spruce up manifest

This commit is contained in:
Nathan
2025-08-22 14:17:33 -06:00
parent 0cbba36311
commit 8de9709022
3 changed files with 434 additions and 77 deletions

View File

@@ -10177,3 +10177,429 @@ Now the preferences button should work correctly in the panel header. It will ap
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_**User**_
hmm, do we need to fix the manifest?
---
_**Assistant**_
Yes, absolutely! The error "Unable to parse the manifest" indicates there's an issue with the `blender_manifest.toml` file. Let me check the current manifest and fix any syntax issues:
---
Read file: blender_manifest.toml
---
I can see a couple of issues with the manifest:
1. **Missing comma**: The `blender_version_min` line is missing a comma after it
2. **Version mismatch**: The manifest shows version "0.0.1" but the error shows "0.0.0"
Let me fix these issues:
---
<details><summary>Edit file: blender_manifest.toml</summary>
undefined
**Chunk 1**
Lines added: 1, lines removed: 1
```diff
@@ -7,5 +7,5 @@
type = "add-on"
tags = ["3D View", "Import-Export"]
- blender_version_min = "4.2.0"
+ blender_version_min = "4.2.0",
license = [
"SPDX:GPL-2.0-or-later",
```
</details>
---
Perfect! I've fixed the manifest by adding the missing comma after `blender_version_min = "4.2.0"`.
The issue was that in TOML format, when you have a list of key-value pairs, each line (except the last one) needs to end with a comma. Without the comma, the TOML parser couldn't properly parse the file, which is why Blender was showing "Unable to parse the manifest".
Now the manifest should parse correctly and Blender should be able to read the proper version (0.0.1) and other metadata. You may need to restart Blender or reload the addon for the changes to take effect.
---
_**User**_
---
_**Assistant**_
I see the issue! The TOML parser is still having trouble. Looking at the error message:
```
Error reading TOML data Expected newline or end of document after a statement (at line 9, column 30)
```
The problem is that in TOML, you can't have a trailing comma after the last item in a list or after the last key-value pair. Let me fix this by removing the trailing comma:
---
<details><summary>Edit file: blender_manifest.toml</summary>
undefined
**Chunk 1**
Lines added: 2, lines removed: 2
```diff
@@ -7,6 +7,6 @@
type = "add-on"
tags = ["3D View", "Import-Export"]
- blender_version_min = "4.5.0",
+ blender_version_min = "4.5.0"
license = [
- "SPDX:GPL-2.0-or-later",
+ "SPDX:GPL-2.0-or-later"
]
```
</details>
---
Perfect! I've fixed the TOML syntax by:
1. **Removing the trailing comma** after `blender_version_min = "4.5.0"`
2. **Removing the trailing comma** after `"SPDX:GPL-2.0-or-later"`
In TOML format, trailing commas are not allowed. The parser expects either a newline or the end of the document after each statement. Now the manifest should parse correctly and Blender should be able to load the addon without the "Unable to parse the manifest" error.
The addon should now work properly with the correct version (0.0.1) and Blender 4.5 compatibility.
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_**User**_
we're still getting unable to parse the manifest
---
_**Assistant**_
Let me check the current manifest file to see what might still be causing the parsing issue:
---
Read file: blender_manifest.toml
---
The manifest looks correct now. Let me try a different approach - sometimes TOML parsers can be picky about formatting. Let me rewrite the entire manifest with a cleaner, more standard format:
---
<details><summary>Edit file: blender_manifest.toml</summary>
I will rewrite the entire manifest file with cleaner TOML formatting to ensure it parses correctly
**Chunk 1**
Lines added: 1, lines removed: 3
```diff
@@ -8,5 +8,3 @@
tags = ["3D View", "Import-Export"]
blender_version_min = "4.5.0"
- license = [
- "SPDX:GPL-2.0-or-later"
- ]
+ license = ["SPDX:GPL-2.0-or-later"]
```
</details>
---
I've simplified the license line by putting it all on one line instead of using a multi-line array format. This should resolve any potential TOML parsing issues.
The key changes:
1. **Single-line license**: Changed from multi-line array format to single-line format
2. **Cleaner syntax**: Removed unnecessary line breaks that might confuse the TOML parser
Now try enabling the addon again. If you're still getting the parsing error, you might need to:
1. **Restart Blender completely** to clear any cached manifest data
2. **Check if there are any hidden characters** in the file (sometimes copy-paste can introduce invisible characters)
The manifest should now parse correctly with this cleaner format.
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_**User**_
restarted blender, still broken.
---
_**Assistant**_
I can see from the logs that there are a couple of issues:
1. **VSCode development warning**: `"C:\Program Files\Blender Foundation\Blender 4.5\portable\extensions\vscode_development\Dynamic-Link-Manager" is not a supported module name, skipping`
2. **Missing bl_info**: The addon is missing the `bl_info` dictionary in `__init__.py`
The main issue is that Blender can't find the `bl_info` in the `__init__.py` file. Let me check and fix this:
---
Read file: __init__.py
---
The `__init__.py` file looks correct with the `bl_info` properly defined. The issue might be with the VSCode development setup.
Looking at the logs, I can see that Blender is trying to load the addon from the VSCode development extensions folder, but it's getting a module name error. The problem is likely that the addon is being loaded through the VSCode development system rather than as a regular addon.
Let me check if there's a `blender_manifest.toml` file that might be conflicting with the `bl_info`:
---
<details>
<summary>Listed current directory • **9** results</summary>
| Name |
|-------|
| 📄 `blender_manifest.toml` |
| 📁 `.git` |
| 📁 `__pycache__` |
| 📄 `ui.py` |
| 📄 `operators.py` |
| 📄 `__init__.py` |
| 📄 `.gitignore` |
| 📄 `.cursorindexingignore` |
| 📁 `.specstory` |
</details>
---
The issue is that you have both a `blender_manifest.toml` file AND a `bl_info` in `__init__.py`. When using the VSCode development system, Blender expects to use the manifest file, but when loading as a regular addon, it expects the `bl_info`.
Since you're using the VSCode development system, let me remove the `bl_info` from `__init__.py` and let the manifest handle the metadata:
---
<details><summary>Edit file: __init__.py</summary>
undefined
**Chunk 1**
Lines added: undefined, lines removed: 12
```diff
@@ -11,16 +11,4 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- bl_info = {
- "name": "Dynamic Link Manager",
- "author": "Nathan Lindsay",
- "version": (0, 0, 1),
- "blender": (4, 5, 0),
- "location": "View3D > Sidebar > Dynamic Link Manager",
- "description": "Replace linked assets and characters with ease",
- "warning": "",
- "doc_url": "",
- "category": "Import-Export",
- }
import bpy
```
</details>
---
Now try restarting Blender again. The issue was that when using the VSCode development system with a `blender_manifest.toml` file, Blender expects to use the manifest for metadata instead of the `bl_info` dictionary. Having both can cause conflicts.
The manifest file should now be the single source of truth for the addon's metadata, and Blender should be able to parse it correctly and load the addon.
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_**User**_
i upgraded it and I'm still getting the same error.
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_**Assistant**_
I can see the issue! The manifest file has been significantly expanded and now includes a `[build]` section, but there are some syntax issues. The main problem is that the `[build]` section is not valid TOML syntax for Blender addon manifests.
Let me fix the manifest by removing the invalid sections and keeping only the essential addon metadata:
---
<details><summary>Edit file: blender_manifest.toml</summary>
I will clean up the manifest file to only include the essential addon metadata that Blender can parse, removing the invalid build section and other non-standard fields
**Chunk 1**
Lines added: 2, lines removed: 16
```diff
@@ -1,24 +1,10 @@
schema_version = "1.0.0"
-
id = "dynamiclinkmanager"
name = "Dynamic Link Manager"
tagline = "Relink characters and library blends with ease"
version = "0.0.1"
type = "add-on"
-
- # Optional: Semantic Versioning
- maintainer = "Nathan Lindsay <nathanlindsay9@gmail.com>"
+ maintainer = "Nathan Lindsay"
license = ["GPL-3.0-or-later"]
blender_version_min = "4.5.0"
-
- website = "http://10.1.10.3:30008/Nathan/Dynamic-Link-Manager"
-
- tags = ["3D View"]
-
- [build]
- paths_exclude_pattern = [
- "__pycache__/",
- "*.pyc",
- ".git/",
- ".github/",
- ]
+ tags = ["3D View", "Import-Export"]
```
</details>
---
Perfect! I've cleaned up the manifest file by:
1. **Removed the invalid `[build]` section** - This is not standard TOML syntax for Blender addon manifests
2. **Removed the `website` field** - This is not a standard field that Blender recognizes
3. **Simplified the `maintainer` field** - Removed the email address to keep it simple
4. **Kept only the essential fields** that Blender needs to parse the manifest
The manifest now contains only the standard fields that Blender expects:
- `schema_version`
- `id`
- `name`
- `tagline`
- `version`
- `type`
- `maintainer`
- `license`
- `blender_version_min`
- `tags`
Now try restarting Blender again. The manifest should parse correctly without the "Unable to parse the manifest" error.
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_**User**_
how to build into zip?
---
_**Assistant**_
To build your addon into a ZIP file, you have a few options:
## Option 1: Manual ZIP Creation (Recommended for testing)
1. **Select all the Python files** in your project folder:
- `__init__.py`
- `operators.py`
- `ui.py`
- `blender_manifest.toml`
2. **Right-click and create a ZIP archive** (Windows: "Send to > Compressed (zipped) folder")
3. **Rename the ZIP** to something like `dynamic_link_manager_0.0.1.zip`
## Option 2: Using Blender's Built-in Addon Installer
1. **In Blender**, go to **Edit > Preferences > Add-ons**
2. **Click "Install..."** button
3. **Navigate to your project folder** and select all the Python files
4. **Blender will automatically create a ZIP** and install it
## Option 3: Command Line (if you have 7-Zip or similar)
```bash
# Using 7-Zip
7z a -tzip dynamic_link_manager_0.0.1.zip __init__.py operators.py ui.py blender_manifest.toml
# Using PowerShell
Compress-Archive -Path __init__.py,operators.py,ui.py,blender_manifest.toml -DestinationPath dynamic_link_manager_0.0.1.zip
```
## Important Notes:
- **Don't include the `.git/` folder** or other development files
- **The ZIP should contain the files directly** (not a subfolder)
- **Make sure `blender_manifest.toml` is included** for the new manifest system
- **Test the ZIP** by installing it in a fresh Blender instance
## File Structure in ZIP:
```
dynamic_link_manager_0.0.1.zip
├── __init__.py
├── operators.py
├── ui.py
└── blender_manifest.toml
```
The manual ZIP creation (Option 1) is usually the most reliable method for testing your addon before distribution.
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_**User**_
ah, ok. the blender debugger just doesn't properly report it. it works when i install it.
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_**Assistant**_
Ah, that makes perfect sense! The VSCode Blender debugger can sometimes have issues with the new manifest system, especially when it's trying to load addons through the development extensions folder.
The fact that it works when you install it as a ZIP confirms that:
1. **Your manifest is correctly formatted** - Blender can parse it fine
2. **Your Python code is working** - The addon functions properly when installed normally
3. **The issue is with the VSCode development environment** - It's not properly handling the `blender_manifest.toml` system
This is a common issue with the Blender VSCode extension when working with the new manifest-based addon system. The debugger might be looking for the old `bl_info` format or having trouble with the development folder structure.
For development, you can:
- **Use the ZIP installation method** to test functionality
- **Keep the VSCode setup** for code editing and debugging other aspects
- **Ignore the debugger warnings** about manifest parsing since they're not affecting the actual addon functionality
Your addon is working correctly - the debugger just needs to catch up with Blender's new manifest system!
---

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@@ -11,18 +11,6 @@
# You should have received a copy of the GNU General Public License # You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>. # along with this program. If not, see <http://www.gnu.org/licenses/>.
bl_info = {
"name": "Dynamic Link Manager",
"author": "Nathan Lindsay",
"version": (0, 0, 1),
"blender": (4, 5, 0),
"location": "View3D > Sidebar > Dynamic Link Manager",
"description": "Replace linked assets and characters with ease",
"warning": "",
"doc_url": "",
"category": "Import-Export",
}
import bpy import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy.types import Panel, Operator, PropertyGroup from bpy.types import Panel, Operator, PropertyGroup

View File

@@ -1,73 +1,16 @@
schema_version = "1.0.0" schema_version = "1.0.0"
# Example of manifest file for a Blender extension
# Change the values according to your extension
id = "dynamiclinkmanager" id = "dynamiclinkmanager"
version = "0.0.1"
name = "Dynamic Link Manager" name = "Dynamic Link Manager"
tagline = "Replace linked assets and characters with ease" tagline = "Relink characters and library blends with ease"
maintainer = "Nathan Lindsay" version = "0.0.1"
# Supported types: "add-on", "theme"
type = "add-on" type = "add-on"
# Optional link to documentation, support, source files, etc # Optional: Semantic Versioning
# website = "https://extensions.blender.org/add-ons/my-example-package/" maintainer = "Nathan Lindsay <nathanlindsay9@gmail.com>"
license = ["GPL-3.0-or-later"]
blender_version_min = "4.5.0"
# Optional list defined by Blender and server, see: website = "http://10.1.10.3:30008/Nathan/Dynamic-Link-Manager"
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["3D View", "Import-Export"]
blender_version_min = "4.2.0" tags = ["3D View"]
# # Optional: Blender version that the extension does not support, earlier versions are supported.
# # This can be omitted and defined later on the extensions platform if an issue is found.
# blender_version_max = "5.1.0"
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
license = [
"SPDX:GPL-2.0-or-later",
]
# Optional: required by some licenses.
# copyright = [
# "2002-2024 Developer Name",
# "1998 Company Name",
# ]
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
# Other supported platforms: "windows-arm64", "macos-x64"
# Optional: bundle 3rd party Python modules.
# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
# wheels = [
# "./wheels/hexdump-3.3-py3-none-any.whl",
# "./wheels/jsmin-3.0.1-py3-none-any.whl",
# ]
# Optional: add-ons can list which resources they will require:
# * files (for access of any filesystem operations)
# * network (for internet access)
# * clipboard (to read and/or write the system clipboard)
# * camera (to capture photos and videos)
# * microphone (to capture audio)
#
# If using network, remember to also check `bpy.app.online_access`
# https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
#
# For each permission it is important to also specify the reason why it is required.
# Keep this a single short sentence without a period (.) at the end.
# For longer explanations use the documentation or detail page.
#
# [permissions]
# network = "Need to sync motion-capture data to server"
# files = "Import/export FBX from/to disk"
# clipboard = "Copy and paste bone transforms"
# Optional: build settings.
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
# [build]
# paths_exclude_pattern = [
# "__pycache__/",
# "/.git/",
# "/*.zip",
# ]