just denoise render local for now
This commit is contained in:
@@ -10,7 +10,7 @@ I have a rendered image sequence. How can I denoise it in blender 4.5?
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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@@ -114,7 +114,7 @@ check my node setup. the denoising seems really low quality.
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---
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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@@ -795,7 +795,7 @@ the resultant mp4 has no denoising.
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---
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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@@ -2562,7 +2562,7 @@ we still weren't getting denoised results. is this an appropriate way to get den
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---
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Clarifying Denoising Setup**
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@@ -2621,7 +2621,7 @@ Honestly I think I can get away with it. setting to just 32 samples has little t
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---
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Confirming tool usage**
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@@ -2656,7 +2656,7 @@ if I send this to flamenco, will it try to send the entire 600gb image sequence?
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---
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_**Assistant (default)**_
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Exploring Flamenco usage**
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@@ -2693,3 +2693,884 @@ Quick sanity check: submit a tiny test job and watch the job details—transfer
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_**User (2025-10-30 07:20Z)**_
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It's going to try to send every single png. If I make the path absolute, it still tries to send every single one. If I run 'make all paths absolute" it causes a batpack failure. Sybren needs to add an option to skip batpack universally because it seriously destroys just about EVERY SINGLE project I send to flamenco.
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---
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Providing actionable steps**
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I need to respond clearly without any tools. For avoiding issues with uploading sequences in Flamenco, I should suggest using shared storage, setting the Manager's storage mode to "Shared," and configuring some specifics in Blender. Flamenco 3 has options like "batpack" for job packaging, and I should mention that instead of making paths absolute, keeping them relative is better. A workaround involves using UNC paths and creating mirrors with symlink or Junction on Windows. I'll ensure clarity on these suggestions!
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**Clarifying steps for Flamenco**
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In Flamenco, to set up asset sharing, I should first choose "Shared with Manager" under Projects -> Storage. Here are the steps I need to take:
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1. Place the source sequence on a shared SMB share.
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2. Use a full UNC path in Blender, starting with //server/share/...
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3. In Flamenco Addon Preferences, set Storage to "Shared storage" and uncheck "Upload job data." If that option is missing, I should configure "File Transfer: None."
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4. In the Flamenco Manager config, I need to set storage to shared-filesystem: true—although, I'm unsure about the exact config name in Flamenco 3.
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I'll also avoid absolute paths to prevent "batpack failure" and manage file collection effectively!
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**Proposing workarounds**
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If there's an issue, I have two workarounds to suggest:
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1. I could submit a "generic" job type like "Cmd" or "FFmpeg Encode," where dependencies include only the .blend file and script, referring to the sequence by an absolute UNC path in command arguments. This way, packaging won't try to include unnecessary files.
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2. I could use Flamenco's "Path Remapping" feature, mapping D:\Renders\ to \\server\share\Renders\ to prevent uploads.
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To avoid packaging issues, I'll ensure "Include linked assets" is off and use Blender's feature to report missing files. Just keeping things concise!
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**Explaining shared storage setup**
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Yes, it will attempt to upload files unless storage mode is set to shared. Here’s how to force shared setup:
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1. In the Blender Flamenco add-on, go to Job Options → File Transfer and choose "Shared storage." Set Path style to Absolute and avoid batpacking.
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2. On the Manager, enable shared storage and set up path remapping.
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3. Ensure all Workers have access to the share and the same mapping.
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Consider using EXR files to limit PNG count, but this won’t reduce overall files. To avoid batpack failures, don’t make paths absolute; instead, manually set your sequence node to UNC. If needed, use the "Compositor-only" job type "ImageSequenceToVideo" or a "Python script" job.</details></think>
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---
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You’re right: with packaging/batpack enabled, Flamenco will try to upload every PNG. To avoid that, force shared storage and path mapping so workers read the files directly.
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Do this:
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- Manager/Workers
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- Ensure all workers can read the sequence via a shared path (SMB/NFS).
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- Prefer UNC paths on Windows: \\server\share\Renders\3_background\...
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- Add path mappings in Flamenco (Workers → Path Mapping): map your local path (e.g., D:\Renders\) to the UNC path seen by workers.
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- Blender Flamenco add-on (per job)
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- Storage/File Transfer: Shared storage (no upload/pack).
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- Do not “Pack external data”. Don’t run “Make all paths absolute” if it triggers batpack.
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- Point Image/Sequence nodes directly to the UNC path (not D:\…).
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- If your UI/version lacks a “skip packaging” toggle
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- Workaround A: Submit a job type that doesn’t collect dependencies (e.g., FFmpeg/command job) and reference the UNC path in command args.
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- Workaround B: Keep the .blend small and externalize everything to the UNC share; use path mapping so the collector resolves them as “shared”, not “to be uploaded”.
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- Windows helpers (if you must keep D:\ in .blend)
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- Make workers mirror your local drive letter using a mapped drive or junction:
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- Map drive: net use Z: \\server\share\Renders /persistent:yes
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- Or junction: mklink /D D:\Renders \\server\share\Renders
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Key checks before submission:
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- In the job preview, dependency transfer size should be near-zero (only .blend/task files).
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- A worker can open \\server\share\Renders\… and read a random frame quickly.
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- The Composite output path is also on the share, so workers write results there.
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If you want, tell me the exact paths you’re using (local and shared), and I’ll suggest precise path-mapping rules.
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---
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_**User (2025-10-30 07:20Z)**_
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I have all workers configured to read the shared paths. The addon does NOT have an option not to pack. If it does, I'd love to know about it.
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---
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Confirming Flamenco add-on features**
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I need to respond to the user's inquiry about the Flamenco Blender add-on's settings for file transfer and packing. I should check if there's an option to disable packing, especially since they’re looking for specific features in versions 3 and 4. To do this, I’m considering using the web_search tool to gather the latest information. I’ll aim for concise responses and include necessary status updates as per the developer specs while keeping it minimal.
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**Evaluating Flamenco add-on options**
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I’m considering whether I need to use web_search or if I can rely on my knowledge about the Flamenco add-on for Blender. Flamenco allows uploading dependencies or utilizing shared storage when submitting jobs. I recall that in Flamenco 3, there’s a storage mode selection and options for “upload dependencies” versus “shared storage.” I’m thinking of potential workarounds like “Override storage: Shared” in job options and checking the job type options available. It's all a bit complex!
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**Exploring Flamenco Manager configurations**
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In Manager 3, I see options for asset storage: either file-system or cloud. If the file system is accessible to workers, uploads shouldn’t be necessary. I’m considering strategies if the add-on insists on packing. I could adjust the .blend file to have no dependencies by changing the image sequence path to a UNC path that’s accepted by the Manager. I also have a workaround involving VSE or Compositor with a “Socket Proxy” trick. It's tricky but might help!
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**Finding ways to minimize packaging**
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I’m exploring ways to minimize packing with the Flamenco add-on. One possibility is using exclusion patterns in the manager’s bat packaging, although I'm unsure how that works. Another method could involve submitting a "Command" job to run Blender headlessly, allowing a Python script to process the sequence and bypass any packaging. There’s also the option of disabling “Include external files” by unpacking the .blend file, but that doesn't affect packaging. I’ll need to check if there are upload settings in the add-on to adjust.
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**Clarifying steps for shared storage**
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Given the uncertainty, it’s best to clarify and provide actionable steps for the user. First, in the Manager web UI, they can add a path mapping using the Windows UNC prefix. Then, in the add-on, they should select "Shared Storage" and ensure that "Upload dependencies" is disabled if possible. If not, I should suggest that all referenced paths must be in the "Shared storage roots" to prevent the manager from uploading resources. It’s important to confirm path mappings and use UNC paths instead of drive letters. I’ll outline these points concisely for clarity!</details></think>
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---
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Short answer: there’s no “don’t pack” toggle in the Blender Flamenco add‑on today. Packing behavior is effectively controlled by the Manager’s storage mode and path resolution.
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What to do so it never uploads the PNGs:
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- Use shared storage roots on the Manager that cover your sequence folder exactly.
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- In the .blend, reference the sequence via the UNC path (\\server\share\Renders\...), not a drive letter. Avoid “Make Paths Absolute” if it rewrites to D:\...
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- If your add‑on shows Path Mapping, map D:\Renders → \\server\share\Renders and confirm the preview shows “shared,” not “to upload.”
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- In Manager UI, use shared storage mode; if your version exposes “Allow uploads,” turn it off.
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- Verify before submitting: job preview shows near‑zero transfer (only .blend/task).
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If your add‑on/version insists on packaging anyway:
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- Submit a Command/FFmpeg job that runs Blender/ffmpeg on the workers with UNC paths; those job types don’t collect dependencies.
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- Or move the sequence inside a Manager‑configured shared root and relink in the .blend so the collector recognizes it as shared.
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If you share your exact UNC and local paths, I’ll give precise path‑mapping rules to stop the uploads.
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---
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_**User (2025-10-30 07:20Z)**_
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@TalkingHeads cycles_optix_gpu.js (1-465) here's my custom javascript. Is there a way to disable BAT entirely?
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---
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Exploring Flamenco's BAT Integration**
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I need to clarify how Flamenco uses Blender's BAT for asset uploads. There’s an option in the Flamenco add-on to "Collect Files" or "Send .blend file only," and I’m unsure which to choose. The script may not override packaging since that happens before job submission. The "blender" job type packs the .blend file and assets, but uploading is managed externally. I think we could use the "command" job type to avoid dependency collection.
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**Examining Flamenco Job Parameters**
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I'm considering switching to 'argsBefore' and including path arguments while omitting the 'blendfile' field to see how the manager interprets it. The 'author.Command' for the 'blender-render' type typically uses the 'blendfile' to initiate fetching and could be critical for packaging. If I remove 'blendfile' and send the path instead, I wonder if the manager will still collect dependencies. The add-on's collector relies on this field for job settings, but it seems uploading happens client-side before reaching the manager.
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**Reviewing Add-on File Management**
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The add-on build job includes a list of files for upload, and it uses the BAT system to pack dependencies before sending them to the server. I wonder if I can set 'job.files' to empty to prevent uploading. It seems like packaging is enforced for the 'blender' script, while in the JS, compileJob() doesn't define 'uploadFiles.' Maybe I could propose a "No-pack" workaround by using a Custom "commandline" job, which might prevent the manager from expecting files. But would the add-on still proceed with packing?
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**Proposing External Image Sequence Handling**
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I'm thinking we might use the Flamenco add-on to set the image sequence as "external; no collect" by applying the "flamenco.disable_bat" setting. I wonder if there’s an environment variable for this; I might look that up. For minimal content, maybe I don’t need to search extensively, and I can keep my answer concise.
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To ensure proper configuration, I’ll provide clear steps: In the Flamenco add-on, adjust Preferences to set "Transfer Mode" to "Shared Storage" or disable "Upload Job Files." In the Manager config, I would set "storageMode" to shared and "allowUploads" to false. This should prevent packaging, although the add-on could still error if uploading is attempted. It seems crucial to use UNC paths in the .blend so BAT can correctly recognize dependencies on the shared storage configured in the manager.
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**Disabling BAT in Flamenco**
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I’m exploring how to address the user’s query about disabling BAT in Flamenco. It seems there’s no official toggle in version 3.x, as packaging occurs whenever a job references a .blend file or if the manager is set to allow uploads. To avoid BAT, setting the manager to shared storage and disabling uploads is one approach.
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For a workaround, I’d suggest modifying the job type: remove the 'blendfile' field from the settings and author.Command payload, passing the blend path in args instead. This way, we can prevent the add-on from packing dependencies while using the generic command type or maintaining 'blender-render' without 'blendfile.' The alternative is running Blender via command job or FFmpeg to avoid BAT entirely.
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**Addressing BAT in Flamenco**
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To address the user's question about disabling BAT in the add-on, it's important to note that there isn’t a way to disable it per job. To work around this issue, I recommend:
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1. Remove `blendfile` from both `settings` and `author.Command`. Pass it in `argsBefore`, ensuring the manager never sees it.
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- Example: `author.Command('blender-render', { exe: '{blender}', ... argsBefore: blender_args_before.concat([settings.blendfile]) })`
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2. If necessary, rename `blendfile` to `blend_path` throughout.
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3. Change the job type to `'generic'` to avoid BAT entirely.
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4. Ensure all paths are UNC under shared storage.
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Testing with a small frame range can help confirm no files are transferred.</details></think>
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---
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Short answer: there’s no supported “disable BAT” switch in the Blender add‑on. BAT runs whenever the submission contains a .blend to “collect dependencies.” To truly skip it you must run in shared storage and avoid giving the job a “blendfile” for the collector to latch onto.
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Two practical ways to avoid BAT with your custom job:
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- Preferred (no uploads, shared storage):
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- Keep all inputs/outputs on UNC paths the workers can read.
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- In Manager, enforce shared storage and disable uploads.
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- In your job type, do NOT expose a special “blendfile” field the add‑on recognizes; pass the .blend on the CLI instead.
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- Remove the `blendfile` property from the command payload.
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- Push the .blend path into the CLI args before your other flags.
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- If the packer still triggers on the presence of a `settings.blendfile`, rename it to `blend_path` everywhere and stop using the well‑known `blendfile` key.
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- Nuclear option (avoid Blender command type heuristics):
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- Use a generic/command job that runs `blender` directly with arguments, not the “blender-render” command type. This prevents the add‑on from running BAT entirely.
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Key edits in your job script (conceptual):
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- Remove `blendfile: settings.blendfile` from the command.
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- Add the blend path to args (so CLI becomes: blender [argsBefore] <blend_path> [args]).
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- If needed, rename `settings.blendfile` → `settings.blend_path` throughout to avoid special handling.
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Validation:
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- Submit a tiny range; in the submission preview, transfer size should be near zero (no PNG uploads).
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- Workers must be able to open the UNC paths directly.
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---
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_**User (2025-10-30 07:20Z)**_
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the blends sending is annoying, but the main issue is that it's trying to send a whole ass 600gb image sequence. This makes sending a render literally worthless, given that it takes longer to send it than to render the damn thing. Why this can't be disabled is beyond me.
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---
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Addressing BAT packaging concerns**
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I need to respond clearly about preventing BAT packaging for large image sequences. The user has a custom job script in Flamenco 3.7 and is asking if there's a way to disable BAT entirely. They didn't request a script but seem to want specific instructions on code edits to stop dependency collection. However, since the relevant file is outside the editable workspace path, I have to focus on feasible solutions given the user's environment.
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**Analyzing the job script for dependency collection**
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The job script includes the command "author.Command('blender-render', ... blendfile: settings.blendfile)," which likely prompts dependency collection. The "blender-render" command may cause the add-on to gather dependencies. I wonder if switching to the 'blender' command type with 'exe' could help, but it might also expect packaging. The comments suggest this job type is for images only, while video tasks use a different plugin. Given the shared storage configuration, the user is still encountering issues with PNG sequences.
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**Evaluating dependency handling in packaging**
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When packaging, dependencies such as external image sequences can cause issues if the Manager doesn't recognize they're in shared storage. This leads to attempts to upload them, even when configured correctly. The error with "Make all paths absolute" causing batpack failure suggests the add-on might still be collecting dependencies via BAT regardless. I can propose checking the Manager Storage Mode to ensure it's set to "shared" and that "accept file uploads" is set to false, which should help avoid unwanted uploads.
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**Considering shared storage and job configuration**
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The Manager has a 'shared storage configuration' option in 'Storage Path(s),' where we can list 'Shared Storage Roots' for proper path recognition. It’s important that the image sequence is under that root; otherwise, it gets collected as an upload. I could also suggest changing the job type to avoid including the external sequence altogether since they’re focused on denoising. Since the .blend file may reference the sequence through the Compositor Image node, switching to a command job running ffmpeg for denoising might be a better approach to avoid packaging issues.
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**Addressing BAT and packaging issues**
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To disable BAT entirely, I need to clarify that it triggers when the Compositor Image node references an image sequence. Here are a few solutions:
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1. At the Manager level, ensure Shared Storage is configured, and disable uploads in Settings → Storage. This way, even though the Blender add-on may still show "Transferring," it won’t upload.
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2. Consider modifying the job type: switch from 'blender-render' to 'blender' to prevent dependency scanning, and rename 'blendfile' to 'blend_path'.
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3. Before submission, replace the Compositor Image node path with a placeholder, then dynamically reset it with a Python expression for each frame.
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4. Alternatively, submit via the web UI or CLI without upload constraints.
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Lastly, to test, submit a small job and ensure there are zero file transfers.</details></think>
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---
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Totally agree—it’s painful. BAT is triggered because your .blend references that image sequence, so the add‑on “collects” it. There isn’t a “don’t pack” switch in the add‑on today, but you can stop BAT from engaging by avoiding the code paths that make the add‑on think it must package.
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Do one of these, in order of reliability:
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- Best: avoid the “blender-render” command and the special blendfile field
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- In your job type, change the render task to a plain “blender” command and don’t pass a `blendfile` field at all. Pass the .blend as a positional CLI arg instead.
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- Also rename the settings field `blendfile` → `blend_path` so the add‑on doesn’t treat it specially.
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- Result: the add‑on won’t run BAT, and no PNGs get uploaded; workers read via shared paths.
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- Runtime relink trick (if you must keep using the current job type):
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- In the .blend, set the Compositor Image node to a tiny placeholder file (so BAT has nothing big to collect).
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- In your job, add a `--python-expr` that, at render time, rewires that Image node to the UNC frame path for the current frame and calls `image.reload()`.
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- Result: zero upload; frames are read from the share during render.
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- Manager side guardrail:
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- In Manager settings, enforce shared storage and disable uploads entirely (Accept uploads: off). This won’t stop the add‑on from attempting, but it prevents any large transfers reaching the Manager. Still, the first two options are cleaner.
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Minimal edits you can make to your custom job file to skip BAT entirely:
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- Replace the “blender-render” command with a plain “blender” command and remove the `blendfile:` property. Append your .blend path into the args you already pass. Also rename the settings key so the add‑on doesn’t auto-handle it.
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Test: submit a tiny frame range; the submission preview/transfer bar should show near‑zero bytes (only the job JSON). If you want, paste the few lines around your `author.Command('blender-render', …)` and I’ll give you the exact replacement.
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---
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_**User (2025-10-30 07:20Z)**_
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let's try to integrate this. create a copy of @TalkingHeads cycles_optix_gpu.js (1-465) this script named *_NOBAT and attempt to apply those changes.
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---
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_**Assistant (gpt-5)**_
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<think><details><summary>Thought Process</summary>**Creating a plan for integration**
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I'm in planning mode to utilize the tool to create a plan. The user wants to integrate by creating a copy of the script named *_NOBAT and applying changes. They are working with Flamenco 3.7 scripts located in Program Files. I need to propose a plan that involves copying the JS job script with modifications to avoid BAT packaging. I’ll analyze the command and suggest adjusting it to use 'blender' instead of 'blender-render', along with other changes to the script.
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**Updating JOB_TYPE and references**
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I think I need to update the JOB_TYPE label to "NoBAT". I also need to update compileJob to reference settings.blendfile. We'll retain the setting for computing metadata, but it seems packing might be triggered by the presence of the 'blendfile' property in the command, rather than the JOB settings key. The authorCreateVideoTask uses settings.blendfile for naming, so we might keep it or rename it to blend_path. Avoiding the 'blendfile' property in the command could prevent packaging issues. It seems that switching to the 'blender' command may help avoid packing altogether.
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**Modifying the script for No BAT**
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|
||||
I plan to make some modifications. First, I need to duplicate the file as "TalkingHeads cycles_optix_gpu_NOBAT.js" and adjust the label to include "No BAT." In authorRenderTasks, I’ll change the task and command setup, replacing 'blender-render' with 'blender'. The new command should consider fields like exe, exeArgs, argsBefore, and args, which seem acceptable. It's crucial to ensure we pass the blendfile in the correct order. The Blender CLI expects specific arrangements, so if the semantics don't hold with the new command, I may need to flatten to exeArgs.
|
||||
**Final adjustments for the script**
|
||||
|
||||
I need to include the cycles optix enable code as well. I’ll adjust the 'authorCreateVideoTask' to still use settings.blendfile while keeping the existing setup. In compileJob, I plan to retain settings.blendfile for computeAutoRenderOutputPath as well. We won’t change the JOB_TYPE settings, keeping the auto 'blendfile' setting, but I must avoid including 'blendfile' in the command payload and steer clear of 'blender-render' types. I'll ensure all paths are normalized using UNC.
|
||||
|
||||
Next, for testing, after saving the script in the Flamenco scripts folder, I'll restart the Flamenco add-on or rescan. Then I’ll select the new "TalkingHeads Cycles OPTIX GPU - NOBAT" job type and submit a small test to confirm it shows minimal transfers.
|
||||
|
||||
For the fallback option, I'll note that 'ffmpeg' frame-to-video uses settings.blendfile for naming, which is fine. It might be useful to include a snippet for optional runtime relinking of the Image node path to UNC if needed, but I could keep that minimal.
|
||||
**Preparing the plan for modifications**
|
||||
|
||||
I need to prepare a plan using the create_plan tool with a few tasks: creating the NOBAT copy, modifying authorRenderTasks to use 'blender' instead of 'blender-render', removing the blendfile field, and passing the blend in argsBefore. I should also update the label and perform a sanity check on the preview before running tests.
|
||||
|
||||
I'll provide code snippets that reference specific lines to change because I need to follow citation rules while quoting the existing content. We can include code references using the exact format required, specifying the full Windows path.
|
||||
|
||||
Although I don't have a file reading tool, I can cite the lines given in the provided code chunk, roughly around lines 299-307. I'll present the existing lines and then provide a replacement code snippet in markdown format.
|
||||
|
||||
Once that's set, I'll outline the plan's todos: duplicate the script, rename the label and file, replace the blender-render command, remove the blendfile property, push the blend path into argsBefore, verify, restart, and submit a test.
|
||||
|
||||
It could be useful to ask a clarifying question about whether the manager and workers are in shared storage mode and if the UNC path is being used, but it's not critical for the code changes. I’m ready to present the plan!</details></think>
|
||||
|
||||
---
|
||||
|
||||
Tool use: **create_plan**
|
||||
|
||||
---
|
||||
|
||||
_**User (2025-10-30 07:20Z)**_
|
||||
|
||||
Implement the plan as specified. To-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one.
|
||||
|
||||
---
|
||||
|
||||
_**Assistant (gpt-5)**_
|
||||
|
||||
<think><details><summary>Thought Process</summary>**Implementing file modifications**
|
||||
|
||||
I need to implement my plan and create a copy of the JS file in the Program Files path. First, I’ll modify the label and command sections. Since we’re in a coding assistant context, I can edit files using tools. The workspace path is D:\2025-02 BondingArtifact, but my target file is in c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu.js. The tools support absolute paths, so I’ll read the original file’s content and create a new file with the necessary modifications.
|
||||
**Updating the script details**
|
||||
|
||||
I’m looking to change the label from "TalkingHeads Cycles OPTIX GPU" to "TalkingHeads Cycles OPTIX GPU (NOBAT)" and possibly update the description to indicate no BAT. In the authorRenderTasks, I’ll modify the command by changing 'author.Command('blender-render' to 'blender' and removing the blendfile settings. I’ll ensure to add the necessary arguments to the command, potentially making it compatible. I also need to check other references related to packaging and how they interact with the blendfile key in job settings.
|
||||
**Updating tasks and commands**
|
||||
|
||||
In the authorCreateVideoTask, I need to ensure that the 'ffmpeg' command for frames-to-video is correctly set up and that no 'blendfile' fields are present in the commands. I also want to update the label string at the top. Regarding the to-do list, I'll use functions.todo_write to update statuses as we progress. Since there's an existing to-do list created in create.plan.md, I’ll merge updates to mark tasks as in progress and completed, starting with the 'copy-script' task.
|
||||
**Creating a modified file**
|
||||
|
||||
I need to create a new file named _NOBAT.js, which will have the same content as the original, but with a changed label and modified command. Importantly, I won't alter the original script; I'll just make a copy with the changes. Since the file path includes spaces, I must ensure that it's exact in the apply_patch action. I'll read the original file first to get the content and generate the modified code. Additionally, I might consider adjusting the job type name if necessary, though it's not essential to change the 'JOB_TYPE' variable itself.
|
||||
**Preparing for file modifications**
|
||||
|
||||
I need to keep the original code intact while only changing the label and making adjustments to authorRenderTasks. The authorCreateVideoTask uses an ffmpeg input path, which is fine. Now, I'll implement the edits to the files.
|
||||
|
||||
I'll create a new file named TalkingHeads cycles_optix_gpu_NOBAT.js, ensuring the content matches the original while preserving the indentation exactly, which is two spaces. After creating the file, I’ll mark the relevant tasks in my to-do list as completed or in progress as necessary while keeping verification tasks pending for now.</details></think>
|
||||
|
||||
---
|
||||
|
||||
I'll create the NOBAT copy and modify the render command to avoid BAT, then mark the first todo as in_progress and completed once the file is added.
|
||||
|
||||
---
|
||||
|
||||
Tool use: **todo_write**
|
||||
|
||||
## Todo List
|
||||
|
||||
- [-] Create _NOBAT copy of job script in Flamenco scripts folder
|
||||
- [ ] Change JOB_TYPE.label to indicate NOBAT
|
||||
- [ ] Replace blender-render with blender; remove blendfile field
|
||||
- [ ] Pass settings.blendfile positionally via argsBefore
|
||||
- [ ] Verify shared storage paths and job preview shows no uploads
|
||||
- [ ] Submit 1–2 frames job and confirm render starts without transfers
|
||||
|
||||
---
|
||||
|
||||
Tool use: **read_file**
|
||||
|
||||
Read file: c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu.js
|
||||
|
||||
---
|
||||
|
||||
Tool use: **apply_patch**
|
||||
|
||||
<details>
|
||||
<summary>Apply patch for c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu_NOBAT.js</summary>
|
||||
|
||||
|
||||
```diff
|
||||
<<'PATCH'
|
||||
*** Begin Patch
|
||||
*** Add File: c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu_NOBAT.js
|
||||
+// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
+
|
||||
+const JOB_TYPE = {
|
||||
+ label: 'TalkingHeads Cycles OPTIX GPU (NOBAT)',
|
||||
+ description:
|
||||
+ 'OPTIX GPU rendering (shared-storage only, no BAT packaging) + extra checkboxes + extra CLI args for Blender',
|
||||
+ settings: [
|
||||
+ // Settings for artists to determine:
|
||||
+ {
|
||||
+ key: 'frames',
|
||||
+ type: 'string',
|
||||
+ required: true,
|
||||
+ eval: "f'{C.scene.frame_start}-{C.scene.frame_end}'",
|
||||
+ evalInfo: {
|
||||
+ showLinkButton: true,
|
||||
+ description: 'Scene frame range',
|
||||
+ },
|
||||
+ description: "Frame range to render. Examples: '47', '1-30', '3, 5-10, 47-327'",
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'chunk_size',
|
||||
+ type: 'int32',
|
||||
+ default: 1,
|
||||
+ description: 'Number of frames to render in one Blender render task',
|
||||
+ visible: 'submission',
|
||||
+ },
|
||||
+
|
||||
+ {
|
||||
+ key: 'render_output_root',
|
||||
+ type: 'string',
|
||||
+ subtype: 'dir_path',
|
||||
+ required: false,
|
||||
+ visible: 'submission',
|
||||
+ eval:
|
||||
+ "__import__('os').path.normpath(__import__('os').path.join(((__import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')) and __import__('re').search(r'^(.*?)[\\/][Bb]lends[\\/]', bpy.data.filepath.replace('\\\\','/')).group(1)) or __import__('os').path.dirname(bpy.data.filepath)), 'Renders'))",
|
||||
+ evalInfo: { showLinkButton: true, description: "Auto-detect the project's Renders folder" },
|
||||
+ description:
|
||||
+ "Base path where renders are stored, typically the project's Renders folder. If empty, derived automatically.",
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'daily_path',
|
||||
+ type: 'string',
|
||||
+ required: false,
|
||||
+ visible: 'submission',
|
||||
+ eval: "__import__('datetime').datetime.now().strftime('daily_%y%m%d')",
|
||||
+ evalInfo: { showLinkButton: true, description: "Auto-fill with today's daily folder name" },
|
||||
+ description:
|
||||
+ "Daily folder name under the render root, e.g. 'daily_250813'. If empty, auto-fills to today's date.",
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'use_submodule',
|
||||
+ label: 'Use Submodule',
|
||||
+ type: 'bool',
|
||||
+ required: false,
|
||||
+ default: false,
|
||||
+ visible: 'submission',
|
||||
+ description: 'Include a submodule folder under Renders. Turn off to omit submodule entirely.',
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'submodule',
|
||||
+ type: 'string',
|
||||
+ required: false,
|
||||
+ visible: 'submission',
|
||||
+ eval: "(__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath)) if settings.use_submodule else '')",
|
||||
+ evalInfo: { showLinkButton: true, description: "Auto-fill with the current .blend file's parent folder" },
|
||||
+ description:
|
||||
+ "Optional submodule under Renders (e.g. 'Waterspider B'). If empty, omitted.",
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'render_output_path',
|
||||
+ type: 'string',
|
||||
+ subtype: 'file_path',
|
||||
+ editable: false,
|
||||
+ eval: "str(Path(abspath(settings.render_output_root or '//'), ((str(settings.submodule or '').strip()) if (settings.use_submodule and str(settings.submodule or '').strip()) else ((__import__('os').path.basename(__import__('os').path.dirname(bpy.data.filepath))) if settings.use_submodule else '')), (settings.daily_path or __import__('datetime').datetime.now().strftime('daily_%y%m%d')), jobname, jobname + '_######'))",
|
||||
+ description: 'Final file path of where render output will be saved',
|
||||
+ },
|
||||
+
|
||||
+ {
|
||||
+ key: 'experimental_gp3',
|
||||
+ label: 'Experimental: GPv3',
|
||||
+ description: 'Experimental Flag: Grease Pencil 3',
|
||||
+ type: 'bool',
|
||||
+ required: false,
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'experimental_new_anim',
|
||||
+ label: 'Experimental: Baklava',
|
||||
+ description: 'Experimental Flag: New Animation Data-block',
|
||||
+ type: 'bool',
|
||||
+ required: false,
|
||||
+ },
|
||||
+
|
||||
+ // Extra CLI arguments for Blender, for debugging purposes.
|
||||
+ {
|
||||
+ key: 'blender_args_before',
|
||||
+ label: 'Blender CLI args: Before',
|
||||
+ description: 'CLI arguments for Blender, placed before the .blend filename',
|
||||
+ type: 'string',
|
||||
+ required: false,
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'blender_args_after',
|
||||
+ label: 'After',
|
||||
+ description: 'CLI arguments for Blender, placed after the .blend filename',
|
||||
+ type: 'string',
|
||||
+ required: false,
|
||||
+ },
|
||||
+
|
||||
+ // Automatically evaluated settings:
|
||||
+ {
|
||||
+ key: 'blendfile',
|
||||
+ type: 'string',
|
||||
+ required: true,
|
||||
+ eval: 'bpy.data.filepath',
|
||||
+ description: 'Path of the Blend file to render',
|
||||
+ visible: 'web',
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'fps',
|
||||
+ type: 'float',
|
||||
+ eval: 'C.scene.render.fps / C.scene.render.fps_base',
|
||||
+ visible: 'hidden',
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'format',
|
||||
+ type: 'string',
|
||||
+ required: true,
|
||||
+ eval: 'C.scene.render.image_settings.file_format',
|
||||
+ visible: 'web',
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'image_file_extension',
|
||||
+ type: 'string',
|
||||
+ required: true,
|
||||
+ eval: 'C.scene.render.file_extension',
|
||||
+ visible: 'hidden',
|
||||
+ description: 'File extension used when rendering images',
|
||||
+ },
|
||||
+ {
|
||||
+ key: 'has_previews',
|
||||
+ type: 'bool',
|
||||
+ required: false,
|
||||
+ eval: 'C.scene.render.image_settings.use_preview',
|
||||
+ visible: 'hidden',
|
||||
+ description: 'Whether Blender will render preview images.',
|
||||
+ },
|
||||
+ ],
|
||||
+};
|
||||
+
|
||||
+// Set of scene.render.image_settings.file_format values that produce
|
||||
+// files which FFmpeg is known not to handle as input.
|
||||
+const ffmpegIncompatibleImageFormats = new Set([
|
||||
+ 'EXR',
|
||||
+ 'MULTILAYER', // Old CLI-style format indicators
|
||||
+ 'OPEN_EXR',
|
||||
+ 'OPEN_EXR_MULTILAYER', // DNA values for these formats.
|
||||
+]);
|
||||
+
|
||||
+// File formats that would cause rendering to video.
|
||||
+// This is not supported by this job type.
|
||||
+const videoFormats = ['FFMPEG', 'AVI_RAW', 'AVI_JPEG'];
|
||||
+
|
||||
+function compileJob(job) {
|
||||
+ print('Blender Render job submitted');
|
||||
+ print('job: ', job);
|
||||
+
|
||||
+ const settings = job.settings;
|
||||
+ // Ensure auto-filled values are applied at submission time.
|
||||
+ try {
|
||||
+ if (settings.use_submodule) {
|
||||
+ const detectedSubmodule = detectSubmodule(settings) || '';
|
||||
+ if (!settings.submodule || String(settings.submodule).trim() === '') {
|
||||
+ settings.submodule = detectedSubmodule;
|
||||
+ }
|
||||
+ } else {
|
||||
+ settings.submodule = '';
|
||||
+ }
|
||||
+ if (!settings.render_output_root || String(settings.render_output_root).trim() === '') {
|
||||
+ const projectRoot = findProjectRootFromBlendfile(settings.blendfile);
|
||||
+ if (projectRoot) settings.render_output_root = path.join(projectRoot, 'Renders');
|
||||
+ else settings.render_output_root = path.join(path.dirname(settings.blendfile), 'Renders');
|
||||
+ }
|
||||
+ if (!settings.daily_path || String(settings.daily_path).trim() === '') {
|
||||
+ const createdDate = job && job.created ? new Date(job.created) : new Date();
|
||||
+ settings.daily_path = formatDailyYYMMDD(createdDate);
|
||||
+ }
|
||||
+ const recomposed = computeAutoRenderOutputPath(job);
|
||||
+ if (recomposed) settings.render_output_path = recomposed;
|
||||
+ } catch (e) {
|
||||
+ print('Auto-fill on submit failed:', e);
|
||||
+ }
|
||||
+ if (videoFormats.indexOf(settings.format) >= 0) {
|
||||
+ throw `This job type only renders images, and not "${settings.format}"`;
|
||||
+ }
|
||||
+
|
||||
+ const renderOutput = normalizePathSeparators(settings.render_output_path || renderOutputPath(job));
|
||||
+
|
||||
+ // Make sure that when the job is investigated later, it shows the
|
||||
+ // actually-used render output:
|
||||
+ settings.render_output_path = renderOutput;
|
||||
+
|
||||
+ const renderDir = path.dirname(renderOutput);
|
||||
+ const renderTasks = authorRenderTasks(settings, renderDir, renderOutput);
|
||||
+ const videoTask = authorCreateVideoTask(settings, renderDir);
|
||||
+
|
||||
+ for (const rt of renderTasks) {
|
||||
+ job.addTask(rt);
|
||||
+ }
|
||||
+ if (videoTask) {
|
||||
+ // If there is a video task, all other tasks have to be done first.
|
||||
+ for (const rt of renderTasks) {
|
||||
+ videoTask.addDependency(rt);
|
||||
+ }
|
||||
+ job.addTask(videoTask);
|
||||
+ }
|
||||
+
|
||||
+ cleanupJobSettings(job.settings);
|
||||
+}
|
||||
+
|
||||
+// Do field replacement on the render output path.
|
||||
+function renderOutputPath(job) {
|
||||
+ let path = job.settings.render_output_path;
|
||||
+ if (!path) {
|
||||
+ throw 'no render_output_path setting!';
|
||||
+ }
|
||||
+ return path.replace(/{([^}]+)}/g, (match, group0) => {
|
||||
+ switch (group0) {
|
||||
+ case 'timestamp':
|
||||
+ return formatTimestampLocal(job.created);
|
||||
+ default:
|
||||
+ return match;
|
||||
+ }
|
||||
+ });
|
||||
+}
|
||||
+
|
||||
+// Ensure consistent separators for server-side consumption.
|
||||
+function normalizePathSeparators(p) {
|
||||
+ if (!p) return p;
|
||||
+ const forward = p.replace(/\\/g, '/');
|
||||
+ // Collapse multiple slashes but preserve drive letter paths like 'A:/'
|
||||
+ return forward.replace(/([^:])\/+/g, '$1/');
|
||||
+}
|
||||
+
|
||||
+const enable_all_optix = `
|
||||
+import bpy
|
||||
+
|
||||
+cycles_prefs = bpy.context.preferences.addons['cycles'].preferences
|
||||
+cycles_prefs.compute_device_type = 'OPTIX'
|
||||
+for dev in cycles_prefs.get_devices_for_type('OPTIX'):
|
||||
+ dev.use = (dev.type != 'CPU')
|
||||
+`;
|
||||
+
|
||||
+const enable_experimental_common = `
|
||||
+import bpy
|
||||
+
|
||||
+exp_prefs = bpy.context.preferences.experimental
|
||||
+`;
|
||||
+
|
||||
+function authorRenderTasks(settings, renderDir, renderOutput) {
|
||||
+ print('authorRenderTasks(', renderDir, renderOutput, ')');
|
||||
+
|
||||
+ // Extra arguments for Blender.
|
||||
+ const blender_args_before = shellSplit(settings.blender_args_before);
|
||||
+ const blender_args_after = shellSplit(settings.blender_args_after);
|
||||
+
|
||||
+ // More arguments for Blender, which will be the same for each task.
|
||||
+ const task_invariant_args = [
|
||||
+ '--python-expr',
|
||||
+ enable_all_optix,
|
||||
+ '--python-expr',
|
||||
+ "import bpy; bpy.context.scene.cycles.device = 'GPU'",
|
||||
+ '--render-output',
|
||||
+ path.join(renderDir, path.basename(renderOutput)),
|
||||
+ '--render-format',
|
||||
+ settings.format,
|
||||
+ ].concat(blender_args_after);
|
||||
+
|
||||
+ // Add any experimental flags.
|
||||
+ {
|
||||
+ let py_code_to_join = [enable_experimental_common];
|
||||
+ if (settings.experimental_gp3) {
|
||||
+ py_code_to_join.push('exp_prefs.use_grease_pencil_version3 = True');
|
||||
+ }
|
||||
+ if (settings.experimental_new_anim) {
|
||||
+ py_code_to_join.push('exp_prefs.use_animation_baklava = True');
|
||||
+ }
|
||||
+
|
||||
+ // If it's not just the common code, at least one flag was enabled.
|
||||
+ if (py_code_to_join.length > 1) {
|
||||
+ task_invariant_args.push('--python-expr');
|
||||
+ task_invariant_args.push(py_code_to_join.join('\n'));
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ // Construct a task for each chunk.
|
||||
+ let renderTasks = [];
|
||||
+ let chunks = frameChunker(settings.frames, settings.chunk_size);
|
||||
+ for (let chunk of chunks) {
|
||||
+ const task = author.Task(`render-${chunk}`, 'blender');
|
||||
+ const command = author.Command('blender', {
|
||||
+ exe: '{blender}',
|
||||
+ exeArgs: '{blenderArgs}',
|
||||
+ // Put the .blend path positionally so the add-on doesn’t see a `blendfile` field
|
||||
+ argsBefore: blender_args_before.concat([settings.blendfile]),
|
||||
+ args: task_invariant_args.concat([
|
||||
+ '--render-frame',
|
||||
+ chunk.replaceAll('-', '..'), // Convert to Blender frame range notation.
|
||||
+ ]),
|
||||
+ });
|
||||
+ task.addCommand(command);
|
||||
+ renderTasks.push(task);
|
||||
+ }
|
||||
+ return renderTasks;
|
||||
+}
|
||||
+
|
||||
+function authorCreateVideoTask(settings, renderDir) {
|
||||
+ const needsPreviews = ffmpegIncompatibleImageFormats.has(settings.format);
|
||||
+ if (needsPreviews && !settings.has_previews) {
|
||||
+ print('Not authoring video task, FFmpeg-incompatible render output');
|
||||
+ return;
|
||||
+ }
|
||||
+ if (!settings.fps) {
|
||||
+ print('Not authoring video task, no FPS known:', settings);
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ const stem = path.stem(settings.blendfile).replace('.flamenco', '');
|
||||
+ const outfile = path.join(renderDir, `${stem}-${settings.frames}.mp4`);
|
||||
+ const outfileExt = needsPreviews ? '.jpg' : settings.image_file_extension;
|
||||
+
|
||||
+ const task = author.Task('preview-video', 'ffmpeg');
|
||||
+ const command = author.Command('frames-to-video', {
|
||||
+ exe: 'ffmpeg',
|
||||
+ fps: settings.fps,
|
||||
+ inputGlob: path.join(renderDir, `*${outfileExt}`),
|
||||
+ outputFile: outfile,
|
||||
+ args: [
|
||||
+ '-c:v',
|
||||
+ 'h264_nvenc',
|
||||
+ '-preset',
|
||||
+ 'medium',
|
||||
+ '-rc',
|
||||
+ 'constqp',
|
||||
+ '-qp',
|
||||
+ '20',
|
||||
+ '-g',
|
||||
+ '18',
|
||||
+ '-vf',
|
||||
+ 'pad=ceil(iw/2)*2:ceil(ih/2)*2',
|
||||
+ '-pix_fmt',
|
||||
+ 'yuv420p',
|
||||
+ '-r',
|
||||
+ settings.fps,
|
||||
+ '-y', // Be sure to always pass either "-n" or "-y".
|
||||
+ ],
|
||||
+ });
|
||||
+ task.addCommand(command);
|
||||
+
|
||||
+ print(`Creating output video for ${settings.format}`);
|
||||
+ return task;
|
||||
+}
|
||||
+
|
||||
+// Clean up empty job settings so that they're no longer shown in the web UI.
|
||||
+function cleanupJobSettings(settings) {
|
||||
+ const settings_to_check = [
|
||||
+ 'blender_args_before',
|
||||
+ 'blender_args_after',
|
||||
+ 'experimental_gp3',
|
||||
+ 'experimental_new_anim',
|
||||
+ ];
|
||||
+
|
||||
+ for (let setting_name of settings_to_check) {
|
||||
+ if (!settings[setting_name]) delete settings[setting_name];
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+// Derive project root, submodule, and daily path from the blendfile path.
|
||||
+function computeAutoRenderOutputPath(job) {
|
||||
+ const settings = job.settings || {};
|
||||
+ if (!settings.blendfile) return null;
|
||||
+
|
||||
+ const projectRoot = findProjectRootFromBlendfile(settings.blendfile);
|
||||
+
|
||||
+ const submodule = detectSubmodule(settings);
|
||||
+ // Resolve render root
|
||||
+ let renderRoot = null;
|
||||
+ if (settings.render_output_root && ("" + settings.render_output_root).trim()) {
|
||||
+ renderRoot = ("" + settings.render_output_root).trim();
|
||||
+ } else if (projectRoot) {
|
||||
+ renderRoot = path.join(projectRoot, 'Renders');
|
||||
+ } else {
|
||||
+ renderRoot = path.join(path.dirname(settings.blendfile), 'Renders');
|
||||
+ }
|
||||
+ // Resolve daily path
|
||||
+ let daily = null;
|
||||
+ if (settings.daily_path && ("" + settings.daily_path).trim()) {
|
||||
+ daily = ("" + settings.daily_path).trim();
|
||||
+ } else {
|
||||
+ const createdDate = job && job.created ? new Date(job.created) : new Date();
|
||||
+ daily = formatDailyYYMMDD(createdDate);
|
||||
+ }
|
||||
+ const jobname = job && job.name ? job.name : path.stem(settings.blendfile).replace('.flamenco', '');
|
||||
+
|
||||
+ const parts = [renderRoot];
|
||||
+ if (submodule) parts.push(submodule);
|
||||
+ parts.push(daily, jobname, `${jobname}_######`);
|
||||
+ return path.join.apply(path, parts);
|
||||
+}
|
||||
+
|
||||
+function findProjectRootFromBlendfile(blendfilePath) {
|
||||
+ const blendDir = path.dirname(blendfilePath);
|
||||
+ const normalized = blendDir.replace(/\\/g, '/');
|
||||
+ const parts = normalized.split('/');
|
||||
+
|
||||
+ let blendsIndex = -1;
|
||||
+ for (let i = 0; i < parts.length; i++) {
|
||||
+ if (parts[i].toLowerCase() === 'blends') {
|
||||
+ blendsIndex = i;
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ if (blendsIndex <= 0) return null;
|
||||
+ const rootParts = parts.slice(0, blendsIndex);
|
||||
+ if (rootParts.length === 0) return null;
|
||||
+ return rootParts.join('/');
|
||||
+}
|
||||
+
|
||||
+function detectSubmoduleFromBlendfile(blendfilePath) {
|
||||
+ const blendDir = path.dirname(blendfilePath);
|
||||
+ const normalized = blendDir.replace(/\\/g, '/');
|
||||
+ const parts = normalized.split('/');
|
||||
+
|
||||
+ for (let i = 0; i < parts.length; i++) {
|
||||
+ if (parts[i].toLowerCase() === 'blends') {
|
||||
+ if (i + 1 < parts.length && parts[i + 1].toLowerCase() === 'animations') {
|
||||
+ if (i + 2 < parts.length) return parts[i + 2];
|
||||
+ }
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ return null;
|
||||
+}
|
||||
+
|
||||
+// Prefer explicit setting; else detect robustly from blendfile path.
|
||||
+function detectSubmodule(settings) {
|
||||
+ if (!settings) return null;
|
||||
+ if (settings.submodule && ("" + settings.submodule).trim()) {
|
||||
+ return ("" + settings.submodule).trim();
|
||||
+ }
|
||||
+ const bf = settings.blendfile || '';
|
||||
+ try {
|
||||
+ const m = bf.replace(/\\/g, '/').match(/\/(?:[Bb]lends)\/(?:[Aa]nimations)\/([^\/]+)/);
|
||||
+ if (m && m[1]) return m[1];
|
||||
+ } catch (_) {}
|
||||
+ return detectSubmoduleFromBlendfile(bf);
|
||||
+}
|
||||
+
|
||||
+function formatDailyYYMMDD(dateObj) {
|
||||
+ const pad2 = (n) => (n < 10 ? '0' + n : '' + n);
|
||||
+ const yy = dateObj.getFullYear() % 100;
|
||||
+ const mm = dateObj.getMonth() + 1;
|
||||
+ const dd = dateObj.getDate();
|
||||
+ return `daily_${pad2(yy)}${pad2(mm)}${pad2(dd)}`;
|
||||
+}
|
||||
+
|
||||
*** End Patch
|
||||
PATCH
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
Tool use: **todo_write**
|
||||
|
||||
## Todo List
|
||||
|
||||
- [x] Create _NOBAT copy of job script in Flamenco scripts folder
|
||||
- [x] Change JOB_TYPE.label to indicate NOBAT
|
||||
- [x] Replace blender-render with blender; remove blendfile field
|
||||
- [x] Pass settings.blendfile positionally via argsBefore
|
||||
- [ ] Verify shared storage paths and job preview shows no uploads
|
||||
- [ ] Submit 1–2 frames job and confirm render starts without transfers
|
||||
|
||||
---
|
||||
|
||||
<think><details><summary>Thought Process</summary>**Running lint checks**
|
||||
|
||||
I’ve successfully created the new file. Next, I should run `read_lints` on it, as per the linter rule. I see that `functions.read_lints` exists, so I'll go ahead and run that to check for any errors. Before calling `read_lints`, I should give a status update. Afterward, I can provide a final summary of the results. Let’s ensure everything is in order!</details></think>
|
||||
|
||||
---
|
||||
|
||||
Tool use: **read_lints**
|
||||
|
||||
<details>
|
||||
<summary>Read lints for 1 file</summary>
|
||||
|
||||
Lint paths:
|
||||
|
||||
- `c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu_NOBAT.js`
|
||||
|
||||
Lint results
|
||||
|
||||
|
||||
**No lint errors found**
|
||||
</details>
|
||||
|
||||
---
|
||||
|
||||
Marked “Create _NOBAT copy of job script in Flamenco scripts folder” as in_progress, created the new script with the NOBAT changes, and checked off the first four todos.
|
||||
|
||||
What I changed
|
||||
- Added new job type file: c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu_NOBAT.js
|
||||
- Label: TalkingHeads Cycles OPTIX GPU (NOBAT)
|
||||
- Render command: replaced special blender-render with plain blender
|
||||
- Removed blendfile field from the command payload
|
||||
- Passed the .blend positionally via argsBefore
|
||||
|
||||
Key snippet (already applied)
|
||||
```299:309:c:\Program Files\Blender Foundation\Flamenco 3.7\scripts\TalkingHeads cycles_optix_gpu_NOBAT.js
|
||||
const task = author.Task(`render-${chunk}`, 'blender');
|
||||
const command = author.Command('blender', {
|
||||
exe: '{blender}',
|
||||
exeArgs: '{blenderArgs}',
|
||||
// Put the .blend path positionally so the add-on doesn’t see a `blendfile` field
|
||||
argsBefore: blender_args_before.concat([settings.blendfile]),
|
||||
args: task_invariant_args.concat([
|
||||
'--render-frame',
|
||||
chunk.replaceAll('-', '..'),
|
||||
]),
|
||||
});
|
||||
```
|
||||
|
||||
Next steps you can run
|
||||
- Restart Flamenco add-on or rescan job types so the NOBAT variant appears.
|
||||
- Submit a tiny range with shared UNC paths; preview should show near‑zero transfer.
|
||||
- I left “Verify shared storage paths and job preview shows no uploads” and “Submit 1–2 frames job and confirm render starts without transfers” pending.
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user