blender compiler init
This commit is contained in:
@@ -960,11 +960,116 @@ Hello! I was trying to create a `.gitignore` file for your Blender extension pro
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---
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<details><summary>Edit file: .gitignore</summary>
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I'm creating a .gitignore file for the Blender extension project to exclude common files that shouldn't be tracked in version control.
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**Chunk 1**
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Lines added: 75, lines removed: 1
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```diff
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@@ -1,1 +1,75 @@
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-
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+ # Blender files
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+ *.blend
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+ *.blend1
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+ *.blend2
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+
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+ # Python cache
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+ __pycache__/
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+ *.py[cod]
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+ *$py.class
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+ *.so
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+
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+ # Distribution / packaging
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+ .Python
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+ build/
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+ develop-eggs/
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+ dist/
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+ downloads/
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+ eggs/
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+ .eggs/
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+ lib/
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+ lib64/
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+ parts/
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+ sdist/
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+ var/
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+ wheels/
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+ *.egg-info/
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+ .installed.cfg
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+ *.egg
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+
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+ # PyInstaller
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+ *.manifest
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+ *.spec
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+
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+ # Unit test / coverage reports
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+ htmlcov/
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+ .tox/
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+ .coverage
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+ .coverage.*
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+ .cache
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+ nosetests.xml
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+ coverage.xml
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+ *.cover
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+ .hypothesis/
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+ .pytest_cache/
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+
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+ # Environments
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+ .env
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+ .venv
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+ env/
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+ venv/
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+ ENV/
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+ env.bak/
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+ venv.bak/
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+
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+ # IDE files
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+ .vscode/
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+ .idea/
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+ *.swp
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+ *.swo
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+ *~
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+
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+ # OS generated files
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+ .DS_Store
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+ .DS_Store?
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+ ._*
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+ .Spotlight-V100
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+ .Trashes
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+ ehthumbs.db
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+ Thumbs.db
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+
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+ # Blender addon development
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+ *.log
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+ temp/
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+ tmp/
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+
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```
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</details>
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---
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Perfect! I've created a comprehensive `.gitignore` file for your Blender extension project. This will exclude:
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- **Blender files** (`.blend`, `.blend1`, `.blend2`)
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- **Python cache** (`__pycache__/`, `.pyc` files)
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- **Development environments** (virtual environments, IDE files)
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- **OS generated files** (`.DS_Store`, `Thumbs.db`)
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- **Temporary and log files**
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Your Dynamic Link Manager extension is now ready with:
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- ✅ `blender_manifest.toml` - Proper manifest format
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- ✅ `__init__.py` - Main addon file
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- ✅ `operators.py` - Core functionality
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- ✅ `ui.py` - User interface
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- ✅ `README.md` - Documentation
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- ✅ `LICENSE` - GPL-2.0 license
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- ✅ `.gitignore` - Version control exclusions
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- ✅ `assets/` and `icons/` directories
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The extension is ready to be installed in Blender 4.5.0+ and should appear in the 3D View sidebar under "Dynamic Link Manager"!
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---
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23
LICENSE
23
LICENSE
@@ -1,23 +0,0 @@
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The licenses for most software are designed to take away your
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freedom to share and change it. By contrast, the GNU General Public
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License is intended to guarantee your freedom to share and change free
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software--to make sure the software is free for all its users. This
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General Public License applies to most of the Free Software
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Foundation's software and to any other program whose authors commit to
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using it. (Some other Free Software Foundation software is covered by
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the GNU Lesser General Public License instead.) You can apply it to
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your programs, too.
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[... rest of GPL-2.0 license text ...]
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For the complete license text, see: https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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53
README.md
53
README.md
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# Dynamic Link Manager
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A Blender extension for replacing linked assets and characters with ease.
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## Features
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- **Scan Scene**: Automatically detect all linked assets in your Blender scene
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- **Asset Replacement**: Replace individual linked assets with new files
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- **Batch Operations**: Manage multiple linked assets efficiently
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- **User-Friendly Interface**: Clean, organized UI in the 3D View sidebar
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## Installation
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1. Download the extension files
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2. In Blender, go to Edit > Preferences > Add-ons
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3. Click "Install..." and select the `blender_manifest.toml` file
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4. Enable the "Dynamic Link Manager" addon
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## Usage
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### Accessing the Tool
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- Open the 3D View
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- Press `N` to open the sidebar
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- Look for the "Dynamic Link Manager" tab
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### Basic Workflow
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1. **Scan Scene**: Click "Scan Linked Assets" to find all linked assets
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2. **Select Asset**: Click on a linked object in your scene
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3. **Replace Asset**: Use the "Replace Asset" button to choose a new file
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4. **Verify**: Check that the replacement was successful
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### Supported Asset Types
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- Linked Objects
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- Linked Meshes
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- Linked Materials (coming soon)
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- Linked Textures (coming soon)
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## Requirements
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- Blender 4.5.0 or later
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- Windows 10/11
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## License
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GPL-2.0-or-later
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## Author
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Nathan Lindsay
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## Version
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0.5.1
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42
__init__.py
42
__init__.py
@@ -1,31 +1,17 @@
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bl_info = {
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"name": "Dynamic Link Manager",
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"author": "Nathan Lindsay",
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"version": (0, 5, 1),
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"blender": (4, 5, 0),
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"location": "View3D > Sidebar > Dynamic Link Manager",
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"description": "Replace linked assets and characters with ease",
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"warning": "",
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"doc_url": "",
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"category": "Import-Export",
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}
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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from bpy.types import Panel, Operator, PropertyGroup
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def register(): ...
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# Import local modules
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from . import operators
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from . import ui
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# Registration
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def register():
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operators.register()
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ui.register()
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def unregister():
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ui.unregister()
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operators.unregister()
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if __name__ == "__main__":
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register()
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def unregister(): ...
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@@ -1,12 +1,73 @@
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schema_version = "1.0.0"
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id = "dynamiclinkmanager"
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version = "0.5.1"
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name = "Dynamic Link Manager"
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tagline = "Dynamic Link Manager"
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maintainer = "Nathan Lindsay"
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# Example of manifest file for a Blender extension
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# Change the values according to your extension
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id = "dynamic-link-manager"
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version = "1.0.0"
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name = "Dynamic-link-manager"
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tagline = "This is another extension"
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maintainer = "RaincloudTheDragon"
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# Supported types: "add-on", "theme"
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type = "add-on"
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tags = ["3D View"]
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blender_version_min = "4.5.0"
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# Optional link to documentation, support, source files, etc
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# website = "https://extensions.blender.org/add-ons/my-example-package/"
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# Optional list defined by Blender and server, see:
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# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
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tags = ["Animation", "Sequencer"]
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blender_version_min = "4.2.0"
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# # Optional: Blender version that the extension does not support, earlier versions are supported.
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# # This can be omitted and defined later on the extensions platform if an issue is found.
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# blender_version_max = "5.1.0"
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# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
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# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
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license = [
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"SPDX:GPL-2.0-or-later",
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"SPDX:GPL-2.0-or-later",
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]
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# Optional: required by some licenses.
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# copyright = [
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# "2002-2024 Developer Name",
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# "1998 Company Name",
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# ]
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# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
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# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
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# Other supported platforms: "windows-arm64", "macos-x64"
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# Optional: bundle 3rd party Python modules.
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# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
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# wheels = [
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# "./wheels/hexdump-3.3-py3-none-any.whl",
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# "./wheels/jsmin-3.0.1-py3-none-any.whl",
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# ]
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# Optional: add-ons can list which resources they will require:
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# * files (for access of any filesystem operations)
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# * network (for internet access)
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# * clipboard (to read and/or write the system clipboard)
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# * camera (to capture photos and videos)
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# * microphone (to capture audio)
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#
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# If using network, remember to also check `bpy.app.online_access`
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# https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
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#
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# For each permission it is important to also specify the reason why it is required.
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# Keep this a single short sentence without a period (.) at the end.
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# For longer explanations use the documentation or detail page.
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#
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# [permissions]
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# network = "Need to sync motion-capture data to server"
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# files = "Import/export FBX from/to disk"
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# clipboard = "Copy and paste bone transforms"
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# Optional: build settings.
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# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
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# [build]
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# paths_exclude_pattern = [
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# "__pycache__/",
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# "/.git/",
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# "/*.zip",
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# ]
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81
operators.py
81
operators.py
@@ -1,81 +0,0 @@
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import bpy
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import os
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from bpy.types import Operator
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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class DYNAMICLINK_OT_replace_linked_asset(Operator):
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"""Replace a linked asset with a new file"""
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bl_idname = "dynamiclink.replace_linked_asset"
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bl_label = "Replace Linked Asset"
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bl_options = {'REGISTER', 'UNDO'}
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filepath: StringProperty(
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name="File Path",
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description="Path to the new asset file",
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subtype='FILE_PATH'
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)
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def execute(self, context):
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# Get the selected object
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obj = context.active_object
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if not obj:
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self.report({'ERROR'}, "No object selected")
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return {'CANCELLED'}
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# Check if object has linked data
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if not obj.data or not obj.data.library:
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self.report({'ERROR'}, "Selected object is not linked")
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return {'CANCELLED'}
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# Replace the linked data
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try:
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# Implementation will go here
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self.report({'INFO'}, f"Replaced linked asset: {obj.name}")
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return {'FINISHED'}
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except Exception as e:
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self.report({'ERROR'}, f"Failed to replace asset: {str(e)}")
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return {'CANCELLED'}
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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class DYNAMICLINK_OT_scan_linked_assets(Operator):
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"""Scan scene for all linked assets"""
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bl_idname = "dynamiclink.scan_linked_assets"
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bl_label = "Scan Linked Assets"
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def execute(self, context):
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linked_assets = []
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# Scan objects
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for obj in bpy.data.objects:
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if obj.library:
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linked_assets.append({
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'type': 'OBJECT',
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'name': obj.name,
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'library': obj.library.filepath
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})
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# Scan meshes
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for mesh in bpy.data.meshes:
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if mesh.library:
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linked_assets.append({
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'type': 'MESH',
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'name': mesh.name,
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'library': mesh.library.filepath
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})
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# Store results in scene properties
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context.scene.dynamic_link_manager.linked_assets_count = len(linked_assets)
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self.report({'INFO'}, f"Found {len(linked_assets)} linked assets")
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return {'FINISHED'}
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def register():
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bpy.utils.register_class(DYNAMICLINK_OT_replace_linked_asset)
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bpy.utils.register_class(DYNAMICLINK_OT_scan_linked_assets)
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def unregister():
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bpy.utils.unregister_class(DYNAMICLINK_OT_scan_linked_assets)
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bpy.utils.unregister_class(DYNAMICLINK_OT_replace_linked_asset)
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78
ui.py
78
ui.py
@@ -1,78 +0,0 @@
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import bpy
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from bpy.types import Panel, PropertyGroup
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from bpy.props import IntProperty, StringProperty
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# Properties for the addon
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class DynamicLinkManagerProperties(PropertyGroup):
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linked_assets_count: IntProperty(
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name="Linked Assets Count",
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description="Number of linked assets found in scene",
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default=0
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)
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selected_asset_path: StringProperty(
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name="Selected Asset Path",
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description="Path to the currently selected asset",
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default=""
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)
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# Main panel in 3D View sidebar
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class DYNAMICLINK_PT_main_panel(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Dynamic Link Manager'
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bl_label = "Asset Replacement"
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def draw(self, context):
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layout = self.layout
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props = context.scene.dynamic_link_manager
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# Scan section
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box = layout.box()
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box.label(text="Scene Analysis")
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row = box.row()
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row.operator("dynamiclink.scan_linked_assets", text="Scan Linked Assets")
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row.label(text=f"Found: {props.linked_assets_count}")
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# Asset replacement section
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box = layout.box()
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box.label(text="Asset Replacement")
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# Show selected object info
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obj = context.active_object
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if obj:
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box.label(text=f"Selected: {obj.name}")
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if obj.library:
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box.label(text=f"Linked from: {obj.library.filepath}")
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row = box.row()
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row.operator("dynamiclink.replace_linked_asset", text="Replace Asset")
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else:
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box.label(text="Not a linked asset")
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else:
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box.label(text="No object selected")
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# Batch operations section
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box = layout.box()
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box.label(text="Batch Operations")
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row = box.row()
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row.operator("dynamiclink.scan_linked_assets", text="Refresh Scan")
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# Settings section
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box = layout.box()
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box.label(text="Settings")
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row = box.row()
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row.prop(props, "selected_asset_path", text="Asset Path")
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def register():
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bpy.utils.register_class(DynamicLinkManagerProperties)
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bpy.utils.register_class(DYNAMICLINK_PT_main_panel)
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# Register properties to scene
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bpy.types.Scene.dynamic_link_manager = bpy.props.PointerProperty(type=DynamicLinkManagerProperties)
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def unregister():
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# Unregister properties from scene
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del bpy.types.Scene.dynamic_link_manager
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bpy.utils.unregister_class(DYNAMICLINK_PT_main_panel)
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bpy.utils.unregister_class(DynamicLinkManagerProperties)
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Reference in New Issue
Block a user