import bpy import os from bpy.types import Operator from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty class DLM_OT_replace_linked_asset(Operator): """Replace a linked asset with a new file""" bl_idname = "dlm.replace_linked_asset" bl_label = "Replace Linked Asset" bl_options = {'REGISTER', 'UNDO'} filepath: StringProperty( name="File Path", description="Path to the new asset file", subtype='FILE_PATH' ) def execute(self, context): obj = context.active_object if not obj: self.report({'ERROR'}, "No object selected") return {'CANCELLED'} # Comprehensive debug info debug_info = f"Object: {obj.name}, Type: {obj.type}" # Check object library if hasattr(obj, 'library'): debug_info += f", Object has library attr: {obj.library is not None}" if obj.library: debug_info += f", Object library: {obj.library.filepath}" # Check object data if obj.data: debug_info += f", Has data: {type(obj.data).__name__}, Name: {obj.data.name}" # Check data library attribute if hasattr(obj.data, 'library'): debug_info += f", Data.library exists: {obj.data.library is not None}" if obj.data.library: debug_info += f", Data.library.filepath: {obj.data.library.filepath}" # Check if data is in bpy.data collections if obj.type == 'ARMATURE' and obj.data.name in bpy.data.armatures: armature_data = bpy.data.armatures[obj.data.name] debug_info += f", Found in bpy.data.armatures" if hasattr(armature_data, 'library'): debug_info += f", bpy.data library: {armature_data.library is not None}" if armature_data.library: debug_info += f", bpy.data library path: {armature_data.library.filepath}" # Check if data is in bpy.data.objects if obj.data.name in bpy.data.objects: debug_info += f", Data also in bpy.data.objects" # Check if object itself is linked if hasattr(obj, 'library') and obj.library: self.report({'INFO'}, f"Object '{obj.name}' is linked from: {obj.library.filepath}") return {'FINISHED'} # Check if object's data is linked if obj.data and hasattr(obj.data, 'library') and obj.data.library: self.report({'INFO'}, f"Object '{obj.name}' has linked data from: {obj.data.library.filepath}") return {'FINISHED'} # Check if armature data is linked through bpy.data system if obj.type == 'ARMATURE' and obj.data and obj.data.name in bpy.data.armatures: armature_data = bpy.data.armatures[obj.data.name] if hasattr(armature_data, 'library') and armature_data.library: self.report({'INFO'}, f"Armature '{obj.name}' data is linked from: {armature_data.library.filepath}") return {'FINISHED'} # If we get here, show debug info self.report({'WARNING'}, debug_info) self.report({'ERROR'}, "Selected object is not a linked asset") return {'CANCELLED'} def invoke(self, context, event): context.window_manager.fileselect_add(self) return {'RUNNING_MODAL'} class DLM_OT_scan_linked_assets(Operator): """Scan scene for all linked assets""" bl_idname = "dlm.scan_linked_assets" bl_label = "Scan Linked Assets" def execute(self, context): # Clear previous results context.scene.dynamic_link_manager.linked_libraries.clear() # Dictionary to store library info with hierarchy library_info = {} # Function to check if file exists def is_file_missing(filepath): if not filepath: return True # Convert relative paths to absolute if filepath.startswith('//'): # This is a relative path, we can't easily check if it exists # So we'll assume it's missing if it's relative return True return not os.path.exists(filepath) # Function to get library name from path def get_library_name(filepath): if not filepath: return "Unknown" return os.path.basename(filepath) # Function to detect indirect links by parsing .blend files safely def get_indirect_libraries(filepath): """Get libraries that are linked from within a .blend file""" # This function is no longer used with the new approach # Indirect links are now detected when attempting to relink return set() # Scan all data collections for linked items all_libraries = set() library_info = {} # Store additional info about each library # Check bpy.data.objects for obj in bpy.data.objects: if hasattr(obj, 'library') and obj.library: all_libraries.add(obj.library.filepath) if obj.data and hasattr(obj.data, 'library') and obj.data.library: all_libraries.add(obj.data.library.filepath) # Check bpy.data.armatures specifically for armature in bpy.data.armatures: if hasattr(armature, 'library') and armature.library: all_libraries.add(armature.library.filepath) # Check bpy.data.meshes for mesh in bpy.data.meshes: if hasattr(mesh, 'library') and mesh.library: all_libraries.add(mesh.library.filepath) # Check bpy.data.materials for material in bpy.data.materials: if hasattr(material, 'library') and material.library: all_libraries.add(material.library.filepath) # Check bpy.data.images for image in bpy.data.images: if hasattr(image, 'library') and image.library: all_libraries.add(image.library.filepath) # Check bpy.data.textures for texture in bpy.data.textures: if hasattr(texture, 'library') and texture.library: all_libraries.add(texture.library.filepath) # Check bpy.data.node_groups for node_group in bpy.data.node_groups: if hasattr(node_group, 'library') and node_group.library: all_libraries.add(node_group.library.filepath) # Analyze each library for indirect links for filepath in all_libraries: if filepath: # Initialize with no indirect missing (will be updated during relink attempts) library_info[filepath] = { 'indirect_libraries': set(), 'missing_indirect_count': 0, 'has_indirect_missing': False } # Store results in scene properties context.scene.dynamic_link_manager.linked_assets_count = len(all_libraries) # Create library items for the UI for filepath in sorted(all_libraries): if filepath: lib_item = context.scene.dynamic_link_manager.linked_libraries.add() lib_item.filepath = filepath lib_item.name = get_library_name(filepath) lib_item.is_missing = is_file_missing(filepath) # Set indirect link information if filepath in library_info: info = library_info[filepath] lib_item.has_indirect_missing = info['has_indirect_missing'] lib_item.indirect_missing_count = info['missing_indirect_count'] else: lib_item.has_indirect_missing = False lib_item.indirect_missing_count = 0 # Show detailed info self.report({'INFO'}, f"Found {len(all_libraries)} unique linked library files") if all_libraries: for lib in sorted(all_libraries): self.report({'INFO'}, f"Library: {lib}") return {'FINISHED'} class DLM_OT_fmt_style_find(Operator): """Find missing libraries in search folders using FMT-style approach""" bl_idname = "dlm.fmt_style_find" bl_label = "FMT-Style Find" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): prefs = context.preferences.addons.get(__package__) if not prefs or not prefs.preferences.search_paths: self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.") return {'CANCELLED'} # Get missing libraries missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing] if not missing_libs: self.report({'INFO'}, "No missing libraries to find") return {'FINISHED'} self.report({'INFO'}, f"FMT-style search for {len(missing_libs)} missing libraries...") # FMT-style directory scanning (exact copy of FMT logic) files_dir_list = [] try: for search_path in prefs.preferences.search_paths: if search_path.path: for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)): files_dir_list.append([dirpath, filenames]) except FileNotFoundError: self.report({'ERROR'}, f"Error - Bad file path in search paths") return {'CANCELLED'} # FMT-style library finding found_count = 0 for lib_item in missing_libs: lib_filename = os.path.basename(lib_item.filepath) for dir_info in files_dir_list: dirpath, filenames = dir_info # Exact filename match if lib_filename in filenames: new_path = os.path.join(dirpath, lib_filename) self.report({'INFO'}, f"Found {lib_filename} at: {new_path}") found_count += 1 break # FMT-style reporting if found_count > 0: self.report({'INFO'}, f"FMT-style search complete: Found {found_count} libraries") else: self.report({'WARNING'}, "FMT-style search: No libraries found in search paths") return {'FINISHED'} def register(): bpy.utils.register_class(DLM_OT_replace_linked_asset) bpy.utils.register_class(DLM_OT_scan_linked_assets) class DLM_OT_open_linked_file(Operator): """Open the linked file in a new Blender instance""" bl_idname = "dlm.open_linked_file" bl_label = "Open Linked File" bl_options = {'REGISTER'} filepath: StringProperty( name="File Path", description="Path to the linked file", default="" ) def execute(self, context): if not self.filepath: self.report({'ERROR'}, "No file path specified") return {'CANCELLED'} # Try to open the linked file in a new Blender instance try: # Use Blender's built-in file browser to open the file bpy.ops.wm.path_open(filepath=self.filepath) self.report({'INFO'}, f"Opening linked file: {self.filepath}") except Exception as e: self.report({'ERROR'}, f"Failed to open linked file: {e}") return {'CANCELLED'} return {'FINISHED'} class DLM_OT_add_search_path(Operator): """Add a new search path for missing libraries""" bl_idname = "dlm.add_search_path" bl_label = "Add Search Path" bl_options = {'REGISTER'} def execute(self, context): prefs = context.preferences.addons.get(__package__) if prefs: new_path = prefs.preferences.search_paths.add() new_path.path = "//" # Default to relative path self.report({'INFO'}, f"Added search path: {new_path.path}") return {'FINISHED'} class DLM_OT_remove_search_path(Operator): """Remove a search path""" bl_idname = "dlm.remove_search_path" bl_label = "Remove Search Path" bl_options = {'REGISTER'} index: IntProperty( name="Index", description="Index of the search path to remove", default=0 ) def execute(self, context): prefs = context.preferences.addons.get(__package__) if prefs and prefs.preferences.search_paths: if 0 <= self.index < len(prefs.preferences.search_paths): prefs.preferences.search_paths.remove(self.index) self.report({'INFO'}, f"Removed search path at index {self.index}") else: self.report({'ERROR'}, f"Invalid index: {self.index}") return {'FINISHED'} class DLM_OT_attempt_relink(Operator): """Attempt to relink missing libraries using search paths""" bl_idname = "dlm.attempt_relink" bl_label = "Attempt Relink" bl_options = {'REGISTER'} def execute(self, context): prefs = context.preferences.addons.get(__package__) if not prefs or not prefs.preferences.search_paths: self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.") return {'CANCELLED'} # Get missing libraries missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing] if not missing_libs: self.report({'INFO'}, "No missing libraries to relink") return {'FINISHED'} self.report({'INFO'}, f"Attempting to relink {len(missing_libs)} missing libraries...") # Scan search paths for missing libraries (FMT-inspired approach) files_dir_list = [] try: for search_path in prefs.preferences.search_paths: if search_path.path: for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)): files_dir_list.append([dirpath, filenames]) except FileNotFoundError: self.report({'ERROR'}, f"Error - Bad file path in search paths") return {'CANCELLED'} # Try to find and relink each missing library (FMT-style) relinked_count = 0 indirect_errors = [] for lib_item in missing_libs: lib_filename = os.path.basename(lib_item.filepath) found = False # Search through all directories for dir_info in files_dir_list: dirpath, filenames = dir_info # Look for exact filename match if lib_filename in filenames: new_path = os.path.join(dirpath, lib_filename) try: # Try to relink using Blender's system # This will naturally detect indirect links if they exist bpy.ops.file.find_missing_files() found = True relinked_count += 1 break except Exception as e: error_msg = str(e) if "unable to relocate indirectly linked library" in error_msg: indirect_errors.append(lib_item.filepath) print(f"Indirect link detected for: {lib_item.filepath}") else: print(f"Error relinking {lib_item.filepath}: {e}") if found: break if not found: print(f"Could not find {lib_filename} in search paths") # Update the UI to show indirect links if indirect_errors: self.report({'WARNING'}, f"Found {len(indirect_errors)} indirectly linked libraries") # Mark these as having indirect missing for lib_item in context.scene.dynamic_link_manager.linked_libraries: if lib_item.filepath in indirect_errors: lib_item.has_indirect_missing = True lib_item.indirect_missing_count = 1 self.report({'INFO'}, f"Relink attempt complete. Relinked: {relinked_count}, Indirect: {len(indirect_errors)}") return {'FINISHED'} class DLM_OT_find_in_folders(Operator): """Find missing libraries in search folders and subfolders""" bl_idname = "dlm.find_in_folders" bl_label = "Find in Folders" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): prefs = context.preferences.addons.get(__package__) if not prefs or not prefs.preferences.search_paths: self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.") return {'CANCELLED'} # Get missing libraries missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing] if not missing_libs: self.report({'INFO'}, "No missing libraries to find") return {'FINISHED'} self.report({'INFO'}, f"Searching for {len(missing_libs)} missing libraries...") # FMT-style directory scanning files_dir_list = [] try: for search_path in prefs.preferences.search_paths: if search_path.path: for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)): files_dir_list.append([dirpath, filenames]) except FileNotFoundError: self.report({'ERROR'}, f"Error - Bad file path in search paths") return {'CANCELLED'} # Try to find each missing library (FMT-style) found_count = 0 for lib_item in missing_libs: lib_filename = os.path.basename(lib_item.filepath) found = False # Search through all directories for dir_info in files_dir_list: dirpath, filenames = dir_info # Look for exact filename match if lib_filename in filenames: new_path = os.path.join(dirpath, lib_filename) self.report({'INFO'}, f"Found {lib_filename} at: {new_path}") found_count += 1 found = True break if found: break if not found: self.report({'WARNING'}, f"Could not find {lib_filename} in search paths") if found_count > 0: self.report({'INFO'}, f"Found {found_count} libraries in search paths") else: self.report({'WARNING'}, "No libraries found in search paths") return {'FINISHED'} class DLM_OT_browse_search_path(Operator): """Browse for a search path directory""" bl_idname = "dlm.browse_search_path" bl_label = "Browse Search Path" bl_options = {'REGISTER'} index: IntProperty( name="Index", description="Index of the search path to browse for", default=0 ) filepath: StringProperty( name="Search Path", description="Path to search for missing linked libraries", subtype='DIR_PATH' ) def execute(self, context): prefs = context.preferences.addons.get(__package__) if prefs and prefs.preferences.search_paths: if 0 <= self.index < len(prefs.preferences.search_paths): prefs.preferences.search_paths[self.index].path = self.filepath self.report({'INFO'}, f"Updated search path {self.index + 1}: {self.filepath}") else: self.report({'ERROR'}, f"Invalid index: {self.index}") return {'FINISHED'} def invoke(self, context, event): prefs = context.preferences.addons.get(__package__) if prefs and prefs.preferences.search_paths: if 0 <= self.index < len(prefs.preferences.search_paths): # Set the current path as default self.filepath = prefs.preferences.search_paths[self.index].path context.window_manager.fileselect_add(self) return {'RUNNING_MODAL'} class DLM_OT_relocate_libraries(Operator): """Relocate missing libraries using Blender's built-in relocate operation""" bl_idname = "dlm.relocate_libraries" bl_label = "Relocate Libraries" bl_options = {'REGISTER'} def execute(self, context): try: # Use Blender's built-in library relocate operation bpy.ops.outliner.lib_operation(type='RELOCATE') self.report({'INFO'}, "Library relocation operation completed") except Exception as e: self.report({'ERROR'}, f"Failed to relocate libraries: {e}") return {'CANCELLED'} return {'FINISHED'} class DLM_OT_reload_libraries(Operator): """Reload all libraries using Blender's built-in reload operation""" bl_idname = "dlm.reload_libraries" bl_label = "Reload Libraries" bl_options = {'REGISTER'} def execute(self, context): try: # Use Blender's built-in library reload operation bpy.ops.outliner.lib_operation(type='RELOAD') self.report({'INFO'}, "Library reload operation completed") except Exception as e: self.report({'ERROR'}, f"Failed to reload libraries: {e}") return {'CANCELLED'} return {'FINISHED'} def register(): bpy.utils.register_class(DLM_OT_replace_linked_asset) bpy.utils.register_class(DLM_OT_scan_linked_assets) bpy.utils.register_class(DLM_OT_open_linked_file) bpy.utils.register_class(DLM_OT_add_search_path) bpy.utils.register_class(DLM_OT_remove_search_path) bpy.utils.register_class(DLM_OT_browse_search_path) bpy.utils.register_class(DLM_OT_attempt_relink) bpy.utils.register_class(DLM_OT_find_in_folders) bpy.utils.register_class(DLM_OT_fmt_style_find) bpy.utils.register_class(DLM_OT_relocate_libraries) bpy.utils.register_class(DLM_OT_reload_libraries) def unregister(): bpy.utils.unregister_class(DLM_OT_fmt_style_find) bpy.utils.unregister_class(DLM_OT_find_in_folders) bpy.utils.unregister_class(DLM_OT_attempt_relink) bpy.utils.unregister_class(DLM_OT_browse_search_path) bpy.utils.unregister_class(DLM_OT_remove_search_path) bpy.utils.unregister_class(DLM_OT_add_search_path) bpy.utils.unregister_class(DLM_OT_open_linked_file) bpy.utils.unregister_class(DLM_OT_scan_linked_assets) bpy.utils.unregister_class(DLM_OT_replace_linked_asset) bpy.utils.unregister_class(DLM_OT_relocate_libraries) bpy.utils.unregister_class(DLM_OT_reload_libraries)