diff --git a/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md b/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md
index f5ccd38..854b1b8 100644
--- a/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md
+++ b/.specstory/history/2025-08-01_01-58Z-managing-blender-projects-with-git.md
@@ -1988,3 +1988,718 @@ The `Shift + S` menu is one of Blender's most useful context menus - it handles
---
+_**User**_
+
+Error packing with BAT: Action KEEP_PATH on C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend has no final path set, unable to process
+Traceback (most recent call last):
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\flamenco\bat\interface.py", line 148, in run
+ self._run()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\flamenco\bat\interface.py", line 165, in _run
+ self.packer.execute()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\flamenco\wheels\blender_asset_tracer-1.18-py3-none-any.whl\blender_asset_tracer\pack\__init__.py", line 391, in execute
+ self._rewrite_paths()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\flamenco\wheels\blender_asset_tracer-1.18-py3-none-any.whl\blender_asset_tracer\pack\__init__.py", line 479, in _rewrite_paths
+ bfile_pp is not None
+AssertionError: Action KEEP_PATH on C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend has no final path set, unable to process
+Error performing BAT pack: Action KEEP_PATH on C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend has no final path set, unable to process
+Error: Error performing BAT pack: Action KEEP_PATH on C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend has no final path set, unable to process
+
+---
+
+_**Assistant**_
+
+This is a **Blender Asset Tracer (BAT)** error related to Flamenco's asset packing system. The issue is that BAT can't determine where to place the `fn3map_v3.0.blend` file in the packed assets.
+
+## Quick Fixes:
+
+**1. Check the file path:**
+- Make sure `fn3map_v3.0.blend` exists at `C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\`
+- Verify the file isn't corrupted or locked
+
+**2. Relink the asset:**
+- In Blender, go to **File → External Data → Relocate Missing Files**
+- Or **File → External Data → Find Missing Files**
+
+**3. Clear BAT cache:**
+- Close Blender
+- Delete BAT cache folders (usually in temp directories)
+- Restart Blender
+
+**4. Alternative approach:**
+- **File → External Data → Pack All Into .blend**
+- This packs everything into the current file instead of using BAT
+
+**5. Check Flamenco settings:**
+- In Flamenco add-on settings, verify the asset packing configuration
+- Make sure the destination paths are properly set
+
+## Root Cause:
+BAT is trying to keep the original path structure but can't determine where to place the file in the packed assets. This often happens with:
+- Missing files
+- Corrupted file references
+- Path conflicts
+- Synology Drive sync issues
+
+Try the "Pack All Into .blend" approach first - it's simpler and avoids BAT path resolution issues.
+
+---
+
+_**User**_
+
+
+
+---
+
+_**Assistant**_
+
+Looking at your Blender Info Log, I can see the core issue: **all 20 files failed to be made relative** and BAT can't pack absolute file paths.
+
+## The Problem:
+- Your files are on **absolute paths** (`C:\Users\Nathan\SynologyDrive\...`)
+- BAT needs **relative paths** to pack them properly
+- The `fn3map_v3.0.blend` and `Springtrap_v10.0.blend` files are causing the main error
+
+## Solutions:
+
+**1. Fix the library files first:**
+```
+File → External Data → Relocate Missing Files
+```
+Then select the correct paths for your `.blend` library files.
+
+**2. Make paths relative:**
+```
+File → External Data → Make All Paths Relative
+```
+
+**3. Alternative - Pack everything into the current file:**
+```
+File → External Data → Pack All Into .blend
+```
+This bypasses BAT entirely and embeds all assets.
+
+**4. Check your project structure:**
+- Move your assets to be relative to your project folder
+- Or set up proper relative paths in your `.blend` files
+
+**5. For Flamenco specifically:**
+- Try submitting the job without BAT packing first
+- Or use the "Pack All Into .blend" approach before submitting
+
+The key issue is that BAT can't handle absolute paths from Synology Drive. Either make the paths relative or pack everything into the `.blend` file directly.
+
+---
+
+_**User**_
+
+1. the library files are FINE, it's just having a fit because they're absolute
+2. I can't make them relative because they're not on the same drive.
+3. this doesn't work because they're absolute
+4. I don't see why blender and/or the flamenco addon can't just take the damn data that's already loaded into blender, and just send it. I seriously don't understand what's so hard about that and I don't want to copy my entire asset library over for every single project that I have. I want a 1-2 click solution, not a project management catastrophe.
+5. I CAN'T. Do I have to disable batpack in the javascript or something? why isn't the asset tracer coded to handle libraries across multiple drives?
+
+---
+
+_**Assistant**_
+
+You're absolutely right - this is a **terrible design flaw** in BAT/Flamenco. It should just pack what's already loaded in Blender, not try to reorganize your entire asset library.
+
+## Quick Fix - Disable BAT Packing:
+
+**In Flamenco add-on settings:**
+1. Go to **Edit → Preferences → Add-ons**
+2. Find **Flamenco** add-on
+3. Click **Preferences**
+4. Look for **"Asset Packing"** or **"BAT Packing"** option
+5. **Disable it** or set to **"None"**
+
+## Alternative - Force Pack Current Data:
+
+**Try this in the Python console:**
+```python
+# Pack everything currently loaded into the .blend file
+bpy.ops.file.pack_all()
+
+# Then submit to Flamenco
+bpy.ops.flamenco.submit_job(job_name="Springtrap_Goopie")
+```
+
+## Why This Sucks:
+- BAT is trying to be "smart" about asset management
+- But it's being **stupid** about cross-drive libraries
+- It should just pack what's in memory, not reorganize your file system
+- This is a common complaint about Flamenco's asset handling
+
+## Workaround:
+If you can't disable BAT, try:
+1. **File → Pack All Into .blend** (embeds everything)
+2. **Save As** to a new file
+3. Submit that packed file to Flamenco
+
+The fact that you have to jump through these hoops for a simple render submission is ridiculous. Flamenco should just render what Blender has loaded, period.
+
+---
+
+_**User**_
+
+alrighty. can you make me a script that takes linked library .blends from the bottom location (local synology drive file sync) and relocates them to their mirrors on the R:\ nas storage?
+
+---
+
+_**Assistant**_
+
+Here's a script that will relocate your linked library files from the Synology Drive sync to your NAS storage:
+
+
+---
+
+Edit file: relocate_libraries.py
+
+Creating a Blender script to relocate linked library files from Synology Drive to NAS storage
+
+**Chunk 1**
+Lines added: 83, lines removed: 1
+
+```diff
+@@ -1,1 +1,83 @@
+-
++ import bpy
++ import os
++ import re
++
++ def relocate_libraries():
++ """
++ Relocate linked library files from Synology Drive to NAS storage.
++ Changes paths from C:\Users\Nathan\SynologyDrive\ to R:\
++ """
++
++ # Define the path mappings
++ old_base = r"C:\Users\Nathan\SynologyDrive"
++ new_base = r"R:"
++
++ # Track changes
++ changed_files = []
++ failed_files = []
++
++ print("=== Library Relocation Script ===")
++ print(f"Mapping: {old_base} → {new_base}")
++ print()
++
++ # Process all library files
++ for lib in bpy.data.libraries:
++ if lib.filepath:
++ old_path = lib.filepath
++
++ # Check if this is a Synology Drive path
++ if old_base in old_path:
++ # Create new path
++ new_path = old_path.replace(old_base, new_base)
++
++ # Verify the new file exists
++ if os.path.exists(new_path):
++ try:
++ # Update the library path
++ lib.filepath = new_path
++ changed_files.append((old_path, new_path))
++ print(f"✓ Relocated: {os.path.basename(old_path)}")
++ print(f" {old_path}")
++ print(f" → {new_path}")
++ print()
++ except Exception as e:
++ failed_files.append((old_path, str(e)))
++ print(f"✗ Failed to relocate: {os.path.basename(old_path)}")
++ print(f" Error: {e}")
++ print()
++ else:
++ failed_files.append((old_path, "Target file not found"))
++ print(f"✗ Target not found: {new_path}")
++ print()
++ else:
++ print(f"ℹ Skipped (not Synology Drive): {old_path}")
++ print()
++
++ # Summary
++ print("=== Summary ===")
++ print(f"Successfully relocated: {len(changed_files)} files")
++ print(f"Failed to relocate: {len(failed_files)} files")
++
++ if changed_files:
++ print("\nRelocated files:")
++ for old, new in changed_files:
++ print(f" {os.path.basename(old)}")
++
++ if failed_files:
++ print("\nFailed files:")
++ for old, reason in failed_files:
++ print(f" {os.path.basename(old)}: {reason}")
++
++ return len(changed_files), len(failed_files)
++
++ # Run the script
++ if __name__ == "__main__":
++ success_count, fail_count = relocate_libraries()
++
++ if success_count > 0:
++ print(f"\n✅ Successfully relocated {success_count} library files!")
++ print("You may need to save your .blend file to preserve these changes.")
++
++ if fail_count > 0:
++ print(f"\n⚠️ {fail_count} files failed to relocate.")
++ print("Check that the NAS paths exist and are accessible.")
+```
+
+
+
+---
+
+## How to Use:
+
+**1. Copy the script to Blender's text editor:**
+- Open Blender's **Text Editor**
+- Create a new text file
+- Paste the script
+- Save it as `relocate_libraries.py`
+
+**2. Run the script:**
+- In the Text Editor, click **Run Script**
+- Or use **Alt + P** to run it
+
+**3. What it does:**
+- Finds all linked library files with Synology Drive paths
+- Maps `C:\Users\Nathan\SynologyDrive\` → `R:\`
+- Verifies the NAS files exist before changing paths
+- Reports success/failure for each file
+
+**4. After running:**
+- **Save your .blend file** to preserve the changes
+- The library paths will now point to your NAS storage
+- This should resolve the BAT packing issues
+
+## Customization:
+If your NAS path is different, change this line:
+```python
+new_base = r"R:" # Change to your actual NAS path
+```
+
+The script will show you exactly what it's doing and report any files that can't be relocated. This should fix your Flamenco/BAT issues by moving everything to relative paths on the same drive.
+
+---
+
+_**User**_
+
+@relocate_libraries.py
+Python: File "R:\Creative\artsy\maya\2025-07-29 Springtrap_Goopie\blends\Springtrap_Goopie.blend\relocate_libraries.py", line 9
+ """
+ Relocate linked library files from Synology Drive to NAS storage.
+ Changes paths from C:\Users\Nathan\SynologyDrive\ to R:\
+ """
+ ^
+SyntaxError: (unicode error) 'unicodeescape' codec can't decode bytes in position 96-97: truncated \UXXXXXXXX escape
+
+
+---
+
+_**Assistant**_
+
+The issue is with the backslashes in the docstring being interpreted as unicode escape sequences. Let me fix that:
+
+---
+
+Edit file: scripts/relocate_libraries.py
+
+undefined
+
+**Chunk 1**
+Lines added: 1, lines removed: 1
+
+```diff
+@@ -6,5 +6,5 @@
+ """
+ Relocate linked library files from Synology Drive to NAS storage.
+- Changes paths from C:\Users\Nathan\SynologyDrive\ to R:\
++ Changes paths from C:\\Users\\Nathan\\SynologyDrive\\ to R:\\
+ """
+
+```
+
+
+
+---
+
+Perfect! The issue was that Python was trying to interpret the backslashes in the docstring as unicode escape sequences. I've fixed it by properly escaping the backslashes with double backslashes (`\\`).
+
+The script should now run without syntax errors. The actual path mappings use raw strings (`r"..."`) so they're not affected by this issue - it was just the docstring causing problems.
+
+Try running the script again in Blender!
+
+---
+
+_**User**_
+
+how the hell is it doing this when the script clearly worked
+
+Error performing BAT pack: Action KEEP_PATH on C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend has no final path set, unable to process
+
+---
+
+_**Assistant**_
+
+The script successfully relocated the **currently loaded** library references in Blender's memory, but the **saved .blend file still contains the old paths**. BAT is reading the file from disk, not from memory.
+
+## The Problem:
+- Your script fixed the paths **in memory**
+- But the **.blend file on disk** still has the old Synology Drive paths
+- BAT reads the file directly and sees the old paths
+
+## Solutions:
+
+**1. Save the file after running the script:**
+```
+File → Save (Ctrl+S)
+```
+This writes the corrected paths to disk.
+
+**2. Or save as a new file:**
+```
+File → Save As → "Springtrap_Goopie_fixed.blend"
+```
+
+**3. Verify the paths were saved:**
+- Close Blender completely
+- Reopen the saved file
+- Check that the library paths are now pointing to `R:\`
+
+**4. Then try BAT packing again**
+
+## Why This Happens:
+BAT doesn't use Blender's current scene data - it **parses the .blend file directly** from disk to analyze dependencies. So even though your script worked perfectly in memory, BAT is still seeing the old file on disk with the Synology Drive paths.
+
+After you save the file with the corrected paths, BAT should be able to process it properly since everything will be on the same drive (`R:\`).
+
+---
+
+_**User**_
+
+still getting the same error despite the paths being properly set. so there's something else here.
+
+---
+
+_**Assistant**_
+
+You're right - there's something deeper going on. Let me help debug this:
+
+## Debug Steps:
+
+**1. Check what BAT is actually seeing:**
+Run this in Blender's Python console to see all dependencies:
+```python
+import bpy
+print("=== All Library Dependencies ===")
+for lib in bpy.data.libraries:
+ print(f"Library: {lib.filepath}")
+
+print("\n=== All External Files ===")
+for img in bpy.data.images:
+ if img.filepath:
+ print(f"Image: {img.filepath}")
+
+for sound in bpy.data.sounds:
+ if sound.filepath:
+ print(f"Sound: {sound.filepath}")
+```
+
+**2. Check if there are hidden/indirect references:**
+The `fn3map_v3.0.blend` might be referenced **inside another library file**, not directly in your main file.
+
+**3. Look at the specific file BAT is complaining about:**
+- Open `fn3map_v3.0.blend` directly
+- Check what **it** is linking to
+- It might have its own Synology Drive references
+
+**4. Check Flamenco job settings:**
+- In Flamenco submission panel
+- Look for any **hardcoded paths** or **job settings** that override the file paths
+
+**5. Try without BAT entirely:**
+In Flamenco preferences, try setting:
+- **Asset Packing**: Off/Disabled
+- Submit the job without asset packing
+
+The `fn3map_v3.0.blend` file itself might contain absolute paths to other files, or there might be nested library dependencies that your script didn't catch.
+
+What do you see when you run that debug script?
+
+---
+
+_**User**_
+
+PYTHON INTERACTIVE CONSOLE 3.11.11 (main, May 31 2025, 09:35:27) [MSC v.1929 64 bit (AMD64)]
+
+Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bpy.utils, bgl, gpu, blf, mathutils
+Convenience Imports: from mathutils import *; from math import *
+Convenience Variables: C = bpy.context, D = bpy.data
+
+>>> import bpy
+>>> print("=== All Library Dependencies ===")
+=== All Library Dependencies ===
+
+>>> for lib in bpy.data.libraries:
+... print(f"Library: {lib.filepath}")
+...
+Library: R:\BlenderAssets\OG\fnaf\fn3map_v3.0.blend
+Library: R:\BlenderAssets\OG\fnaf\Springtrap_v10.0.blend
+
+>>> print("\n=== All External Files ===")
+
+=== All External Files ===
+
+>>> for img in bpy.data.images:
+... if img.filepath:
+... print(f"Image: {img.filepath}")
+...
+Image: E:\SteamLibrary\steamapps\common\Blender\portable\extensions\user_default\blenderkit\thumbnails\blenderkit_logo.png
+Image: E:\SteamLibrary\steamapps\common\Blender\portable\extensions\user_default\blenderkit\thumbnails\vs_rejected.png
+Image: E:\Textures\fnaf3\orange wallpaper.png
+Image: E:\Textures\fnaf3\tile white.png
+Image: E:\Textures\fnaf3\wallpaper.png
+Image: //textures\fn3map\innerjaw.png
+Image: //textures\fn3map\pimgpsh_fullsize_distr.png
+Image: //textures\fn3map\blackspecular.png
+Image: //textures\fn3map\boblehed.png
+Image: //textures\fn3map\bonnie arcade.png
+Image: //textures\fn3map\Bsuit_1.png
+Image: //textures\fn3map\Bsuit_2.png
+Image: //textures\fn3map\bowtie.png
+Image: //textures\fn3map\bump.png
+Image: //textures\fn3map\bush.png
+Image: //textures\fn3map\beak.png
+Image: //textures\fn3map\csuit_1.png
+Image: //textures\fn3map\cup.png
+Image: //textures\fn3map\Fcfb60b2b09d2ffc67e8d3ada0e33b04.png
+Image: //textures\fn3map\drawingsp.png
+Image: //textures\fn3map\drawings.png
+Image: //textures\fn3map\fnaf1endo1.png
+Image: //textures\fn3map\blackspec1.png
+Image: //textures\fn3map\fnafenv.png
+Image: //textures\fn3map\Foxy Arcade.png
+Image: //textures\fn3map\fxinnerjaw.png
+Image: //textures\fn3map\fxsuit_1.png
+Image: //textures\fn3map\fxsuit_2.png
+Image: //textures\fn3map\fred arc.png
+Image: //textures\fn3map\suit_2.png
+Image: //textures\fn3map\suit_1.png
+Image: //textures\fn3map\fteeths.png
+Image: //textures\fn3map\fteeths.png
+Image: //textures\fn3map\fright brick.png
+Image: //textures\fn3map\lamp2.png
+Image: //textures\fn3map\nose normal.png
+Image: //textures\fn3map\orange wallpaper.png
+Image: //textures\fn3map\pizza.png
+Image: //textures\fn3map\presp.png
+Image: //textures\fn3map\roof tiles.png
+Image: //textures\fn3map\teeths.png
+Image: //textures\fn3map\Specular.png
+Image: //textures\fn3map\spooker msmam.png
+Image: //textures\fn3map\suit1.png
+Image: //textures\fn3map\suit1_5.png
+Image: //textures\fn3map\tile white.png
+Image: //textures\fn3map\bump.png
+Image: //textures\fn3map\aa8a0ffd12ea7b78ecfc5cdf0653dea8.png
+Image: //textures\fn3map\wire.png
+Image: //textures\fn3map\vacbump2.png
+Image: //textures\fn3map\vent.png
+Image: //textures\fn3map\wallpaper.png
+Image: //textures\fn3map\suit_dark.png
+Image: //textures\fn3map\newbump2.png
+Image: //textures\fn3map\wiress.png
+Image: //textures\fn3map\wooden texture.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\bUMP.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Eye.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Flesh.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\FleshBump.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Pupil.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Suit1.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Suit2.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\Suit3.png
+Image: R:\BlenderAssets\OG\fnaf\textures\Springtrap V9\SuitTeeth.png
+
+>>> for sound in bpy.data.sounds:
+... if sound.filepath:
+... print(f"Sound: {sound.filepath}")
+...
+Sound: E:\SynologyDrive\Creative\artsy\maya\2021-04-12 springtrapcameramove\mayaport\sourceimages\kolors\goopiedanceoriginal.mp4
+
+>>>
+
+---
+
+_**Assistant**_
+
+**FOUND IT!** There's your problem - look at the last line:
+
+```
+Sound: E:\SynologyDrive\Creative\artsy\maya\2021-04-12 springtrapcameramove\mayaport\sourceimages\kolors\goopiedanceoriginal.mp4
+```
+
+BAT is choking on this **sound file** that's still pointing to your **E:\SynologyDrive** path. My script only relocated **library files**, not **sound files**.
+
+## Quick Fix:
+
+Run this updated script to fix the sound file:
+
+```python
+import bpy
+import os
+
+def fix_sound_paths():
+ print("=== Fixing Sound File Paths ===")
+
+ # Path mappings
+ old_base_e = r"E:\SynologyDrive"
+ old_base_c = r"C:\Users\Nathan\SynologyDrive"
+ new_base = r"R:"
+
+ for sound in bpy.data.sounds:
+ if sound.filepath:
+ old_path = sound.filepath
+ new_path = None
+
+ # Check for E:\ SynologyDrive path
+ if old_base_e in old_path:
+ new_path = old_path.replace(old_base_e, new_base)
+ # Check for C:\ SynologyDrive path
+ elif old_base_c in old_path:
+ new_path = old_path.replace(old_base_c, new_base)
+
+ if new_path and os.path.exists(new_path):
+ sound.filepath = new_path
+ print(f"✓ Fixed sound: {os.path.basename(old_path)}")
+ print(f" {old_path} → {new_path}")
+ elif new_path:
+ print(f"✗ Sound file not found: {new_path}")
+ else:
+ print(f"ℹ Skipped: {old_path}")
+
+# Run it
+fix_sound_paths()
+```
+
+After running this, **save your file** and try BAT again. The `goopiedanceoriginal.mp4` file was the culprit!
+
+---
+
+_**User**_
+
+what is it referring to by 'no final path set'? why can't it just say what path it's having an anyeurism about?
+does this mean anything?:
+
+
+Warning! 'E:\\SteamLibrary\\steamapps\\common\\Blender\\4.5\\scripts\\startup\\fa_hotkeys.py' has no register function, this is now a requirement for registerable scripts
+register_class(...):
+Warning: 'Submenu' does not contain '_MT_' with prefix and suffix
+register_class(...):
+Warning: 'Submenu2' does not contain '_MT_' with prefix and suffix
+register_class(...):
+Warning: 'Submenu3' does not contain '_MT_' with prefix and suffix
+register_class(...):
+Warning: 'view3D.Pie_menu' does not contain '_MT_' with prefix and suffix
+register_class(...):
+Warning: 'CustomPanel' does not contain '_PT_' with prefix and suffix
+register_class(...):
+Warning: 'view3D.Quad_menu' does not contain '_MT_' with prefix and suffix
+register_class(...):
+Warning: 'Special_Tools_Menu' does not contain '_MT_' with prefix and suffix
+module changed on disk: 'E:\\SteamLibrary\\steamapps\\common\\Blender\\4.5\\scripts\\startup\\delete_withoutConfirm.py' reloading...
+register_class(...):
+Info: Registering operator class: 'Delete_withoutConfirm', bl_idname 'edit.delete_without_confirm' has been registered before, unregistering previous
+cc_blender_tools_updater updater verbose is enabled
+cc_blender_tools_updater Updater: Read in JSON settings from file
+Cannot read ARP prefs
+Update armature presets...
+animation_layers_updater addon: Verbose is enabled
+animation_layers_updater addon: Read in JSON settings from file
+Reloading external rigs...
+Reloading external metarigs...
+Subdivision Surface modifiers removed from all objects.
+Addon preferences registered successfully:
+Bulk Path Management registered successfully
+register_class(...):
+Warning: 'List_View' does not contain '_UL_' with prefix and suffix
+WARN (bgl): C:\Users\blender\git\blender-v450\blender.git\source\blender\python\generic\bgl.cc:2673 BPyInit_bgl: 'bgl' imported without an OpenGL backend. Please update your add-ons to use the 'gpu' module.
+animtoolbox addon: Verbose is enabled
+register_class(...):
+Info: Registering operator class: 'Restart', bl_idname 'wm.restart_blender' has been registered before, unregistering previous
+animtoolbox addon: Read in JSON settings from file
+🔄 blenderkit: Verbose is enabled
+🔄 blenderkit: Read in JSON settings from file
+ℹ️ blenderkit: Ports reordered so first port is now 62485 (previous index was 0) [21:55:35.529, client_lib.py:125]
+Render Preset --- Startup handler
+Render Preset --- Reloading presets
+Error in bpy.app.handlers.load_post[5]:
+Traceback (most recent call last):
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 695, in reload_preset_startup
+ reload_presets()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 626, in reload_presets
+ folder = get_preset_folder()
+ ^^^^^^^^^^^^^^^^^^^
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 23, in get_preset_folder
+ os.makedirs(folder)
+ File "", line 215, in makedirs
+ File "", line 215, in makedirs
+ File "", line 215, in makedirs
+ File "", line 225, in makedirs
+FileNotFoundError: [WinError 53] The network path was not found: '\\\\NAS\\amazon\\'
+Error in bpy.app.handlers.load_post[14]:
+Traceback (most recent call last):
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\blender_visual_scripting_addon\handlers.py", line 32, in load_handler
+ check_easy_bpy_install()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\blender_visual_scripting_addon\settings\easybpy.py", line 11, in check_easy_bpy_install
+ for filename in os.listdir(path):
+ ^^^^^^^^^^^^^^^^
+NotADirectoryError: [WinError 267] The directory name is invalid: 'E:\\SteamLibrary\\steamapps\\common\\Blender\\portable\\scripts\\addons\\flamenco\\wheels\\python_dateutil-2.8.2-py2.py3-none-any.whl'
+Created history step 9cc800bc-e614-4dae-9d91-52956582c5cb
+ℹ️ blenderkit: Created new search history step [21:55:38.271, search.py:1736]
+Info: Saved copy as "2025-55-31_21-55_Unnamed.blend"
+Incremental Autosave: Saved file: E:\BlenderCache\2025-55-31_21-55_Unnamed.blend
+Read blend: "C:\Users\Nathan\SynologyDrive\BlenderAssets\OG\fnaf\fn3map_v3.0.blend"
+Render Preset --- Startup handler
+Render Preset --- Reloading presets
+Error in bpy.app.handlers.load_post[5]:
+Traceback (most recent call last):
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 695, in reload_preset_startup
+ reload_presets()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 626, in reload_presets
+ folder = get_preset_folder()
+ ^^^^^^^^^^^^^^^^^^^
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\extensions\blender_org\render_preset\manage_presets.py", line 23, in get_preset_folder
+ os.makedirs(folder)
+ File "", line 215, in makedirs
+ File "", line 215, in makedirs
+ File "", line 215, in makedirs
+ File "", line 225, in makedirs
+FileNotFoundError: [WinError 53] The network path was not found: '\\\\NAS\\amazon\\'
+Error in bpy.app.handlers.load_post[14]:
+Traceback (most recent call last):
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\blender_visual_scripting_addon\handlers.py", line 32, in load_handler
+ check_easy_bpy_install()
+ File "E:\SteamLibrary\steamapps\common\Blender\portable\scripts\addons\blender_visual_scripting_addon\settings\easybpy.py", line 11, in check_easy_bpy_install
+ for filename in os.listdir(path):
+ ^^^^^^^^^^^^^^^^
+NotADirectoryError: [WinError 267] The directory name is invalid: 'E:\\SteamLibrary\\steamapps\\common\\Blender\\portable\\scripts\\addons\\flamenco\\wheels\\python_dateutil-2.8.2-py2.py3-none-any.whl'
+Extra Pies: Register built-in pies for use with non-standard Keymap.
+Info: Saved copy as "2025-55-31_21-55_fn3map_v3.0.blend"
+Incremental Autosave: Saved file: E:\BlenderCache\2025-55-31_21-55_fn3map_v3.0.blend
+ℹ️ blenderkit: BlenderKit-Client is running on port 62485! [21:55:58.955, timer.py:136]
+Warning: Path 'E:\SteamLibrary\steamapps\common\Blender\portable\extensions\user_default\blenderkit\thumbnails\blenderkit_logo.png' cannot be made relative for Image '.blenderkit_logo.png'
+Warning: Path 'E:\SteamLibrary\steamapps\common\Blender\portable\extensions\user_default\blenderkit\thumbnails\vs_rejected.png' cannot be made relative for Image '.vs_rejected.png'
+Warning: Path 'E:\SteamLibrary\steamapps\common\Blender\4.5\datafiles\assets\geometry_nodes\smooth_by_angle.blend' cannot be made relative for NodeTree 'Smooth by Angle'
+Warning: Total files 54 | Changed 0 | Failed 3
+
+---
+
+_**Assistant**_
+
+
+
+---
+
diff --git a/blends/Springtrap_Goopie.blend b/blends/Springtrap_Goopie.blend
index 6615acb..78e5ed9 100644
--- a/blends/Springtrap_Goopie.blend
+++ b/blends/Springtrap_Goopie.blend
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:6c470bd89afb49748f4211f649c013976d4da3ef4f5d6f0201231ab171098d2d
-size 5375300
+oid sha256:d6494745dc71ecf4b1895ed0580147fc7db8a3c3694e61867e0ba6ed271479b4
+size 4234803
diff --git a/scripts/relocate_libraries.py b/scripts/relocate_libraries.py
new file mode 100644
index 0000000..1a2a0de
--- /dev/null
+++ b/scripts/relocate_libraries.py
@@ -0,0 +1,83 @@
+import bpy
+import os
+import re
+
+def relocate_libraries():
+ """
+ Relocate linked library files from Synology Drive to NAS storage.
+ Changes paths from C:\\Users\\Nathan\\SynologyDrive\\ to R:\\
+ """
+
+ # Define the path mappings
+ old_base = r"C:\Users\Nathan\SynologyDrive"
+ new_base = r"R:"
+
+ # Track changes
+ changed_files = []
+ failed_files = []
+
+ print("=== Library Relocation Script ===")
+ print(f"Mapping: {old_base} → {new_base}")
+ print()
+
+ # Process all library files
+ for lib in bpy.data.libraries:
+ if lib.filepath:
+ old_path = lib.filepath
+
+ # Check if this is a Synology Drive path
+ if old_base in old_path:
+ # Create new path
+ new_path = old_path.replace(old_base, new_base)
+
+ # Verify the new file exists
+ if os.path.exists(new_path):
+ try:
+ # Update the library path
+ lib.filepath = new_path
+ changed_files.append((old_path, new_path))
+ print(f"✓ Relocated: {os.path.basename(old_path)}")
+ print(f" {old_path}")
+ print(f" → {new_path}")
+ print()
+ except Exception as e:
+ failed_files.append((old_path, str(e)))
+ print(f"✗ Failed to relocate: {os.path.basename(old_path)}")
+ print(f" Error: {e}")
+ print()
+ else:
+ failed_files.append((old_path, "Target file not found"))
+ print(f"✗ Target not found: {new_path}")
+ print()
+ else:
+ print(f"ℹ Skipped (not Synology Drive): {old_path}")
+ print()
+
+ # Summary
+ print("=== Summary ===")
+ print(f"Successfully relocated: {len(changed_files)} files")
+ print(f"Failed to relocate: {len(failed_files)} files")
+
+ if changed_files:
+ print("\nRelocated files:")
+ for old, new in changed_files:
+ print(f" {os.path.basename(old)}")
+
+ if failed_files:
+ print("\nFailed files:")
+ for old, reason in failed_files:
+ print(f" {os.path.basename(old)}: {reason}")
+
+ return len(changed_files), len(failed_files)
+
+# Run the script
+if __name__ == "__main__":
+ success_count, fail_count = relocate_libraries()
+
+ if success_count > 0:
+ print(f"\n✅ Successfully relocated {success_count} library files!")
+ print("You may need to save your .blend file to preserve these changes.")
+
+ if fail_count > 0:
+ print(f"\n⚠️ {fail_count} files failed to relocate.")
+ print("Check that the NAS paths exist and are accessible.")
\ No newline at end of file