import bpy import os from bpy.types import Operator from bpy.props import StringProperty, BoolProperty, EnumProperty class DYNAMICLINK_OT_replace_linked_asset(Operator): """Replace a linked asset with a new file""" bl_idname = "dynamiclink.replace_linked_asset" bl_label = "Replace Linked Asset" bl_options = {'REGISTER', 'UNDO'} filepath: StringProperty( name="File Path", description="Path to the new asset file", subtype='FILE_PATH' ) def execute(self, context): obj = context.active_object if not obj: self.report({'ERROR'}, "No object selected") return {'CANCELLED'} if not obj.data or not obj.data.library: self.report({'ERROR'}, "Selected object is not linked") return {'CANCELLED'} try: # Implementation will go here self.report({'INFO'}, f"Replaced linked asset: {obj.name}") return {'FINISHED'} except Exception as e: self.report({'ERROR'}, f"Failed to replace asset: {str(e)}") return {'CANCELLED'} def invoke(self, context, event): context.window_manager.fileselect_add(self) return {'RUNNING_MODAL'} class DYNAMICLINK_OT_scan_linked_assets(Operator): """Scan scene for all linked assets""" bl_idname = "dynamiclink.scan_linked_assets" bl_label = "Scan Linked Assets" def execute(self, context): linked_assets = [] # Scan objects for obj in bpy.data.objects: if obj.library: linked_assets.append({ 'type': 'OBJECT', 'name': obj.name, 'library': obj.library.filepath }) # Scan meshes for mesh in bpy.data.meshes: if mesh.library: linked_assets.append({ 'type': 'MESH', 'name': mesh.name, 'library': mesh.library.filepath }) # Store results in scene properties context.scene.dynamic_link_manager.linked_assets_count = len(linked_assets) self.report({'INFO'}, f"Found {len(linked_assets)} linked assets") return {'FINISHED'} def register(): bpy.utils.register_class(DYNAMICLINK_OT_replace_linked_asset) bpy.utils.register_class(DYNAMICLINK_OT_scan_linked_assets) def unregister(): bpy.utils.unregister_class(DYNAMICLINK_OT_scan_linked_assets) bpy.utils.unregister_class(DYNAMICLINK_OT_replace_linked_asset)