diff --git a/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md b/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md index 854b1b8..71b2d9e 100644 --- a/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md +++ b/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md @@ -2699,6 +2699,379 @@ Warning: Total files 54 | Changed 0 | Failed 3 _**Assistant**_ +**YES!** That's exactly what's happening. Look at this key line: + +``` +Read blend: "C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend" +``` + +**BAT is reading the `fn3map_v3.0.blend` file directly from disk**, and that file on disk still contains the old Synology Drive path. Even though your script fixed the paths in memory, the **saved file on disk** still has the old path. + +## The "no final path set" error means: +BAT is trying to figure out where to place `fn3map_v3.0.blend` in the packed assets, but it can't determine the final destination path because: +1. The source path is absolute (`C:\Users\Nathan\SynologyDrive\...`) +2. BAT doesn't know how to map it to a relative path in the packed structure +3. It's being stupid about cross-drive references + +## Solution: + +**1. Open `fn3map_v3.0.blend` directly:** +- Open it in Blender +- Check what **it** is linking to +- Fix any Synology Drive paths inside that file too + +**2. Or just disable BAT entirely:** +In Flamenco settings, look for: +- **"Asset Packing"** → Disable +- **"BAT Packing"** → Disable +- **"Pack Assets"** → Off + +**3. Alternative - Force pack everything:** +```python +# Pack everything into the current file +bpy.ops.file.pack_all() +# Save the packed file +bpy.ops.wm.save_as_mainfile(filepath="R:/path/to/packed_file.blend") +``` + +The error messages you showed are just Blender startup noise - the real issue is that BAT is reading the old file from disk, not the corrected paths in memory. + +--- + +_**User**_ + +ah, opening the same file from R:\ i can set all paths relative, then setting paths relative in my blend seemed to work. + +--- + +_**Assistant**_ + +**Perfect!** That's exactly what needed to happen. + +## What you discovered: +1. **The `fn3map_v3.0.blend` file itself** had absolute paths stored inside it +2. Even though your script fixed the **main file's** library references, the **linked file** still contained its own absolute paths +3. BAT was reading the linked file directly and finding the old Synology Drive paths inside it + +## The Fix: +- **Open `fn3map_v3.0.blend` from R:\** (the NAS version) +- **Make all paths relative** in that file +- **Save it** +- **Then make paths relative** in your main file +- **Save your main file** + +## Why this works: +- Now both files have **relative paths** +- Everything is on the **same drive** (R:\) +- BAT can properly resolve all the paths +- No more cross-drive absolute path issues + +This is a common gotcha with linked libraries - you have to fix the paths **inside the linked files too**, not just the main file that references them. Good troubleshooting! + +Now BAT should be able to pack everything properly since all paths are relative and on the same drive. + +--- + +_**User**_ + +2025-07-31T22:03:45-06:00 Task assigned to worker Godzilla (17954413-2115-4389-b712-5bb2c833d5f7) +2025-07-31T22:03:45-06:00 task changed status queued -> active +going to run: + + blender -b -y R:/Flamenco/jobs/2025-07-31-220211.950174-Springtrap_Goopie/Springtrap_Goopie.flamenco.blend --scene Scene --python-expr ' +import bpy + +# Just render the specified frames via --render-frame +# Skip using animation=True which would render all frames +' --render-output 'R:/Creative/artsy/maya/2025-07-29 Springtrap_Goopie/blends/blast/Springtrap_Goopie/Springtrap_Goopie_######' --render-format JPEG --render-frame 33..64 + +pid=12636 > Blender 4.5.0 (hash 8cb6b388974a built 2025-07-15 01:36:24) +pid=12636 > Error: Cannot read file "R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\Springtrap_Goopie.flamenco.blend": No such file or directory +pid=12636 > +pid=12636 > Blender quit +Failed: command exited abnormally with code 1 +2025-07-31T22:03:49-06:00 Task failed by 1 worker, Manager will mark it as soft failure. 2 more failures will cause hard failure. +2025-07-31T22:03:49-06:00 task changed status active -> soft-failed +2025-07-31T22:03:51-06:00 Task assigned to worker Pyro (0b5a7ae8-62ac-4aac-9973-db2fc2e34d9f) +2025-07-31T22:03:51-06:00 task changed status soft-failed -> active +going to run: + + blender -b -y R:/Flamenco/jobs/2025-07-31-220211.950174-Springtrap_Goopie/Springtrap_Goopie.flamenco.blend --scene Scene --python-expr ' +import bpy + +# Just render the specified frames via --render-frame +# Skip using animation=True which would render all frames +' --render-output 'R:/Creative/artsy/maya/2025-07-29 Springtrap_Goopie/blends/blast/Springtrap_Goopie/Springtrap_Goopie_######' --render-format JPEG --render-frame 33..64 + +pid=44312 > 🔄 blenderkit: Verbose is enabled +pid=44312 > 🔄 blenderkit: Read in JSON settings from file +pid=44312 > â„šī¸ blenderkit: Ports reordered so first port is now 62485 (previous index was 0) [22:03:51.883, client_lib.py:125] +pid=44312 > Created history step 334ae358-b705-4af7-9502-a389ec3b7e1e +pid=44312 > â„šī¸ blenderkit: Created new search history step [22:03:52.053, search.py:1736] +pid=44312 > Blender 4.5.1 LTS (hash b0a72b245dcf built 2025-07-29 06:36:07) +pid=44312 > Error: Cannot read file "R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\Springtrap_Goopie.flamenco.blend": No such file or directory +pid=44312 > â„šī¸ blenderkit: Unregistering BlenderKit add-on [22:03:52.056, __init__.py:2553] +pid=44312 > +pid=44312 > Blender quit +Failed: command exited abnormally with code 1 +2025-07-31T22:03:52-06:00 Task failed by 2 workers, Manager will mark it as soft failure. 1 more failure will cause hard failure. +2025-07-31T22:03:52-06:00 task changed status active -> soft-failed +2025-07-31T22:03:53-06:00 Task assigned to worker RenderScrap (b76a65ba-d78f-44a9-825f-15530bd472e1) +2025-07-31T22:03:53-06:00 task changed status soft-failed -> active +going to run: + + blender -b -y R:/Flamenco/jobs/2025-07-31-220211.950174-Springtrap_Goopie/Springtrap_Goopie.flamenco.blend --scene Scene --python-expr ' +import bpy + +# Just render the specified frames via --render-frame +# Skip using animation=True which would render all frames +' --render-output 'R:/Creative/artsy/maya/2025-07-29 Springtrap_Goopie/blends/blast/Springtrap_Goopie/Springtrap_Goopie_######' --render-format JPEG --render-frame 33..64 + +pid=10460 > Blender 4.5.1 LTS (hash b0a72b245dcf built 2025-07-29 06:36:07) +pid=10460 > Warning: 'List_View' does not contain '_UL_' with prefix and suffix +pid=10460 > Error: Cannot read file "R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\Springtrap_Goopie.flamenco.blend": No such file or directory +pid=10460 > register_class(...): +pid=10460 > Warning: 'List_View' does not contain '_UL_' with prefix and suffix +pid=10460 > +pid=10460 > Blender quit +Failed: command exited abnormally with code 1 +2025-07-31T22:03:54-06:00 Task failed by 3 workers, Manager will mark it as hard failure +2025-07-31T22:03:54-06:00 task changed status active -> failed + +--- + +_**Assistant**_ + +The issue is that **Flamenco can't find the packed .blend file** that it's supposed to render. The error shows: + +``` +Error: Cannot read file "R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\Springtrap_Goopie.flamenco.blend": No such file or directory +``` + +## The Problem: +Flamenco is looking for a file called `Springtrap_Goopie.flamenco.blend` in the job directory, but it doesn't exist. + +## Solutions: + +**1. Check if BAT packing actually worked:** +- Look in your Flamenco job directory: `R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\` +- See if the `.flamenco.blend` file was created + +**2. If BAT packing failed silently:** +Try submitting without asset packing: +- In Flamenco submission panel +- Look for **"Asset Packing"** or **"Pack Assets"** option +- Set it to **"None"** or **"Disabled"** + +**3. Manual workaround:** +```python +# In Blender, pack everything into the current file +bpy.ops.file.pack_all() + +# Save as a new file +bpy.ops.wm.save_as_mainfile(filepath="R:/path/to/Springtrap_Goopie_packed.blend") + +# Then submit that packed file to Flamenco +``` + +**4. Check Flamenco job settings:** +- Make sure the **"Blend File"** path in the job submission is correct +- Verify the **output directory** exists and is writable + +The issue is that Flamenco expects a packed `.flamenco.blend` file but BAT either failed to create it or created it in the wrong location. + +--- + +_**User**_ + +it's right there. is the file path too long? it's only 99 characters + +--- + +_**Assistant**_ + +The file **is** there, but Flamenco is looking in the wrong place! + +**Flamenco is looking for:** +`R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\Springtrap_Goopie.flamenco.blend` + +**But the file is actually at:** +`R:\Flamenco\jobs\2025-07-31-220211.950174-Springtrap_Goopie\blends\Springtrap_Goopie.flamenco.blend` + +Notice the extra `\blends\` folder in the actual path! + +## The Fix: + +**Move the file up one level:** +1. In File Explorer, go to the `blends` folder +2. **Cut** `Springtrap_Goopie.flamenco.blend` +3. **Paste** it in the parent folder (`2025-07-31-220211.950174-Springtrap_Goopie\`) +4. Delete the empty `blends` folder + +**Or update Flamenco's job configuration:** +- In Flamenco Manager, check the job settings +- Update the **"Blend File"** path to include the `blends\` subfolder + +The 99-character path length is fine - Windows supports up to 260 characters. The issue is just that Flamenco expects the file in the job root folder, but BAT packed it into a `blends` subfolder. + +Try moving the file up one level and resubmit the job! + +--- + +_**User**_ + +wait, why would the flamenco addon route the flamenco manager to the wrong file? it's literally never done that before. + +--- + +_**Assistant**_ + +You're absolutely right - that's **very strange** behavior. Flamenco has always looked in the correct location before, so something changed. + +## Possible causes: + +**1. BAT packing behavior changed:** +- Maybe BAT now creates a `blends/` subfolder structure +- Or there's a new Flamenco/BAT integration that's misconfigured + +**2. Flamenco add-on version update:** +- Recent update might have changed the expected file structure +- Check if you updated Flamenco recently + +**3. Job submission settings:** +- Look at your Flamenco job submission panel +- Check if there's a new **"Asset Structure"** or **"Packing Location"** setting +- Maybe it's set to create subfolders now + +**4. Debug the submission:** +In Blender's Python console, run: +```python +# Check what path Flamenco is actually submitting +import bpy +bpy.ops.flamenco.submit_job(job_name="test", ignore_version_mismatch=False) +``` +Look at the console output to see what path it's actually sending to the manager. + +**5. Check Flamenco Manager logs:** +- Look at the Manager's detailed logs +- See if there's any mention of the `blends/` subfolder creation + +This is definitely unusual - Flamenco has always been very predictable about file locations. Something in the add-on or BAT integration must have changed recently. + +--- + +_**User**_ + +previously, they've looked like this. is it because I set project finder to git in the flamenco addon? + +--- + +_**Assistant**_ + +**YES!** That's exactly what's happening. + +Looking at your previous job structure vs the current one: + +**Previous (normal):** +- `Springtrap_Goopie_041.flamenco.blend` (directly in job folder) +- `pack-info.txt` +- `_outside_project/` + +**Current (with Git project finder):** +- `blends/Springtrap_Goopie.flamenco.blend` (in subfolder) + +## What's happening: + +When you set **"Project Finder" to "Git"** in the Flamenco add-on, it's trying to respect your Git repository structure. It's probably: + +1. **Detecting your Git repo** at `R:\Creative\artsy\maya\2025-07-29 Springtrap_Goopie\` +2. **Creating a `blends/` subfolder** to match your project structure +3. **Placing the packed file** in `blends/` to maintain the same relative path + +## Solutions: + +**1. Change Project Finder back:** +- In Flamenco add-on settings +- Set **"Project Finder"** back to **"None"** or **"File"** + +**2. Or update Flamenco Manager path:** +- Tell the Manager to look in the `blends/` subfolder + +**3. Or move the file:** +- Cut `Springtrap_Goopie.flamenco.blend` from `blends/` +- Paste it in the job root folder + +The Git project finder is trying to be smart about maintaining your project structure, but it's breaking Flamenco's expected file location. Try setting it back to "None" and see if that fixes the path issue. + +--- + +_**User**_ + +seems to be more CPU than GPU with all that object synchronization... also, way too many tiles! how can I optimize this scene? + +--- + +_**Assistant**_ + +Looking at your job log, I can see several optimization opportunities for your Cycles render: + +## Key Issues I Spotted: + +**1. Excessive Tiles (Major Performance Hit):** +- You have **way too many tiles** - this is killing performance +- Each tile creates overhead for GPU scheduling + +**2. Object Synchronization Overhead:** +- Lots of "Updating Hair" and object sync messages +- Suggests heavy geometry/hair systems + +**3. Mixed CPU/GPU Usage:** +- Scene might be hitting VRAM limits, forcing CPU fallback + +## Optimization Steps: + +### **1. Fix Tile Settings:** +**Render Properties → Performance:** +- **Tiles X/Y**: Set to **4x4** or **8x8** maximum for GPU +- **Tile Size**: Use **256x256** or **512x512** for GPU rendering +- Too many small tiles = massive overhead + +### **2. Reduce Geometry Complexity:** +- **Subdivision Levels**: Lower on non-hero objects +- **Hair/Particle Count**: Reduce for background elements +- **Modifiers**: Disable heavy modifiers on distant objects + +### **3. Optimize Cycles Settings:** +**Render Properties → Sampling:** +- **Max Samples**: Start with 128-512 for testing +- **Denoising**: Enable AI denoising to use fewer samples +- **Light Tree**: Enable for better light sampling + +### **4. Memory Management:** +**Render Properties → Performance:** +- **Persistent Data**: Enable +- **Use GPU Memory**: Check if you're hitting VRAM limits +- **Simplify**: Enable during viewport/test renders + +### **5. Scene-Specific Optimizations:** +- **Hair Systems**: Use simpler hair for background characters +- **Materials**: Reduce texture resolution on distant objects +- **Visibility**: Use camera-based culling for off-screen objects + +**Quick test**: Try rendering a single frame with 4x4 tiles and see if performance improves dramatically. + +What's your GPU setup and how much VRAM do you have? + +--- + +_**User**_ + +it's as if I forgot how to Cycles... sending as cycles optix gpu job type is crucial, especially given that I haven't set preferences on all my workers since upgrading to 4.5. BUT! I think having the BATpack work at home is SUPER useful to my workflow because I can 1. send to flamenco 2. preview the first couple frames that my local machine spits out 3. cancel flamenco task(s) 4. slam the flamenco job files into a zip file 5. upload to sheepit + +--- + +_**Assistant**_ + --- diff --git a/blends/blast/blast_Springtrap_Goopie_1-451.mp4 b/blends/blast/blast_Springtrap_Goopie_1-451.mp4 new file mode 100644 index 0000000..13c3852 --- /dev/null +++ b/blends/blast/blast_Springtrap_Goopie_1-451.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac8a8c7fea3c9ea8544059b6cfc0efa4e13475779199c64916b2f562f8c363d7 +size 34772884