import bpy import os from bpy.types import Operator from bpy.props import StringProperty, BoolProperty, EnumProperty class DYNAMICLINK_OT_replace_linked_asset(Operator): """Replace a linked asset with a new file""" bl_idname = "dynamiclink.replace_linked_asset" bl_label = "Replace Linked Asset" bl_options = {'REGISTER', 'UNDO'} filepath: StringProperty( name="File Path", description="Path to the new asset file", subtype='FILE_PATH' ) def execute(self, context): obj = context.active_object if not obj: self.report({'ERROR'}, "No object selected") return {'CANCELLED'} # Comprehensive debug info debug_info = f"Object: {obj.name}, Type: {obj.type}" # Check object library if hasattr(obj, 'library'): debug_info += f", Object has library attr: {obj.library is not None}" if obj.library: debug_info += f", Object library: {obj.library.filepath}" # Check object data if obj.data: debug_info += f", Has data: {type(obj.data).__name__}, Name: {obj.data.name}" # Check data library attribute if hasattr(obj.data, 'library'): debug_info += f", Data.library exists: {obj.data.library is not None}" if obj.data.library: debug_info += f", Data.library.filepath: {obj.data.library.filepath}" # Check if data is in bpy.data collections if obj.type == 'ARMATURE' and obj.data.name in bpy.data.armatures: armature_data = bpy.data.armatures[obj.data.name] debug_info += f", Found in bpy.data.armatures" if hasattr(armature_data, 'library'): debug_info += f", bpy.data library: {armature_data.library is not None}" if armature_data.library: debug_info += f", bpy.data library path: {armature_data.library.filepath}" # Check if data is in bpy.data.objects if obj.data.name in bpy.data.objects: debug_info += f", Data also in bpy.data.objects" # Check if object itself is linked if hasattr(obj, 'library') and obj.library: self.report({'INFO'}, f"Object '{obj.name}' is linked from: {obj.library.filepath}") return {'FINISHED'} # Check if object's data is linked if obj.data and hasattr(obj.data, 'library') and obj.data.library: self.report({'INFO'}, f"Object '{obj.name}' has linked data from: {obj.data.library.filepath}") return {'FINISHED'} # Check if armature data is linked through bpy.data system if obj.type == 'ARMATURE' and obj.data and obj.data.name in bpy.data.armatures: armature_data = bpy.data.armatures[obj.data.name] if hasattr(armature_data, 'library') and armature_data.library: self.report({'INFO'}, f"Armature '{obj.name}' data is linked from: {armature_data.library.filepath}") return {'FINISHED'} # If we get here, show debug info self.report({'WARNING'}, debug_info) self.report({'ERROR'}, "Selected object is not a linked asset") return {'CANCELLED'} def invoke(self, context, event): context.window_manager.fileselect_add(self) return {'RUNNING_MODAL'} class DYNAMICLINK_OT_scan_linked_assets(Operator): """Scan scene for all linked assets""" bl_idname = "dynamiclink.scan_linked_assets" bl_label = "Scan Linked Assets" def execute(self, context): linked_assets = [] seen_libraries = set() # Scan all objects in the scene for obj in context.scene.objects: # Check if object itself is linked if hasattr(obj, 'library') and obj.library: if obj.library.filepath not in seen_libraries: linked_assets.append({ 'type': 'OBJECT', 'name': obj.name, 'library': obj.library.filepath }) seen_libraries.add(obj.library.filepath) # Check if object's data is linked elif obj.data and hasattr(obj.data, 'library') and obj.data.library: if obj.data.library.filepath not in seen_libraries: linked_assets.append({ 'type': 'DATA', 'name': f"{obj.name} ({type(obj.data).__name__})", 'library': obj.data.library.filepath }) seen_libraries.add(obj.data.library.filepath) # Check all data collections for linked items all_libraries = set() # Check bpy.data.objects for obj in bpy.data.objects: if hasattr(obj, 'library') and obj.library: all_libraries.add(obj.library.filepath) if obj.data and hasattr(obj.data, 'library') and obj.data.library: all_libraries.add(obj.data.library.filepath) # Check bpy.data.armatures specifically for armature in bpy.data.armatures: if hasattr(armature, 'library') and armature.library: all_libraries.add(armature.library.filepath) # Check bpy.data.meshes for mesh in bpy.data.meshes: if hasattr(mesh, 'library') and mesh.library: all_libraries.add(mesh.library.filepath) # Check bpy.data.materials for material in bpy.data.materials: if hasattr(material, 'library') and material.library: all_libraries.add(material.library.filepath) # Store results in scene properties context.scene.dynamic_link_manager.linked_assets_count = len(all_libraries) # Show detailed info self.report({'INFO'}, f"Found {len(all_libraries)} unique linked library files") if all_libraries: for lib in sorted(all_libraries): self.report({'INFO'}, f"Library: {lib}") return {'FINISHED'} def register(): bpy.utils.register_class(DYNAMICLINK_OT_replace_linked_asset) bpy.utils.register_class(DYNAMICLINK_OT_scan_linked_assets) def unregister(): bpy.utils.unregister_class(DYNAMICLINK_OT_scan_linked_assets) bpy.utils.unregister_class(DYNAMICLINK_OT_replace_linked_asset)