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import bpy
import os
from bpy.types import Operator
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from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
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class DLM_OT_replace_linked_asset(Operator):
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"""Replace a linked asset with a new file"""
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bl_idname = "dlm.replace_linked_asset"
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bl_label = "Replace Linked Asset"
bl_options = {'REGISTER', 'UNDO'}
filepath: StringProperty(
name="File Path",
description="Path to the new asset file",
subtype='FILE_PATH'
)
def execute(self, context):
obj = context.active_object
if not obj:
self.report({'ERROR'}, "No object selected")
return {'CANCELLED'}
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# Comprehensive debug info
debug_info = f"Object: {obj.name}, Type: {obj.type}"
# Check object library
if hasattr(obj, 'library'):
debug_info += f", Object has library attr: {obj.library is not None}"
if obj.library:
debug_info += f", Object library: {obj.library.filepath}"
# Check object data
if obj.data:
debug_info += f", Has data: {type(obj.data).__name__}, Name: {obj.data.name}"
# Check data library attribute
if hasattr(obj.data, 'library'):
debug_info += f", Data.library exists: {obj.data.library is not None}"
if obj.data.library:
debug_info += f", Data.library.filepath: {obj.data.library.filepath}"
# Check if data is in bpy.data collections
if obj.type == 'ARMATURE' and obj.data.name in bpy.data.armatures:
armature_data = bpy.data.armatures[obj.data.name]
debug_info += f", Found in bpy.data.armatures"
if hasattr(armature_data, 'library'):
debug_info += f", bpy.data library: {armature_data.library is not None}"
if armature_data.library:
debug_info += f", bpy.data library path: {armature_data.library.filepath}"
# Check if data is in bpy.data.objects
if obj.data.name in bpy.data.objects:
debug_info += f", Data also in bpy.data.objects"
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# Check if object itself is linked
if hasattr(obj, 'library') and obj.library:
self.report({'INFO'}, f"Object '{obj.name}' is linked from: {obj.library.filepath}")
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return {'FINISHED'}
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# Check if object's data is linked
if obj.data and hasattr(obj.data, 'library') and obj.data.library:
self.report({'INFO'}, f"Object '{obj.name}' has linked data from: {obj.data.library.filepath}")
return {'FINISHED'}
# Check if armature data is linked through bpy.data system
if obj.type == 'ARMATURE' and obj.data and obj.data.name in bpy.data.armatures:
armature_data = bpy.data.armatures[obj.data.name]
if hasattr(armature_data, 'library') and armature_data.library:
self.report({'INFO'}, f"Armature '{obj.name}' data is linked from: {armature_data.library.filepath}")
return {'FINISHED'}
# If we get here, show debug info
self.report({'WARNING'}, debug_info)
self.report({'ERROR'}, "Selected object is not a linked asset")
return {'CANCELLED'}
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def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
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class DLM_OT_scan_linked_assets(Operator):
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"""Scan scene for directly linked libraries and their status"""
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bl_idname = "dlm.scan_linked_assets"
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bl_label = "Scan Linked Libraries"
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bl_options = {'REGISTER'}
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def execute(self, context):
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# Clear previous results
context.scene.dynamic_link_manager.linked_libraries.clear()
# Function to check if file exists
def is_file_missing(filepath):
if not filepath:
return True
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try:
abs_path = bpy.path.abspath(filepath)
except Exception:
abs_path = filepath
return not os.path.isfile(abs_path)
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# Function to get library name from path
def get_library_name(filepath):
if not filepath:
return "Unknown"
return os.path.basename(filepath)
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# Helper: naive scan of a .blend file to find referenced library paths
def scan_blend_for_missing_indirects(blend_path: str) -> bool:
"""Return True if the .blend likely references at least one missing
library (.blend) path. This uses a conservative byte-string scan that
never loads data into Blender and is thus context-free and safe.
Strategy: look for substrings ending in .blend inside the file bytes
and expand left/right to the nearest NUL byte or line break to
reconstruct a plausible filesystem path. If any such path does not
exist on disk, we consider it an indirect missing dependency.
"""
try:
if not blend_path or not os.path.exists(blend_path):
return False
with open(blend_path, 'rb') as f:
data = f.read()
except Exception:
return False
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import re
base_dir = os.path.dirname(blend_path)
# Consider absolute Windows paths and Blender // relative paths
patterns = [
rb"[A-Za-z]:[\\/][^\r\n\0]*?\.blend",
rb"\\\\[^\r\n\0]*?\.blend",
rb"//[^\r\n\0]*?\.blend",
]
for pat in patterns:
for m in re.finditer(pat, data):
try:
s = m.group(0).decode('utf-8', errors='ignore').strip().strip('"\'')
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if s.startswith('//'):
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rel = s[2:].replace('/', os.sep).replace('\\', os.sep)
candidate = os.path.normpath(os.path.join(base_dir, rel))
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else:
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candidate = s
if not os.path.isfile(candidate):
return True
except Exception:
continue
return False
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# Reload all libraries up front so Blender populates parent links
for lib in bpy.data.libraries:
try:
if lib.filepath:
lib.reload()
except Exception:
pass
# Use Blender's library graph: direct libraries have no parent; indirect
# libraries have parent != None. We display only direct libraries.
direct_libs = set()
for lib in bpy.data.libraries:
try:
if lib.parent is None and lib.filepath:
direct_libs.add(lib.filepath)
except Exception:
continue
# Only show directly used libraries in the main list
all_libraries = set(direct_libs)
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# Store results in scene properties
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context.scene.dynamic_link_manager.linked_assets_count = len(all_libraries)
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# Build set of direct-parent libraries that have at least one missing
# indirect child, using the library.parent chain.
missing_indirect_libs = set()
for lib in bpy.data.libraries:
try:
if lib.parent is not None and lib.filepath:
try:
abs_child = bpy.path.abspath(lib.filepath)
except Exception:
abs_child = lib.filepath
if not os.path.isfile(abs_child):
# climb up to the root direct parent
root = lib.parent
while getattr(root, 'parent', None) is not None:
root = root.parent
if root and root.filepath:
missing_indirect_libs.add(root.filepath)
except Exception:
continue
# Additionally, mark any direct library as INDIRECT if any of its
# linked ID users are flagged as missing by Blender (e.g., the source
# .blend no longer contains the datablock). This catches cases where
# the library file exists but its contents are missing.
missing_ids_by_library = set()
def check_missing_on(ids):
for idb in ids:
try:
lib = getattr(idb, 'library', None)
if lib and lib.filepath and getattr(idb, 'is_library_missing', False):
missing_ids_by_library.add(lib.filepath)
except Exception:
continue
check_missing_on(bpy.data.objects)
check_missing_on(bpy.data.meshes)
check_missing_on(bpy.data.armatures)
check_missing_on(bpy.data.materials)
check_missing_on(bpy.data.node_groups)
check_missing_on(bpy.data.images)
check_missing_on(bpy.data.texts)
check_missing_on(bpy.data.collections)
check_missing_on(bpy.data.cameras)
check_missing_on(bpy.data.lights)
# Create library items for the UI based on definitive indirect set
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library_items = []
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for filepath in sorted(all_libraries):
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if not filepath:
continue
lib_item = context.scene.dynamic_link_manager.linked_libraries.add()
lib_item.filepath = filepath
lib_item.name = get_library_name(filepath)
lib_item.is_missing = is_file_missing(filepath)
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# INDIRECT if it has a missing indirect child OR any linked IDs are missing
lib_item.is_indirect = (filepath in missing_indirect_libs) or (filepath in missing_ids_by_library)
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# Store for sorting
library_items.append((lib_item, filepath))
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# Sort libraries: missing first, then by name
library_items.sort(key=lambda x: (not x[0].is_missing, get_library_name(x[1]).lower()))
# Clear and re-add in sorted order
context.scene.dynamic_link_manager.linked_libraries.clear()
for lib_item, filepath in library_items:
new_item = context.scene.dynamic_link_manager.linked_libraries.add()
new_item.filepath = filepath
new_item.name = get_library_name(filepath) # Use the function directly
new_item.is_missing = lib_item.is_missing
new_item.is_indirect = lib_item.is_indirect
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# Show detailed info
self.report({'INFO'}, f"Found {len(all_libraries)} unique linked library files")
if all_libraries:
for lib in sorted(all_libraries):
self.report({'INFO'}, f"Library: {lib}")
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return {'FINISHED'}
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class DLM_OT_find_libraries_in_folders(Operator):
"""Find missing libraries in search folders and attempt to relocate them"""
bl_idname = "dlm.find_libraries_in_folders"
bl_label = "Find Libraries in Folders"
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bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if not prefs or not prefs.preferences.search_paths:
self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.")
return {'CANCELLED'}
# Get missing libraries
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
self.report({'INFO'}, "No missing libraries to find")
return {'FINISHED'}
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self.report({'INFO'}, f"Searching for {len(missing_libs)} missing libraries in search paths...")
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# Recursive directory scanning (searches all subfolders)
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files_dir_list = []
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total_dirs_scanned = 0
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try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
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# Handle both relative and absolute paths
if search_path.path.startswith("//"):
# Relative path - convert to absolute
abs_path = bpy.path.abspath(search_path.path)
else:
# Absolute path - use as is
abs_path = search_path.path
self.report({'INFO'}, f"Scanning search path: {abs_path}")
# Check if path exists and is accessible
if not os.path.exists(abs_path):
self.report({'WARNING'}, f"Search path does not exist or is not accessible: {abs_path}")
continue
if not os.path.isdir(abs_path):
self.report({'WARNING'}, f"Search path is not a directory: {abs_path}")
continue
# Use os.walk to recursively scan all subdirectories
for dirpath, dirnames, filenames in os.walk(abs_path):
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files_dir_list.append([dirpath, filenames])
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total_dirs_scanned += 1
# Debug: Show what we're finding
if len(filenames) > 0:
blend_files = [f for f in filenames if f.endswith('.blend')]
if blend_files:
self.report({'INFO'}, f" Found {len(blend_files)} .blend files in: {dirpath}")
# Limit to prevent excessive scanning (safety measure)
if total_dirs_scanned > 1000:
self.report({'WARNING'}, "Reached scan limit of 1000 directories. Some subfolders may not be scanned.")
break
self.report({'INFO'}, f"Scanned {total_dirs_scanned} directories from search path: {abs_path}")
except FileNotFoundError as e:
self.report({'ERROR'}, f"Error - Bad file path in search paths: {e}")
return {'CANCELLED'}
except Exception as e:
self.report({'ERROR'}, f"Error scanning search paths: {e}")
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return {'CANCELLED'}
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self.report({'INFO'}, f"Total directories scanned: {total_dirs_scanned}")
# Phase 1: Library finding with recursive search
found_libraries = {} # Dictionary to store filename -> full path mapping
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found_count = 0
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self.report({'INFO'}, "=== PHASE 1: SEARCHING FOR LIBRARIES ===")
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for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
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self.report({'INFO'}, f"Looking for: {lib_filename}")
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for dir_info in files_dir_list:
dirpath, filenames = dir_info
# Exact filename match
if lib_filename in filenames:
new_path = os.path.join(dirpath, lib_filename)
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found_libraries[lib_filename] = new_path
self.report({'INFO'}, f"✓ Found {lib_filename} at: {new_path}")
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found_count += 1
break
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self.report({'INFO'}, f"=== SEARCH COMPLETE: Found {found_count} out of {len(missing_libs)} missing libraries ===")
# Phase 2: Relinking found libraries
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if found_count > 0:
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self.report({'INFO'}, "=== PHASE 2: RELINKING LIBRARIES ===")
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# Manual, deterministic relink of exact filename matches.
relinked_count = 0
for lib in bpy.data.libraries:
try:
if not lib.filepath:
continue
lib_filename = os.path.basename(lib.filepath)
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if lib_filename in found_libraries:
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new_path = found_libraries[lib_filename]
# Only update if currently missing and different
current_abs = bpy.path.abspath(lib.filepath)
if (not os.path.isfile(current_abs)) or (current_abs != new_path):
lib.filepath = new_path
try:
lib.reload()
except Exception:
pass
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relinked_count += 1
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self.report({'INFO'}, f"Relinked {lib_filename} -> {new_path}")
except Exception:
continue
if relinked_count == 0:
self.report({'WARNING'}, "No libraries were relinked; ensure filenames match exactly in search paths.")
else:
self.report({'INFO'}, f"✓ Manually relinked {relinked_count} libraries")
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else:
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self.report({'WARNING'}, "No libraries found in search paths - nothing to relink")
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# Trigger a rescan so UI reflects current status immediately
try:
bpy.ops.dlm.scan_linked_assets()
except Exception:
pass
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self.report({'INFO'}, "=== OPERATION COMPLETE ===")
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return {'FINISHED'}
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def register():
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bpy.utils.register_class(DLM_OT_replace_linked_asset)
bpy.utils.register_class(DLM_OT_scan_linked_assets)
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class DLM_OT_open_linked_file(Operator):
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"""Open the linked file in a new Blender instance"""
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bl_idname = "dlm.open_linked_file"
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bl_label = "Open Linked File"
bl_options = {'REGISTER'}
filepath: StringProperty(
name="File Path",
description="Path to the linked file",
default=""
)
def execute(self, context):
if not self.filepath:
self.report({'ERROR'}, "No file path specified")
return {'CANCELLED'}
# Try to open the linked file in a new Blender instance
try:
# Use Blender's built-in file browser to open the file
bpy.ops.wm.path_open(filepath=self.filepath)
self.report({'INFO'}, f"Opening linked file: {self.filepath}")
except Exception as e:
self.report({'ERROR'}, f"Failed to open linked file: {e}")
return {'CANCELLED'}
return {'FINISHED'}
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class DLM_OT_add_search_path(Operator):
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"""Add a new search path for missing libraries"""
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bl_idname = "dlm.add_search_path"
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bl_label = "Add Search Path"
bl_options = {'REGISTER'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs:
new_path = prefs.preferences.search_paths.add()
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new_path.path = "//" # Default to relative path
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self.report({'INFO'}, f"Added search path: {new_path.path}")
return {'FINISHED'}
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class DLM_OT_remove_search_path(Operator):
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"""Remove a search path"""
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bl_idname = "dlm.remove_search_path"
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bl_label = "Remove Search Path"
bl_options = {'REGISTER'}
index: IntProperty(
name="Index",
description="Index of the search path to remove",
default=0
)
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths.remove(self.index)
self.report({'INFO'}, f"Removed search path at index {self.index}")
else:
self.report({'ERROR'}, f"Invalid index: {self.index}")
return {'FINISHED'}
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class DLM_OT_attempt_relink(Operator):
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"""Attempt to relink missing libraries using search paths"""
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bl_idname = "dlm.attempt_relink"
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bl_label = "Attempt Relink"
bl_options = {'REGISTER'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if not prefs or not prefs.preferences.search_paths:
self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.")
return {'CANCELLED'}
# Get missing libraries
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
self.report({'INFO'}, "No missing libraries to relink")
return {'FINISHED'}
self.report({'INFO'}, f"Attempting to relink {len(missing_libs)} missing libraries...")
# Scan search paths for missing libraries (FMT-inspired approach)
files_dir_list = []
try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
self.report({'ERROR'}, f"Error - Bad file path in search paths")
return {'CANCELLED'}
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# Try to find and relink each missing library
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relinked_count = 0
indirect_errors = []
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
found = False
# Search through all directories
for dir_info in files_dir_list:
dirpath, filenames = dir_info
# Look for exact filename match
if lib_filename in filenames:
new_path = os.path.join(dirpath, lib_filename)
try:
# Try to relink using Blender's system
# This will naturally detect indirect links if they exist
bpy.ops.file.find_missing_files()
found = True
relinked_count += 1
break
except Exception as e:
error_msg = str(e)
if "unable to relocate indirectly linked library" in error_msg:
indirect_errors.append(lib_item.filepath)
print(f"Indirect link detected for: {lib_item.filepath}")
else:
print(f"Error relinking {lib_item.filepath}: {e}")
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if found:
break
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if not found:
print(f"Could not find {lib_filename} in search paths")
# Update the UI to show indirect links
if indirect_errors:
self.report({'WARNING'}, f"Found {len(indirect_errors)} indirectly linked libraries")
# Mark these as having indirect missing
for lib_item in context.scene.dynamic_link_manager.linked_libraries:
if lib_item.filepath in indirect_errors:
lib_item.has_indirect_missing = True
lib_item.indirect_missing_count = 1
self.report({'INFO'}, f"Relink attempt complete. Relinked: {relinked_count}, Indirect: {len(indirect_errors)}")
return {'FINISHED'}
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class DLM_OT_browse_search_path(Operator):
"""Browse for a search path directory"""
bl_idname = "dlm.browse_search_path"
bl_label = "Browse Search Path"
bl_options = {'REGISTER'}
index: IntProperty(
name="Index",
description="Index of the search path to browse for",
default=0
)
filepath: StringProperty(
name="Search Path",
description="Path to search for missing linked libraries",
subtype='DIR_PATH'
)
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths[self.index].path = self.filepath
self.report({'INFO'}, f"Updated search path {self.index + 1}: {self.filepath}")
else:
self.report({'ERROR'}, f"Invalid index: {self.index}")
return {'FINISHED'}
def invoke(self, context, event):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
# Set the current path as default
self.filepath = prefs.preferences.search_paths[self.index].path
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
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class DLM_OT_reload_libraries(Operator):
"""Reload all libraries using Blender's built-in reload operation"""
bl_idname = "dlm.reload_libraries"
bl_label = "Reload Libraries"
bl_options = {'REGISTER'}
def execute(self, context):
try:
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# Try the outliner operation first
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bpy.ops.outliner.lib_operation(type='RELOAD')
self.report({'INFO'}, "Library reload operation completed")
except Exception as e:
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# Fallback: manually reload libraries
try:
for library in bpy.data.libraries:
if library.filepath and os.path.exists(bpy.path.abspath(library.filepath)):
library.reload()
self.report({'INFO'}, "Libraries reloaded manually")
except Exception as e2:
self.report({'ERROR'}, f"Failed to reload libraries: {e2}")
return {'CANCELLED'}
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return {'FINISHED'}
class DLM_OT_make_paths_relative(Operator):
"""Make all file paths in the scene relative"""
bl_idname = "dlm.make_paths_relative"
bl_label = "Make Paths Relative"
bl_options = {'REGISTER'}
def execute(self, context):
try:
# Use Blender's built-in operator to make paths relative
bpy.ops.file.make_paths_relative()
self.report({'INFO'}, "All file paths made relative")
except Exception as e:
self.report({'ERROR'}, f"Failed to make paths relative: {e}")
return {'CANCELLED'}
return {'FINISHED'}
class DLM_OT_make_paths_absolute(Operator):
"""Make all file paths in the scene absolute"""
bl_idname = "dlm.make_paths_absolute"
bl_label = "Make Paths Absolute"
bl_options = {'REGISTER'}
def execute(self, context):
try:
# Use Blender's built-in operator to make paths absolute
bpy.ops.file.make_paths_absolute()
self.report({'INFO'}, "All file paths made absolute")
except Exception as e:
self.report({'ERROR'}, f"Failed to make paths absolute: {e}")
return {'CANCELLED'}
return {'FINISHED'}
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class DLM_OT_relocate_single_library(Operator):
"""Relocate a single library by choosing a new .blend and reloading it (context-free)"""
bl_idname = "dlm.relocate_single_library"
bl_label = "Relocate Library"
bl_options = {'REGISTER', 'UNDO'}
# The library we want to relocate (current path as stored on the item)
target_filepath: StringProperty(
name="Current Library Path",
description="Current path of the library to relocate",
default=""
)
# New file chosen by the user via file selector
filepath: StringProperty(
name="New Library File",
description="Choose the new .blend file for this library",
subtype='FILE_PATH',
default=""
)
def _find_library_by_path(self, path_to_match: str):
abs_match = bpy.path.abspath(path_to_match) if path_to_match else ""
for lib in bpy.data.libraries:
try:
if bpy.path.abspath(lib.filepath) == abs_match:
return lib
except Exception:
# In case abspath fails for odd paths
if lib.filepath == path_to_match:
return lib
return None
def execute(self, context):
if not self.target_filepath:
self.report({'ERROR'}, "No target library specified")
return {'CANCELLED'}
if not self.filepath:
self.report({'ERROR'}, "No new file selected")
return {'CANCELLED'}
library = self._find_library_by_path(self.target_filepath)
if not library:
self.report({'ERROR'}, "Could not resolve the selected library in bpy.data.libraries")
return {'CANCELLED'}
try:
# Assign the new path and reload the library datablocks
library.filepath = self.filepath
library.reload()
self.report({'INFO'}, f"Relocated to: {self.filepath}")
except Exception as e:
self.report({'ERROR'}, f"Failed to relocate: {e}")
return {'CANCELLED'}
return {'FINISHED'}
def invoke(self, context, event):
# Pre-populate the selector with the current path when possible
if self.target_filepath:
try:
self.filepath = bpy.path.abspath(self.target_filepath)
except Exception:
self.filepath = self.target_filepath
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
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def register():
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bpy.utils.register_class(DLM_OT_replace_linked_asset)
bpy.utils.register_class(DLM_OT_scan_linked_assets)
bpy.utils.register_class(DLM_OT_open_linked_file)
bpy.utils.register_class(DLM_OT_add_search_path)
bpy.utils.register_class(DLM_OT_remove_search_path)
bpy.utils.register_class(DLM_OT_browse_search_path)
bpy.utils.register_class(DLM_OT_attempt_relink)
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bpy.utils.register_class(DLM_OT_find_libraries_in_folders)
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bpy.utils.register_class(DLM_OT_reload_libraries)
bpy.utils.register_class(DLM_OT_make_paths_relative)
bpy.utils.register_class(DLM_OT_make_paths_absolute)
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bpy.utils.register_class(DLM_OT_relocate_single_library)
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def unregister():
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bpy.utils.unregister_class(DLM_OT_find_libraries_in_folders)
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bpy.utils.unregister_class(DLM_OT_attempt_relink)
bpy.utils.unregister_class(DLM_OT_browse_search_path)
bpy.utils.unregister_class(DLM_OT_remove_search_path)
bpy.utils.unregister_class(DLM_OT_add_search_path)
bpy.utils.unregister_class(DLM_OT_open_linked_file)
bpy.utils.unregister_class(DLM_OT_scan_linked_assets)
bpy.utils.unregister_class(DLM_OT_replace_linked_asset)
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bpy.utils.unregister_class(DLM_OT_reload_libraries)
bpy.utils.unregister_class(DLM_OT_make_paths_relative)
bpy.utils.unregister_class(DLM_OT_make_paths_absolute)
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bpy.utils.unregister_class(DLM_OT_relocate_single_library)