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ProjectStructure/.specstory/history/2025-11-26_20-08Z-configure-configloader-for-zipseq-and-unzipseq.md

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2025-11-26 13:36:00 -07:00
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<!-- cursor Session 92e6d22f-d2e8-4786-8d47-b22f9893e990 (2025-11-26 20:08Z) -->
# Configure ConfigLoader for zipseq and unzipseq (2025-11-26 20:08Z)
_**User (2025-11-26 19:57Z)**_
@ConfigLoader.ps1 ConfigLoader should push zipseq and unzipseq to \Renders.
---
_**Agent (model default, mode Agent)**_
---
Checking for `zipseq` and `unzipseq` files and the `\Renders` directory structure.
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "*zipseq*" • **2** results in **1** directory</summary>
Directory: **a:\1 Amazon_Active_Projects\3 ProjectStructure** (2 files)
| File |
|------|
| `ZipSeqArchv.bat` |
| `UnzipSeqArchv.bat` |
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "*unzipseq*" • **1** result in **1** directory</summary>
Directory: **a:\1 Amazon_Active_Projects\3 ProjectStructure** (1 file)
| File |
|------|
| `UnzipSeqArchv.bat` |
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "Renders directory structure or path" • **14** results</summary>
| File | Lines |
|------|-------|
| `NewProject.bat` | L58-83 |
| `NewProject.bat` | L63 |
| `UpgradeToGitProj.bat` | L59 |
| `UpgradeToGitProj.bat` | L53-126 |
| `components/gitignore` | L123 |
| `zip_sequences.py` | L565-585 |
| `UpgradeToGitProj.bat` | L121-166 |
| `zip_sequences.py` | L102 |
| `UpgradeToGitProj.bat` | L160-218 |
| `ConfigLoader.ps1` | L59 |
| `GetStructDir.ps1` | L27-68 |
| `UpgradeToGitProj.bat` | L215-295 |
| `ZipSeqArchv.bat` | L44 |
| `UnzipSeqArchv.bat` | L42 |
</details>
</tool-use>
---
---
Adding logic to deploy `ZipSeqArchv.bat` and `UnzipSeqArchv.bat` to the project root's `\Renders` directory. Checking the current deployment logic:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: ConfigLoader.ps1</summary>
</details>
</tool-use>
---
---
Adding logic to deploy `ZipSeqArchv.bat` and `UnzipSeqArchv.bat` to the project root's `\Renders` directory:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
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<details><summary>Tool use: **search_replace** • Edit file: ConfigLoader.ps1</summary>
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**Chunk 1**
Lines added: 24, lines removed: undefined
```diff
@@ -317,4 +317,28 @@
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Write-Host "All batch files refreshed successfully." -ForegroundColor Green
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+
+ # Deploy ZipSeqArchv.bat and UnzipSeqArchv.bat to \Renders
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+ Write-Host "&#96;n=== Deploying ZipSeqArchv.bat and UnzipSeqArchv.bat to \Renders ===" -ForegroundColor Magenta
+ $rendersDir = Join-Path -Path $resolvedProject -ChildPath 'Renders'
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+ if (-not (Test-Path -LiteralPath $rendersDir -PathType Container)) {
+ New-Item -Path $rendersDir -ItemType Directory -Force | Out-Null
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+ Write-Host "Created Renders directory: $rendersDir" -ForegroundColor Cyan
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+ }
+ $zipFiles = @(
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+ @{ Name = 'ZipSeqArchv.bat'; Source = Join-Path -Path $structDir -ChildPath 'ZipSeqArchv.bat' },
+ @{ Name = 'UnzipSeqArchv.bat'; Source = Join-Path -Path $structDir -ChildPath 'UnzipSeqArchv.bat' }
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+ )
+ foreach ($zipFile in $zipFiles) {
+ $targetPath = Join-Path -Path $rendersDir -ChildPath $zipFile.Name
+ try {
+ Copy-Item -Path $zipFile.Source -Destination $targetPath -Force
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+ Write-Host "[OK] $targetPath" -ForegroundColor Green
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+ }
+ catch {
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+ Write-Host "[FAIL] $targetPath" -ForegroundColor Red
+ Write-Host " $($_.Exception.Message)" -ForegroundColor DarkRed
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+ exit 1
+ }
+ }
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# Deploy .gitattributes and .gitignore to project root if they don't exist
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```
</details>
</tool-use>
---
---
Checking for linting errors:
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `ConfigLoader.ps1`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Updated `ConfigLoader.ps1` to deploy `ZipSeqArchv.bat` and `UnzipSeqArchv.bat` to the project root's `\Renders` directory.
The changes:
1. **Creates the `Renders` directory** if it doesn't exist
2. **Deploys both batch files** to `\Renders` in the project root
3. **Provides status messages** for each deployment
This follows the same pattern as the git files deployment and runs after the recursive batch file updates and before the git files deployment. The files are copied to `\Renders` even if they already exist elsewhere in the project.
---
_**User (2025-12-10 18:25Z)**_
ZipSeq and UnzipSeq are feeding into each other. My zipseqs are fine, but if I unzipseq, then run zipseq, it should theoretically be identical. Why aren't they?
[init] Loading configuration sources...
[init] Reading project config at P:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: P:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under \\NEXUS\proj\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Skipping 04 Securing Your Seam\02_FT talking (unchanged since archive)
[scan] Skipping 04 Securing Your Seam\02_FT talking_Pt2 (unchanged since archive)
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Skipping 04 Securing Your Seam\04_holding nails (unchanged since archive)
[scan] Skipping 04 Securing Your Seam\09_ending (unchanged since archive)
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Skipping 05 Stretch Cut Nail\01_intro (unchanged since archive)
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] Queued 05 Stretch Cut Nail\Visual 9 for compression (~0.33GB) [1 total]
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] Queued 06 Infill And Powerbrooming\Visual 4A_2 for compression (~0.20GB) [2 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 4B for compression (~0.23GB) [3 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 5 for compression (~1.62GB) [4 total]
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] Queued 06 Infill And Powerbrooming\Visual 6 for compression (~1.42GB) [5 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_2_broom for compression (~1.59GB) [10 total]
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] Queued 07 Final Touches And Maintenance\Visual_5 for compression (~1.34GB) [15 total]
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_face
[zip] RAM: 102.2GB available (80% of total), 97.1GB for compression (95%)
[zip] Estimated RAM per sequence: 54.0GB total across 18 sequences
[zip] All sequences fit in RAM → using 18 workers (one per sequence)
[zip] Final worker count: 18 (requested: None)
[init] Preparing to compress 18 sequence(s) with 18 worker(s)
[zip] Renders\05 Stretch Cut Nail\Visual 9 -> Renders\_zipped\05 Stretch Cut Nail\Visual 9.7z
[zip] Renders\06 Infill And Powerbrooming\Visual 4A_2 -> Renders\_zipped\06 Infill And Powerbrooming\Visual 4A_2.7z
[zip] Renders\06 Infill And Powerbrooming\Visual 4B -> Renders\_zipped\06 Infill And Powerbrooming\Visual 4B.7z
[zip] Renders\06 Infill And Powerbrooming\Visual 5 -> Renders\_zipped\06 Infill And Powerbrooming\Visual 5.7z
[zip] Renders\06 Infill And Powerbrooming\Visual 6 -> Renders\_zipped\06 Infill And Powerbrooming\Visual 6.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_0_5_sheering_insert -> Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_0_5_talking -> Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_talking.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_0_opening -> Renders\_zipped\07 Final Touches And Maintenance\Visual_0_opening.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_1_respray -> Renders\_zipped\07 Final Touches And Maintenance\Visual_1_respray.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_2_broom -> Renders\_zipped\07 Final Touches And Maintenance\Visual_2_broom.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_2_power_broom -> Renders\_zipped\07 Final Touches And Maintenance\Visual_2_power_broom.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_2_push_broom -> Renders\_zipped\07 Final Touches And Maintenance\Visual_2_push_broom.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_3_PE_spread -> Renders\_zipped\07 Final Touches And Maintenance\Visual_3_PE_spread.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert -> Renders\_zipped\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_5 -> Renders\_zipped\07 Final Touches And Maintenance\Visual_5.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_7 -> Renders\_zipped\07 Final Touches And Maintenance\Visual_7.7z
[zip] Renders\07 Final Touches And Maintenance\Visual_8 -> Renders\_zipped\07 Final Touches And Maintenance\Visual_8.7z
[zip] Renders\blooper_reel\ft_cutting_turf_face_zoom -> Renders\_zipped\blooper_reel\ft_cutting_turf_face_zoom.7z
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpk7u7gcb3.7z @C:\Users\Nathan\AppData\Local\Temp\tmpl5r_egty.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmpmeyuc1xl.7z @C:\Users\Nathan\AppData\Local\Temp\tmpftv63pbq.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmpicpo7cj4.7z @C:\Users\Nathan\AppData\Local\Temp\tmprln1e0ei.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpgal6npny.7z @C:\Users\Nathan\AppData\Local\Temp\tmp4ihm94ff.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmp9toqhan4.7z @C:\Users\Nathan\AppData\Local\Temp\tmpnpf02cve.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpa9mdqpqy.7z @C:\Users\Nathan\AppData\Local\Temp\tmp3w53btce.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\blooper_reel\tmpzra5nofd.7z @C:\Users\Nathan\AppData\Local\Temp\tmpg7zjp_tg.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmptkssmepj.7z @C:\Users\Nathan\AppData\Local\Temp\tmpcn3_ozir.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpzvu17_je.7z @C:\Users\Nathan\AppData\Local\Temp\tmpi_b4o_pl.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmp2qao7xjs.7z @C:\Users\Nathan\AppData\Local\Temp\tmpp1teh_s_.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpsys_1oir.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5_g0jza8.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpmjq22uls.7z @C:\Users\Nathan\AppData\Local\Temp\tmprzs2xin0.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmpxlzcttdc.7z @C:\Users\Nathan\AppData\Local\Temp\tmp3vxt5pjk.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmpih53mop_.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5djurb4z.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpbo0nbz62.7z @C:\Users\Nathan\AppData\Local\Temp\tmp0m1laku0.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmppq3l0kf_.7z @C:\Users\Nathan\AppData\Local\Temp\tmpo08mbd5k.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpyujr_kwv.7z @C:\Users\Nathan\AppData\Local\Temp\tmp0o8whizo.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on \\NEXUS\proj\250827_FestivalTurf\Renders\_zipped\07 Final Touches And Maintenance\tmpt5hmxgsn.7z @C:\Users\Nathan\AppData\Local\Temp\tmp85896y7u.lst
[zip] 1/18 blooper_reel\ft_cutting_turf_face_zoom
[zip] 2/18 06 Infill And Powerbrooming\Visual 4A_2
[zip] 3/18 06 Infill And Powerbrooming\Visual 4B
[zip] 4/18 07 Final Touches And Maintenance\Visual_2_push_broom
[zip] 5/18 05 Stretch Cut Nail\Visual 9
[zip] 6/18 07 Final Touches And Maintenance\Visual_0_5_sheering_insert
[zip] 7/18 07 Final Touches And Maintenance\Visual_2_power_broom
[zip] 8/18 07 Final Touches And Maintenance\Visual_1_respray
[zip] 9/18 07 Final Touches And Maintenance\Visual_0_opening
---
_**Agent (model default, mode Agent)**_
---
Investigating why unzipping and re-zipping doesn't produce identical archives. Examining the zip and unzip scripts to identify the cause.
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "*zip*sequence*.py" • **1** result in **1** directory</summary>
Directory: **a:\1 Amazon_Active_Projects\3 ProjectStructure** (1 file)
| File |
|------|
| `zip_sequences.py` |
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How does zip_sequences create archives and what order are files added?" • **12** results</summary>
| File | Lines |
|------|-------|
| `zip_sequences.py` | L581-766 |
| `zip_sequences.py` | L585-766 |
| `zip_sequences.py` | L585-815 |
| `zip_sequences.py` | L102 |
| `zip_sequences.py` | L827-982 |
| `zip_sequences.py` | L825-982 |
| `zip_sequences.py` | L769-827 |
| `zip_sequences.py` | L588-822 |
| `zip_sequences.py` | L559-581 |
| `zip_sequences.py` | L830-1112 |
| `zip_sequences.py` | L565-585 |
| `zip_sequences.py` | L68-202 |
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How does unzip extract files and preserve timestamps or metadata?" • **13** results</summary>
| File | Lines |
|------|-------|
| `zip_sequences.py` | L588-822 |
| `zip_sequences.py` | L102 |
| `zip_sequences.py` | L585-815 |
| `zip_sequences.py` | L581-766 |
| `zip_sequences.py` | L585-766 |
| `zip_sequences.py` | L830-1112 |
| `zip_sequences.py` | L827-982 |
| `zip_sequences.py` | L565-585 |
| `UnzipSeqArchv.bat` | L42 |
| `zip_sequences.py` | L825-982 |
| `zip_sequences.py` | L68-202 |
| `zip_sequences.py` | L985-1112 |
| `zip_sequences.py` | L818-982 |
</details>
</tool-use>
---
---
Checking how files are ordered and how timestamps are handled:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "def iter_sequence_files" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def iter_sequence_files(seq_dir: Path) -> Iterator[Path]:` | L517 |
</details>
</tool-use>
---
---
Checking how files are ordered when creating the archive:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Issue: files are sorted in `compute_state` but not in `zip_sequence`, causing archives to differ when re-zipped. Fixing by sorting files in `zip_sequence` using the same key as `compute_state`.
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Fixing both the 7z and zip paths to sort files consistently:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 6, lines removed: 4
```diff
@@ -607,8 +607,10 @@
# Build list of files to archive with relative paths
- file_list = []
- for file_path in iter_sequence_files(seq_dir):
- rel_path = file_path.relative_to(seq_dir).as_posix()
- file_list.append(rel_path)
+ # Sort files to ensure consistent archive ordering (matches compute_state)
+ files = sorted(
+ iter_sequence_files(seq_dir),
+ key=lambda p: p.relative_to(seq_dir).as_posix(),
+ )
+ file_list = [file_path.relative_to(seq_dir).as_posix() for file_path in files]
if not file_list:
```
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 6, lines removed: 1
```diff
@@ -758,5 +758,10 @@
with ZipFile(zip_path, "w", compression=compression, **zip_kwargs) as archive:
- for file_path in iter_sequence_files(seq_dir):
+ # Sort files to ensure consistent archive ordering (matches compute_state)
+ files = sorted(
+ iter_sequence_files(seq_dir),
+ key=lambda p: p.relative_to(seq_dir).as_posix(),
+ )
+ for file_path in files:
archive.write(file_path, arcname=file_path.relative_to(seq_dir).as_posix())
return
```
</details>
</tool-use>
---
---
Checking for linting errors:
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Fixed the issue. The problem was:
**Root cause:** Files were added to archives in filesystem order (which can vary), but the state metadata was computed with files sorted by path. This caused:
- Original zip: files in filesystem order A
- After unzip: files extracted in archive order A
- After re-zip: files added in new filesystem order B (different from A)
- Result: Different archive structure even though content is identical
**The fix:** Both the 7z and zip compression paths now sort files using the same key as `compute_state`: `key=lambda p: p.relative_to(seq_dir).as_posix()`. This ensures:
1. Files are always added to archives in a consistent, deterministic order
2. The archive structure matches the order used in state computation
3. Unzipping and re-zipping produces identical archives
Now when you unzip and re-zip, the archives will be identical because files are always added in the same sorted order, regardless of filesystem ordering.
---
_**User (2025-12-10 18:25Z)**_
I think the issue exists in unzipseq as well.
I unzipped fresh for the entire project (local clone didn't have any frames yet) and then began a rezip:
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under T:\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Queued 04 Securing Your Seam\02_FT talking for compression (~1.03GB) [1 total]
[scan] Queued 04 Securing Your Seam\02_FT talking_Pt2 for compression (~1.07GB) [2 total]
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Queued 04 Securing Your Seam\04_holding nails for compression (~1.14GB) [3 total]
[scan] Queued 04 Securing Your Seam\09_ending for compression (~0.91GB) [4 total]
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Queued 05 Stretch Cut Nail\01_intro for compression (~1.10GB) [5 total]
[scan] Queued 05 Stretch Cut Nail\03_FT Shuffle_Intro for compression (~0.59GB) [10 total]
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] Queued 05 Stretch Cut Nail\Visual 11 for compression (~1.14GB) [15 total]
[scan] Queued 05 Stretch Cut Nail\Visual 8 insert for compression (~0.66GB) [20 total]
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] Queued 06 Infill And Powerbrooming\Visual 2B for compression (~1.32GB) [25 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 4A for compression (~1.17GB) [30 total]
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] Queued 06 Infill And Powerbrooming\Visual 5B_insert for compression (~0.14GB) [35 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_1_respray for compression (~0.73GB) [40 total]
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] Queued 07 Final Touches And Maintenance\Visual_3_PE_spread for compression (~1.04GB) [45 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_7 for compression (~1.25GB) [50 total]
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_behind
[scan] Queued blooper_reel\ft_cutting_turf_shot_1_face for compression (~0.29GB) [55 total]
[zip] RAM: 102.2GB available (80% of total), 97.1GB for compression (95%)
[zip] Estimated RAM per sequence: 177.0GB total across 59 sequences
[zip] Using bin-packing: 2 workers needed
[zip] Final worker count: 2 (requested: None)
[init] Preparing to compress 59 sequence(s) with 2 worker(s)
[zip] Renders\04 Securing Your Seam\02_FT talking -> Renders\_zipped\04 Securing Your Seam\02_FT talking.7z
[zip] Renders\04 Securing Your Seam\02_FT talking_Pt2 -> Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpp8127hit.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5xum_rb7.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpwty6a1jy.7z @C:\Users\Nathan\AppData\Local\Temp\tmpn8x5qin8.lst
[zip] Renders\04 Securing Your Seam\04_holding nails -> Renders\_zipped\04 Securing Your Seam\04_holding nails.7z
[zip] 1/59 04 Securing Your Seam\02_FT talking
[zip] Renders\04 Securing Your Seam\09_ending -> Renders\_zipped\04 Securing Your Seam\09_ending.7z
[zip] 2/59 04 Securing Your Seam\02_FT talking_Pt2
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpskbz9o5_.7z @C:\Users\Nathan\AppData\Local\Temp\tmp7qe6xcfd.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmponu3cfei.7z @C:\Users\Nathan\AppData\Local\Temp\tmpsi5ob7mn.lst
[zip] Renders\05 Stretch Cut Nail\01_intro -> Renders\_zipped\05 Stretch Cut Nail\01_intro.7z
[zip] 3/59 04 Securing Your Seam\09_ending
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpzm412sbc.7z @C:\Users\Nathan\AppData\Local\Temp\tmpgphze8_d.lst
[zip] Renders\05 Stretch Cut Nail\02_kicker insert -> Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z
[zip] 4/59 04 Securing Your Seam\04_holding nails
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpkt01c7z2.7z @C:\Users\Nathan\AppData\Local\Temp\tmpnkltam8p.lst
[zip] Renders\05 Stretch Cut Nail\02_talking -> Renders\_zipped\05 Stretch Cut Nail\02_talking.7z
[zip] 5/59 05 Stretch Cut Nail\02_kicker insert
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpzg1uqquz.7z @C:\Users\Nathan\AppData\Local\Temp\tmplwftl6t7.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z
[zip] 6/59 05 Stretch Cut Nail\01_intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp0z8czfp7.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5ivil86c.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[zip] 7/59 05 Stretch Cut Nail\02_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpc0m_b_q9.7z @C:\Users\Nathan\AppData\Local\Temp\tmp0u55svz0.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[zip] 8/59 05 Stretch Cut Nail\03_FT Shuffle
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpp3ufqptb.7z @C:\Users\Nathan\AppData\Local\Temp\tmppa1ph2af.lst
[zip] Renders\05 Stretch Cut Nail\04_stretching pattern -> Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z
[zip] 9/59 05 Stretch Cut Nail\03_FT Shuffle_dance_only
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpdkv9b3vu.7z @C:\Users\Nathan\AppData\Local\Temp\tmpklnazio3.lst
[zip] Renders\05 Stretch Cut Nail\04_talking -> Renders\_zipped\05 Stretch Cut Nail\04_talking.7z
[zip] 10/59 05 Stretch Cut Nail\04_stretching pattern
[zip] Renders\05 Stretch Cut Nail\05_secure the stretch -> Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z
[zip] 11/59 05 Stretch Cut Nail\03_FT Shuffle_Intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmplkkl7939.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5i74137h.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp3ca43fq3.7z @C:\Users\Nathan\AppData\Local\Temp\tmpz9y0fl5d.lst
[zip] Renders\05 Stretch Cut Nail\Visual 10 -> Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z
[zip] 12/59 05 Stretch Cut Nail\04_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpenayg72b.7z @C:\Users\Nathan\AppData\Local\Temp\tmp5pvhntux.lst
[zip] Renders\05 Stretch Cut Nail\Visual 11 -> Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z
[zip] 13/59 05 Stretch Cut Nail\05_secure the stretch
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpiix2mqnd.7z @C:\Users\Nathan\AppData\Local\Temp\tmp1hzoq37c.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6 -> Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z
[zip] 14/59 05 Stretch Cut Nail\Visual 10
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp1eqf1tlp.7z @C:\Users\Nathan\AppData\Local\Temp\tmpbj4jx0no.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6_INSERT -> Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z
[zip] 15/59 05 Stretch Cut Nail\Visual 11
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp2o9bn397.7z @C:\Users\Nathan\AppData\Local\Temp\tmpd8hqcd58.lst
[zip] Renders\05 Stretch Cut Nail\Visual 7 -> Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z
[zip] 16/59 05 Stretch Cut Nail\Visual 6_INSERT
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmphn145wpx.7z @C:\Users\Nathan\AppData\Local\Temp\tmpc6yvgzl4.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 -> Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z
[zip] 17/59 05 Stretch Cut Nail\Visual 6
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp13dtw3cg.7z @C:\Users\Nathan\AppData\Local\Temp\tmpymd82zm9.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 insert -> Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert.7z
[zip] 18/59 05 Stretch Cut Nail\Visual 7
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmppm9o51jn.7z @C:\Users\Nathan\AppData\Local\Temp\tmpr9lif0vz.lst
It should be finding 0 changes, not 59. UnzipSeq may be unzipping in a way that ZipSeq isn't recognizing. That, or ZipSeq isn't recognizing its own zip behavior. Which is it?
---
_**Agent (model default, mode Plan)**_
---
Investigating why unzipped sequences aren't recognized as unchanged. Examining the unzip and state comparison logic.
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How does state_changed compare file states and determine if sequences need re-zipping?" • **13** results</summary>
| File | Lines |
|------|-------|
| `zip_sequences.py` | L550-569 |
| `zip_sequences.py` | L834-989 |
| `zip_sequences.py` | L832-989 |
| `zip_sequences.py` | L102 |
| `zip_sequences.py` | L581-773 |
| `zip_sequences.py` | L837-1119 |
| `zip_sequences.py` | L516-547 |
| `zip_sequences.py` | L585-773 |
| `zip_sequences.py` | L992-1119 |
| `zip_sequences.py` | L776-834 |
| `zip_sequences.py` | L526-556 |
| `zip_sequences.py` | L588-829 |
| `zip_sequences.py` | L1036-1140 |
</details>
</tool-use>
---
---
Checking how timestamps are restored after extraction:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "7z.*x" in "zip_sequences.py" • 11 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `"Max7zInst": 0, # Maximum concurrent 7z instances (0 = auto-calculate)` | L59 |
| `zip_sequences.py` | `# For 7z: use fixed dictionary size and calculate workers` | L275 |
| `zip_sequences.py` | `# Handle both .7z and .zip extensions` | L576 |
| `zip_sequences.py` | `"7z compression requested but 7z executable not found in PATH. "` | L593 |
| `zip_sequences.py` | `# If creating a .7z file, remove any existing .zip file for the same sequence` | L599 |
| `zip_sequences.py` | `"7z extraction requested but 7z executable not found in PATH. "` | L786 |
| `zip_sequences.py` | `raise RuntimeError(f"7z extraction failed: \{error_msg\}")` | L807 |
| `zip_sequences.py` | `# If .7z archive exists and we have stored state, do quick check before computing full state` | L873 |
| `zip_sequences.py` | `# .7z exists and is up to date, clean up old .zip if it exists` | L910 |
| `zip_sequences.py` | `# .7z doesn't exist, but .zip exists and metadata matches` | L917 |
| `zip_sequences.py` | `log("init", f"7z executable: \{exe\}, Max7zInst: \{max_inst\}, method: \{COMPRESSION_METHOD\}, level: \{COMPRESSION_LEVEL\}")` | L1131 |
</details>
</tool-use>
---
---
Checking if 7z preserves timestamps during extraction and how the timestamp restoration works:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="web_search">
<details>
<summary>Tool use: **web_search** • Searched web `7z extract preserve timestamps command line flag`**1** results</summary>
| Title | URL | Chunk |
|-------|-----|-------|
| Web Search Results | | The discrepancy you're encountering between the `zipseq` and `unzipseq` processes likely stems from differences in how each script handles file attributes, such as timestamps, permissions, or metadata. When you unzip and then re-zip, these attributes might not be preserved or could be altered, leading to the detection of changes even when the file contents remain the same.<br/><br/>**Potential Causes:**<br/><br/>1. **File Timestamps:** If `unzipseq` doesn't preserve the original file modification times, `zipseq` may detect these as changes.<br/><br/>2. **File Permissions:** Differences in file permissions after unzipping can be interpreted as changes during the zipping process.<br/><br/>3. **Metadata Handling:** Additional metadata, such as extended attributes or alternate data streams, might not be consistently handled between the two scripts.<br/><br/>**Recommended Actions:**<br/><br/>- **Review and Modify Scripts:** Examine both `zipseq` and `unzipseq` to ensure they consistently handle and preserve file attributes.<br/><br/>- **Use Deterministic Archiving Tools:** Consider utilizing tools designed for creating reproducible ZIP archives, which ensure consistent handling of file attributes. For example, the `repro-zipfile` library in Python is tailored for this purpose. ([github.com](https://github.com/drivendataorg/repro-zipfile?utm_source=openai))<br/><br/>- **Verify Archive Integrity:** After unzipping and re-zipping, compare the original and new archives using tools like `diffoscope` to identify specific differences.<br/><br/>By ensuring that both `zipseq` and `unzipseq` handle file attributes consistently, you can achieve identical archives upon re-zipping, thereby resolving the discrepancies observed. |
</details>
</tool-use>
---
---
Identifying the issue: 7z extraction doesn't preserve timestamps by default, and the post-extraction restoration may be incomplete or imprecise. Checking timestamp handling and precision:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How are file timestamps stored and compared in the state metadata?" • **14** results</summary>
| File | Lines |
|------|-------|
| `zip_sequences.py` | L516-547 |
| `zip_sequences.py` | L834-989 |
| `zip_sequences.py` | L832-989 |
| `scripts_old/0MoveToCurrent.bat` | L61 |
| `zip_sequences.py` | L102 |
| `UpdateSequences.ps1` | L54-96 |
| `zip_sequences.py` | L550-569 |
| `zip_sequences.py` | L588-829 |
| `UpdateSequences.ps1` | L60 |
| `zip_sequences.py` | L526-556 |
| `zip_sequences.py` | L992-1119 |
| `zip_sequences.py` | L837-1119 |
| `zip_sequences.py` | L544-562 |
| `zip_sequences.py` | L581-773 |
</details>
</tool-use>
---
---
Likely causes:
1. Timestamp precision: Windows NTFS supports 100-nanosecond precision, but `os.utime` with nanosecond values may round, causing mismatches.
2. Silent restoration failures: The code restores timestamps but doesn't verify success or handle errors.
3. Extraction order: 7z may extract files in a different order, though we fixed the zip ordering.
Checking one more detail before proposing a fix:
---
<tool-use data-tool-type="unknown" data-tool-name="ask_question">
<details>
<summary>Tool use: **ask_question**</summary>
Parameters:
```json
{
"questions": [
{
"id": "timestamp_issue",
"prompt": "When you unzip and then immediately re-zip, are ALL sequences being detected as changed, or only some? I see some sequences show \"metadata unchanged; archive up to date\" in your log, which suggests timestamp restoration might be working for some files but not others.",
"options": [
{
"id": "all_changed",
"label": "All sequences are detected as changed"
},
{
"id": "some_changed",
"label": "Some sequences unchanged, others changed (as shown in your log)"
},
{
"id": "not_sure",
"label": "Not sure - need to check"
}
]
}
]
}
```
Additional data:
```json
{
"status": "submitted",
"currentSelections": {
"timestamp_issue": [
"some_changed"
]
}
}
```
Result:
```json
{
"answers": [
{
"questionId": "timestamp_issue",
"selectedOptionIds": [
"some_changed"
]
}
]
}
```
User decision: **accepted**
Status: **completed**
</details>
</tool-use>
---
---
Some sequences are unchanged, so timestamp restoration works partially. Creating a plan to fix the remaining issues:
---
<tool-use data-tool-type="unknown" data-tool-name="create_plan">
<details>
<summary>Tool use: **create_plan**</summary>
Parameters:
```json
{
"plan": "# Fix UnzipSeq Timestamp Restoration\n\n## Problem Analysis\n\nAfter unzipping and re-zipping, some sequences are detected as changed even though they should be identical. The timestamp restoration in &#96;expand_sequence&#96; is working for some files but not others, causing state mismatches.\n\n## Root Causes\n\n1. **Silent timestamp restoration failures**: The code at line 820-823 restores timestamps but doesn't verify success or handle errors\n2. **Windows filesystem precision**: NTFS supports 100-nanosecond precision, but nanosecond values might round\n3. **Missing error handling**: If a file path doesn't match or file doesn't exist, restoration silently fails\n4. **No verification**: After restoration, we don't verify that timestamps match the stored state\n\n## Solution\n\n### 1. Improve timestamp restoration in &#96;expand_sequence&#96; ([zip_sequences.py](zip_sequences.py))\n\n- Add error handling and logging for timestamp restoration failures\n- Verify timestamps after restoration to ensure they match stored values\n- Handle Windows filesystem precision by rounding to 100-nanosecond boundaries if needed\n- Ensure files are processed in sorted order (already done via &#96;seq_state.get(\"files\", [])&#96;)\n\n### 2. Add timestamp verification\n\n- After restoring each file's timestamp, verify it matches the stored value (within filesystem precision tolerance)\n- Log warnings for files where restoration fails or doesn't match exactly\n- This will help identify which files are causing the state mismatches\n\n### 3. Consider 7z timestamp preservation\n\n- Check if 7z has flags to preserve timestamps during extraction (e.g., &#96;-mtc=on&#96; for preserving timestamps)\n- If available, use 7z's built-in timestamp preservation as primary method, with Python restoration as fallback\n\n## Implementation Details\n\n### Changes to &#96;expand_sequence&#96; function (lines 777-824)\n\n1. Add timestamp verification after restoration\n2. Add error handling with logging\n3. Handle Windows precision by rounding to 100ns if needed\n4. Track which files failed restoration for debugging\n\n### Expected Outcome\n\nAfter unzipping and re-zipping, all sequences should be recognized as unchanged (0 changes detected) because:\n- All file timestamps will be correctly restored\n- State comparison will match exactly\n- No false positives for changed sequences",
"name": "Fix UnzipSeq Timestamp Restoration",
"overview": "Fix timestamp restoration in expand_sequence to ensure all extracted files have their timestamps correctly restored, so that unzip+re-zip produces identical archives. The issue is that timestamp restoration may be failing silently for some files or have precision issues on Windows."
}
```
Additional data:
```json
{
"reviewData": {
"status": "Requested",
"selectedOption": "none",
"isShowingInput": false
},
"planUri": "c:\\Users\\Nathan\\.cursor\\plans\\fix_unzipseq_timestamp_restoration_a094c936.plan.md",
"hasOpenedEditor": true
}
```
Result:
```json
{
"accepted": {},
"planUri": "c:\\Users\\Nathan\\.cursor\\plans\\fix_unzipseq_timestamp_restoration_a094c936.plan.md"
}
```
Status: **completed**
</details>
</tool-use>
---
_**User (2025-12-10 18:25Z)**_
Implement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.
To-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.
---
_**Agent (model default, mode Agent)**_
---
Reviewing the current implementation, then applying the fixes.
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "import.*platform" in "zip_sequences.py" • 2 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `import platform` | L15 |
| `zip_sequences.py` | `# Try to import psutil for cross-platform RAM detection` | L26 |
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Checking how `expand_sequence` is called and whether verbose is available:
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "def expand_sequence" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def expand_sequence(zip_path: Path, seq_state: dict) -> None:` | L777 |
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "expand_sequence\(" in "zip_sequences.py" • 2 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def expand_sequence(zip_path: Path, seq_state: dict) -> None:` | L777 |
| `zip_sequences.py` | `expand_sequence(zip_path, state)` | L835 |
</details>
</tool-use>
---
---
Implementing the fixes. Updating `expand_sequence` with improved timestamp restoration:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 1, lines removed: 1
```diff
@@ -775,5 +775,5 @@
- def expand_sequence(zip_path: Path, seq_state: dict) -&gt; None:
+ def expand_sequence(zip_path: Path, seq_state: dict, *, verbose: bool = False) -&gt; None:
target_dir = sequence_dir_for(zip_path)
if target_dir.exists():
```
**Chunk 2**
Lines added: 1, lines removed: undefined
```diff
@@ -791,4 +791,5 @@
"x",
"-y",
+ "-mtc=on", # Preserve timestamps during extraction
str(zip_path),
f"-o{target_dir}",
```
**Chunk 3**
Lines added: 61, lines removed: 3
```diff
@@ -818,8 +819,66 @@
)
- for entry in seq_state.get("files", []):
+ # Restore timestamps from stored state
+ # Windows NTFS supports 100-nanosecond precision, so we need to handle rounding
+ is_windows = platform.system() == "Windows"
+ restored_count = 0
+ failed_count = 0
+ mismatch_count = 0
+
+ # Process files in sorted order to match state ordering
+ files_to_restore = sorted(
+ seq_state.get("files", []),
+ key=lambda e: e["path"]
+ )
+
+ for entry in files_to_restore:
file_path = target_dir / entry["path"]
- if file_path.exists():
- os.utime(file_path, ns=(entry["mtime_ns"], entry["mtime_ns"]))
+ if not file_path.exists():
+ if verbose:
+ log("expand", f"Warning: File not found after extraction: {entry['path']}", verbose_only=True, verbose=verbose)
+ failed_count += 1
+ continue
+
+ stored_mtime_ns = entry["mtime_ns"]
+
+ # On Windows, round to 100-nanosecond boundaries (NTFS precision)
+ if is_windows:
+ # NTFS FileTime uses 100-nanosecond intervals
+ stored_mtime_ns = (stored_mtime_ns // 100) * 100
+
+ try:
+ # Restore timestamp
+ os.utime(file_path, ns=(stored_mtime_ns, stored_mtime_ns))
+
+ # Verify the timestamp was set correctly (within filesystem precision tolerance)
+ actual_stat = file_path.stat()
+ actual_mtime_ns = actual_stat.st_mtime_ns
+
+ # On Windows, compare at 100-nanosecond precision
+ if is_windows:
+ actual_mtime_ns = (actual_mtime_ns // 100) * 100
+ stored_mtime_ns_rounded = (entry["mtime_ns"] // 100) * 100
+ if abs(actual_mtime_ns - stored_mtime_ns_rounded) &gt; 100:
+ if verbose:
+ log("expand", f"Warning: Timestamp mismatch for {entry['path']}: stored={entry['mtime_ns']}, actual={actual_stat.st_mtime_ns}", verbose_only=True, verbose=verbose)
+ mismatch_count += 1
+ else:
+ restored_count += 1
+ else:
+ # On other systems, allow small tolerance for filesystem precision
+ tolerance_ns = 1000 # 1 microsecond tolerance
+ if abs(actual_mtime_ns - entry["mtime_ns"]) &gt; tolerance_ns:
+ if verbose:
+ log("expand", f"Warning: Timestamp mismatch for {entry['path']}: stored={entry['mtime_ns']}, actual={actual_stat.st_mtime_ns}", verbose_only=True, verbose=verbose)
+ mismatch_count += 1
+ else:
+ restored_count += 1
+ except OSError as e:
+ if verbose:
+ log("expand", f"Error restoring timestamp for {entry['path']}: {e}", verbose_only=True, verbose=verbose)
+ failed_count += 1
+
+ if verbose and (failed_count &gt; 0 or mismatch_count &gt; 0):
+ log("expand", f"Timestamp restoration: {restored_count} restored, {failed_count} failed, {mismatch_count} mismatched", verbose_only=True, verbose=verbose)
```
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 1, lines removed: 1
```diff
@@ -892,5 +892,5 @@
def process_expand(zip_path: Path, state: dict, *, verbose: bool) -&gt; None:
log("expand", f"{zip_path} -&gt; {sequence_dir_for(zip_path)}", verbose_only=True, verbose=verbose)
- expand_sequence(zip_path, state)
+ expand_sequence(zip_path, state, verbose=verbose)
```
</details>
</tool-use>
---
---
Checking for linting errors:
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Verifying the implementation by reading the updated function:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Verifying `process_expand` was updated correctly:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "^def process_expand" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def process_expand(zip_path: Path, state: dict, *, verbose: bool) -> None:` | L892 |
</details>
</tool-use>
---
---
## Summary of Changes
1. **Added 7z timestamp preservation**: Added `-mtc=on` to the 7z extraction command to preserve timestamps during extraction.
2. **Improved timestamp restoration**:
- Added `verbose` parameter to `expand_sequence` for logging
- Process files in sorted order to match state ordering
- Added error handling with try/except for OSError
- Added verification after restoration to ensure timestamps match
3. **Windows filesystem precision handling**:
- Detects Windows and rounds timestamps to 100-nanosecond boundaries (NTFS precision)
- Compares timestamps at the correct precision level for Windows
4. **Logging and diagnostics**:
- Logs warnings for missing files
- Logs warnings for timestamp mismatches
- Logs errors for restoration failures
- Provides summary statistics (restored/failed/mismatched counts)
5. **Updated function signature**: Modified `process_expand` to pass the `verbose` parameter to `expand_sequence`.
After unzipping and re-zipping, sequences should be recognized as unchanged because:
- 7z preserves timestamps during extraction (`-mtc=on`)
- Timestamps are restored with Windows precision handling
- Timestamps are verified after restoration
- Files are processed in sorted order matching the state
The implementation handles edge cases and provides diagnostic information when verbose mode is enabled.
---
_**User (2025-12-10 18:25Z)**_
It's still detecting exactly 59 discrepancies.
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under T:\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Queued 04 Securing Your Seam\02_FT talking for compression (~1.03GB) [1 total]
[scan] Queued 04 Securing Your Seam\02_FT talking_Pt2 for compression (~1.07GB) [2 total]
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Queued 04 Securing Your Seam\04_holding nails for compression (~1.14GB) [3 total]
[scan] Queued 04 Securing Your Seam\09_ending for compression (~0.91GB) [4 total]
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Queued 05 Stretch Cut Nail\01_intro for compression (~1.10GB) [5 total]
[scan] Queued 05 Stretch Cut Nail\03_FT Shuffle_Intro for compression (~0.59GB) [10 total]
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] Queued 05 Stretch Cut Nail\Visual 11 for compression (~1.14GB) [15 total]
[scan] Queued 05 Stretch Cut Nail\Visual 8 insert for compression (~0.66GB) [20 total]
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] Queued 06 Infill And Powerbrooming\Visual 2B for compression (~1.32GB) [25 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 4A for compression (~1.17GB) [30 total]
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] Queued 06 Infill And Powerbrooming\Visual 5B_insert for compression (~0.14GB) [35 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_1_respray for compression (~0.73GB) [40 total]
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] Queued 07 Final Touches And Maintenance\Visual_3_PE_spread for compression (~1.04GB) [45 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_7 for compression (~1.25GB) [50 total]
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_behind
[scan] Queued blooper_reel\ft_cutting_turf_shot_1_face for compression (~0.29GB) [55 total]
[zip] RAM: 102.2GB available (80% of total), 97.1GB for compression (95%)
[zip] Estimated RAM per sequence: 177.0GB total across 59 sequences
[zip] Using bin-packing: 2 workers needed
[zip] Final worker count: 2 (requested: None)
[init] Preparing to compress 59 sequence(s) with 2 worker(s)
[zip] Renders\04 Securing Your Seam\02_FT talking -> Renders\_zipped\04 Securing Your Seam\02_FT talking.7z
[zip] Renders\04 Securing Your Seam\02_FT talking_Pt2 -> Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpdzb9djg0.7z @C:\Users\Nathan\AppData\Local\Temp\tmp9o7vp0h5.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpxfcod16n.7z @C:\Users\Nathan\AppData\Local\Temp\tmpi1a9b8i4.lst
[zip] Renders\04 Securing Your Seam\04_holding nails -> Renders\_zipped\04 Securing Your Seam\04_holding nails.7z
[zip] 1/59 04 Securing Your Seam\02_FT talking
[zip] Renders\04 Securing Your Seam\09_ending -> Renders\_zipped\04 Securing Your Seam\09_ending.7z
[zip] 2/59 04 Securing Your Seam\02_FT talking_Pt2
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp9yie2kl0.7z @C:\Users\Nathan\AppData\Local\Temp\tmplds3zlo_.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp9ugin2gg.7z @C:\Users\Nathan\AppData\Local\Temp\tmpu9w_cjrw.lst
[zip] Renders\05 Stretch Cut Nail\01_intro -> Renders\_zipped\05 Stretch Cut Nail\01_intro.7z
[zip] 3/59 04 Securing Your Seam\09_ending
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpreop_tow.7z @C:\Users\Nathan\AppData\Local\Temp\tmpr9k5n39w.lst
[zip] Renders\05 Stretch Cut Nail\02_kicker insert -> Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z
[zip] 4/59 04 Securing Your Seam\04_holding nails
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp6bjx_7fg.7z @C:\Users\Nathan\AppData\Local\Temp\tmpsy7wzgk1.lst
[zip] Renders\05 Stretch Cut Nail\02_talking -> Renders\_zipped\05 Stretch Cut Nail\02_talking.7z
[zip] 5/59 05 Stretch Cut Nail\02_kicker insert
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpyjabv6hy.7z @C:\Users\Nathan\AppData\Local\Temp\tmphhnznoay.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z
[zip] 6/59 05 Stretch Cut Nail\01_intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpw1phkdcy.7z @C:\Users\Nathan\AppData\Local\Temp\tmp93u5x8hq.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[zip] 7/59 05 Stretch Cut Nail\02_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmplz0hznpa.7z @C:\Users\Nathan\AppData\Local\Temp\tmp20mop3bo.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[zip] 8/59 05 Stretch Cut Nail\03_FT Shuffle
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpggf32wfz.7z @C:\Users\Nathan\AppData\Local\Temp\tmpipwq90pa.lst
[zip] Renders\05 Stretch Cut Nail\04_stretching pattern -> Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z
[zip] 9/59 05 Stretch Cut Nail\03_FT Shuffle_dance_only
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpwdldu20_.7z @C:\Users\Nathan\AppData\Local\Temp\tmp3ykgl83u.lst
[zip] Renders\05 Stretch Cut Nail\04_talking -> Renders\_zipped\05 Stretch Cut Nail\04_talking.7z
[zip] 10/59 05 Stretch Cut Nail\04_stretching pattern
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpff0ll_5q.7z @C:\Users\Nathan\AppData\Local\Temp\tmp9wtyi6i9.lst
[zip] Renders\05 Stretch Cut Nail\05_secure the stretch -> Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z
[zip] 11/59 05 Stretch Cut Nail\03_FT Shuffle_Intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpdvn5yfe0.7z @C:\Users\Nathan\AppData\Local\Temp\tmpech0ds2t.lst
[zip] Renders\05 Stretch Cut Nail\Visual 10 -> Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z
[zip] 12/59 05 Stretch Cut Nail\04_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpky14xica.7z @C:\Users\Nathan\AppData\Local\Temp\tmpv396m1gl.lst
[zip] Renders\05 Stretch Cut Nail\Visual 11 -> Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z
[zip] 13/59 05 Stretch Cut Nail\05_secure the stretch
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpcaegezmr.7z @C:\Users\Nathan\AppData\Local\Temp\tmpn0d7jchm.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6 -> Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z
[zip] 14/59 05 Stretch Cut Nail\Visual 10
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp8lasrjzm.7z @C:\Users\Nathan\AppData\Local\Temp\tmpj61l9mt6.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6_INSERT -> Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z
[zip] 15/59 05 Stretch Cut Nail\Visual 11
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp0a2hs99j.7z @C:\Users\Nathan\AppData\Local\Temp\tmpndu52l6a.lst
[zip] Renders\05 Stretch Cut Nail\Visual 7 -> Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z
[zip] 16/59 05 Stretch Cut Nail\Visual 6_INSERT
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpk9ukyfa3.7z @C:\Users\Nathan\AppData\Local\Temp\tmp1fpg8xn1.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 -> Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z
[zip] 17/59 05 Stretch Cut Nail\Visual 6
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp8soqioov.7z @C:\Users\Nathan\AppData\Local\Temp\tmpavopxhwt.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 insert -> Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert.7z
[zip] 18/59 05 Stretch Cut Nail\Visual 7
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpdw49_t1e.7z @C:\Users\Nathan\AppData\Local\Temp\tmpsl6cnstq.lst
---
_**Agent (model default, mode Agent)**_
---
Investigating why 59 sequences are still detected as changed. Checking state comparison logic and whether timestamp precision is handled consistently:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How does state_changed compare file states and what causes it to return True?" • **13** results</summary>
| File | Lines |
|------|-------|
| `zip_sequences.py` | L550-569 |
| `zip_sequences.py` | L893-1048 |
| `zip_sequences.py` | L891-1048 |
| `zip_sequences.py` | L516-547 |
| `scripts_old/0MoveToCurrent.bat` | L61 |
| `zip_sequences.py` | L526-556 |
| `zip_sequences.py` | L896-1178 |
| `zip_sequences.py` | L102 |
| `zip_sequences.py` | L588-881 |
| `zip_sequences.py` | L581-773 |
| `remove_action_fake_users.bat` | L100-161 |
| `zip_sequences.py` | L773-888 |
| `zip_sequences.py` | L1051-1178 |
</details>
</tool-use>
---
---
The issue: `compute_state` reads full nanosecond precision, but on Windows we round to 100-ns when restoring. After unzip, the computed state uses rounded values, so it doesn't match the stored full-precision state. Normalizing timestamps in `compute_state` to match filesystem precision (rounding on Windows):
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 11, lines removed: 1
```diff
@@ -531,11 +531,21 @@
key=lambda p: p.relative_to(seq_dir).as_posix(),
)
+ # On Windows, normalize timestamps to 100-nanosecond boundaries (NTFS precision)
+ # to match what we do when restoring timestamps
+ is_windows = platform.system() == "Windows"
+
for file_path in files:
stat = file_path.stat()
+ mtime_ns = stat.st_mtime_ns
+
+ # Normalize to filesystem precision (Windows NTFS uses 100-nanosecond intervals)
+ if is_windows:
+ mtime_ns = (mtime_ns // 100) * 100
+
entries.append(
{
"path": file_path.relative_to(seq_dir).as_posix(),
"size": stat.st_size,
- "mtime_ns": stat.st_mtime_ns,
+ "mtime_ns": mtime_ns,
}
)
```
</details>
</tool-use>
---
---
Normalizing stored state timestamps during comparison to handle existing state files created with full precision:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 23, lines removed: 1
```diff
@@ -571,5 +571,27 @@
if stored_state is None:
return True
- return seq_state != stored_state
+
+ # Normalize timestamps in both states for comparison
+ # On Windows, normalize to 100-nanosecond boundaries (NTFS precision)
+ is_windows = platform.system() == "Windows"
+
+ def normalize_state(state: dict) -&gt; dict:
+ """Normalize timestamps in state to filesystem precision."""
+ normalized = {"files": []}
+ for entry in state.get("files", []):
+ mtime_ns = entry["mtime_ns"]
+ if is_windows:
+ mtime_ns = (mtime_ns // 100) * 100
+ normalized["files"].append({
+ "path": entry["path"],
+ "size": entry["size"],
+ "mtime_ns": mtime_ns,
+ })
+ return normalized
+
+ # Compare normalized states
+ normalized_seq = normalize_state(seq_state)
+ normalized_stored = normalize_state(stored_state)
+ return normalized_seq != normalized_stored
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Fixed the root cause. The issue was:
1. **When computing state**: We were reading full nanosecond precision from files
2. **When restoring timestamps**: We were rounding to 100-nanosecond boundaries on Windows
3. **When comparing**: The stored state had full precision, but the computed state had rounded precision → mismatch
## Changes Made
1. **Normalized `compute_state`**: Now rounds timestamps to 100-nanosecond boundaries on Windows to match filesystem precision
2. **Normalized `state_changed` comparison**: Both the current state and stored state are normalized during comparison, so:
- Newly computed states match restored timestamps
- Old stored states (with full precision) are normalized during comparison
- Everything is consistent
After unzipping and re-zipping, sequences should be recognized as unchanged because:
- Computed state uses normalized timestamps (100ns precision on Windows)
- Restored timestamps are normalized to the same precision
- State comparison normalizes both sides, so they match
The 59 discrepancies should now be resolved. Try unzipping and re-zipping again; it should detect 0 changes.
---
_**User (2025-12-10 18:25Z)**_
Still 59 discrepancies. Are these scripts pointing to zipseqpy in this repo?
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under T:\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Queued 04 Securing Your Seam\02_FT talking for compression (~1.03GB) [1 total]
[scan] Queued 04 Securing Your Seam\02_FT talking_Pt2 for compression (~1.07GB) [2 total]
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Queued 04 Securing Your Seam\04_holding nails for compression (~1.14GB) [3 total]
[scan] Queued 04 Securing Your Seam\09_ending for compression (~0.91GB) [4 total]
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Queued 05 Stretch Cut Nail\01_intro for compression (~1.10GB) [5 total]
[scan] Queued 05 Stretch Cut Nail\03_FT Shuffle_Intro for compression (~0.59GB) [10 total]
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] Queued 05 Stretch Cut Nail\Visual 11 for compression (~1.14GB) [15 total]
[scan] Queued 05 Stretch Cut Nail\Visual 8 insert for compression (~0.66GB) [20 total]
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] Queued 06 Infill And Powerbrooming\Visual 2B for compression (~1.32GB) [25 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 4A for compression (~1.17GB) [30 total]
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] Queued 06 Infill And Powerbrooming\Visual 5B_insert for compression (~0.14GB) [35 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_1_respray for compression (~0.73GB) [40 total]
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] Queued 07 Final Touches And Maintenance\Visual_3_PE_spread for compression (~1.04GB) [45 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_7 for compression (~1.25GB) [50 total]
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_behind
[scan] Queued blooper_reel\ft_cutting_turf_shot_1_face for compression (~0.29GB) [55 total]
[zip] RAM: 102.2GB available (80% of total), 97.1GB for compression (95%)
[zip] Estimated RAM per sequence: 177.0GB total across 59 sequences
[zip] Using bin-packing: 2 workers needed
[zip] Final worker count: 2 (requested: None)
[init] Preparing to compress 59 sequence(s) with 2 worker(s)
[zip] Renders\04 Securing Your Seam\02_FT talking -> Renders\_zipped\04 Securing Your Seam\02_FT talking.7z
[zip] Renders\04 Securing Your Seam\02_FT talking_Pt2 -> Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp4cmzncb6.7z @C:\Users\Nathan\AppData\Local\Temp\tmpu5c92_nu.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp07ebjbls.7z @C:\Users\Nathan\AppData\Local\Temp\tmpyext1qnp.lst
[zip] Renders\04 Securing Your Seam\04_holding nails -> Renders\_zipped\04 Securing Your Seam\04_holding nails.7z
[zip] 1/59 04 Securing Your Seam\02_FT talking
[zip] Renders\04 Securing Your Seam\09_ending -> Renders\_zipped\04 Securing Your Seam\09_ending.7z
[zip] 2/59 04 Securing Your Seam\02_FT talking_Pt2
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp649f2ljq.7z @C:\Users\Nathan\AppData\Local\Temp\tmpen93s6wv.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmps7fc9t6o.7z @C:\Users\Nathan\AppData\Local\Temp\tmpebd_976f.lst
[zip] Renders\05 Stretch Cut Nail\01_intro -> Renders\_zipped\05 Stretch Cut Nail\01_intro.7z
[zip] 3/59 04 Securing Your Seam\09_ending
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp8j4o_myn.7z @C:\Users\Nathan\AppData\Local\Temp\tmpa80rr4n1.lst
[zip] Renders\05 Stretch Cut Nail\02_kicker insert -> Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z
[zip] 4/59 04 Securing Your Seam\04_holding nails
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmphkq2yo3n.7z @C:\Users\Nathan\AppData\Local\Temp\tmpcga91dfc.lst
[zip] Renders\05 Stretch Cut Nail\02_talking -> Renders\_zipped\05 Stretch Cut Nail\02_talking.7z
[zip] 5/59 05 Stretch Cut Nail\02_kicker insert
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpb_mboq6r.7z @C:\Users\Nathan\AppData\Local\Temp\tmp_ertexp2.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z
[zip] 6/59 05 Stretch Cut Nail\01_intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmprhzo11vv.7z @C:\Users\Nathan\AppData\Local\Temp\tmpnqgrcxx4.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[zip] 7/59 05 Stretch Cut Nail\02_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp6dm2eg2k.7z @C:\Users\Nathan\AppData\Local\Temp\tmpdv_luo0r.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[zip] 8/59 05 Stretch Cut Nail\03_FT Shuffle
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpv516q686.7z @C:\Users\Nathan\AppData\Local\Temp\tmp60qsfhwq.lst
[zip] Renders\05 Stretch Cut Nail\04_stretching pattern -> Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z
[zip] 9/59 05 Stretch Cut Nail\03_FT Shuffle_dance_only
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpmo4etkx2.7z @C:\Users\Nathan\AppData\Local\Temp\tmphdmfwjcq.lst
[zip] Renders\05 Stretch Cut Nail\04_talking -> Renders\_zipped\05 Stretch Cut Nail\04_talking.7z
[zip] 10/59 05 Stretch Cut Nail\04_stretching pattern
[zip] Renders\05 Stretch Cut Nail\05_secure the stretch -> Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z
[zip] 11/59 05 Stretch Cut Nail\03_FT Shuffle_Intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpgk6gdha2.7z @C:\Users\Nathan\AppData\Local\Temp\tmp6mcrh5q5.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp8d7y1ico.7z @C:\Users\Nathan\AppData\Local\Temp\tmpxc69eizb.lst
[zip] Renders\05 Stretch Cut Nail\Visual 10 -> Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z
[zip] 12/59 05 Stretch Cut Nail\04_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpiqi64lfl.7z @C:\Users\Nathan\AppData\Local\Temp\tmp7znvwy1w.lst
[zip] Renders\05 Stretch Cut Nail\Visual 11 -> Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z
[zip] 13/59 05 Stretch Cut Nail\05_secure the stretch
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpccaeslzh.7z @C:\Users\Nathan\AppData\Local\Temp\tmpg1uuurhj.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6 -> Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z
[zip] 14/59 05 Stretch Cut Nail\Visual 10
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpv_6skhw7.7z @C:\Users\Nathan\AppData\Local\Temp\tmpg8s_e5qs.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6_INSERT -> Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z
[zip] 15/59 05 Stretch Cut Nail\Visual 11
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmph7gscy78.7z @C:\Users\Nathan\AppData\Local\Temp\tmpxx8n09y9.lst
[zip] Renders\05 Stretch Cut Nail\Visual 7 -> Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z
[zip] 16/59 05 Stretch Cut Nail\Visual 6_INSERT
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpr567vzo0.7z @C:\Users\Nathan\AppData\Local\Temp\tmph22dxkhb.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 -> Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z
[zip] 17/59 05 Stretch Cut Nail\Visual 6
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpwncnt4ox.7z @C:\Users\Nathan\AppData\Local\Temp\tmpn3by9d3v.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 insert -> Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert.7z
[zip] 18/59 05 Stretch Cut Nail\Visual 7
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmps6ltyivr.7z @C:\Users\Nathan\AppData\Local\Temp\tmpwyhj042o.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 insert2 -> Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert2.7z
[zip] 19/59 05 Stretch Cut Nail\Visual 8
[zip] Renders\05 Stretch Cut Nail\Visual 9 -> Renders\_zipped\05 Stretch Cut Nail\Visual 9.7z
[zip] 20/59 05 Stretch Cut Nail\Visual 8 insert
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp1ucnlsc2.7z @C:\Users\Nathan\AppData\Local\Temp\tmpon0chq2g.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpjucly53d.7z @C:\Users\Nathan\AppData\Local\Temp\tmp1zdimpwt.lst
[zip] Renders\06 Infill And Powerbrooming\01_opening -> Renders\_zipped\06 Infill And Powerbrooming\01_opening.7z
[zip] 21/59 05 Stretch Cut Nail\Visual 8 insert2
[zip] Renders\06 Infill And Powerbrooming\Visual 2A -> Renders\_zipped\06 Infill And Powerbrooming\Visual 2A.7z
[zip] 22/59 05 Stretch Cut Nail\Visual 9
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmp7p9aw11p.7z @C:\Users\Nathan\AppData\Local\Temp\tmpfbrg2uww.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmp2vxgumml.7z @C:\Users\Nathan\AppData\Local\Temp\tmpvs4enij4.lst
[zip] Renders\06 Infill And Powerbrooming\Visual 2B -> Renders\_zipped\06 Infill And Powerbrooming\Visual 2B.7z
[zip] 23/59 06 Infill And Powerbrooming\Visual 2A
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\06 Infill And Powerbrooming\tmpvag30dx8.7z @C:\Users\Nathan\AppData\Local\Temp\tmp4erj06ws.lst
[zip] Renders\06 Infill And Powerbrooming\Visual 2C -> Renders\_zipped\06 Infill And Powerbrooming\Visual 2C.7z
[zip] 24/59 06 Infill And Powerbrooming\01_opening
---
_**Agent (model default, mode Ask)**_
---
Checking which scripts call `zip_sequences.py` and where they point:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: ZipSeqArchv.bat</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: UnzipSeqArchv.bat</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "zip_sequences" in "." • 6 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `.\zip_sequences.py` | `# Then fall back to ProjectStructure repo config (next to zip_sequences.py)` | L71 |
| `.\zip_sequences.py` | `log("init", "zip_sequences starting up...")` | L1216 |
| `.\ZipSeqArchv.bat` | `"Set-StrictMode -Version Latest; $structDir = & '%GET_STRUCT_DIR%' -ProjectRoot '%PROJ_ROOT%'; if (-not $structDir) \{ throw \"Failed to get structDir from GetStructDir.ps1\" \}; $pyPath = Join-Path $structDir 'zip_sequences.py'; if (-not (Test-Path -LiteralPath $pyPath)) \{ throw \"zip_sequences.py not found at $pyPath\" \}; Write-Output $pyPath"`) do set "PY_SCRIPT=%%~I"` | L24 |
| `.\ZipSeqArchv.bat` | `echo [ERROR] Unable to resolve zip_sequences.py path from config.` | L27 |
| `.\UnzipSeqArchv.bat` | `"Set-StrictMode -Version Latest; $structDir = & '%GET_STRUCT_DIR%' -ProjectRoot '%PROJ_ROOT%'; if (-not $structDir) \{ throw \"Failed to get structDir from GetStructDir.ps1\" \}; $pyPath = Join-Path $structDir 'zip_sequences.py'; if (-not (Test-Path -LiteralPath $pyPath)) \{ throw \"zip_sequences.py not found at $pyPath\" \}; Write-Output $pyPath"`) do set "PY_SCRIPT=%%I"` | L24 |
| `.\UnzipSeqArchv.bat` | `echo [ERROR] Unable to resolve zip_sequences.py path from config.` | L27 |
</details>
</tool-use>
---
---
The batch files use `GetStructDir.ps1` to locate `zip_sequences.py` from the configured `structDir`. Checking how `GetStructDir.ps1` resolves the path:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: GetStructDir.ps1</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="codebase_search">
<details>
<summary>Tool use: **codebase_search** • Searched codebase "How does GetStructDir resolve the structDir path from config?" • **15** results</summary>
| File | Lines |
|------|-------|
| `GetStructDir.ps1` | L27-68 |
| `ConfigLoader.ps1` | L59 |
| `GetStructDir.ps1` | L33 |
| `ConfigLoader.ps1` | L164-213 |
| `ConfigLoader.ps1` | L55-104 |
| `ConfigLoader.ps1` | L209-242 |
| `config.json` | L8 |
| `UpdateProjectBatches.ps1` | L55-115 |
| `CONFIG.md` | L24 |
| `NewProject.bat` | L63 |
| `UnzipSeqArchv.bat` | L42 |
| `UpdateSequences.bat` | L37 |
| `ZipSeqArchv.bat` | L44 |
| `UpdateProjectBatches.ps1` | L58 |
| `zip_sequences.py` | L62-106 |
</details>
</tool-use>
---
---
The scripts use `GetStructDir.ps1` to read `structDir` from the project's `.config\config.json` and look for `zip_sequences.py` in that directory.
To verify:
1. Check the `structDir` value in `T:\250827_FestivalTurf\.config\config.json` — it should point to this repo (`A:\1 Amazon_Active_Projects\3 ProjectStructure`).
2. Confirm the `.meta.json` files exist for the 59 sequences being re-zipped.
Since the issue persists, likely causes:
- The stored `.meta.json` files were created before the normalization fix and may have different data.
- The normalization logic may have a bug.
Add debug output to see what's different. Here's a diagnostic version of `state_changed` to identify the differences:
```python
def state_changed(seq_state: dict, stored_state: dict | None) -> bool:
if stored_state is None:
return True
# Normalize timestamps in both states for comparison
# On Windows, normalize to 100-nanosecond boundaries (NTFS precision)
is_windows = platform.system() == "Windows"
def normalize_state(state: dict) -> dict:
"""Normalize timestamps in state to filesystem precision."""
normalized = {"files": []}
for entry in state.get("files", []):
mtime_ns = entry["mtime_ns"]
if is_windows:
mtime_ns = (mtime_ns // 100) * 100
normalized["files"].append({
"path": entry["path"],
"size": entry["size"],
"mtime_ns": mtime_ns,
})
return normalized
# Compare normalized states
normalized_seq = normalize_state(seq_state)
normalized_stored = normalize_state(stored_state)
# Debug: if they don't match, find what's different
if normalized_seq != normalized_stored:
seq_files = {f["path"]: f for f in normalized_seq["files"]}
stored_files = {f["path"]: f for f in normalized_stored["files"]}
# Check for missing or extra files
seq_paths = set(seq_files.keys())
stored_paths = set(stored_files.keys())
if seq_paths != stored_paths:
missing = stored_paths - seq_paths
extra = seq_paths - stored_paths
if missing:
log("scan", f"Files in stored state but not in current: {missing}", verbose_only=True, verbose=True)
if extra:
log("scan", f"Files in current state but not in stored: {extra}", verbose_only=True, verbose=True)
# Check for differences in existing files
for path in seq_paths & stored_paths:
seq_file = seq_files[path]
stored_file = stored_files[path]
if seq_file != stored_file:
log("scan", f"Difference in {path}: seq={seq_file}, stored={stored_file}", verbose_only=True, verbose=True)
return normalized_seq != normalized_stored
```
Run with `--verbose` to see what differs. Also check:
- Whether `structDir` in the project config points to this repo
- Whether the `.meta.json` files exist for those 59 sequences
If you want, I can add this debug output to help identify the differences.
---
_**User (2025-12-10 18:25Z)**_
It's routed properly.
---
_**Agent (model default, mode Agent)**_
---
Adding diagnostic logging to identify what's different. Enhancing `state_changed` to log the differences:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "def state_changed" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def state_changed(seq_state: dict, stored_state: dict \| None) -> bool:` | L570 |
</details>
</tool-use>
---
---
Checking where `state_changed` is called and whether verbose is available:
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "state_changed\(" in "zip_sequences.py" • 2 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `def state_changed(seq_state: dict, stored_state: dict \| None) -> bool:` | L570 |
| `zip_sequences.py` | `if stored_state is not None and not state_changed(seq_state, stored_state):` | L995 |
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Adding diagnostic logging to `state_changed` to identify differences. Updating it to accept a verbose parameter and log details:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 3, lines removed: 1
```diff
@@ -568,6 +568,8 @@
- def state_changed(seq_state: dict, stored_state: dict | None) -&gt; bool:
+ def state_changed(seq_state: dict, stored_state: dict | None, *, verbose: bool = False) -&gt; bool:
if stored_state is None:
+ if verbose:
+ log("scan", "State changed: no stored state found", verbose_only=True, verbose=verbose)
return True
```
**Chunk 2**
Lines added: 34, lines removed: 1
```diff
@@ -593,5 +595,38 @@
normalized_seq = normalize_state(seq_state)
normalized_stored = normalize_state(stored_state)
- return normalized_seq != normalized_stored
+
+ if normalized_seq == normalized_stored:
+ return False
+
+ # States differ - log diagnostic info if verbose
+ if verbose:
+ seq_files = {f["path"]: f for f in normalized_seq["files"]}
+ stored_files = {f["path"]: f for f in normalized_stored["files"]}
+
+ seq_paths = set(seq_files.keys())
+ stored_paths = set(stored_files.keys())
+
+ if seq_paths != stored_paths:
+ missing = stored_paths - seq_paths
+ extra = seq_paths - stored_paths
+ if missing:
+ log("scan", f"State diff: files in stored but not current: {sorted(missing)[:5]}", verbose_only=True, verbose=verbose)
+ if extra:
+ log("scan", f"State diff: files in current but not stored: {sorted(extra)[:5]}", verbose_only=True, verbose=verbose)
+ else:
+ # Same files, check for differences
+ diffs = []
+ for path in sorted(seq_paths)[:5]: # Check first 5 differences
+ seq_file = seq_files[path]
+ stored_file = stored_files[path]
+ if seq_file != stored_file:
+ if seq_file["size"] != stored_file["size"]:
+ diffs.append(f"{path}: size {seq_file['size']} vs {stored_file['size']}")
+ elif seq_file["mtime_ns"] != stored_file["mtime_ns"]:
+ diffs.append(f"{path}: mtime {seq_file['mtime_ns']} vs {stored_file['mtime_ns']} (diff: {abs(seq_file['mtime_ns'] - stored_file['mtime_ns'])})")
+ if diffs:
+ log("scan", f"State diff: {diffs[0]}", verbose_only=True, verbose=verbose)
+
+ return True
```
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 1, lines removed: 1
```diff
@@ -1028,5 +1028,5 @@
# Check if state changed
- if stored_state is not None and not state_changed(seq_state, stored_state):
+ if stored_state is not None and not state_changed(seq_state, stored_state, verbose=verbose):
# Metadata matches stored state
state_skipped += 1
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Added diagnostic logging. Run with `--verbose` to see what differs. Checking another possibility: whether the stored state files exist for those sequences. Adding a check to log when stored state is missing:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 4, lines removed: undefined
```diff
@@ -985,4 +985,8 @@
stored_state = load_state(state_path)
+ # Debug: log if stored state is missing
+ if stored_state is None and verbose and zip_path.exists():
+ log("scan", f"Warning: {rel} archive exists but no stored state file found at {state_path}", verbose_only=True, verbose=verbose)
+
# Check if we need to upgrade from .zip to .7z
old_zip_path = None
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Added diagnostic logging. Run with `--verbose` to see what differs.
Likely cause: the stored state files (`.meta.json`) are missing for those 59 sequences. If `stored_state` is `None`, `state_changed` returns `True`, so they get re-zipped.
The diagnostic logging will show:
1. If stored state files are missing
2. What differs (file counts, sizes, or timestamps)
3. Specific examples of mismatches
Run your zip command with `--verbose` and share the output. That will show what's different.
Also check: do the `.meta.json` files exist in `Renders\_zipped\` for those 59 sequences? They should be next to the `.7z` files with names like `SequenceName.7z.meta.json`.
---
_**User (2025-12-10 18:25Z)**_
Unzip:
PS T:\250827_FestivalTurf\Renders> .\UnzipSeqArchv.bat --verbose
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: expand, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[expand] Renders\_zipped\01 Develop Your Turf Plan\01_Blueprint.zip -> Renders\01 Develop Your Turf Plan\01_Blueprint
[expand] Renders\_zipped\01 Develop Your Turf Plan\01_Blueprint_insert.zip -> Renders\01 Develop Your Turf Plan\01_Blueprint_insert
[expand] Renders\_zipped\01 Develop Your Turf Plan\02_Roll Sizes.zip -> Renders\01 Develop Your Turf Plan\02_Roll Sizes
[expand] Renders\_zipped\01 Develop Your Turf Plan\03_Window.zip -> Renders\01 Develop Your Turf Plan\03_Window
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_Dog.zip -> Renders\01 Develop Your Turf Plan\04_Dog
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_FT.zip -> Renders\01 Develop Your Turf Plan\04_FT
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_Kid.zip -> Renders\01 Develop Your Turf Plan\04_Kid
[expand] Renders\_zipped\01 Develop Your Turf Plan\05_Call for Help.zip -> Renders\01 Develop Your Turf Plan\05_Call for Help
[expand] Renders\_zipped\01 Develop Your Turf Plan\06_Closing.zip -> Renders\01 Develop Your Turf Plan\06_Closing
[expand] 1/105 01 Develop Your Turf Plan\01_Blueprint_insert.zip
[expand] Renders\_zipped\02 Preparing the Base\01_intro.zip -> Renders\02 Preparing the Base\01_intro
[expand] 2/105 01 Develop Your Turf Plan\01_Blueprint.zip
[expand] Renders\_zipped\02 Preparing the Base\02_drainage.zip -> Renders\02 Preparing the Base\02_drainage
[expand] 3/105 01 Develop Your Turf Plan\06_Closing.zip
[expand] Renders\_zipped\02 Preparing the Base\03_dirt to gravel.zip -> Renders\02 Preparing the Base\03_dirt to gravel
[expand] 4/105 01 Develop Your Turf Plan\04_Kid.zip
[expand] Renders\_zipped\02 Preparing the Base\04_Rock Yard.zip -> Renders\02 Preparing the Base\04_Rock Yard
[expand] 5/105 01 Develop Your Turf Plan\04_Dog.zip
[expand] Renders\_zipped\02 Preparing the Base\05_raking.zip -> Renders\02 Preparing the Base\05_raking
[expand] 6/105 01 Develop Your Turf Plan\05_Call for Help.zip
[expand] Renders\_zipped\02 Preparing the Base\06_Watering.zip -> Renders\02 Preparing the Base\06_Watering
[expand] 7/105 02 Preparing the Base\03_dirt to gravel.zip
[expand] Renders\_zipped\02 Preparing the Base\07_compacting.zip -> Renders\02 Preparing the Base\07_compacting
[expand] 8/105 02 Preparing the Base\01_intro.zip
[expand] Renders\_zipped\02 Preparing the Base\08_muscle arms.zip -> Renders\02 Preparing the Base\08_muscle arms
[expand] 9/105 02 Preparing the Base\05_raking.zip
[expand] Renders\_zipped\02 Preparing the Base\09_level ground.zip -> Renders\02 Preparing the Base\09_level ground
[expand] 10/105 02 Preparing the Base\02_drainage.zip
[expand] Renders\_zipped\02 Preparing the Base\10_Final_Layer_v2.zip -> Renders\02 Preparing the Base\10_Final_Layer_v2
[expand] 11/105 02 Preparing the Base\06_Watering.zip
[expand] Renders\_zipped\02 Preparing the Base\10_FT_Talking.zip -> Renders\02 Preparing the Base\10_FT_Talking
[expand] 12/105 01 Develop Your Turf Plan\03_Window.zip
[expand] Renders\_zipped\02 Preparing the Base\10_pour_final_layer.zip -> Renders\02 Preparing the Base\10_pour_final_layer
[expand] 13/105 02 Preparing the Base\08_muscle arms.zip
[expand] Renders\_zipped\02 Preparing the Base\12_base depth.zip -> Renders\02 Preparing the Base\12_base depth
[expand] 14/105 02 Preparing the Base\07_compacting.zip
[expand] Renders\_zipped\02 Preparing the Base\13_Cutout.zip -> Renders\02 Preparing the Base\13_Cutout
[expand] 15/105 01 Develop Your Turf Plan\02_Roll Sizes.zip
[expand] Renders\_zipped\02 Preparing the Base\14_end scene.zip -> Renders\02 Preparing the Base\14_end scene
[expand] 16/105 02 Preparing the Base\04_Rock Yard.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\01_opening.zip -> Renders\03 Roll Out And Stretch\01_opening
[expand] 17/105 01 Develop Your Turf Plan\04_FT.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\02_sun heating.zip -> Renders\03 Roll Out And Stretch\02_sun heating
[expand] 18/105 02 Preparing the Base\09_level ground.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\03_check for windows.zip -> Renders\03 Roll Out And Stretch\03_check for windows
[expand] 19/105 02 Preparing the Base\12_base depth.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\04_grass Lean.zip -> Renders\03 Roll Out And Stretch\04_grass Lean
[expand] 20/105 02 Preparing the Base\10_Final_Layer_v2.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\04_Lean Insert.zip -> Renders\03 Roll Out And Stretch\04_Lean Insert
[expand] 21/105 02 Preparing the Base\10_FT_Talking.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\05_diagram.zip -> Renders\03 Roll Out And Stretch\05_diagram
[expand] 22/105 02 Preparing the Base\10_pour_final_layer.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\05_diagram_pt2.zip -> Renders\03 Roll Out And Stretch\05_diagram_pt2
[expand] 23/105 02 Preparing the Base\14_end scene.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\06_trim one row.zip -> Renders\03 Roll Out And Stretch\06_trim one row
[expand] 24/105 03 Roll Out And Stretch\03_check for windows.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\06_trim to curb.zip -> Renders\03 Roll Out And Stretch\06_trim to curb
[expand] 25/105 03 Roll Out And Stretch\01_opening.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\07_anchor explain.zip -> Renders\03 Roll Out And Stretch\07_anchor explain
[expand] 26/105 03 Roll Out And Stretch\05_diagram.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\07_Kick insert.zip -> Renders\03 Roll Out And Stretch\07_Kick insert
[expand] 27/105 03 Roll Out And Stretch\05_diagram_pt2.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\New Ending.zip -> Renders\03 Roll Out And Stretch\New Ending
[expand] 28/105 02 Preparing the Base\13_Cutout.zip
[expand] Renders\_zipped\04 Securing Your Seam\01_intro.zip -> Renders\04 Securing Your Seam\01_intro
[expand] 29/105 03 Roll Out And Stretch\04_Lean Insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_S seam insert.zip -> Renders\04 Securing Your Seam\02_S seam insert
[expand] 30/105 03 Roll Out And Stretch\02_sun heating.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_straight seam glue insert.zip -> Renders\04 Securing Your Seam\02_straight seam glue insert
[expand] 31/105 03 Roll Out And Stretch\06_trim one row.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_straight seam nail insert.zip -> Renders\04 Securing Your Seam\02_straight seam nail insert
[expand] 32/105 04 Securing Your Seam\02_S seam insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\03_seam gap.zip -> Renders\04 Securing Your Seam\03_seam gap
[expand] 33/105 04 Securing Your Seam\02_straight seam glue insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\03_seam gap_second_half.zip -> Renders\04 Securing Your Seam\03_seam gap_second_half
[expand] 34/105 03 Roll Out And Stretch\07_Kick insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\06_07_Nail_insert.zip -> Renders\04 Securing Your Seam\06_07_Nail_insert
[expand] 35/105 04 Securing Your Seam\02_straight seam nail insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\06_FT_Hammering_insert.zip -> Renders\04 Securing Your Seam\06_FT_Hammering_insert
[expand] 36/105 03 Roll Out And Stretch\New Ending.zip
[expand] Renders\_zipped\04 Securing Your Seam\08_smooth blend.zip -> Renders\04 Securing Your Seam\08_smooth blend
[expand] 37/105 03 Roll Out And Stretch\04_grass Lean.zip
[expand] Renders\_zipped\04 Securing Your Seam\Nail_dimpling_example.zip -> Renders\04 Securing Your Seam\Nail_dimpling_example
[expand] 38/105 04 Securing Your Seam\01_intro.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_FT talking.7z -> Renders\04 Securing Your Seam\02_FT talking
[expand] 39/105 04 Securing Your Seam\03_seam gap_second_half.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z -> Renders\04 Securing Your Seam\02_FT talking_Pt2
[expand] 40/105 03 Roll Out And Stretch\06_trim to curb.zip
[expand] Renders\_zipped\04 Securing Your Seam\04_holding nails.7z -> Renders\04 Securing Your Seam\04_holding nails
[expand] 41/105 04 Securing Your Seam\06_FT_Hammering_insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\09_ending.7z -> Renders\04 Securing Your Seam\09_ending
[expand] 42/105 03 Roll Out And Stretch\07_anchor explain.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\01_intro.7z -> Renders\05 Stretch Cut Nail\01_intro
[expand] 43/105 04 Securing Your Seam\03_seam gap.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z -> Renders\05 Stretch Cut Nail\02_kicker insert
[expand] 44/105 04 Securing Your Seam\Nail_dimpling_example.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\02_talking.7z -> Renders\05 Stretch Cut Nail\02_talking
[expand] 45/105 04 Securing Your Seam\08_smooth blend.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle
[expand] 46/105 05 Stretch Cut Nail\02_kicker insert.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only
[expand] 47/105 04 Securing Your Seam\09_ending.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro
[expand] 48/105 05 Stretch Cut Nail\03_FT Shuffle.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z -> Renders\05 Stretch Cut Nail\04_stretching pattern
[expand] 49/105 05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\04_talking.7z -> Renders\05 Stretch Cut Nail\04_talking
[expand] 50/105 04 Securing Your Seam\02_FT talking_Pt2.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z -> Renders\05 Stretch Cut Nail\05_secure the stretch
[expand] 51/105 04 Securing Your Seam\04_holding nails.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z -> Renders\05 Stretch Cut Nail\Visual 10
[expand] 52/105 04 Securing Your Seam\02_FT talking.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z -> Renders\05 Stretch Cut Nail\Visual 11
[expand] 53/105 05 Stretch Cut Nail\04_talking.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z -> Renders\05 Stretch Cut Nail\Visual 6
[expand] 54/105 04 Securing Your Seam\06_07_Nail_insert.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z -> Renders\05 Stretch Cut Nail\Visual 6_INSERT
[expand] 55/105 05 Stretch Cut Nail\05_secure the stretch.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z -> Renders\05 Stretch Cut Nail\Visual 7
[expand] 56/105 05 Stretch Cut Nail\Visual 6_INSERT.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert.7z -> Renders\05 Stretch Cut Nail\Visual 8 insert
[expand] 57/105 05 Stretch Cut Nail\04_stretching pattern.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert2.7z -> Renders\05 Stretch Cut Nail\Visual 8 insert2
[expand] 58/105 05 Stretch Cut Nail\Visual 8 insert.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z -> Renders\05 Stretch Cut Nail\Visual 8
[expand] 59/105 05 Stretch Cut Nail\Visual 8 insert2.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 9.7z -> Renders\05 Stretch Cut Nail\Visual 9
[expand] 60/105 05 Stretch Cut Nail\02_talking.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\01_opening.7z -> Renders\06 Infill And Powerbrooming\01_opening
[expand] 61/105 05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2A.7z -> Renders\06 Infill And Powerbrooming\Visual 2A
[expand] 62/105 05 Stretch Cut Nail\Visual 10.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2B.7z -> Renders\06 Infill And Powerbrooming\Visual 2B
[expand] 63/105 06 Infill And Powerbrooming\01_opening.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2C.7z -> Renders\06 Infill And Powerbrooming\Visual 2C
[expand] 64/105 05 Stretch Cut Nail\Visual 9.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2D.7z -> Renders\06 Infill And Powerbrooming\Visual 2D
[expand] 65/105 06 Infill And Powerbrooming\Visual 2A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 3A.7z -> Renders\06 Infill And Powerbrooming\Visual 3A
[expand] 66/105 05 Stretch Cut Nail\01_intro.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 3B.7z -> Renders\06 Infill And Powerbrooming\Visual 3B
[expand] 67/105 06 Infill And Powerbrooming\Visual 2C.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4A.7z -> Renders\06 Infill And Powerbrooming\Visual 4A
[expand] 68/105 06 Infill And Powerbrooming\Visual 2D.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4A_2.7z -> Renders\06 Infill And Powerbrooming\Visual 4A_2
[expand] 69/105 06 Infill And Powerbrooming\Visual 3A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4B.7z -> Renders\06 Infill And Powerbrooming\Visual 4B
[expand] 70/105 06 Infill And Powerbrooming\Visual 4A_2.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5.7z -> Renders\06 Infill And Powerbrooming\Visual 5
[expand] 71/105 06 Infill And Powerbrooming\Visual 3B.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5B.7z -> Renders\06 Infill And Powerbrooming\Visual 5B
[expand] 72/105 06 Infill And Powerbrooming\Visual 4B.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5B_insert.7z -> Renders\06 Infill And Powerbrooming\Visual 5B_insert
[expand] 73/105 06 Infill And Powerbrooming\Visual 4A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 6.7z -> Renders\06 Infill And Powerbrooming\Visual 6
[expand] 74/105 06 Infill And Powerbrooming\Visual 5B_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_0_5_sheering_insert
[expand] 75/105 06 Infill And Powerbrooming\Visual 2B.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_talking.7z -> Renders\07 Final Touches And Maintenance\Visual_0_5_talking
[expand] 76/105 07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_opening.7z -> Renders\07 Final Touches And Maintenance\Visual_0_opening
[expand] 77/105 05 Stretch Cut Nail\Visual 7.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_1_respray.7z -> Renders\07 Final Touches And Maintenance\Visual_1_respray
[expand] 78/105 05 Stretch Cut Nail\Visual 6.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_1_respray_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_1_respray_insert
[expand] 79/105 05 Stretch Cut Nail\Visual 8.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_broom
[expand] 80/105 07 Final Touches And Maintenance\Visual_1_respray.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_power_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_power_broom
[expand] 81/105 07 Final Touches And Maintenance\Visual_0_5_talking.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_push_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_push_broom
[expand] 82/105 07 Final Touches And Maintenance\Visual_0_opening.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_3_PE_spread.7z -> Renders\07 Final Touches And Maintenance\Visual_3_PE_spread
[expand] 83/105 07 Final Touches And Maintenance\Visual_1_respray_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_4_leaf_blower.7z -> Renders\07 Final Touches And Maintenance\Visual_4_leaf_blower
[expand] 84/105 07 Final Touches And Maintenance\Visual_2_push_broom.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert
[expand] 85/105 07 Final Touches And Maintenance\Visual_2_power_broom.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_5.7z -> Renders\07 Final Touches And Maintenance\Visual_5
[expand] 86/105 05 Stretch Cut Nail\Visual 11.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1.7z -> Renders\07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1
[expand] 87/105 07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_7.7z -> Renders\07 Final Touches And Maintenance\Visual_7
[expand] 88/105 06 Infill And Powerbrooming\Visual 5B.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_7_phone_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_7_phone_insert
[expand] 89/105 06 Infill And Powerbrooming\Visual 6.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_8.7z -> Renders\07 Final Touches And Maintenance\Visual_8
[expand] 90/105 07 Final Touches And Maintenance\Visual_3_PE_spread.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_face_zoom.7z -> Renders\blooper_reel\ft_cutting_turf_face_zoom
[expand] 91/105 07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_shot_1_behind.7z -> Renders\blooper_reel\ft_cutting_turf_shot_1_behind
[expand] 92/105 blooper_reel\ft_cutting_turf_face_zoom.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_shot_1_face.7z -> Renders\blooper_reel\ft_cutting_turf_shot_1_face
[expand] 93/105 07 Final Touches And Maintenance\Visual_2_broom.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_sword_prep.7z -> Renders\blooper_reel\ft_cutting_turf_sword_prep
[expand] 94/105 07 Final Touches And Maintenance\Visual_4_leaf_blower.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_ZOOM_1.7z -> Renders\blooper_reel\ft_cutting_turf_ZOOM_1
[expand] 95/105 blooper_reel\ft_cutting_turf_sword_prep.7z
[expand] Renders\_zipped\blooper_reel\weird\ft_cutting_turf.7z -> Renders\blooper_reel\weird\ft_cutting_turf
[expand] 96/105 blooper_reel\ft_cutting_turf_shot_1_behind.7z
[expand] Renders\_zipped\blooper_reel\weird_2\ft_cutting_turf.7z -> Renders\blooper_reel\weird_2\ft_cutting_turf
[expand] 97/105 blooper_reel\ft_cutting_turf_shot_1_face.7z
[expand] 98/105 06 Infill And Powerbrooming\Visual 5.7z
[expand] 99/105 blooper_reel\weird\ft_cutting_turf.7z
[expand] 100/105 blooper_reel\weird_2\ft_cutting_turf.7z
[expand] 101/105 blooper_reel\ft_cutting_turf_ZOOM_1.7z
[expand] 102/105 07 Final Touches And Maintenance\Visual_7_phone_insert.7z
[expand] 103/105 07 Final Touches And Maintenance\Visual_8.7z
[expand] 104/105 07 Final Touches And Maintenance\Visual_7.7z
[expand] 105/105 07 Final Touches And Maintenance\Visual_5.7z
[expand] Refreshed 105 sequence folder(s).
. was unexpected at this time.
Zip:
PS T:\250827_FestivalTurf\Renders> .\ZipSeqArchv.bat --verbose
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under T:\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Queued 04 Securing Your Seam\02_FT talking for compression (~1.03GB) [1 total]
[scan] Queued 04 Securing Your Seam\02_FT talking_Pt2 for compression (~1.07GB) [2 total]
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Queued 04 Securing Your Seam\04_holding nails for compression (~1.14GB) [3 total]
[scan] Queued 04 Securing Your Seam\09_ending for compression (~0.91GB) [4 total]
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Queued 05 Stretch Cut Nail\01_intro for compression (~1.10GB) [5 total]
[scan] Queued 05 Stretch Cut Nail\03_FT Shuffle_Intro for compression (~0.59GB) [10 total]
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] Queued 05 Stretch Cut Nail\Visual 11 for compression (~1.14GB) [15 total]
[scan] Queued 05 Stretch Cut Nail\Visual 8 insert for compression (~0.66GB) [20 total]
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] Queued 06 Infill And Powerbrooming\Visual 2B for compression (~1.32GB) [25 total]
[scan] Queued 06 Infill And Powerbrooming\Visual 4A for compression (~1.17GB) [30 total]
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] Queued 06 Infill And Powerbrooming\Visual 5B_insert for compression (~0.14GB) [35 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_1_respray for compression (~0.73GB) [40 total]
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] Queued 07 Final Touches And Maintenance\Visual_3_PE_spread for compression (~1.04GB) [45 total]
[scan] Queued 07 Final Touches And Maintenance\Visual_7 for compression (~1.25GB) [50 total]
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_behind
[scan] Queued blooper_reel\ft_cutting_turf_shot_1_face for compression (~0.29GB) [55 total]
[zip] RAM: 102.2GB available (80% of total), 97.1GB for compression (95%)
[zip] Estimated RAM per sequence: 177.0GB total across 59 sequences
[zip] Using bin-packing: 2 workers needed
[zip] Final worker count: 2 (requested: None)
[init] Preparing to compress 59 sequence(s) with 2 worker(s)
[zip] Renders\04 Securing Your Seam\02_FT talking -> Renders\_zipped\04 Securing Your Seam\02_FT talking.7z
[zip] Renders\04 Securing Your Seam\02_FT talking_Pt2 -> Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmp2jq4711j.7z @C:\Users\Nathan\AppData\Local\Temp\tmpnqr167vh.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpxwlsjx2f.7z @C:\Users\Nathan\AppData\Local\Temp\tmp8nv0ax29.lst
[zip] Renders\04 Securing Your Seam\04_holding nails -> Renders\_zipped\04 Securing Your Seam\04_holding nails.7z
[zip] 1/59 04 Securing Your Seam\02_FT talking
[zip] Renders\04 Securing Your Seam\09_ending -> Renders\_zipped\04 Securing Your Seam\09_ending.7z
[zip] 2/59 04 Securing Your Seam\02_FT talking_Pt2
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpbeowp3o6.7z @C:\Users\Nathan\AppData\Local\Temp\tmpxaubmhza.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\04 Securing Your Seam\tmpt0_0a079.7z @C:\Users\Nathan\AppData\Local\Temp\tmpwkqqltfl.lst
[zip] Renders\05 Stretch Cut Nail\01_intro -> Renders\_zipped\05 Stretch Cut Nail\01_intro.7z
[zip] 3/59 04 Securing Your Seam\09_ending
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmphjtroqxm.7z @C:\Users\Nathan\AppData\Local\Temp\tmp4884ulhr.lst
[zip] Renders\05 Stretch Cut Nail\02_kicker insert -> Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z
[zip] 4/59 04 Securing Your Seam\04_holding nails
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmppuq5ct1c.7z @C:\Users\Nathan\AppData\Local\Temp\tmpm_h3wtmc.lst
[zip] Renders\05 Stretch Cut Nail\02_talking -> Renders\_zipped\05 Stretch Cut Nail\02_talking.7z
[zip] 5/59 05 Stretch Cut Nail\02_kicker insert
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp3898wnl0.7z @C:\Users\Nathan\AppData\Local\Temp\tmp_bea4h7z.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z
[zip] 6/59 05 Stretch Cut Nail\01_intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp34h67cie.7z @C:\Users\Nathan\AppData\Local\Temp\tmptzdjdtdi.lst
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[zip] 7/59 05 Stretch Cut Nail\02_talking
[zip] Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro -> Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[zip] 8/59 05 Stretch Cut Nail\03_FT Shuffle
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpv_q3qsj3.7z @C:\Users\Nathan\AppData\Local\Temp\tmp4y2tlilv.lst
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpjixsuv3m.7z @C:\Users\Nathan\AppData\Local\Temp\tmp_wdcwvzh.lst
[zip] Renders\05 Stretch Cut Nail\04_stretching pattern -> Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z
[zip] 9/59 05 Stretch Cut Nail\03_FT Shuffle_dance_only
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpjt8btfxk.7z @C:\Users\Nathan\AppData\Local\Temp\tmpnyonawdb.lst
[zip] Renders\05 Stretch Cut Nail\04_talking -> Renders\_zipped\05 Stretch Cut Nail\04_talking.7z
[zip] 10/59 05 Stretch Cut Nail\03_FT Shuffle_Intro
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp_ziaw0_u.7z @C:\Users\Nathan\AppData\Local\Temp\tmp_p5kxaiv.lst
[zip] Renders\05 Stretch Cut Nail\05_secure the stretch -> Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z
[zip] 11/59 05 Stretch Cut Nail\04_stretching pattern
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpohhy00kz.7z @C:\Users\Nathan\AppData\Local\Temp\tmp9ifczrwm.lst
[zip] Renders\05 Stretch Cut Nail\Visual 10 -> Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z
[zip] 12/59 05 Stretch Cut Nail\04_talking
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpza5ceh3s.7z @C:\Users\Nathan\AppData\Local\Temp\tmpp6t3a3fs.lst
[zip] Renders\05 Stretch Cut Nail\Visual 11 -> Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z
[zip] 13/59 05 Stretch Cut Nail\05_secure the stretch
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpmd_qa3et.7z @C:\Users\Nathan\AppData\Local\Temp\tmpukp_zdwl.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6 -> Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z
[zip] 14/59 05 Stretch Cut Nail\Visual 10
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpbgjd5lzn.7z @C:\Users\Nathan\AppData\Local\Temp\tmpo15bbpjp.lst
[zip] Renders\05 Stretch Cut Nail\Visual 6_INSERT -> Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z
[zip] 15/59 05 Stretch Cut Nail\Visual 11
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpieqrpca3.7z @C:\Users\Nathan\AppData\Local\Temp\tmptdw_pk_p.lst
[zip] Renders\05 Stretch Cut Nail\Visual 7 -> Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z
[zip] 16/59 05 Stretch Cut Nail\Visual 6_INSERT
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmpif1zmtud.7z @C:\Users\Nathan\AppData\Local\Temp\tmpjlkpel1b.lst
[zip] Renders\05 Stretch Cut Nail\Visual 8 -> Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z
[zip] 17/59 05 Stretch Cut Nail\Visual 6
[zip] 7z command: C:\ProgramData\chocolatey\bin\7z.EXE a -y -bb0 -mx=0 -t7z -m0=Copy -mmt=on T:\250827_FestivalTurf\Renders\_zipped\05 Stretch Cut Nail\tmp1od2jfx6.7z @C:\Users\Nathan\AppData\Local\Temp\tmpd30haos8.lst
---
_**Agent (model default, mode Agent)**_
---
Noticing that only `.7z` sequences are being re-zipped; `.zip` sequences are unchanged. This suggests the `.7z` files may be missing `.meta.json` state files. Checking the diagnostic output and verifying state file handling for `.7z` files:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "Warning.*stored state" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `log("scan", f"Warning: \{rel\} archive exists but no stored state file found at \{state_path\}", verbose_only=True, verbose=verbose)` | L989 |
</details>
</tool-use>
---
---
The diagnostic logging should show warnings if state files are missing, but none appear. This suggests the state files exist but don't match. Checking whether the state files were created with the old code (before normalization). Adding more detailed diagnostics to see what's different:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 7, lines removed: 2
```diff
@@ -986,6 +986,11 @@
# Debug: log if stored state is missing
- if stored_state is None and verbose and zip_path.exists():
- log("scan", f"Warning: {rel} archive exists but no stored state file found at {state_path}", verbose_only=True, verbose=verbose)
+ if stored_state is None:
+ if zip_path.exists():
+ if verbose:
+ log("scan", f"Warning: {rel} archive exists but no stored state file found at {state_path}", verbose_only=True, verbose=verbose)
+ else:
+ if verbose:
+ log("scan", f"Info: {rel} no archive or state file (will create new)", verbose_only=True, verbose=verbose)
# Check if we need to upgrade from .zip to .7z
```
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Not seeing diagnostic output in the verbose log, suggesting the state files exist but don't match. The sequences being re-zipped are all `.7z` files; `.zip` files are unchanged. This points to a `.7z`-specific issue.
Checking if the state files are being saved correctly and whether there's a mismatch in how they're created vs. read:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "state_path\.write_text" in "zip_sequences.py" • 1 match</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `state_path.write_text(json.dumps(seq_state, indent=2))` | L955 |
</details>
</tool-use>
---
---
Adding a check to log when state files are missing, and ensuring the diagnostic output appears. The verbose output should show "State diff:" messages, but it doesn't. Checking if the issue is that the state files don't exist for the `.7z` sequences:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 5, lines removed: 1
```diff
@@ -1037,5 +1037,9 @@
# Check if state changed
- if stored_state is not None and not state_changed(seq_state, stored_state, verbose=verbose):
+ if stored_state is None:
+ # No stored state - will need to create archive
+ if verbose:
+ log("scan", f"{rel} no stored state found - will create archive", verbose_only=True, verbose=verbose)
+ elif not state_changed(seq_state, stored_state, verbose=verbose):
# Metadata matches stored state
state_skipped += 1
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
_**User (2025-12-10 18:25Z)**_
they're present
---
_**Agent (model default, mode Agent)**_
---
Since the `.meta.json` files exist, the mismatch is likely in the stored state data. The stored state may have been created before normalization, or there's a mismatch during comparison.
Checking one of the stored state files to see what's in it. Also, the diagnostic logging should show what's different. Since it's not appearing, checking if the verbose flag is being passed correctly:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="search" data-tool-name="grep">
<details>
<summary>Tool use: **grep** • Grep for "verbose_only.*True" in "zip_sequences.py" • 4 matches</summary>
Output mode: content
| File | Content | Line |
|------|------|------|
| `zip_sequences.py` | `log("zip", "RAM detection failed, using CPU-based worker limit", verbose_only=True, verbose=verbose)` | L272 |
| `zip_sequences.py` | `verbose_only=True,` | L302 |
| `zip_sequences.py` | `verbose_only=True,` | L380 |
| `zip_sequences.py` | `verbose_only=True,` | L386 |
</details>
</tool-use>
---
---
Since the state files exist but aren't matching, the stored state likely has full-precision timestamps (created before normalization). Normalizing both during comparison should still match, so checking if there's an issue with how we're normalizing or comparing.
Adding a diagnostic to show the first mismatch when verbose is enabled:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 7, lines removed: 1
```diff
@@ -1041,5 +1041,11 @@
if verbose:
log("scan", f"{rel} no stored state found - will create archive", verbose_only=True, verbose=verbose)
- elif not state_changed(seq_state, stored_state, verbose=verbose):
+ else:
+ # Check if state changed and log first few mismatches
+ changed = state_changed(seq_state, stored_state, verbose=verbose)
+ if changed and verbose and queued &lt; 3:
+ # Show detailed diff for first few sequences
+ log("scan", f"{rel} state changed - checking details...", verbose_only=False, verbose=verbose)
+ if not changed:
# Metadata matches stored state
state_skipped += 1
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Normalizing stored state on load, not just during comparison, to ensure consistency:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 10, lines removed: 1
```diff
@@ -563,5 +563,14 @@
return None
try:
- return json.loads(state_path.read_text())
+ state = json.loads(state_path.read_text())
+ # Normalize timestamps in loaded state to ensure consistency
+ # This handles state files created before normalization was added
+ is_windows = platform.system() == "Windows"
+ if is_windows and "files" in state:
+ for entry in state.get("files", []):
+ if "mtime_ns" in entry:
+ # Normalize to 100-nanosecond boundaries (NTFS precision)
+ entry["mtime_ns"] = (entry["mtime_ns"] // 100) * 100
+ return state
except json.JSONDecodeError:
return None
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Normalizing stored state timestamps when loading, not just during comparison. This ensures state files created before normalization (with full precision) are normalized on load, matching the normalized computed state.
The fix ensures:
1. **When loading stored state**: Normalize timestamps to 100ns boundaries (Windows)
2. **When computing current state**: Normalize timestamps (already done)
3. **When comparing**: Both are already normalized, so they match
This should resolve the 59 discrepancies. The stored `.meta.json` files for the `.7z` sequences likely have full-precision timestamps from before normalization. Normalizing them on load makes them match the normalized computed state after unzipping.
Try unzipping and re-zipping again; it should detect 0 changes.
---
_**User (2025-12-10 18:25Z)**_
.\UnzipSeqArchv.bat --verbose
File "A:\1 Amazon_Active_Projects\3 ProjectStructure\zip_sequences.py", line 1060
state_skipped += 1
^
IndentationError: expected an indented block after 'if' statement on line 1058
. was unexpected at this time.
---
_**Agent (model default, mode Agent)**_
---
Fixing the indentation error:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Fixing the indentation and structure:
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 4, lines removed: 4
```diff
@@ -1057,8 +1057,8 @@
log("scan", f"{rel} state changed - checking details...", verbose_only=False, verbose=verbose)
if not changed:
- # Metadata matches stored state
- state_skipped += 1
- if state_skipped &lt;= 5:
- log("scan", f"{rel} metadata unchanged; archive up to date")
+ # Metadata matches stored state
+ state_skipped += 1
+ if state_skipped &lt;= 5:
+ log("scan", f"{rel} metadata unchanged; archive up to date")
if zip_path.exists():
# .7z exists and is up to date, clean up old .zip if it exists
```
</details>
</tool-use>
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
---
Fixing the structure: the code after `if not changed:` should be inside that block:
---
<tool-use data-tool-type="read" data-tool-name="read_file">
<details><summary>Tool use: **read_file** • Read file: zip_sequences.py</summary>
</details>
</tool-use>
---
<tool-use data-tool-type="write" data-tool-name="search_replace">
<details><summary>Tool use: **search_replace** • Edit file: zip_sequences.py</summary>
**Chunk 1**
Lines added: 15, lines removed: 14
```diff
@@ -1061,18 +1061,19 @@
if state_skipped &lt;= 5:
log("scan", f"{rel} metadata unchanged; archive up to date")
- if zip_path.exists():
- # .7z exists and is up to date, clean up old .zip if it exists
- if old_zip_path and old_zip_path.exists():
- old_zip_path.unlink(missing_ok=True)
- old_state_path = state_path_for(old_zip_path)
- if old_state_path.exists():
- old_state_path.unlink(missing_ok=True)
- elif old_zip_path and old_zip_path.exists() and old_stored_state is not None:
- # .7z doesn't exist, but .zip exists and metadata matches
- # Keep the .zip file, don't create .7z
- continue
- else:
- # No archive exists, but state matches (shouldn't happen, but be safe)
- continue
+ if zip_path.exists():
+ # .7z exists and is up to date, clean up old .zip if it exists
+ if old_zip_path and old_zip_path.exists():
+ old_zip_path.unlink(missing_ok=True)
+ old_state_path = state_path_for(old_zip_path)
+ if old_state_path.exists():
+ old_state_path.unlink(missing_ok=True)
+ elif old_zip_path and old_zip_path.exists() and old_stored_state is not None:
+ # .7z doesn't exist, but .zip exists and metadata matches
+ # Keep the .zip file, don't create .7z
+ continue
+ else:
+ # No archive exists, but state matches (shouldn't happen, but be safe)
+ continue
+ continue
work_items.append((seq_dir, zip_path, state_path, seq_state))
```
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="read_lints">
<details>
<summary>Tool use: **read_lints** • Read lints for 1 file</summary>
Lint paths:
- `zip_sequences.py`
Lint results
**No lint errors found**
</details>
</tool-use>
---
---
Fixed the indentation error. The code structure is now correct:
1. If `stored_state` is None → queue for creation
2. Else:
- Check if state changed
- If not changed → skip (metadata matches) and continue
- If changed → fall through to queue for compression
The indentation is fixed. Try running the unzip command again; it should work.
---
_**User (2025-12-10 18:25Z)**_
PS T:\250827_FestivalTurf\Renders> .\UnzipSeqArchv.bat --verbose
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: expand, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[expand] Renders\_zipped\01 Develop Your Turf Plan\01_Blueprint.zip -> Renders\01 Develop Your Turf Plan\01_Blueprint
[expand] Renders\_zipped\01 Develop Your Turf Plan\01_Blueprint_insert.zip -> Renders\01 Develop Your Turf Plan\01_Blueprint_insert
[expand] Renders\_zipped\01 Develop Your Turf Plan\02_Roll Sizes.zip -> Renders\01 Develop Your Turf Plan\02_Roll Sizes
[expand] Renders\_zipped\01 Develop Your Turf Plan\03_Window.zip -> Renders\01 Develop Your Turf Plan\03_Window
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_Dog.zip -> Renders\01 Develop Your Turf Plan\04_Dog
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_FT.zip -> Renders\01 Develop Your Turf Plan\04_FT
[expand] Renders\_zipped\01 Develop Your Turf Plan\04_Kid.zip -> Renders\01 Develop Your Turf Plan\04_Kid
[expand] Renders\_zipped\01 Develop Your Turf Plan\05_Call for Help.zip -> Renders\01 Develop Your Turf Plan\05_Call for Help
[expand] Renders\_zipped\01 Develop Your Turf Plan\06_Closing.zip -> Renders\01 Develop Your Turf Plan\06_Closing
[expand] 1/105 01 Develop Your Turf Plan\01_Blueprint_insert.zip
[expand] Renders\_zipped\02 Preparing the Base\01_intro.zip -> Renders\02 Preparing the Base\01_intro
[expand] 2/105 01 Develop Your Turf Plan\01_Blueprint.zip
[expand] Renders\_zipped\02 Preparing the Base\02_drainage.zip -> Renders\02 Preparing the Base\02_drainage
[expand] 3/105 01 Develop Your Turf Plan\06_Closing.zip
[expand] Renders\_zipped\02 Preparing the Base\03_dirt to gravel.zip -> Renders\02 Preparing the Base\03_dirt to gravel
[expand] 4/105 01 Develop Your Turf Plan\04_Dog.zip
[expand] Renders\_zipped\02 Preparing the Base\04_Rock Yard.zip -> Renders\02 Preparing the Base\04_Rock Yard
[expand] 5/105 01 Develop Your Turf Plan\04_Kid.zip
[expand] Renders\_zipped\02 Preparing the Base\05_raking.zip -> Renders\02 Preparing the Base\05_raking
[expand] 6/105 01 Develop Your Turf Plan\05_Call for Help.zip
[expand] Renders\_zipped\02 Preparing the Base\06_Watering.zip -> Renders\02 Preparing the Base\06_Watering
[expand] 7/105 02 Preparing the Base\03_dirt to gravel.zip
[expand] Renders\_zipped\02 Preparing the Base\07_compacting.zip -> Renders\02 Preparing the Base\07_compacting
[expand] 8/105 02 Preparing the Base\01_intro.zip
[expand] Renders\_zipped\02 Preparing the Base\08_muscle arms.zip -> Renders\02 Preparing the Base\08_muscle arms
[expand] 9/105 02 Preparing the Base\05_raking.zip
[expand] Renders\_zipped\02 Preparing the Base\09_level ground.zip -> Renders\02 Preparing the Base\09_level ground
[expand] 10/105 02 Preparing the Base\02_drainage.zip
[expand] Renders\_zipped\02 Preparing the Base\10_Final_Layer_v2.zip -> Renders\02 Preparing the Base\10_Final_Layer_v2
[expand] 11/105 01 Develop Your Turf Plan\02_Roll Sizes.zip
[expand] Renders\_zipped\02 Preparing the Base\10_FT_Talking.zip -> Renders\02 Preparing the Base\10_FT_Talking
[expand] 12/105 01 Develop Your Turf Plan\03_Window.zip
[expand] Renders\_zipped\02 Preparing the Base\10_pour_final_layer.zip -> Renders\02 Preparing the Base\10_pour_final_layer
[expand] 13/105 02 Preparing the Base\06_Watering.zip
[expand] Renders\_zipped\02 Preparing the Base\12_base depth.zip -> Renders\02 Preparing the Base\12_base depth
[expand] 14/105 02 Preparing the Base\07_compacting.zip
[expand] Renders\_zipped\02 Preparing the Base\13_Cutout.zip -> Renders\02 Preparing the Base\13_Cutout
[expand] 15/105 02 Preparing the Base\04_Rock Yard.zip
[expand] Renders\_zipped\02 Preparing the Base\14_end scene.zip -> Renders\02 Preparing the Base\14_end scene
[expand] 16/105 01 Develop Your Turf Plan\04_FT.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\01_opening.zip -> Renders\03 Roll Out And Stretch\01_opening
[expand] 17/105 02 Preparing the Base\08_muscle arms.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\02_sun heating.zip -> Renders\03 Roll Out And Stretch\02_sun heating
[expand] 18/105 02 Preparing the Base\12_base depth.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\03_check for windows.zip -> Renders\03 Roll Out And Stretch\03_check for windows
[expand] 19/105 02 Preparing the Base\09_level ground.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\04_grass Lean.zip -> Renders\03 Roll Out And Stretch\04_grass Lean
[expand] 20/105 02 Preparing the Base\10_FT_Talking.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\04_Lean Insert.zip -> Renders\03 Roll Out And Stretch\04_Lean Insert
[expand] 21/105 02 Preparing the Base\10_Final_Layer_v2.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\05_diagram.zip -> Renders\03 Roll Out And Stretch\05_diagram
[expand] 22/105 03 Roll Out And Stretch\01_opening.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\05_diagram_pt2.zip -> Renders\03 Roll Out And Stretch\05_diagram_pt2
[expand] 23/105 02 Preparing the Base\10_pour_final_layer.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\06_trim one row.zip -> Renders\03 Roll Out And Stretch\06_trim one row
[expand] 24/105 02 Preparing the Base\14_end scene.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\06_trim to curb.zip -> Renders\03 Roll Out And Stretch\06_trim to curb
[expand] 25/105 03 Roll Out And Stretch\03_check for windows.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\07_anchor explain.zip -> Renders\03 Roll Out And Stretch\07_anchor explain
[expand] 26/105 03 Roll Out And Stretch\05_diagram.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\07_Kick insert.zip -> Renders\03 Roll Out And Stretch\07_Kick insert
[expand] 27/105 02 Preparing the Base\13_Cutout.zip
[expand] Renders\_zipped\03 Roll Out And Stretch\New Ending.zip -> Renders\03 Roll Out And Stretch\New Ending
[expand] 28/105 03 Roll Out And Stretch\05_diagram_pt2.zip
[expand] Renders\_zipped\04 Securing Your Seam\01_intro.zip -> Renders\04 Securing Your Seam\01_intro
[expand] 29/105 03 Roll Out And Stretch\04_Lean Insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_S seam insert.zip -> Renders\04 Securing Your Seam\02_S seam insert
[expand] 30/105 03 Roll Out And Stretch\06_trim one row.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_straight seam glue insert.zip -> Renders\04 Securing Your Seam\02_straight seam glue insert
[expand] 31/105 03 Roll Out And Stretch\02_sun heating.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_straight seam nail insert.zip -> Renders\04 Securing Your Seam\02_straight seam nail insert
[expand] 32/105 04 Securing Your Seam\02_S seam insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\03_seam gap.zip -> Renders\04 Securing Your Seam\03_seam gap
[expand] 33/105 04 Securing Your Seam\02_straight seam glue insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\03_seam gap_second_half.zip -> Renders\04 Securing Your Seam\03_seam gap_second_half
[expand] 34/105 03 Roll Out And Stretch\07_Kick insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\06_07_Nail_insert.zip -> Renders\04 Securing Your Seam\06_07_Nail_insert
[expand] 35/105 04 Securing Your Seam\02_straight seam nail insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\06_FT_Hammering_insert.zip -> Renders\04 Securing Your Seam\06_FT_Hammering_insert
[expand] 36/105 03 Roll Out And Stretch\04_grass Lean.zip
[expand] Renders\_zipped\04 Securing Your Seam\08_smooth blend.zip -> Renders\04 Securing Your Seam\08_smooth blend
[expand] 37/105 03 Roll Out And Stretch\New Ending.zip
[expand] Renders\_zipped\04 Securing Your Seam\Nail_dimpling_example.zip -> Renders\04 Securing Your Seam\Nail_dimpling_example
[expand] 38/105 04 Securing Your Seam\01_intro.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_FT talking.7z -> Renders\04 Securing Your Seam\02_FT talking
[expand] 39/105 04 Securing Your Seam\03_seam gap_second_half.zip
[expand] Renders\_zipped\04 Securing Your Seam\02_FT talking_Pt2.7z -> Renders\04 Securing Your Seam\02_FT talking_Pt2
[expand] 40/105 03 Roll Out And Stretch\06_trim to curb.zip
[expand] Renders\_zipped\04 Securing Your Seam\04_holding nails.7z -> Renders\04 Securing Your Seam\04_holding nails
[expand] 41/105 04 Securing Your Seam\06_FT_Hammering_insert.zip
[expand] Renders\_zipped\04 Securing Your Seam\09_ending.7z -> Renders\04 Securing Your Seam\09_ending
[expand] 42/105 03 Roll Out And Stretch\07_anchor explain.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\01_intro.7z -> Renders\05 Stretch Cut Nail\01_intro
[expand] 43/105 04 Securing Your Seam\03_seam gap.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\02_kicker insert.7z -> Renders\05 Stretch Cut Nail\02_kicker insert
[expand] 44/105 04 Securing Your Seam\Nail_dimpling_example.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\02_talking.7z -> Renders\05 Stretch Cut Nail\02_talking
[expand] 45/105 04 Securing Your Seam\08_smooth blend.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle
[expand] 46/105 05 Stretch Cut Nail\02_kicker insert.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle_dance_only
[expand] 47/105 04 Securing Your Seam\09_ending.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\03_FT Shuffle_Intro.7z -> Renders\05 Stretch Cut Nail\03_FT Shuffle_Intro
[expand] 48/105 04 Securing Your Seam\02_FT talking_Pt2.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\04_stretching pattern.7z -> Renders\05 Stretch Cut Nail\04_stretching pattern
[expand] 49/105 05 Stretch Cut Nail\03_FT Shuffle.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\04_talking.7z -> Renders\05 Stretch Cut Nail\04_talking
[expand] 50/105 05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\05_secure the stretch.7z -> Renders\05 Stretch Cut Nail\05_secure the stretch
[expand] 51/105 04 Securing Your Seam\04_holding nails.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 10.7z -> Renders\05 Stretch Cut Nail\Visual 10
[expand] 52/105 04 Securing Your Seam\02_FT talking.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 11.7z -> Renders\05 Stretch Cut Nail\Visual 11
[expand] 53/105 05 Stretch Cut Nail\04_talking.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 6.7z -> Renders\05 Stretch Cut Nail\Visual 6
[expand] 54/105 04 Securing Your Seam\06_07_Nail_insert.zip
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 6_INSERT.7z -> Renders\05 Stretch Cut Nail\Visual 6_INSERT
[expand] 55/105 05 Stretch Cut Nail\05_secure the stretch.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 7.7z -> Renders\05 Stretch Cut Nail\Visual 7
[expand] 56/105 05 Stretch Cut Nail\Visual 6_INSERT.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert.7z -> Renders\05 Stretch Cut Nail\Visual 8 insert
[expand] 57/105 05 Stretch Cut Nail\04_stretching pattern.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8 insert2.7z -> Renders\05 Stretch Cut Nail\Visual 8 insert2
[expand] 58/105 05 Stretch Cut Nail\Visual 8 insert.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 8.7z -> Renders\05 Stretch Cut Nail\Visual 8
[expand] 59/105 05 Stretch Cut Nail\Visual 8 insert2.7z
[expand] Renders\_zipped\05 Stretch Cut Nail\Visual 9.7z -> Renders\05 Stretch Cut Nail\Visual 9
[expand] 60/105 05 Stretch Cut Nail\02_talking.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\01_opening.7z -> Renders\06 Infill And Powerbrooming\01_opening
[expand] 61/105 05 Stretch Cut Nail\03_FT Shuffle_Intro.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2A.7z -> Renders\06 Infill And Powerbrooming\Visual 2A
[expand] 62/105 05 Stretch Cut Nail\Visual 9.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2B.7z -> Renders\06 Infill And Powerbrooming\Visual 2B
[expand] 63/105 05 Stretch Cut Nail\Visual 10.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2C.7z -> Renders\06 Infill And Powerbrooming\Visual 2C
[expand] 64/105 06 Infill And Powerbrooming\01_opening.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 2D.7z -> Renders\06 Infill And Powerbrooming\Visual 2D
[expand] 65/105 05 Stretch Cut Nail\01_intro.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 3A.7z -> Renders\06 Infill And Powerbrooming\Visual 3A
[expand] 66/105 06 Infill And Powerbrooming\Visual 2A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 3B.7z -> Renders\06 Infill And Powerbrooming\Visual 3B
[expand] 67/105 06 Infill And Powerbrooming\Visual 2C.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4A.7z -> Renders\06 Infill And Powerbrooming\Visual 4A
[expand] 68/105 06 Infill And Powerbrooming\Visual 3A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4A_2.7z -> Renders\06 Infill And Powerbrooming\Visual 4A_2
[expand] 69/105 06 Infill And Powerbrooming\Visual 2D.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 4B.7z -> Renders\06 Infill And Powerbrooming\Visual 4B
[expand] 70/105 06 Infill And Powerbrooming\Visual 4A_2.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5.7z -> Renders\06 Infill And Powerbrooming\Visual 5
[expand] 71/105 06 Infill And Powerbrooming\Visual 4B.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5B.7z -> Renders\06 Infill And Powerbrooming\Visual 5B
[expand] 72/105 06 Infill And Powerbrooming\Visual 3B.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 5B_insert.7z -> Renders\06 Infill And Powerbrooming\Visual 5B_insert
[expand] 73/105 06 Infill And Powerbrooming\Visual 4A.7z
[expand] Renders\_zipped\06 Infill And Powerbrooming\Visual 6.7z -> Renders\06 Infill And Powerbrooming\Visual 6
[expand] 74/105 06 Infill And Powerbrooming\Visual 5B_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_0_5_sheering_insert
[expand] 75/105 06 Infill And Powerbrooming\Visual 2B.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_5_talking.7z -> Renders\07 Final Touches And Maintenance\Visual_0_5_talking
[expand] 76/105 07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_0_opening.7z -> Renders\07 Final Touches And Maintenance\Visual_0_opening
[expand] 77/105 05 Stretch Cut Nail\Visual 7.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_1_respray.7z -> Renders\07 Final Touches And Maintenance\Visual_1_respray
[expand] 78/105 05 Stretch Cut Nail\Visual 6.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_1_respray_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_1_respray_insert
[expand] 79/105 05 Stretch Cut Nail\Visual 8.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_broom
[expand] 80/105 07 Final Touches And Maintenance\Visual_1_respray.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_power_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_power_broom
[expand] 81/105 07 Final Touches And Maintenance\Visual_0_opening.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_2_push_broom.7z -> Renders\07 Final Touches And Maintenance\Visual_2_push_broom
[expand] 82/105 07 Final Touches And Maintenance\Visual_0_5_talking.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_3_PE_spread.7z -> Renders\07 Final Touches And Maintenance\Visual_3_PE_spread
[expand] 83/105 07 Final Touches And Maintenance\Visual_1_respray_insert.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_4_leaf_blower.7z -> Renders\07 Final Touches And Maintenance\Visual_4_leaf_blower
[expand] 84/105 07 Final Touches And Maintenance\Visual_2_power_broom.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_4_leaf_blower_insert
[expand] 85/105 07 Final Touches And Maintenance\Visual_2_push_broom.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_5.7z -> Renders\07 Final Touches And Maintenance\Visual_5
[expand] 86/105 06 Infill And Powerbrooming\Visual 5B.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1.7z -> Renders\07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1
[expand] 87/105 05 Stretch Cut Nail\Visual 11.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_7.7z -> Renders\07 Final Touches And Maintenance\Visual_7
[expand] 88/105 06 Infill And Powerbrooming\Visual 6.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_7_phone_insert.7z -> Renders\07 Final Touches And Maintenance\Visual_7_phone_insert
[expand] 89/105 07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1.7z
[expand] Renders\_zipped\07 Final Touches And Maintenance\Visual_8.7z -> Renders\07 Final Touches And Maintenance\Visual_8
[expand] 90/105 07 Final Touches And Maintenance\Visual_2_broom.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_face_zoom.7z -> Renders\blooper_reel\ft_cutting_turf_face_zoom
[expand] 91/105 07 Final Touches And Maintenance\Visual_3_PE_spread.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_shot_1_behind.7z -> Renders\blooper_reel\ft_cutting_turf_shot_1_behind
[expand] 92/105 07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_shot_1_face.7z -> Renders\blooper_reel\ft_cutting_turf_shot_1_face
[expand] 93/105 blooper_reel\ft_cutting_turf_face_zoom.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_sword_prep.7z -> Renders\blooper_reel\ft_cutting_turf_sword_prep
[expand] 94/105 07 Final Touches And Maintenance\Visual_4_leaf_blower.7z
[expand] Renders\_zipped\blooper_reel\ft_cutting_turf_ZOOM_1.7z -> Renders\blooper_reel\ft_cutting_turf_ZOOM_1
[expand] 95/105 blooper_reel\ft_cutting_turf_shot_1_behind.7z
[expand] Renders\_zipped\blooper_reel\weird\ft_cutting_turf.7z -> Renders\blooper_reel\weird\ft_cutting_turf
[expand] 96/105 blooper_reel\ft_cutting_turf_sword_prep.7z
[expand] Renders\_zipped\blooper_reel\weird_2\ft_cutting_turf.7z -> Renders\blooper_reel\weird_2\ft_cutting_turf
[expand] 97/105 blooper_reel\ft_cutting_turf_shot_1_face.7z
[expand] 98/105 06 Infill And Powerbrooming\Visual 5.7z
[expand] 99/105 blooper_reel\weird\ft_cutting_turf.7z
[expand] 100/105 blooper_reel\ft_cutting_turf_ZOOM_1.7z
[expand] 101/105 07 Final Touches And Maintenance\Visual_5.7z
[expand] 102/105 blooper_reel\weird_2\ft_cutting_turf.7z
[expand] 103/105 07 Final Touches And Maintenance\Visual_7_phone_insert.7z
[expand] 104/105 07 Final Touches And Maintenance\Visual_7.7z
[expand] 105/105 07 Final Touches And Maintenance\Visual_8.7z
[expand] Refreshed 105 sequence folder(s).
. was unexpected at this time.
PS T:\250827_FestivalTurf\Renders> .\ZipSeqArchv.bat --verbose
[init] Loading configuration sources...
[init] Reading project config at T:\250827_FestivalTurf\.config\config.json
[init] Configuration loaded from project
[init] zip_sequences starting up...
[init] Working directory: T:\250827_FestivalTurf
[init] Mode: zip, zipper: 7z, jobs arg: auto
[init] 7z executable: C:\ProgramData\chocolatey\bin\7z.EXE, Max7zInst: auto, method: LZMA2, level: 0
[init] Scanning sequences under T:\250827_FestivalTurf\Renders
[scan] [1] Inspecting 01 Develop Your Turf Plan\01_Blueprint
[scan] Info: 01 Develop Your Turf Plan\01_Blueprint no archive or state file (will create new)
[scan] 01 Develop Your Turf Plan\01_Blueprint metadata unchanged; archive up to date
[scan] [2] Inspecting 01 Develop Your Turf Plan\01_Blueprint_insert
[scan] Info: 01 Develop Your Turf Plan\01_Blueprint_insert no archive or state file (will create new)
[scan] 01 Develop Your Turf Plan\01_Blueprint_insert metadata unchanged; archive up to date
[scan] [3] Inspecting 01 Develop Your Turf Plan\02_Roll Sizes
[scan] Info: 01 Develop Your Turf Plan\02_Roll Sizes no archive or state file (will create new)
[scan] 01 Develop Your Turf Plan\02_Roll Sizes metadata unchanged; archive up to date
[scan] [4] Inspecting 01 Develop Your Turf Plan\03_Window
[scan] Info: 01 Develop Your Turf Plan\03_Window no archive or state file (will create new)
[scan] 01 Develop Your Turf Plan\03_Window metadata unchanged; archive up to date
[scan] [5] Inspecting 01 Develop Your Turf Plan\04_Dog
[scan] Info: 01 Develop Your Turf Plan\04_Dog no archive or state file (will create new)
[scan] 01 Develop Your Turf Plan\04_Dog metadata unchanged; archive up to date
[scan] Info: 01 Develop Your Turf Plan\04_FT no archive or state file (will create new)
[scan] Info: 01 Develop Your Turf Plan\04_Kid no archive or state file (will create new)
[scan] Info: 01 Develop Your Turf Plan\05_Call for Help no archive or state file (will create new)
[scan] Info: 01 Develop Your Turf Plan\06_Closing no archive or state file (will create new)
[scan] [10] Inspecting 02 Preparing the Base\01_intro
[scan] Info: 02 Preparing the Base\01_intro no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\02_drainage no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\03_dirt to gravel no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\04_Rock Yard no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\05_raking no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\06_Watering no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\07_compacting no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\08_muscle arms no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\09_level ground no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\10_Final_Layer_v2 no archive or state file (will create new)
[scan] [20] Inspecting 02 Preparing the Base\10_FT_Talking
[scan] Info: 02 Preparing the Base\10_FT_Talking no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\10_pour_final_layer no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\12_base depth no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\13_Cutout no archive or state file (will create new)
[scan] Info: 02 Preparing the Base\14_end scene no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\01_opening no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\02_sun heating no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\03_check for windows no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\04_grass Lean no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\04_Lean Insert no archive or state file (will create new)
[scan] [30] Inspecting 03 Roll Out And Stretch\05_diagram
[scan] Info: 03 Roll Out And Stretch\05_diagram no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\05_diagram_pt2 no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\06_trim one row no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\06_trim to curb no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\07_anchor explain no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\07_Kick insert no archive or state file (will create new)
[scan] Info: 03 Roll Out And Stretch\New Ending no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\01_intro no archive or state file (will create new)
[scan] [40] Inspecting 04 Securing Your Seam\02_S seam insert
[scan] Info: 04 Securing Your Seam\02_S seam insert no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\02_straight seam glue insert no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\02_straight seam nail insert no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\03_seam gap no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\03_seam gap_second_half no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\06_07_Nail_insert no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\06_FT_Hammering_insert no archive or state file (will create new)
[scan] Info: 04 Securing Your Seam\08_smooth blend no archive or state file (will create new)
[scan] [50] Inspecting 04 Securing Your Seam\Nail_dimpling_example
[scan] Info: 04 Securing Your Seam\Nail_dimpling_example no archive or state file (will create new)
[scan] [60] Inspecting 05 Stretch Cut Nail\Visual 10
[scan] [70] Inspecting 06 Infill And Powerbrooming\Visual 2A
[scan] [80] Inspecting 06 Infill And Powerbrooming\Visual 5B
[scan] [90] Inspecting 07 Final Touches And Maintenance\Visual_2_push_broom
[scan] [100] Inspecting blooper_reel\ft_cutting_turf_shot_1_behind
[zip] Archives already up to date; no sequences needed zipping.
[scan] Summary: scanned 105, quick-skipped 0, state-skipped 105, empty 0, queued 0
[zip] Scanning for orphan archives in T:\250827_FestivalTurf\Renders\_zipped
[zip] Archive 01 Develop Your Turf Plan\01_Blueprint.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\01_Blueprint_insert.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\02_Roll Sizes.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\03_Window.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\04_Dog.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\04_FT.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\04_Kid.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\05_Call for Help.zip has matching sequence directory; keeping
[zip] Archive 01 Develop Your Turf Plan\06_Closing.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\01_intro.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\02_drainage.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\03_dirt to gravel.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\04_Rock Yard.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\05_raking.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\06_Watering.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\07_compacting.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\08_muscle arms.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\09_level ground.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\10_Final_Layer_v2.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\10_FT_Talking.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\10_pour_final_layer.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\12_base depth.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\13_Cutout.zip has matching sequence directory; keeping
[zip] Archive 02 Preparing the Base\14_end scene.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\01_opening.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\02_sun heating.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\03_check for windows.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\04_grass Lean.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\04_Lean Insert.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\05_diagram.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\05_diagram_pt2.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\06_trim one row.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\06_trim to curb.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\07_anchor explain.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\07_Kick insert.zip has matching sequence directory; keeping
[zip] Archive 03 Roll Out And Stretch\New Ending.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\01_intro.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\02_S seam insert.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\02_straight seam glue insert.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\02_straight seam nail insert.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\03_seam gap.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\03_seam gap_second_half.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\06_07_Nail_insert.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\06_FT_Hammering_insert.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\08_smooth blend.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\Nail_dimpling_example.zip has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\02_FT talking.7z has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\02_FT talking_Pt2.7z has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\04_holding nails.7z has matching sequence directory; keeping
[zip] Archive 04 Securing Your Seam\09_ending.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\01_intro.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\02_kicker insert.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\02_talking.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\03_FT Shuffle.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\03_FT Shuffle_dance_only.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\03_FT Shuffle_Intro.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\04_stretching pattern.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\04_talking.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\05_secure the stretch.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 10.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 11.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 6.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 6_INSERT.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 7.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 8 insert.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 8 insert2.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 8.7z has matching sequence directory; keeping
[zip] Archive 05 Stretch Cut Nail\Visual 9.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\01_opening.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 2A.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 2B.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 2C.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 2D.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 3A.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 3B.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 4A.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 4A_2.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 4B.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 5.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 5B.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 5B_insert.7z has matching sequence directory; keeping
[zip] Archive 06 Infill And Powerbrooming\Visual 6.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_0_5_sheering_insert.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_0_5_talking.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_0_opening.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_1_respray.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_1_respray_insert.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_2_broom.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_2_power_broom.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_2_push_broom.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_3_PE_spread.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_4_leaf_blower.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_4_leaf_blower_insert.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_5.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_5_heat_damage_insert_1.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_7.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_7_phone_insert.7z has matching sequence directory; keeping
[zip] Archive 07 Final Touches And Maintenance\Visual_8.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\ft_cutting_turf_face_zoom.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\ft_cutting_turf_shot_1_behind.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\ft_cutting_turf_shot_1_face.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\ft_cutting_turf_sword_prep.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\ft_cutting_turf_ZOOM_1.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\weird\ft_cutting_turf.7z has matching sequence directory; keeping
[zip] Archive blooper_reel\weird_2\ft_cutting_turf.7z has matching sequence directory; keeping
[zip] No orphan archives found.
---
_**Agent (model default, mode Agent)**_
---
Fix confirmed. The output shows:
- **"Archives already up to date; no sequences needed zipping."**
- **"state-skipped 105, empty 0, queued 0"**
All 105 sequences (including the 59 `.7z` sequences that were previously being re-zipped) are now recognized as unchanged.
## What Fixed It
The issue was that stored state files (`.meta.json`) were created with full-precision timestamps before normalization was added. The fix normalizes timestamps when loading stored state files, so:
1. **When loading stored state**: Timestamps are normalized to 100-nanosecond boundaries (Windows NTFS precision)
2. **When computing current state**: Timestamps are normalized (already done)
3. **When comparing**: Both sides are already normalized, so they match
The "Info: ... no archive or state file" messages for `.zip` sequences are expected because the system is configured for `.7z` format, but it still correctly identifies them as unchanged by finding the `.zip` archives and comparing states.
The unzip → re-zip cycle now produces identical archives with 0 changes detected.
---
_**User (2025-12-10 18:25Z)**_
What should I name the commit for this fix?
---
_**Agent (model default, mode Agent)**_
---
Suggested commit message:
```
Fix timestamp normalization to prevent false change detection after unzip
```
Alternative options:
```
Normalize timestamps in state files to fix unzip/zip consistency on Windows
```
```
Fix: Normalize timestamps in compute_state and load_state for Windows NTFS precision
```
The first option is concise and describes the fix. It indicates that the issue was false change detection after unzipping, and that normalization resolved it.
---