blender compiler init

This commit is contained in:
Nathan
2025-08-20 17:04:08 -06:00
parent b46b7e21e8
commit a48b871f8b
7 changed files with 189 additions and 272 deletions

View File

@@ -1,31 +1,17 @@
bl_info = {
"name": "Dynamic Link Manager",
"author": "Nathan Lindsay",
"version": (0, 5, 1),
"blender": (4, 5, 0),
"location": "View3D > Sidebar > Dynamic Link Manager",
"description": "Replace linked assets and characters with ease",
"warning": "",
"doc_url": "",
"category": "Import-Export",
}
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy.types import Panel, Operator, PropertyGroup
def register(): ...
# Import local modules
from . import operators
from . import ui
# Registration
def register():
operators.register()
ui.register()
def unregister():
ui.unregister()
operators.unregister()
if __name__ == "__main__":
register()
def unregister(): ...