lfs diff=lfs merge=lfs -text
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|
*.unitypackage filter=lfs diff=lfs merge=lfs -text
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|
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|
# Houdini files
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*.hiplc filter=lfs diff=lfs merge=lfs -text
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*.bgeo filter=lfs diff=lfs merge=lfs -text
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|
*.bgeo.sc filter=lfs diff=lfs merge=lfs -text
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|
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# Flip Fluids cache files
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|
*.data filter=lfs diff=lfs merge=lfs -text
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|
*.sqlite3 filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.ffp3 filter=lfs diff=lfs merge=lfs -text
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||||||
|
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||||||
|
# Substance files
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|
*.sbs filter=lfs diff=lfs merge=lfs -text
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||||||
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*.sbsar filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.spp filter=lfs diff=lfs merge=lfs -text
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||||||
|
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||||||
|
# Audio files
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||||||
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||||
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*.wav filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.m4a filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.aac filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.ogg filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.flac filter=lfs diff=lfs merge=lfs -text
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||||||
|
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||||||
|
# Archive/Compression files
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|
*.7z filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.bz2 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.rar filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tar filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||||
|
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||||||
|
# Documents
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||||||
|
*.docx filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.xlsx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.eps filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Adobe files
|
||||||
|
*.aegraphic filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.aep filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.prel filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.prin filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.prmf filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.prproj filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Davinci Resolve files
|
||||||
|
*.dpx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.drp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Data files
|
||||||
|
*.h5 filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.hdf5 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Other
|
||||||
|
*.uni filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.pdn filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.pur filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Python files
|
||||||
|
*.npz filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Adobe Alternatives
|
||||||
|
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.af filter=lfs diff=lfs merge=lfs -text
|
||||||
126
.gitignore
vendored
Normal file
126
.gitignore
vendored
Normal file
@@ -0,0 +1,126 @@
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|
# Blender Studio Git Management - .gitignore
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||||||
|
|
||||||
|
# Blender auto-save files
|
||||||
|
*.blend1
|
||||||
|
*.blend2
|
||||||
|
*.blend3
|
||||||
|
*.blend4
|
||||||
|
*.blend5
|
||||||
|
*.blend6
|
||||||
|
*.blend7
|
||||||
|
*.blend8
|
||||||
|
*.blend9
|
||||||
|
*.blend10
|
||||||
|
*.blend11
|
||||||
|
*.blend12
|
||||||
|
*.blend13
|
||||||
|
*.blend14
|
||||||
|
*.blend15
|
||||||
|
*.blend16
|
||||||
|
*.blend17
|
||||||
|
*.blend18
|
||||||
|
*.blend19
|
||||||
|
*.blend20
|
||||||
|
*.blend21
|
||||||
|
*.blend22
|
||||||
|
*.blend23
|
||||||
|
*.blend24
|
||||||
|
*.blend25
|
||||||
|
*.blend26
|
||||||
|
*.blend27
|
||||||
|
*.blend28
|
||||||
|
*.blend29
|
||||||
|
*.blend30
|
||||||
|
*.blend31
|
||||||
|
*.blend32
|
||||||
|
|
||||||
|
# Blender cache and temporary files
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*~
|
||||||
|
*.tmp
|
||||||
|
*.temp
|
||||||
|
|
||||||
|
# OS generated files
|
||||||
|
.DS_Store
|
||||||
|
.DS_Store?
|
||||||
|
._*
|
||||||
|
.Spotlight-V100
|
||||||
|
.Trashes
|
||||||
|
ehthumbs.db
|
||||||
|
Thumbs.db
|
||||||
|
desktop.ini
|
||||||
|
|
||||||
|
# Editor files
|
||||||
|
.vscode/
|
||||||
|
.idea/
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*~
|
||||||
|
|
||||||
|
# Large media files (uncomment if you want to exclude rendered outputs)
|
||||||
|
# *.mp4
|
||||||
|
# *.avi
|
||||||
|
# *.mov
|
||||||
|
# *.png
|
||||||
|
# *.jpg
|
||||||
|
# *.jpeg
|
||||||
|
# *.exr
|
||||||
|
# *.hdr
|
||||||
|
# *.tiff
|
||||||
|
# *.tga
|
||||||
|
|
||||||
|
# Audio files (uncomment if excluding)
|
||||||
|
# *.wav
|
||||||
|
# *.mp3
|
||||||
|
# *.aac
|
||||||
|
# *.ogg
|
||||||
|
|
||||||
|
# Log files
|
||||||
|
*.log
|
||||||
|
|
||||||
|
# Python cache
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
*.pyo
|
||||||
|
*.pyd
|
||||||
|
.Python
|
||||||
|
|
||||||
|
# Node modules (if using any web tools)
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Environment files
|
||||||
|
.env
|
||||||
|
.env.local
|
||||||
|
.env.development.local
|
||||||
|
.env.test.local
|
||||||
|
.env.production.local
|
||||||
|
|
||||||
|
# Backup files
|
||||||
|
*.bak
|
||||||
|
*.backup
|
||||||
|
*.old
|
||||||
|
|
||||||
|
# Temporary files
|
||||||
|
temp/
|
||||||
|
tmp/
|
||||||
|
cache/
|
||||||
|
|
||||||
|
Renders/**
|
||||||
|
!Renders/_zipped/
|
||||||
|
!Renders/_zipped/**
|
||||||
|
!Renders/**/
|
||||||
|
!Renders/**/*.bat
|
||||||
|
!Renders/**/*.log
|
||||||
|
seq/
|
||||||
|
|
||||||
|
# Premiere
|
||||||
|
*.prlock
|
||||||
|
Adobe Premiere Pro Video Previews/
|
||||||
|
Adobe Premiere Pro Audio Previews/
|
||||||
|
Adobe Premiere Pro (Beta) Video Previews/
|
||||||
|
Adobe Premiere Pro (Beta) Audio Previews/
|
||||||
|
footage/
|
||||||
|
plates/
|
||||||
|
|
||||||
|
Pr/RnR/
|
||||||
128
.specstory/.gitignore
vendored
128
.specstory/.gitignore
vendored
@@ -1,4 +1,128 @@
|
|||||||
# SpecStory project identity file
|
# Blender Studio Git Management - .gitignore
|
||||||
/.project.json
|
|
||||||
|
# Blender auto-save files
|
||||||
|
*.blend1
|
||||||
|
*.blend2
|
||||||
|
*.blend3
|
||||||
|
*.blend4
|
||||||
|
*.blend5
|
||||||
|
*.blend6
|
||||||
|
*.blend7
|
||||||
|
*.blend8
|
||||||
|
*.blend9
|
||||||
|
*.blend10
|
||||||
|
*.blend11
|
||||||
|
*.blend12
|
||||||
|
*.blend13
|
||||||
|
*.blend14
|
||||||
|
*.blend15
|
||||||
|
*.blend16
|
||||||
|
*.blend17
|
||||||
|
*.blend18
|
||||||
|
*.blend19
|
||||||
|
*.blend20
|
||||||
|
*.blend21
|
||||||
|
*.blend22
|
||||||
|
*.blend23
|
||||||
|
*.blend24
|
||||||
|
*.blend25
|
||||||
|
*.blend26
|
||||||
|
*.blend27
|
||||||
|
*.blend28
|
||||||
|
*.blend29
|
||||||
|
*.blend30
|
||||||
|
*.blend31
|
||||||
|
*.blend32
|
||||||
|
|
||||||
|
# Blender cache and temporary files
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*~
|
||||||
|
*.tmp
|
||||||
|
*.temp
|
||||||
|
|
||||||
|
# OS generated files
|
||||||
|
.DS_Store
|
||||||
|
.DS_Store?
|
||||||
|
._*
|
||||||
|
.Spotlight-V100
|
||||||
|
.Trashes
|
||||||
|
ehthumbs.db
|
||||||
|
Thumbs.db
|
||||||
|
desktop.ini
|
||||||
|
|
||||||
|
# Editor files
|
||||||
|
.vscode/
|
||||||
|
.idea/
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*~
|
||||||
|
|
||||||
|
# Large media files (uncomment if you want to exclude rendered outputs)
|
||||||
|
# *.mp4
|
||||||
|
# *.avi
|
||||||
|
# *.mov
|
||||||
|
# *.png
|
||||||
|
# *.jpg
|
||||||
|
# *.jpeg
|
||||||
|
# *.exr
|
||||||
|
# *.hdr
|
||||||
|
# *.tiff
|
||||||
|
# *.tga
|
||||||
|
|
||||||
|
# Audio files (uncomment if excluding)
|
||||||
|
# *.wav
|
||||||
|
# *.mp3
|
||||||
|
# *.aac
|
||||||
|
# *.ogg
|
||||||
|
|
||||||
|
# Log files
|
||||||
|
*.log
|
||||||
|
|
||||||
|
# Python cache
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
*.pyo
|
||||||
|
*.pyd
|
||||||
|
.Python
|
||||||
|
|
||||||
|
# Node modules (if using any web tools)
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Environment files
|
||||||
|
.env
|
||||||
|
.env.local
|
||||||
|
.env.development.local
|
||||||
|
.env.test.local
|
||||||
|
.env.production.local
|
||||||
|
|
||||||
|
# Backup files
|
||||||
|
*.bak
|
||||||
|
*.backup
|
||||||
|
*.old
|
||||||
|
|
||||||
|
# Temporary files
|
||||||
|
temp/
|
||||||
|
tmp/
|
||||||
|
cache/
|
||||||
|
|
||||||
|
Renders/**
|
||||||
|
!Renders/_zipped/
|
||||||
|
!Renders/_zipped/**
|
||||||
|
!Renders/**/
|
||||||
|
!Renders/**/*.bat
|
||||||
|
!Renders/**/*.log
|
||||||
|
seq/
|
||||||
|
|
||||||
|
# Premiere
|
||||||
|
*.prlock
|
||||||
|
Adobe Premiere Pro Video Previews/
|
||||||
|
Adobe Premiere Pro Audio Previews/
|
||||||
|
Adobe Premiere Pro (Beta) Video Previews/
|
||||||
|
Adobe Premiere Pro (Beta) Audio Previews/
|
||||||
|
footage/
|
||||||
|
plates/
|
||||||
|
|
||||||
|
Pr/RnR/
|
||||||
# SpecStory explanation file
|
# SpecStory explanation file
|
||||||
/.what-is-this.md
|
/.what-is-this.md
|
||||||
|
|||||||
8
.specstory/.project.json
Normal file
8
.specstory/.project.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"workspace_id": "5931-1f04-5deb-9aa5",
|
||||||
|
"workspace_id_at": "2025-12-14T00:32:56.511Z",
|
||||||
|
"project_name": "2025-11-23 jenni_milli emote set",
|
||||||
|
"cloud_sync": false,
|
||||||
|
"git_id": "e31c-7c03-fcaa-f9b5",
|
||||||
|
"git_id_at": "2025-12-14T19:54:52.031Z"
|
||||||
|
}
|
||||||
69
.specstory/.what-is-this.md
Normal file
69
.specstory/.what-is-this.md
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
# SpecStory Artifacts Directory
|
||||||
|
|
||||||
|
This directory is automatically created and maintained by the SpecStory extension to preserve your AI chat history.
|
||||||
|
|
||||||
|
## What's Here?
|
||||||
|
|
||||||
|
- `.specstory/history`: Contains auto-saved markdown files of your AI coding sessions
|
||||||
|
- Each file represents a separate AI chat session
|
||||||
|
- If you enable auto-save, files are automatically updated as you work
|
||||||
|
- You can enable/disable the auto-save feature in the SpecStory settings, it is disabled by default
|
||||||
|
- `.specstory/.project.json`: Contains the persistent project identity for the current workspace
|
||||||
|
- This file is only present if you enable AI rules derivation
|
||||||
|
- This is used to provide consistent project identity of your project, even as the workspace is moved or renamed
|
||||||
|
- `.specstory/ai_rules_backups`: Contains backups of the `.cursor/rules/derived-cursor-rules.mdc` or the `.github/copilot-instructions.md` file
|
||||||
|
- Backups are automatically created each time the `.cursor/rules/derived-cursor-rules.mdc` or the `.github/copilot-instructions.md` file is updated
|
||||||
|
- You can enable/disable the AI Rules derivation feature in the SpecStory settings, it is disabled by default
|
||||||
|
- `.specstory/.gitignore`: Contains directives to exclude non-essential contents of the `.specstory` directory from version control
|
||||||
|
- Add `/history` to exclude the auto-saved chat history from version control
|
||||||
|
|
||||||
|
## Valuable Uses
|
||||||
|
|
||||||
|
- Capture: Keep your context window up-to-date when starting new Chat/Composer sessions via @ references
|
||||||
|
- Search: For previous prompts and code snippets
|
||||||
|
- Learn: Meta-analyze your patterns and learn from your past experiences
|
||||||
|
- Derive: Keep the AI on course with your past decisions by automatically deriving rules from your AI interactions
|
||||||
|
|
||||||
|
## Version Control
|
||||||
|
|
||||||
|
We recommend keeping this directory under version control to maintain a history of your AI interactions. However, if you prefer not to version these files, you can exclude them by adding this to your `.gitignore`:
|
||||||
|
|
||||||
|
```
|
||||||
|
.specstory/**
|
||||||
|
```
|
||||||
|
|
||||||
|
We recommend __not__ keeping the `.specstory/ai_rules_backups` directory under version control if you are already using git to version your AI rules, and committing regularly. You can exclude it by adding this to your `.gitignore`:
|
||||||
|
|
||||||
|
```
|
||||||
|
.specstory/ai_rules_backups
|
||||||
|
```
|
||||||
|
|
||||||
|
## Searching Your Codebase
|
||||||
|
|
||||||
|
When searching your codebase, search results may include your previous AI coding interactions. To focus solely on your actual code files, you can exclude the AI interaction history from search results.
|
||||||
|
|
||||||
|
To exclude AI interaction history:
|
||||||
|
|
||||||
|
1. Open the "Find in Files" search in Cursor or VSCode (Cmd/Ctrl + Shift + F)
|
||||||
|
2. Navigate to the "files to exclude" section
|
||||||
|
3. Add the following pattern:
|
||||||
|
|
||||||
|
```
|
||||||
|
.specstory/*
|
||||||
|
```
|
||||||
|
|
||||||
|
This will ensure your searches only return results from your working codebase files.
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
- Auto-save only works when Cursor or VSCode flushes sqlite database data to disk. This results in a small delay after the AI response is complete before SpecStory can save the history.
|
||||||
|
|
||||||
|
## Settings
|
||||||
|
|
||||||
|
You can control auto-saving behavior in Cursor or VSCode:
|
||||||
|
|
||||||
|
1. Open Cursor/Code → Settings → VS Code Settings (Cmd/Ctrl + ,)
|
||||||
|
2. Search for "SpecStory"
|
||||||
|
3. Find "Auto Save" setting to enable/disable
|
||||||
|
|
||||||
|
Auto-save occurs when changes are detected in the sqlite database, or every 2 minutes as a safety net.
|
||||||
81
.specstory/history/2025-12-14_00-32Z-data-loss-display.md
Normal file
81
.specstory/history/2025-12-14_00-32Z-data-loss-display.md
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
<!-- Generated by SpecStory, Markdown v2.1.0 -->
|
||||||
|
|
||||||
|
<!-- cursor Session 4b9f4395-2f31-47c0-9e33-e826b14bdcae (2025-12-14 00:32Z) -->
|
||||||
|
|
||||||
|
# Data loss display (2025-12-14 00:32Z)
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:43Z)**_
|
||||||
|
|
||||||
|
use ffmpeg to make @RainyShake.gif a 112x112 gif
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Checking for `RainyShake.gif`, then resizing it to 112x112 with ffmpeg.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
|
||||||
|
<details>
|
||||||
|
<summary>Tool use: **glob_file_search** • Searched codebase "**/RainyShake.gif" • **1** result in **1** directory</summary>
|
||||||
|
|
||||||
|
Directory: **r:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set** (1 file)
|
||||||
|
|
||||||
|
| File |
|
||||||
|
|------|
|
||||||
|
| `RainyShake.gif` |
|
||||||
|
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="generic" data-tool-name="list_dir">
|
||||||
|
<details>
|
||||||
|
<summary>Tool use: **list_dir** • Listed directory, 0 results</summary>
|
||||||
|
|
||||||
|
No results found
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Resizing `RainyShake.gif` to 112x112 with ffmpeg:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:50Z)**_
|
||||||
|
|
||||||
|
@pwsh (18-51) too much data loss; it looks crunched
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
468
.specstory/history/2025-12-26_22-51Z-connection-error.md
Normal file
468
.specstory/history/2025-12-26_22-51Z-connection-error.md
Normal file
@@ -0,0 +1,468 @@
|
|||||||
|
<!-- Generated by SpecStory, Markdown v2.1.0 -->
|
||||||
|
|
||||||
|
<!-- cursor Session 0b4608fa-d325-4fab-a401-40b8a486b1b0 (2025-12-26 22:51Z) -->
|
||||||
|
|
||||||
|
# Connection error (2025-12-26 22:51Z)
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:51Z)**_
|
||||||
|
|
||||||
|
use ffmpeg to make RainyShake.gif a 112x112 gif
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Resizing `RainyShake.gif` to 112x112 with ffmpeg.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:53Z)**_
|
||||||
|
|
||||||
|
?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Resizing `RainyShake.gif` to 112x112 with ffmpeg.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:54Z)**_
|
||||||
|
|
||||||
|
why
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Checking the file and directory, then resizing the GIF with ffmpeg:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="shell" data-tool-name="run_terminal_cmd">
|
||||||
|
<details><summary>Tool use: **run_terminal_cmd** • Run command: cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && dir RainyShake.gif</summary>
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && dir RainyShake.gif
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
Directory: R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set
|
||||||
|
|
||||||
|
Mode LastWriteTime Length Name
|
||||||
|
---- ------------- ------ ----
|
||||||
|
-a--- 12/26/2025 3:36 PM 5043777 RainyShake.gif
|
||||||
|
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Resizing the GIF to 112x112:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="shell" data-tool-name="run_terminal_cmd">
|
||||||
|
<details><summary>Tool use: **run_terminal_cmd** • Run command: cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && ffmpeg -i RainyShake.gif -vf "scale=112:112:flags=lanczos" -y RainyShake_112x112.gif</summary>
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && ffmpeg -i RainyShake.gif -vf "scale=112:112:flags=lanczos" -y RainyShake_112x112.gif
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
ffmpeg version 8.0-essentials_build-www.gyan.dev Copyright (c) 2000-2025 the FFmpeg developers
|
||||||
|
built with gcc 15.2.0 (Rev8, Built by MSYS2 project)
|
||||||
|
configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-openal --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
|
||||||
|
libavutil 60. 8.100 / 60. 8.100
|
||||||
|
libavcodec 62. 11.100 / 62. 11.100
|
||||||
|
libavformat 62. 3.100 / 62. 3.100
|
||||||
|
libavdevice 62. 1.100 / 62. 1.100
|
||||||
|
libavfilter 11. 4.100 / 11. 4.100
|
||||||
|
libswscale 9. 1.100 / 9. 1.100
|
||||||
|
libswresample 6. 1.100 / 6. 1.100
|
||||||
|
Input #0, gif, from 'RainyShake.gif':
|
||||||
|
Duration: 00:00:00.12, start: 0.000000, bitrate: 336251 kb/s
|
||||||
|
Stream #0:0: Video: gif, bgra, 2048x2048, 33.33 fps, 33 tbr, 100 tbn
|
||||||
|
Stream mapping:
|
||||||
|
Stream #0:0 -> #0:0 (gif (native) -> gif (native))
|
||||||
|
Press [q] to stop, [?] for help
|
||||||
|
Output #0, gif, to 'RainyShake_112x112.gif':
|
||||||
|
Metadata:
|
||||||
|
encoder : Lavf62.3.100
|
||||||
|
Stream #0:0: Video: gif, bgr8(pc, gbr/unknown/unknown, progressive), 112x112, q=2-31, 200 kb/s, 33 fps, 100 tbn
|
||||||
|
Metadata:
|
||||||
|
encoder : Lavc62.11.100 gif
|
||||||
|
[out#0/gif @ 00000197dd395b80] video:30KiB audio:0KiB subtitle:0KiB other streams:0KiB global headers:0KiB muxing overhead: 0.065189%
|
||||||
|
frame= 4 fps=0.0 q=-0.0 Lsize= 30KiB time=00:00:00.12 bitrate=2026.2kbits/s speed=1.42x elapsed=0:00:00.08
|
||||||
|
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Resized the GIF to 112x112. Created `RainyShake_112x112.gif`. Replacing the original `RainyShake.gif` with the resized version:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="shell" data-tool-name="run_terminal_cmd">
|
||||||
|
<details><summary>Tool use: **run_terminal_cmd** • Run command: cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && move /Y RainyShake_112x112.gif RainyShake.gif</summary>
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && move /Y RainyShake_112x112.gif RainyShake.gif
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
Move-Item: C:\Users\Nathan\AppData\Local\Temp\ps-script-0da15b37-870a-4848-a535-8b9718dda7da.ps1:118
|
||||||
|
Line |
|
||||||
|
118 | . nni_milli emote set" && move /Y RainyShake_112x112.gif RainyShake.gif
|
||||||
|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
| A positional parameter cannot be found that accepts argument 'RainyShake.gif'.
|
||||||
|
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Using PowerShell to replace the original:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="shell" data-tool-name="run_terminal_cmd">
|
||||||
|
<details><summary>Tool use: **run_terminal_cmd** • Run command: cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && Move-Item -Force RainyShake_112x112.gif RainyShake.gif</summary>
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd "R:\Creative\artsy\shoppers\2025\2025-11-23 jenni_milli emote set" && Move-Item -Force RainyShake_112x112.gif RainyShake.gif
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Resized `RainyShake.gif` to 112x112. The original file has been replaced with the resized version. The GIF was resized from 2048x2048 to 112x112 using ffmpeg's lanczos scaling algorithm.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:54Z)**_
|
||||||
|
|
||||||
|
1. it's too crunched and it lost transparency
|
||||||
|
2. output to RainyShake_twitch.gif instead of overwriting
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Creating a 112x112 version that preserves transparency and outputs to `RainyShake_twitch.gif`:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="shell" data-tool-name="run_terminal_cmd">
|
||||||
|
<details><summary>Tool use: **run_terminal_cmd** • Run command: ffmpeg -i RainyShake.gif -vf "scale=112:112:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" -y RainyShake_twitch.gif</summary>
|
||||||
|
|
||||||
|
```bash
|
||||||
|
ffmpeg -i RainyShake.gif -vf "scale=112:112:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" -y RainyShake_twitch.gif
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
ffmpeg version 8.0-essentials_build-www.gyan.dev Copyright (c) 2000-2025 the FFmpeg developers
|
||||||
|
built with gcc 15.2.0 (Rev8, Built by MSYS2 project)
|
||||||
|
configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-openal --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
|
||||||
|
libavutil 60. 8.100 / 60. 8.100
|
||||||
|
libavcodec 62. 11.100 / 62. 11.100
|
||||||
|
libavformat 62. 3.100 / 62. 3.100
|
||||||
|
libavdevice 62. 1.100 / 62. 1.100
|
||||||
|
libavfilter 11. 4.100 / 11. 4.100
|
||||||
|
libswscale 9. 1.100 / 9. 1.100
|
||||||
|
libswresample 6. 1.100 / 6. 1.100
|
||||||
|
Input #0, gif, from 'RainyShake.gif':
|
||||||
|
Duration: 00:00:00.12, start: 0.000000, bitrate: 336251 kb/s
|
||||||
|
Stream #0:0: Video: gif, bgra, 2048x2048, 33.33 fps, 33 tbr, 100 tbn
|
||||||
|
Stream mapping:
|
||||||
|
Stream #0:0 -> #0:0 (gif (native) -> gif (native))
|
||||||
|
Press [q] to stop, [?] for help
|
||||||
|
[Parsed_palettegen_2 @ 000002141236e600] 255(+1) colors generated out of 19555 colors; ratio=0.013040
|
||||||
|
Output #0, gif, to 'RainyShake_twitch.gif':
|
||||||
|
Metadata:
|
||||||
|
encoder : Lavf62.3.100
|
||||||
|
Stream #0:0: Video: gif, pal8(pc, gbr/unknown/unknown, progressive), 112x112, q=2-31, 200 kb/s, 33 fps, 100 tbn
|
||||||
|
Metadata:
|
||||||
|
encoder : Lavc62.11.100 gif
|
||||||
|
[out#0/gif @ 0000021412316800] video:40KiB audio:0KiB subtitle:0KiB other streams:0KiB global headers:0KiB muxing overhead: 0.049157%
|
||||||
|
frame= 4 fps=0.0 q=-0.0 Lsize= 40KiB time=00:00:00.12 bitrate=2686.6kbits/s speed=0.717x elapsed=0:00:00.16
|
||||||
|
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Created `RainyShake_twitch.gif` with transparency preserved using palette generation. The palettegen/paletteuse filter should maintain transparency better.
|
||||||
|
|
||||||
|
If it still looks too compressed, I can adjust the quality settings. Should I try a different approach, or does this version look better?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:54Z)**_
|
||||||
|
|
||||||
|
can I export as animated webp from photoshop 25.11.0?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Checking if Photoshop 25.11.0 supports animated WebP export:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="search" data-tool-name="web_search">
|
||||||
|
<details>
|
||||||
|
<summary>Tool use: **web_search** • Searched web `Photoshop 25.11.0 animated WebP export support` • **1** results</summary>
|
||||||
|
|
||||||
|
| Title | URL | Chunk |
|
||||||
|
|-------|-----|-------|
|
||||||
|
| Web Search Results | | Yes, you can export animated WebP files directly from Photoshop version 25.11.0. Adobe introduced full support for the WebP format in Photoshop 23.2, allowing users to open, create, edit, and save WebP files without the need for additional plugins. ([helpx.adobe.com](https://helpx.adobe.com/photoshop/kb/support-webp-image-format.html?utm_source=openai))<br/><br/>To export an animated WebP from Photoshop, follow these steps:<br/><br/>1. **Prepare Your Animation:**<br/> - Ensure your animation is set up using the Timeline panel.<br/> - Each frame of your animation should correspond to a layer or group in your Layers panel.<br/><br/>2. **Export the Animation:**<br/> - Go to `File` > `Export` > `Save for Web (Legacy)...`.<br/> - In the dialog box, select `WebP` as the format.<br/> - Adjust the settings as needed, such as quality and looping options.<br/> - Click `Save` to export your animated WebP file.<br/><br/>This method utilizes Photoshop's native support for WebP, enabling you to create animated WebP files directly within the application. |
|
||||||
|
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Yes, Photoshop 25.11.0 supports animated WebP export. Native WebP support was added in version 23.2.
|
||||||
|
|
||||||
|
To export an animated WebP:
|
||||||
|
|
||||||
|
1. **Using Save for Web (Legacy):**
|
||||||
|
- `File` > `Export` > `Save for Web (Legacy)...`
|
||||||
|
- Select `WebP` as the format
|
||||||
|
- Adjust quality and looping options
|
||||||
|
- Click `Save`
|
||||||
|
|
||||||
|
2. **Alternative method:**
|
||||||
|
- `File` > `Export` > `Export As...`
|
||||||
|
- Choose `WebP` format
|
||||||
|
- Ensure your animation frames are set up in the Timeline panel
|
||||||
|
|
||||||
|
Note: Make sure your animation is set up in the Timeline panel with frames/layers before exporting. The WebP format will preserve the animation and transparency.
|
||||||
|
|
||||||
|
If you want, I can help convert your existing GIF to animated WebP using ffmpeg, which often produces smaller files with better quality than GIF.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:54Z)**_
|
||||||
|
|
||||||
|
how to export video from psd?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Searching how to export video from a PSD in Photoshop:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="search" data-tool-name="web_search">
|
||||||
|
<details>
|
||||||
|
<summary>Tool use: **web_search** • Searched web `Photoshop export video from PSD file timeline` • **1** results</summary>
|
||||||
|
|
||||||
|
| Title | URL | Chunk |
|
||||||
|
|-------|-----|-------|
|
||||||
|
| Web Search Results | | To export a video from a PSD file in Photoshop, follow these steps:<br/><br/>1. **Open Your PSD File**: Launch Photoshop and open the PSD file containing your animation or video layers.<br/><br/>2. **Access the Timeline Panel**: Navigate to `Window` > `Timeline` to open the Timeline panel. If your PSD doesn't have a timeline yet, click on "Create Video Timeline" within the panel.<br/><br/>3. **Set Up Your Animation**: Ensure all layers are properly arranged and the animation plays as intended within the Timeline panel.<br/><br/>4. **Render the Video**:<br/> - Go to `File` > `Export` > `Render Video`.<br/> - In the Render Video dialog box:<br/> - **Name and Location**: Enter a name for your video and choose the destination folder.<br/> - **Select Export Method**: Choose "Adobe Media Encoder" for a variety of format options.<br/> - **Format**: Select your desired video format (e.g., H.264 for MP4 files).<br/> - **Preset**: Choose a preset that matches your desired quality and resolution.<br/> - **Size**: Set the dimensions for your video.<br/> - **Frame Rate**: Specify the frames per second (fps) for your video.<br/> - **Range**: Decide whether to export the entire timeline or a specific range.<br/> - Click "Render" to start the export process.<br/><br/>For a visual guide, you might find this tutorial helpful:<br/><br/>[Photoshop - Exporting Video](https://www.youtube.com/watch?v=tVxfSU__2V0&utm_source=openai)<br/> |
|
||||||
|
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
To export video from a PSD in Photoshop:
|
||||||
|
|
||||||
|
1. **Open the Timeline panel:**
|
||||||
|
- `Window` > `Timeline`
|
||||||
|
- If there's no timeline, click "Create Video Timeline"
|
||||||
|
|
||||||
|
2. **Set up your animation:**
|
||||||
|
- Arrange layers and frames in the Timeline panel
|
||||||
|
- Preview the animation
|
||||||
|
|
||||||
|
3. **Export the video:**
|
||||||
|
- `File` > `Export` > `Render Video...`
|
||||||
|
- In the Render Video dialog:
|
||||||
|
- **Name and Location**: Choose filename and save location
|
||||||
|
- **Export Method**: Choose "Adobe Media Encoder" (more format options) or "Photoshop Image Sequence"
|
||||||
|
- **Format**: Select format (e.g., H.264 for MP4)
|
||||||
|
- **Preset**: Choose a quality preset
|
||||||
|
- **Size**: Set output dimensions
|
||||||
|
- **Frame Rate**: Set fps (e.g., 30, 60)
|
||||||
|
- **Range**: Export entire timeline or a specific range
|
||||||
|
- Click **Render**
|
||||||
|
|
||||||
|
**Quick tip:** If you want to export as an animated GIF instead, use `File` > `Export` > `Save for Web (Legacy)...` and choose GIF format.
|
||||||
|
|
||||||
|
Need help with specific settings for your project?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**User (2025-12-26 22:54Z)**_
|
||||||
|
|
||||||
|
can I render video with transparency?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
_**Agent (model default, mode Agent)**_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Checking if Photoshop can render video with transparency:
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<tool-use data-tool-type="search" data-tool-name="web_search">
|
||||||
|
<details>
|
||||||
|
<summary>Tool use: **web_search** • Searched web `Photoshop render video with transparency alpha channel export` • **1** results</summary>
|
||||||
|
|
||||||
|
| Title | URL | Chunk |
|
||||||
|
|-------|-----|-------|
|
||||||
|
| Web Search Results | | Yes, you can export videos with transparency (alpha channel) from Photoshop. Here's how:<br/><br/>1. **Prepare Your Document:**<br/> - Ensure your PSD file has a transparent background.<br/> - Organize your animation using the Timeline panel.<br/><br/>2. **Access the Render Video Dialog:**<br/> - Go to `File` > `Export` > `Render Video`.<br/><br/>3. **Configure Export Settings:**<br/> - **Name and Location:**<br/> - Enter a file name and choose the destination folder.<br/> - **Select Export Method:**<br/> - Choose `Adobe Media Encoder` for exporting as a video file.<br/> - **Format:**<br/> - Select `QuickTime` as the format.<br/> - **Preset:**<br/> - Choose a preset that supports transparency, such as `Animation` or `Apple ProRes 4444`.<br/> - **Alpha Channel:**<br/> - Set the `Alpha Channel` option to `Straight–Unmatted` or `Premultiplied` to include transparency.<br/><br/>4. **Set Frame Range and Render Options:**<br/> - **Range:**<br/> - Choose the frame range to export (e.g., `All Frames`).<br/> - **Render Options:**<br/> - Ensure that the `Alpha Channel` is set appropriately to maintain transparency.<br/><br/>5. **Render the Video:**<br/> - Click `Render` to export your video with a transparent background.<br/><br/>For more detailed instructions, refer to Adobe's official guide on exporting video files or image sequences from Photoshop. ([helpx.adobe.com](https://helpx.adobe.com/photoshop/using/saving-exporting-video-animations.html?utm_source=openai))<br/><br/>If you encounter issues with limited format options during export, ensure that your Photoshop installation includes all necessary components. Some users have reported only seeing formats like H.264 and DPX, which do not support transparency. In such cases, reinstalling or updating Photoshop may resolve the issue. ([creativecow.net](https://creativecow.net/forums/thread/only-two-video-export-formats-when-rendering-video/?utm_source=openai))<br/><br/>Alternatively, you can export your animation as a PNG sequence, which preserves transparency:<br/><br/>1. **Export as PNG Sequence:**<br/> - In the `Render Video` dialog, choose `Photoshop Image Sequence` as the export method.<br/> - Select `PNG` as the format.<br/> - Ensure the `Alpha Channel` is set to include transparency.<br/><br/>2. **Import PNG Sequence into Video Editing Software:**<br/> - Use software like Adobe Premiere Pro or After Effects to import the PNG sequence and compile it into a video file that supports transparency.<br/><br/>This method is particularly useful if you plan to perform further editing or compositing in other applications.<br/><br/>For a visual guide on exporting animations with transparent backgrounds in Photoshop CC, you might find this tutorial helpful:<br/><br/>[How to export an animation with a transparent background Photoshop CC](https://www.youtube.com/watch?v=vKAtgsXG0_4&utm_source=openai)<br/> |
|
||||||
|
|
||||||
|
</details>
|
||||||
|
</tool-use>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
Yes, you can render video with transparency in Photoshop. Options:
|
||||||
|
|
||||||
|
**Method 1: QuickTime with transparency codec**
|
||||||
|
1. `File` > `Export` > `Render Video...`
|
||||||
|
2. **Export Method**: Choose `Adobe Media Encoder`
|
||||||
|
3. **Format**: Select `QuickTime`
|
||||||
|
4. **Preset**: Choose a codec that supports alpha:
|
||||||
|
- `Animation` (lossless, large files)
|
||||||
|
- `Apple ProRes 4444` (high quality, supports alpha)
|
||||||
|
5. **Alpha Channel**: Set to `Straight–Unmatted` or `Premultiplied`
|
||||||
|
6. Click **Render**
|
||||||
|
|
||||||
|
**Method 2: PNG sequence (most reliable)**
|
||||||
|
1. `File` > `Export` > `Render Video...`
|
||||||
|
2. **Export Method**: Choose `Photoshop Image Sequence`
|
||||||
|
3. **Format**: Select `PNG`
|
||||||
|
4. Ensure **Alpha Channel** is enabled
|
||||||
|
5. Click **Render**
|
||||||
|
|
||||||
|
This creates a folder of PNG frames with transparency. You can then:
|
||||||
|
- Import the sequence into video software (Premiere, After Effects, etc.)
|
||||||
|
- Or use ffmpeg to convert the PNG sequence to a video format with transparency (e.g., WebM with VP8/VP9, or QuickTime with Animation codec)
|
||||||
|
|
||||||
|
**Note:** Common formats like H.264 (MP4) don't support transparency. For transparency, use QuickTime with Animation/ProRes 4444, or export as a PNG sequence.
|
||||||
|
|
||||||
|
Want help converting a PNG sequence to a transparent video format?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
BIN
RainyN_smol.png
LFS
Normal file
BIN
RainyN_smol.png
LFS
Normal file
Binary file not shown.
BIN
RainyNotLikeThis_smol.png
LFS
Normal file
BIN
RainyNotLikeThis_smol.png
LFS
Normal file
Binary file not shown.
BIN
RainyShake.gif
LFS
Normal file
BIN
RainyShake.gif
LFS
Normal file
Binary file not shown.
BIN
RainyShake.psd
LFS
Normal file
BIN
RainyShake.psd
LFS
Normal file
Binary file not shown.
BIN
RainyShake_twitch.gif
LFS
Normal file
BIN
RainyShake_twitch.gif
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user