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Dynamic-Link-Manager/ui.py

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import bpy
from bpy.types import Panel, PropertyGroup
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from bpy.props import IntProperty, StringProperty, BoolProperty, CollectionProperty
# Properties for individual linked datablocks
class LinkedDatablockItem(PropertyGroup):
name: StringProperty(name="Name", description="Name of the linked datablock")
type: StringProperty(name="Type", description="Type of the linked datablock")
# Properties for a single linked library file
class LinkedLibraryItem(PropertyGroup):
filepath: StringProperty(name="File Path", description="Path to the linked .blend file")
name: StringProperty(name="Name", description="Name of the linked .blend file")
is_missing: BoolProperty(name="Missing", description="True if the linked file is not found")
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has_indirect_missing: BoolProperty(name="Has Indirect Missing", description="True if an indirectly linked blend is missing")
indirect_missing_count: IntProperty(name="Indirect Missing Count", description="Number of indirectly linked blends that are missing")
is_expanded: BoolProperty(name="Expanded", description="Whether this library item is expanded in the UI", default=True)
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linked_datablocks: CollectionProperty(type=LinkedDatablockItem, name="Linked Datablocks")
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class DynamicLinkManagerProperties(PropertyGroup):
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linked_libraries: CollectionProperty(type=LinkedLibraryItem, name="Linked Libraries")
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linked_assets_count: IntProperty(
name="Linked Assets Count",
description="Number of linked assets found in scene",
default=0
)
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linked_libraries_expanded: BoolProperty(
name="Linked Libraries Expanded",
description="Whether the linked libraries section is expanded",
default=True
)
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selected_asset_path: StringProperty(
name="Selected Asset Path",
description="Path to the currently selected asset",
default=""
)
class DYNAMICLINK_PT_main_panel(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Dynamic Link Manager'
bl_label = "Asset Replacement"
def draw(self, context):
layout = self.layout
props = context.scene.dynamic_link_manager
# Scan section
box = layout.box()
box.label(text="Scene Analysis")
row = box.row()
row.operator("dynamiclink.scan_linked_assets", text="Scan Linked Assets")
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row.label(text=f"Libraries: {props.linked_assets_count}")
# Show more detailed info if we have results
if props.linked_assets_count > 0:
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# Linked Libraries section with single dropdown
row = box.row(align=True)
# Dropdown arrow for the entire section
icon = 'DISCLOSURE_TRI_DOWN' if props.linked_libraries_expanded else 'DISCLOSURE_TRI_RIGHT'
row.prop(props, "linked_libraries_expanded", text="", icon=icon, icon_only=True)
# Section header
row.label(text="Linked Libraries:")
row.label(text=f"({props.linked_assets_count} libraries)")
# Only show library details if section is expanded
if props.linked_libraries_expanded:
# List all libraries
for i, lib_item in enumerate(props.linked_libraries):
# Create a box for each library
if lib_item.is_missing or lib_item.has_indirect_missing:
sub_box = box.box()
sub_box.alert = True # Red tint for missing/indirect missing
else:
sub_box = box.box()
# Library name and status
row1 = sub_box.row(align=True)
row1.label(text=lib_item.name, icon='FILE_BLEND')
# Status indicator
if lib_item.is_missing:
row1.label(text="MISSING", icon='ERROR')
elif lib_item.has_indirect_missing:
row1.label(text="INDIRECT MISSING", icon='ERROR')
# File path (truncated for space)
row2 = sub_box.row()
path_text = lib_item.filepath
if len(path_text) > 50:
path_text = "..." + path_text[-47:]
row2.label(text=path_text, icon='FILE_FOLDER')
# Warning message for indirect missing
if lib_item.has_indirect_missing and not lib_item.is_missing:
row3 = sub_box.row()
row3.label(text=f"⚠️ {lib_item.indirect_missing_count} indirectly linked blend(s) missing", icon='ERROR')
row3.label(text="Open this blend to relink", icon='INFO')
# Action buttons row
row4 = sub_box.row(align=True)
# Open button
if lib_item.is_missing or lib_item.has_indirect_missing:
open_op = row4.operator("dynamiclink.open_linked_file", text="Open", icon='ERROR')
else:
open_op = row4.operator("dynamiclink.open_linked_file", text="Open", icon='FILE_BLEND')
open_op.filepath = lib_item.filepath
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# Asset replacement section
box = layout.box()
box.label(text="Asset Replacement")
obj = context.active_object
if obj:
box.label(text=f"Selected: {obj.name}")
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# Check if object itself is linked
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if obj.library:
box.label(text=f"Linked from: {obj.library.filepath}")
row = box.row()
row.operator("dynamiclink.replace_linked_asset", text="Replace Asset")
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# Check if object's data is linked
elif obj.data and obj.data.library:
box.label(text=f"Data linked from: {obj.data.library.filepath}")
row = box.row()
row.operator("dynamiclink.replace_linked_asset", text="Replace Asset")
# Check if it's a linked armature
elif obj.type == 'ARMATURE' and obj.data and hasattr(obj.data, 'library') and obj.data.library:
box.label(text=f"Armature linked from: {obj.data.library.filepath}")
row = box.row()
row.operator("dynamiclink.replace_linked_asset", text="Replace Asset")
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else:
box.label(text="Not a linked asset")
else:
box.label(text="No object selected")
# Batch operations section
box = layout.box()
box.label(text="Batch Operations")
row = box.row()
row.operator("dynamiclink.scan_linked_assets", text="Refresh Scan")
# Settings section
box = layout.box()
box.label(text="Settings")
row = box.row()
row.prop(props, "selected_asset_path", text="Asset Path")
def register():
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bpy.utils.register_class(LinkedDatablockItem)
bpy.utils.register_class(LinkedLibraryItem)
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bpy.utils.register_class(DynamicLinkManagerProperties)
bpy.utils.register_class(DYNAMICLINK_PT_main_panel)
# Register properties to scene
bpy.types.Scene.dynamic_link_manager = bpy.props.PointerProperty(type=DynamicLinkManagerProperties)
def unregister():
# Unregister properties from scene
del bpy.types.Scene.dynamic_link_manager
bpy.utils.unregister_class(DYNAMICLINK_PT_main_panel)
bpy.utils.unregister_class(DynamicLinkManagerProperties)
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bpy.utils.unregister_class(LinkedLibraryItem)
bpy.utils.unregister_class(LinkedDatablockItem)