render settings
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<!-- Generated by SpecStory -->
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# Match cycles lighting to eevee darkness (2025-08-04 03:15Z)
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_**User**_
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EEVEE lighting is WAY darker than cycles lighting. I want the eevee darkness. How do I achieve this in cycles?
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---
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_**Assistant**_
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I can help you achieve the darker EEVEE lighting look in Cycles. The main reason EEVEE appears darker is because it uses a different lighting model and doesn't have the same global illumination that Cycles provides. Here are several approaches to darken your Cycles render:
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---
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<details>
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<summary>Searched codebase "cycles lighting settings render properties" • **6** results</summary>
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| File | Lines |
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|------|-------|
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| `.gitattributes` | Lundefined-39 |
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| `.gitignore` | Lundefined-123 |
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| `assets/springtrap_rokokoRetarget.bmap` | Lundefined-106 |
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| `.cursorindexingignore` | Lundefined-3 |
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| `assets/springtrap_rokokoRetarget.bmap` | L201-305 |
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| `assets/springtrap_rokokoRetarget.bmap` | L96-211 |
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</details>
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---
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Based on your Blender scene, here are the most effective ways to achieve the darker EEVEE lighting look in Cycles:
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## 1. **Reduce Light Intensity**
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- Select your lights and reduce their **Energy** values significantly
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- For area lights, try reducing from default values to around 50-100W
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- For point/spot lights, reduce to 10-50W
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## 2. **Adjust World Settings**
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- Go to **World Properties** → **Surface**
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- Reduce the **Strength** value (default is 1.0, try 0.1-0.3)
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- Or change the **Color** to a darker value
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## 3. **Modify Color Management**
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In your **Color Management** section (which I can see in your properties panel):
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- **Exposure**: Reduce from 0.000 to around -1.0 to -2.0
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- **Gamma**: Lower from 1.000 to around 0.8-0.9
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- **View Transform**: Try "Standard" instead of "Filmic" for less contrast
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## 4. **Adjust Sampling Settings**
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In your **Sampling** section:
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- Reduce **Max Samples** from 128 to 32-64 for faster preview
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- Lower **Noise Threshold** to 0.05 for better quality
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## 5. **Use Light Paths Settings**
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- Go to **Light Paths** section (currently collapsed in your panel)
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- Reduce **Max Bounces** for Diffuse, Glossy, Transmission
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- Set **Max Bounces** to 2-3 for each type
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## 6. **Add Volume Absorption**
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- Add a **Volume Scatter** or **Volume Absorption** shader to your world
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- This will darken the overall scene like EEVEE's simpler lighting model
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## 7. **Quick Method: Post-Processing**
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- Use the **Compositor** to add a **Color Balance** node
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- Reduce the **Lift** (shadows) and **Gain** (highlights) values
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The key difference is that EEVEE doesn't have global illumination, so it naturally appears darker. These settings will help you achieve that same look while maintaining Cycles' quality.
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Would you like me to help you implement any of these specific settings?
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---
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BIN
blends/SPOE_A.blend
LFS
BIN
blends/SPOE_A.blend
LFS
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